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Integration Projects 2 27/5/2010
War-caster
ConceptGameplayTaakverdelingDemo
Inhoudstafel
Arcade Strategy 4 spelersParty-gameTower defense meets Advance Wars2D / Isometrisch perspectief
Concept
CommanderArmy Management & Control
Gameplay
4 PhasesSet-UpTacticBattleOverview
Gameplay
Set-Up PhasePlaatsen TurretsWaves opvullenTijd
Gameplay
Tactic PhaseTarget
PriorityRichting
Gameplay
Battle PhaseActiveren turretsVrijlaten wavesAbilities
Special ammo (armor piercing ++)
Play deadSupplies (restore ammo)Discipline (firerate ++)
Richting
Gameplay
Overview PhaseCash
KillsRefundFortress DamageTimeBonus
Gameplay
Siegfried CroesXbox 360 Controller SplitscreenInterface (art)Art Armies
Taakverdeling
Sander RuysArt BattlefieldAvatarsCo-Art ArmiesLevel Design
Taakverdeling
Jyrki CoertjensGameplayArmies ImplementationBattlesystemInterface (code)
Taakverdeling
Sander VanstaenLead programmerPhasesPathfinderLevel editorGame-flow
Taakverdeling
DEMO
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