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Interactive Learning Spaces Co-located cooperation in computer dense environments Martin Jonsson ([email protected])

Interactive Learning Spaces Co-located cooperation in computer dense environments Martin Jonsson ([email protected])

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Page 1: Interactive Learning Spaces Co-located cooperation in computer dense environments Martin Jonsson (martinj@dsv.su.se)

Interactive Learning SpacesCo-located cooperation in

computer dense environments

Martin Jonsson ([email protected])

Page 2: Interactive Learning Spaces Co-located cooperation in computer dense environments Martin Jonsson (martinj@dsv.su.se)

Topics

• What is really happening in the basement of the Gates building?– What is an Interactive Workspace?– Gates B23 – Current status

• Interactive Learning Spaces– Interactive Workspaces and Learning– Proposed project, Dynamic Team Rooms

Page 3: Interactive Learning Spaces Co-located cooperation in computer dense environments Martin Jonsson (martinj@dsv.su.se)

The Interactive Workspace project

• Interactive Rooms – A multi-device, multi-user

environment– A generalized interaction

architecture – The Eventheap system architecture

• Interactive Murals– Large high resolution wall displays– Graphics toolkits– Interaction styles and toolkits

Page 4: Interactive Learning Spaces Co-located cooperation in computer dense environments Martin Jonsson (martinj@dsv.su.se)

Gates B23

Page 5: Interactive Learning Spaces Co-located cooperation in computer dense environments Martin Jonsson (martinj@dsv.su.se)

Gates B23

A multi device environment

Behind the screens

Touch sensitive Tablet Wireless Palm Pilot

7 PC’s1 Linux Server? nr of PDA’s

Page 6: Interactive Learning Spaces Co-located cooperation in computer dense environments Martin Jonsson (martinj@dsv.su.se)

The Eventheap

• Creating a shared computing environment– ThEventheap is a shared repository for events– Allows robust dynamic configuration of devices – Based on IBM’s Tspaces– Integrate standard applications by ”wrapping”

them

Page 7: Interactive Learning Spaces Co-located cooperation in computer dense environments Martin Jonsson (martinj@dsv.su.se)

Applications

• Today: – Multibrowsing– Control Environment from PalmPilot

• Tomorrow:– Using any device as input to any

application on any other device

Page 8: Interactive Learning Spaces Co-located cooperation in computer dense environments Martin Jonsson (martinj@dsv.su.se)

Interactive Workspaces and learning

Increasing interest for PBL+

More work activities requires access to computers

+Increasing use of personal mobile

computing devices=

Need for dynamic computer dense environments for cooperative work

Page 9: Interactive Learning Spaces Co-located cooperation in computer dense environments Martin Jonsson (martinj@dsv.su.se)

Interactive Workspaces and learning

• Today’s computer dense environments– promotes individual work (due to the P in

PC)– are static in the sense that it’s hard to

integrate personal computing devices

Page 10: Interactive Learning Spaces Co-located cooperation in computer dense environments Martin Jonsson (martinj@dsv.su.se)

The Dynamic Team Room, a proposal

The Dynamic Team Room provides• an architecture that encourages social

behavior• public devices providing shared focus • a shared repository of project data• seamless integration of personal

mobile devices into the environment

Page 11: Interactive Learning Spaces Co-located cooperation in computer dense environments Martin Jonsson (martinj@dsv.su.se)

The project data repository

• A shared space for project data such as documents, images and whiteboard notations.

• Makes possible seamless data flows across devices

• Allows for co-located as well as remote access of data

Page 12: Interactive Learning Spaces Co-located cooperation in computer dense environments Martin Jonsson (martinj@dsv.su.se)

Device specific renderings of data

• For a seamless data flow across heterogeneous devices the infrastructure must provide for device specific rendering of the shared data

• Proxies will live in the environment to facilitate the device connection with the repository

• Paths of data transformers can be dynamically set up to provide a suitable rendering of data

Page 13: Interactive Learning Spaces Co-located cooperation in computer dense environments Martin Jonsson (martinj@dsv.su.se)

The enhanced whiteboard

A whiteboard-like interface to the project repository

• A public device, providing shared focus

• The prior UI to the repository. From here users can manipulate and organize the project data, make notations, and initiate applications for editing the data.

Page 14: Interactive Learning Spaces Co-located cooperation in computer dense environments Martin Jonsson (martinj@dsv.su.se)

Project Plan

In the winter quarter Henrik Gustavsson, a Ph.D. student from KTH Sweden, will start working with the project.