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Interactive Learning SpacesCo-located cooperation in
computer dense environments
Martin Jonsson ([email protected])
Topics
• What is really happening in the basement of the Gates building?– What is an Interactive Workspace?– Gates B23 – Current status
• Interactive Learning Spaces– Interactive Workspaces and Learning– Proposed project, Dynamic Team Rooms
The Interactive Workspace project
• Interactive Rooms – A multi-device, multi-user
environment– A generalized interaction
architecture – The Eventheap system architecture
• Interactive Murals– Large high resolution wall displays– Graphics toolkits– Interaction styles and toolkits
Gates B23
Gates B23
A multi device environment
Behind the screens
Touch sensitive Tablet Wireless Palm Pilot
7 PC’s1 Linux Server? nr of PDA’s
The Eventheap
• Creating a shared computing environment– ThEventheap is a shared repository for events– Allows robust dynamic configuration of devices – Based on IBM’s Tspaces– Integrate standard applications by ”wrapping”
them
Applications
• Today: – Multibrowsing– Control Environment from PalmPilot
• Tomorrow:– Using any device as input to any
application on any other device
Interactive Workspaces and learning
Increasing interest for PBL+
More work activities requires access to computers
+Increasing use of personal mobile
computing devices=
Need for dynamic computer dense environments for cooperative work
Interactive Workspaces and learning
• Today’s computer dense environments– promotes individual work (due to the P in
PC)– are static in the sense that it’s hard to
integrate personal computing devices
The Dynamic Team Room, a proposal
The Dynamic Team Room provides• an architecture that encourages social
behavior• public devices providing shared focus • a shared repository of project data• seamless integration of personal
mobile devices into the environment
The project data repository
• A shared space for project data such as documents, images and whiteboard notations.
• Makes possible seamless data flows across devices
• Allows for co-located as well as remote access of data
Device specific renderings of data
• For a seamless data flow across heterogeneous devices the infrastructure must provide for device specific rendering of the shared data
• Proxies will live in the environment to facilitate the device connection with the repository
• Paths of data transformers can be dynamically set up to provide a suitable rendering of data
The enhanced whiteboard
A whiteboard-like interface to the project repository
• A public device, providing shared focus
• The prior UI to the repository. From here users can manipulate and organize the project data, make notations, and initiate applications for editing the data.
Project Plan
In the winter quarter Henrik Gustavsson, a Ph.D. student from KTH Sweden, will start working with the project.