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Interactive Storytelling in Games: Next Steps Gail Carmichael www.gailcarmichael.com

Interactive Storytelling in Games: Next Stepsgigl.scs.carleton.ca/sites/default/files/gail_carmichael/... · 2013. 3. 18. · Books - Andrew Glassner’s Interactive Storytelling:

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Page 1: Interactive Storytelling in Games: Next Stepsgigl.scs.carleton.ca/sites/default/files/gail_carmichael/... · 2013. 3. 18. · Books - Andrew Glassner’s Interactive Storytelling:

Interactive Storytelling in Games: Next Steps

Gail Carmichael

www.gailcarmichael.com

Page 2: Interactive Storytelling in Games: Next Stepsgigl.scs.carleton.ca/sites/default/files/gail_carmichael/... · 2013. 3. 18. · Books - Andrew Glassner’s Interactive Storytelling:

What is a Story?

Page 3: Interactive Storytelling in Games: Next Stepsgigl.scs.carleton.ca/sites/default/files/gail_carmichael/... · 2013. 3. 18. · Books - Andrew Glassner’s Interactive Storytelling:

ACTORS perform actions

THE WORLD changes

EVENTS relate to each other

Page 4: Interactive Storytelling in Games: Next Stepsgigl.scs.carleton.ca/sites/default/files/gail_carmichael/... · 2013. 3. 18. · Books - Andrew Glassner’s Interactive Storytelling:

About people, not things STORIES:

conflict

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Interactivity

Page 6: Interactive Storytelling in Games: Next Stepsgigl.scs.carleton.ca/sites/default/files/gail_carmichael/... · 2013. 3. 18. · Books - Andrew Glassner’s Interactive Storytelling:

Two or more agents

Understand each other

Respond properly

Page 7: Interactive Storytelling in Games: Next Stepsgigl.scs.carleton.ca/sites/default/files/gail_carmichael/... · 2013. 3. 18. · Books - Andrew Glassner’s Interactive Storytelling:

Game + Story: Why is it Hard?

Page 8: Interactive Storytelling in Games: Next Stepsgigl.scs.carleton.ca/sites/default/files/gail_carmichael/... · 2013. 3. 18. · Books - Andrew Glassner’s Interactive Storytelling:

STORIES: Linear

GAMES: Non-Linear

Page 9: Interactive Storytelling in Games: Next Stepsgigl.scs.carleton.ca/sites/default/files/gail_carmichael/... · 2013. 3. 18. · Books - Andrew Glassner’s Interactive Storytelling:

“Divergence from a story's path is likely to make for a less satisfying

story; restricting a player's freedom of action is likely to make

for a less satisfying game.”

Greg Costikyan

Page 10: Interactive Storytelling in Games: Next Stepsgigl.scs.carleton.ca/sites/default/files/gail_carmichael/... · 2013. 3. 18. · Books - Andrew Glassner’s Interactive Storytelling:

What should we do?

Page 11: Interactive Storytelling in Games: Next Stepsgigl.scs.carleton.ca/sites/default/files/gail_carmichael/... · 2013. 3. 18. · Books - Andrew Glassner’s Interactive Storytelling:

…puzzle➭story➭puzzle➭story…

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Page 15: Interactive Storytelling in Games: Next Stepsgigl.scs.carleton.ca/sites/default/files/gail_carmichael/... · 2013. 3. 18. · Books - Andrew Glassner’s Interactive Storytelling:

Creativity

> Technology

Page 16: Interactive Storytelling in Games: Next Stepsgigl.scs.carleton.ca/sites/default/files/gail_carmichael/... · 2013. 3. 18. · Books - Andrew Glassner’s Interactive Storytelling:

Playable Game Stories

Page 17: Interactive Storytelling in Games: Next Stepsgigl.scs.carleton.ca/sites/default/files/gail_carmichael/... · 2013. 3. 18. · Books - Andrew Glassner’s Interactive Storytelling:

