Integrating Technology Into Instruction

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    INTEGRATING TECHNOLOGY

    into INSTRUCTION

    Mrs. Hazel B. France

    [email protected]

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    How to integrate Technology into

    Classroom Instruction

    Keeping students connected to the real

    world is essential in the learning environment.

    When students are able to incorporate real

    world experiences into any learning endeavor,

    they are more likely to retain the information.

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    1. Create a class website. Students can visit

    the site to catch up on missed assignments or

    to check on the next day's lesson plan. The

    class website is also an excellent place to

    showcase exceptional work by students and to

    make announcements regarding tests andhomework assignments.

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    2. Create online assignments. Have the

    students search for information on a particular

    subject and prepare a report. Send them on a

    Virtual Field Trip or Scavenger Hunt to locate

    information on whatever subject you are

    teaching.

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    3. Provide the Internet sites where students

    can participate in interactive assignments.

    There are plenty of places on the Internet that

    provide lessons and tests that give students

    immediate feedback. Use these for tutoring

    sessions, regular homework or extra credit.

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    4. Require students to participate in a

    discussion forum. You can easily create one

    of these through groups like

    yahoogroups.com. Messages are sent back

    and forth via email. It encourages students to

    interact with one another.

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    5. Hold periodic chat sessions. Perhaps once

    or twice throughout the semester, I require my

    students to participate in an online chat

    session. Again, this activity encourages

    student interaction.

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    6. Provide instruction on navigation. No

    matter how you choose to integratetechnology into the classroom, it is of utmost

    importance to first instruct the students on

    navigating the Internet. You should plan on at

    least two class lessons on how to work online.

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    PlanningObjective: To define the current knowledge

    base and to develop the foundation for the

    organization of learning .

    Tools: Inspiration Concept Mapping

    Software

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    The planning stage is the first stage, and isoften the most critical.

    This is the point where the instructor has to

    provide a hook that will create interest inthe learner to continue with the process over

    the months to come.

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    Example:The instructor can set the hook by

    posing an open-ended question that frames the

    context of the subject matter to be studied.

    An example might be, What do you know about cell?What is the structure of a Cell?

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    The instructor can begin the lesson by

    brainstorming what students already know about

    sustaining life and the needs within a community.

    These items can be put onto a white board,chalkboard, or butcher paper.

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    This is a moment where the technology canbe integrated with great ease and efficiency.

    Inspiration is a concept mapping software

    that permits the user to define the

    relationships that exist in their knowledgestructure.

    It also allows the user the flexibility to

    shape, move, link, draw, connect, arrange,and rearrange the individual concepts and

    ideas.

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    Research

    Objective: To allow the learner to explore the

    content area and to deepen their knowledge

    base

    Tools: Browsers for the Internet (Netscape,

    Internet Explorer), e-mail

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    The research stage follows the planning

    stage so that learners can explore the

    knowledge base and deepen it through

    independent or cooperative research

    activities.

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    This includes searching on the Internet for

    useful sources of information, but also for

    sharing these resources in discussion

    formats. Research activities give the students the

    ability to retain these facts by affording

    them the opportunity to think critically, towork through problems logically and to

    make connections with the real world.

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    Developm

    ent

    Objective: To provide the learner with the

    opportunity to construct their knowledge

    following the curriculum materials and scope

    and sequence of the instruction

    Tools: Inspiration, word processors

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    Now the learner is ready to drive towardputting their ideas into a format that can

    lead to a demonstration of the learning.

    Note: The given scenario was to develop

    understanding about cell structure.

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    Important questions that the students

    need to discover and strive to answer:

    How will the students go about doing this?

    What will they do to make sense of the

    work they have done so far?

    How will this result in a viable

    presentation?

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    Students begin this phase by revisiting the

    planning stage and identifying the areas

    they are to work on to complete the task.

    Coupled with reviewing the research phase

    in order to discover ways to put their ideas

    into reality.

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    Inspiration will be a valuable tool to revisit

    in this stage

    As learners can map their ideas, rearrange

    them, and create an outline from the

    concept map that can be used to write up

    their plan.

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    The word-processing software can be

    introduced at this time, yet this may be theone tool with which learners have the most

    experience.

    Now, the technology tools are framed inanother context for learning and can be

    integrated for the development phase.

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    Plagiarism should be discussed and

    avoided, and this is best accomplished by

    requiring a unique student task that willframe the research.

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    Refinement

    Objective: To further the development and to

    lead the learner to the implementation phase

    Tools: Inspiration, word processors,

    WYSIWYG editors, HTML instruction

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    The learner (or teams of learners) should

    proceed to refine their work and make it

    ready for public dissemination.

    It is one thing to do a project and turn it into

    a teacher in your school, it is quite another

    to publish your work on the Internet foranyone around the world with access to read

    and consult.

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    The need for refinement becomes clear and

    the instruction can center on the tools of

    Web building, primarily the use ofWYSIWYG (what-you-see-is-what-you-

    get) editors and the use of HTML coding.

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    The research now may center on finding

    images to enhance the presentation or the

    planning of links within the Web site.

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    Implementation

    Objective: To demonstrate the learning that

    has taken place through the phases

    Tools: Inspiration, word processors,

    WYSIWYG editors, HTML instruction, FTP,

    Fetch

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    The implementation of an end product that

    will be the focus for pulling all the material,

    ideas, and applications together.

    This should be done in a public forum to

    develop skills in communication and

    presentation.

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    The learners should have some presentation

    options, and these choices should be given

    at the beginning of the assignment. It is also a time to use peer instruction and

    cooperative groupings, as the knowledge

    students gained in applied software skills

    can be valuable to the progress and learning

    in the classroom.

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    This is also the point where the classroom

    appears most constructivist, in that learners

    are constantly putting their new knowledgeto use and building on their previous

    premises.

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    The classroom should be active, filled with

    discussion and group interaction, far from

    your basic drill-and-kill approach.