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Interactive Learning Aid for Moloch Horridus Chris Smith, James Stimpson, Laura Wallace & Michael Whittaker

Interactive Learning Aid for Moloch Horridus Chris Smith, James Stimpson, Laura Wallace & Michael Whittaker

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Page 1: Interactive Learning Aid for Moloch Horridus Chris Smith, James Stimpson, Laura Wallace & Michael Whittaker

Interactive Learning Aidfor Moloch Horridus

Chris Smith, James Stimpson,

Laura Wallace & Michael Whittaker

Page 2: Interactive Learning Aid for Moloch Horridus Chris Smith, James Stimpson, Laura Wallace & Michael Whittaker

Overview

• The artefact is designed as an interactive learning aid.

• The artefact focuses on the Australian “Thorny Devil” lizard.

• The artefact is split into four clear and manageable categories, easy for the pupils to understand.

Page 3: Interactive Learning Aid for Moloch Horridus Chris Smith, James Stimpson, Laura Wallace & Michael Whittaker

Technical Information

• The application was constructed using Macromedia Flash MX.

• Each of the four sections is in its’ own layer.

• The artefact consists of graphics, movie clips and buttons.

Page 4: Interactive Learning Aid for Moloch Horridus Chris Smith, James Stimpson, Laura Wallace & Michael Whittaker

Navigational Structure

• Buttons on the right hand side link to each section. These are always viewable, whichever page the user is on.

• Buttons are large, clear and bold.

• The artefact is metaphoric, visually resembling a book.

• The tabs on the right hand side resemble the form of bookmarks.

• Visually appealing, due to intended audience.

• Users can reach any page when they are anywhere within the application, through the clear and constant use of buttons.

Page 5: Interactive Learning Aid for Moloch Horridus Chris Smith, James Stimpson, Laura Wallace & Michael Whittaker

Organising Principle

• The artefact is divided into clear categories, where each category can be easily found by using the links on the right hand side.

• Each category allocated its own separate section.

• The application is split into two main levels; home and each of the sub-pages.

Page 6: Interactive Learning Aid for Moloch Horridus Chris Smith, James Stimpson, Laura Wallace & Michael Whittaker

Target User

• The target audience is Primary school children, aged from 5 - 11.

• It will be used as an interactive, but also independent learning aid, eliminating the need for a teachers’ constant supervision.

• The application caters for a wide age range by the use of colourful, entertaining content for younger children, but also facts and useful information for the older audience.

Page 7: Interactive Learning Aid for Moloch Horridus Chris Smith, James Stimpson, Laura Wallace & Michael Whittaker

Navigation System

• “Matrix” structure – can go anywhere in the application from any section.

• “Symbolic” – relationship between link and the corresponding section. The relationship between the sign and the object it stands for is a matter of convention.

• E.g. “defence” – a sword and shield represent the section, but the section does not actually contain weaponry, the symbols are just used as a metaphor.

Page 8: Interactive Learning Aid for Moloch Horridus Chris Smith, James Stimpson, Laura Wallace & Michael Whittaker

Interactivity

• Users have full control over the application. Users can go to any point in the application at any time.

• For both the Life Cycle and Photo Album, the design is non-linear, as users can go in any order, rather than “next, next, previous, previous” etc.

Page 9: Interactive Learning Aid for Moloch Horridus Chris Smith, James Stimpson, Laura Wallace & Michael Whittaker

Usability

• Links turn red when highlighted, and turn green when clicked, indicating to the user what they have clicked. This is useful for sight-impaired individuals who have trouble seeing the mouse pointer.

• Links have a mouse over function attached to them, displaying an image corresponding with the section, so the user will know which link they are highlighting.

Page 10: Interactive Learning Aid for Moloch Horridus Chris Smith, James Stimpson, Laura Wallace & Michael Whittaker

Life Cycle

• Four pages of content.

• Learning through visual clues.

• Includes animations for entertainment purposes for the younger user.

• Navigation within the Life Cycle content through visual aid at the top of the page.

• Arrows on each page link to next section.

• Time within life cycle paired with description.

Page 11: Interactive Learning Aid for Moloch Horridus Chris Smith, James Stimpson, Laura Wallace & Michael Whittaker

Fact File

• Facts presented in order of relevance..

• Provides pupil with basic understanding of the lizard.

• Page is laid out in a simple manner, as not to bore the user, but also to present just the important facts.

• Short and manageable chunks results in the content easier to digest.

Page 12: Interactive Learning Aid for Moloch Horridus Chris Smith, James Stimpson, Laura Wallace & Michael Whittaker

Photo Album

• Buttons with visual preview of corresponding image listed down left side.

• Careful selection of the most appealing and suitable images, rather than a massive library of potentially overwhelming random images.

• Large next and previous buttons are clear and include mouse over function, letting the user know which button they are hovering over.

• Two ways of reaching destination; through visual clue buttons, or large navigational buttons.

Page 13: Interactive Learning Aid for Moloch Horridus Chris Smith, James Stimpson, Laura Wallace & Michael Whittaker

Defence

• The defence page features an animation showcasing the defence mechanisms implemented by the lizard.

• The animation is accompanied by explanatory text.

• Features a Play Again button, eliminating the need to re-enter the section.

• Colourful, enhancing the aesthetics of the application.

Page 14: Interactive Learning Aid for Moloch Horridus Chris Smith, James Stimpson, Laura Wallace & Michael Whittaker

Testing• The application was tested on young family members and friends of primary school age

(9 yrs old), as well as fellow peers of similar age.

• Early testing showed that buttons were not large enough, and so were resized.

• Tabs were ‘boring’, and so we added the visual aids.

• The original life cycle guide was structured in an anti-clockwise manner, but it became apparent that it should be displayed clockwise.

• It was suggested that a link back to the home page should be available anywhere, and so this was implemented into the design.

• Fonts were kept constant to achieve momentum.

• The defence animation was slowed down, as it ran too fast for users to read the text.

Page 15: Interactive Learning Aid for Moloch Horridus Chris Smith, James Stimpson, Laura Wallace & Michael Whittaker

Conclusion

• The design of the application ensures its’ suitability for the intended audience.

• All problems were resolved during early stages to ensure a successful application.