Playable Story

Meaningful, Interesting Choices

Page 18: Interactive Storytelling in Games: Next Stepsgigl.scs.carleton.ca/sites/default/files/gail_carmichael/... · 2013. 3. 18. · Books - Andrew Glassner’s Interactive Storytelling:

Player

Quest

Game

World

Page 19: Interactive Storytelling in Games: Next Stepsgigl.scs.carleton.ca/sites/default/files/gail_carmichael/... · 2013. 3. 18. · Books - Andrew Glassner’s Interactive Storytelling:
Page 20: Interactive Storytelling in Games: Next Stepsgigl.scs.carleton.ca/sites/default/files/gail_carmichael/... · 2013. 3. 18. · Books - Andrew Glassner’s Interactive Storytelling:

Player

Quest

Game

World

Social Mechanics

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Player

Quest

Game

World

Goal-based Quests

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Player

Quest

Game

World

Dynamically Arrange Plot

Points

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Dynamically Unlocking and Choosing Story

Nodes

Page 34: Interactive Storytelling in Games: Next Stepsgigl.scs.carleton.ca/sites/default/files/gail_carmichael/... · 2013. 3. 18. · Books - Andrew Glassner’s Interactive Storytelling:
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Space

Page 36: Interactive Storytelling in Games: Next Stepsgigl.scs.carleton.ca/sites/default/files/gail_carmichael/... · 2013. 3. 18. · Books - Andrew Glassner’s Interactive Storytelling:

Protagonist

Page 37: Interactive Storytelling in Games: Next Stepsgigl.scs.carleton.ca/sites/default/files/gail_carmichael/... · 2013. 3. 18. · Books - Andrew Glassner’s Interactive Storytelling:

Causality

Page 38: Interactive Storytelling in Games: Next Stepsgigl.scs.carleton.ca/sites/default/files/gail_carmichael/... · 2013. 3. 18. · Books - Andrew Glassner’s Interactive Storytelling:

Intention / Motivation

Page 39: Interactive Storytelling in Games: Next Stepsgigl.scs.carleton.ca/sites/default/files/gail_carmichael/... · 2013. 3. 18. · Books - Andrew Glassner’s Interactive Storytelling:
Page 40: Interactive Storytelling in Games: Next Stepsgigl.scs.carleton.ca/sites/default/files/gail_carmichael/... · 2013. 3. 18. · Books - Andrew Glassner’s Interactive Storytelling:

Player History

Knowledge Graph

Dynamic Scenes

Options Known

Page 41: Interactive Storytelling in Games: Next Stepsgigl.scs.carleton.ca/sites/default/files/gail_carmichael/... · 2013. 3. 18. · Books - Andrew Glassner’s Interactive Storytelling:

Gail Carmichael PhD Student, Carleton University

www.gailcarmichael.com

Page 42: Interactive Storytelling in Games: Next Stepsgigl.scs.carleton.ca/sites/default/files/gail_carmichael/... · 2013. 3. 18. · Books - Andrew Glassner’s Interactive Storytelling:

Books - Andrew Glassner’s Interactive Storytelling: Techniques for the 21st Century - Chris Crawford’s Chris Crawford on Interactive Storytelling - Josiah Lebowitz and Chris Klug’s Interactive Storytelling for Games - Mieke Bal’s Narratology: Introduction to the Theory of Narrative

Other - Greg Costikyan’s Games, Storytelling, and Breaking the String -Pohjola M. 2004. “Autonomous Identities: Immersion as a Tool for Exploring, Empowering and Emancipating Identities” in Montola M. and Stenros J. (eds.). Beyond Role and Play: tools, toys and theory for harnessing the imagination. Ropecon ry, Helsinki, 81-96. -Anne M. Sullivan, THE GRAIL FRAMEWORK: MAKING STORIES PLAYABLE ON THREE LEVELS IN CRPGS. (PhD thesis)

Photos http://www.flickr.com/photos/ramsd/7700670046/ http://www.flickr.com/photos/linnybinnypix/1189891134 http://www.flickr.com/photos/cuellar/517376451/ http://www.flickr.com/photos/chavals/2978360981/ http://www.flickr.com/photos/thomashawk/2316708463/