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Interactive Artifacts
Shared Understanding &Mutual Intelligibility
• Defines the field of social studies– Interpreting the actions of others– Goal is to come up with accounts of the significance of
human action– Study how members of society accomplish mutual
intelligibility of action• Relationship between observable behavior and
processes that make it meaningful– Behavior/action can be part of indefinite number of
meanings/goals– Goals can be achieved through indefinite number of
behaviors
Practical vs. Theoretical Goals of AI
• Different meanings ascribed to Strong AI– Reasons in the same way as humans– Produce machines with an intelligence that
matches or exceeds that of humans• Weak AI– Develop systems whose behavior appears
intelligent regardless of how it is achieved• Perhaps deep understanding is required for
either
Interactive Artifacts
• Computer as evocative object (Turkle)• Children’s view of computers as blending of– Physical: things we build, design, use– Social: things we communicate with
• Interaction/communication implies mutual intelligibility– Need to answer how this works for humans before
considering machines
Cognitive Science and Automata
• Mind viewed as neither substantial nor insubstantial but as an abstraction– Reflection -> behaviorism -> cognitive science
• Combines discussion of – “beliefs, desires, symbols, schemata, planning,
problem solving” with scientific method– Cognitive models proved sufficient on computers– Intelligence as the manipulation of symbols
Human-Computer Interaction
• History: – batch processing -> interactive computing -> shared languages
• Uses terms from human interaction• Hayes/Reddy say difference is robustness
– Ability to respond to unanticipated circumstances– Ability to detect and remedy troubles in communication
• Said no graceful systems exist but components are there– Abilities cited are necessary but not sufficient– Work done was in limited domains
• Is intentional vocabulary a shortcut?
Should Interaction be Human-like?
• Benefits– More natural– More accessible to those that are new to or shy away
from technology• Costs
– Might conceal miscommunication– May not allow taking advantage of strengths of partners– People have a tendency to assume more capability than
shown to exist• Opaqueness of computer also results in reificiation
Self-Explanatory Artifacts
• Machines should be able to explain goals and relations of actions to goals
• Self-explanatory as:– Obvious/discoverable, e.g. a hammer– Able to explain itself, e.g. training applications
• Need to know when not to say things– WEST• Watched student and only interrupted when viewed
appropriate
Understanding Computers
• Computer as artifact designed for a purpose• Increasing use of computers means
increasingly complex technology should be usable with decreasing training
• Purposes are not always obvious (e.g. archeology)– https://www.youtube.com/watch?v=YkK7wue2xGk
Instruction as a Goal
• Face-to-face training relies on specifics and context (different each time)– Tailored to current needs
• Written instruction relies on generalization– Reusable for large number of people and
situations• Interactive systems can be both reusable and
individualized– Example of WEST
Computers as Purposeful
• Not just purposes of users or designers but having their own goals
• Designer builds system to be accountably rational• History of Turing Test
– Does not care about similarity of process– ELIZA as limited success (Weizenbaum denied intelligence)– DOCTOR (Rogerian therapist) – people assumed reasons even if
none existed• Eliza conceals lack of understanding where “graceful
interaction” requires it to be made explicit• https://www.youtube.com/watch?v=1uDa7jkIztw