Interazione uomo-macchina (HCI – Human-Computer Interaction )

  • Published on
    01-May-2015

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  • Slide 1
  • Interazione uomo-macchina (HCI Human-Computer Interaction )
  • Slide 2
  • Capire il cambiamento di paradigma
  • Slide 3
  • Definizione data da ACM* (Association for Computing Machinery):Definizione data da ACM* (Association for Computing Machinery): Human-computer interaction is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them. Human-computer interaction is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them. * ACM SIGCHI Curricula for Human-Computer Interaction Interazione uomo-macchina (HCI Human-Computer Interaction )
  • Slide 4
  • Definizione data da ACM* (Association for Computing Machinery):Definizione data da ACM* (Association for Computing Machinery): Human-computer interaction is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them. Human-computer interaction is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them. => quindi la relazione tra luomo e il martello non fa parte del HCI Interazione uomo-macchina (HCI Human-Computer Interaction )
  • Slide 5
  • Definizione data da ACM* (Association for Computing Machinery):Definizione data da ACM* (Association for Computing Machinery): Human-computer interaction is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them. Human-computer interaction is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them. => HCI un ambito di studi interdisciplinare Interazione uomo-macchina (HCI Human-Computer Interaction )
  • Slide 6
  • HCI un ambito di studi interdiciplinare : Da parte della macchina: software engineering, programming languages, development environments, multimedia systems, computer graphics, computer vision, sound and music computing, Da parte delluomo : psychology, anthropology, sociology, theories of human cognition, emotion, and perception, linguistics, social sciences, industrial design, human factors Interazione uomo-macchina (HCI Human-Computer Interaction )
  • Slide 7
  • 2 concetti chiave : 2 concetti chiave : HCI Design : studi delle interazione uomo- machina e elaborazione di interfacce informaticheHCI Design : studi delle interazione uomo- machina e elaborazione di interfacce informatiche HCI Paradigm : Paradigma o modello di riferimento dinterfacce informaticheHCI Paradigm : Paradigma o modello di riferimento dinterfacce informatiche Concetti Chiave (HCI Human-Computer Interaction )
  • Slide 8
  • Ogni azione dellutente esplicita e si riduce a un atto di commando Il mouse e la tastiera Doublas Engelbart (standford Research institute 60s)Il mouse e la tastiera Doublas Engelbart (standford Research institute 60s) Paradigma classica (HCI Human-Computer Interaction )
  • Slide 9
  • Ogni azione dellutente esplicita e si riduce a un atto di commando Dynabook Kay and Goldberg (1977), primo prototipo del laptop o tablet PC. Sviluppato per dare ai bambini laccesso ai media digitali.Dynabook Kay and Goldberg (1977), primo prototipo del laptop o tablet PC. Sviluppato per dare ai bambini laccesso ai media digitali. Paradigma classica (HCI Human-Computer Interaction )
  • Slide 10
  • Ogni azione dellutente esplicita e si riduce a un atto di commando Xerox PARC (Palo Alto Research Center)Xerox PARC (Palo Alto Research Center) Xerox Alto (1973) Primo prototipo del GUI con mouse, Xerox Star (1981) Prime finestre GUIs Paradigma classica (HCI Human-Computer Interaction )
  • Slide 11
  • Ogni azione dellutente esplicita e si riduce a un atto di commando Il sketchpad Ivan Sutherland (1963), primo esempio di interfaccia grafica (Graphical User Interface, GUI)Il sketchpad Ivan Sutherland (1963), primo esempio di interfaccia grafica (Graphical User Interface, GUI) Paradigma classica (HCI Human-Computer Interaction )
  • Slide 12
  • Lutente deve accedere allinformazione in modo naturale come lo farebbe con un altro uomo Interfacce portatili, sensibili e integrate nellambienteInterfacce portatili, sensibili e integrate nellambiente Nuovi paradigmi (HCI Human-Computer Interaction )
  • Slide 13
  • Interfacce portatili, sensibili e integrate nellambienteInterfacce portatili, sensibili e integrate nellambiente Nuovi paradigmi (HCI Human-Computer Interaction ) Ubiquitous computing [Weiser] Ambient intelligence [Shadbolt] Pervasive Intelligence [Hansmann]
  • Slide 14
  • Interfacce portatili, sensibili e integrate nellambienteInterfacce portatili, sensibili e integrate nellambiente Nuove paradigme (HCI Human-Computer Interaction )
  • Slide 15
  • Interfacce portatili, sensibili e integrate nellambienteInterfacce portatili, sensibili e integrate nellambiente Nuove paradigme (HCI Human-Computer Interaction ) Ubiquitous computing [Weiser] Ambient intelligence [Shadbolt] Pervasive Intelligence [Hansmann] => Mobilit e connettivit dellinterfaccia
  • Slide 16
  • week 14-18 march | IEEE Spectrum Icandy
  • Slide 17
  • week 14-18 march |flexible screens
  • Slide 18
  • But (ma)
  • Slide 19
  • http://funstoo.blogspot.com/2010/11/comparison-when-i-was-kid-and-kids.html
  • Slide 20
  • Ubiquitous computing Iphone MAC COE Base Univ of Tokyo a portable sixth sense device MIT FLUID interface Multimedia Communications Lab (Darmstadt)
  • Slide 21
  • Affective computing Icat (Philips)KismetKismet (MIT) Delle interfacce sensibili Affective computing [Picard] : poter riconoscere e riprodurre le emozioni e le attitudini dellutente per anticipare i suoi bisogni.
  • Slide 22
  • Olivia, a social robot

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