2
GOALHelp Sofia fill up her jewel box with all 9 colored jewels. HOW TO PLAYPlace 1 jewel on each space of the jewel box. Each row across and each column up and down must contain exactly 1 jewel in each color. ENDING THE GAMEFill the jewel box so that each row and column contains 1 blue, 1 red, and 1 yellow jewel! JEWEL BOX SHUFFLE 3x 3x 3x MAKE GOAL Move Mickey through the maze to get to Donald. SET UPChoose which number maze to play and place the green hedge squares on top of the maze spaces matching that number. For instance, for Maze 1, place the hedge squares on all spaces marked 1. HOW TO PLAYEnter from the gate and move Mickey through the maze until he gets to Donald at the exit. Remember:You can’t move through a green hedge. ENDING THE GAME Finish all 4 mazes! MAKE HEDGE MAZE-BY THE NUMBERS 1x 4x EXIT ENTER STAR DODGE GOALSurf on the Blastboard to the Tethoscape Space Station while preventing 2 stars of the same color from crashing into each other. SET UPChoose 1 of the 4 puzzles below. Place the Blastboard and the red and yellow stars on the game board as pictured. (A different number of stars will be used per puzzle.) ON YOUR TURNMove your Blastboard OR a star1 space horizontally or vertically (but NOT diagonally). Note:A star may NOT be moved to a space that is horizontally or vertically next to another space with a star of the same color. ENDING THE GAMEGet your Blastboard to the Finish space! 1x 4x 3x MAKE Game Categories GOALBe the first player to match 3 of Sofia’s necklaces. SET UPAttach the spinner. Place the 3 yellow jewels in the necklace-making area at the bottom. Player 1 takes the 3 blue Clover markers. Player 2 takes the 3 green Whatnaught markers. ON YOUR TURN 1. Spin the spinner and make a jewel of that color. If you spin the 4-jewel space, choose 1 jewel to make. 2. Swap the jewel you made with any 1 of the 3 jewels already in the necklace-making area. Try to make a necklace that matches 1 of the 7 necklace designs shown on the board. 3. If you make a necklace that matches 1 on the board, place one of your character markers on the picture of that necklace (but only if that space is empty). ENDING THE GAME The first player to match and mark 3 necklaces wins! MAKE READY, SET, NECKLACE! 3x 3x 3x 1 GOALBe the first player to get 4 of the same characters in a row—either up and down, across, or diagonally. SET UPAttach the spinner. ON YOUR TURN 1. Spin the spinner and make the character you spun. Chilly is blue, Lambie is red, and Hallie is yellow. If you spin the 3-character space, choose 1 character to make. 2. Place the new character on 1 of the empty squares on the board. If the board is filled up on your turn, you get to swap your new character with one already on the board. ENDING THE GAMEThe first player to place a character that completes 4-in-a-row—up and down, across, or diagonally—wins! FOUR-IN-A-ROW FRIENDS 1 GOALBe the first player to complete a cloud picture by making and placing the shapes you spin. SET UPAttach the spinner. Player 1 is blue and Player 2 is red. ON YOUR TURN Spin the spinner. 1. Make the shape you spun in your color. If you’ve spun the 4-shape space, choose 1 shape to make. 2. Place the shape you made into a matching empty space on your side of the board. If there’s no place to put the shape you made, keep it in front of you. 3. If you already have 2 shapes in front of you, instead of spinning, remake 1 of your unplayed shapes into any other shape you want using the molds (add more clay if necessary). Then place the new shape on 1 of the matching empty spaces. ENDING THE GAMEThe first player to complete 1 cloud picture wins! PICT-O-CLOUDS 1 GOALCollect the most cargo boxes after all 3 Laserangs have been launched into orbit. SET UPAttach the spinner. Place the 3 Laserangs on their 3 launch pads. ON YOUR TURNSpin the spinner. • If you spin a color, make 1 cargo box of that color and place it on a spot that matches the color. If that color already has a cargo box on it, stack the one you made on top of it. • If you spin the Laserang, choose any 1 of the Laserangs and move it along its path to collect all the cargo. Keep the collected cargo AND the Laserang. If you spin a Laserang and there are no cargo boxes to collect, spin again. ENDING THE GAMEThe player with the most cargo boxes after all 3 Laserangs have been launched wins! LASERANG CATCH 3x MAKE PLANET HOPPING GOALCollect the most space cargo as you hop around the planets. SET UPPlayer 1 places the blue Stellosphere ship on any planet. Player 2 places the yellow Stellosphere ship on another planet. Place the 9 cargo boxes on the other 9 planets. ON YOUR TURNMove your ship from the planet you are on to another planet it is connected to, and stop. • If there is a cargo box there, collect it. • If there is NOT a cargo box there, do nothing. • You may NOT go to a planet that is already occupied by the other player. ENDING THE GAMEThe player with the most cargo boxes after all of them have been collected wins! 1x 9x MAKE 1x JEWEL-GO-ROUND GOALBe the first player to collect 4 jewels in your jewel area. SET UPAttach the spinner. Place the 7 blue jewels on the jewel spaces around the center of the board. Player 1 is Sofia and Player 2 is Clover. Place the movers on their starting spaces. ON YOUR TURNSpin the spinner. 1. Move the number of spaces in the direction indicated by the spinner, either clockwise OR counterclockwise. 2. If you land on a space with a jewel, collect it and place it in your jewel area. If you land on a space occupied by the other player, you may take 1 jewel from that player. ENDING THE GAMEThe first player to collect 4 jewels wins! 7x 1x 1x MAKE GOALBe the first player to correctly guess the identities of 3 characters. SET UPAttach the spinner. ON YOUR TURN 1. Close your eyes. The other player spins the spinner and makes the character that was spun. 2. With your eyes closed, hold the character in your hands gently and try to guess which one it is based on its shape. When you think you know the answer, say it out loud. 3. Open your eyes. If you guessed the correct character, place the character on a heart space on your side of the board. If you did NOT guess correctly, place the character aside. 4. Now, switch roles and play again. ENDING THE GAMEThe first player to correctly guess the identities of 3 characters wins! DISCOVERY WITH DOC PLAYER 1 PLAYER 2 MAKE 1x 1x 1x 1x GOALEarn the most points by answering questions about Doc’s office scene. SET UPlace the 4 characters anywhere in the office picture. ON YOUR TURN 1. Study the board for 30 seconds, paying attention to where the characters are. 2. The other player then hides the board and asks you these questions: • Who is closest to the soccer ball? • Who is closest to the window? • Who is closest to the steps? • Which 2 characters are the farthest apart? • How many characters are on the couch? • Who is closest to the computer? 3. You get 1 point for each question you answer correctly. Now, switch roles and play again. ENDING THE GAMEThe player with the most points wins! A DAY AT THE OFFICE MAKE 1x 1x 1x 1x GOALEarn the most points by answering questions about the beach scene. SET UPPlacethe 4 different colored Mickeys on the 4 beach towels. ON YOUR TURN 1. Study the board for 30 seconds, paying attention to where the Mickeys are. 2. The other player then hides the board and asks you these questions: • Which Mickey is on the orange towel? • Which Mickey is closest to the crab? • Which Mickey is closest to the sandcastle? • Which Mickey is closest to the umbrella? • Which Mickey is closest to the sunglasses? • Which Mickey is farthest from the book? 3. You get 1 point for each question you answer correctly. Now, switch roles and play again. ENDING THE GAMEThe player with the most points wins! A DAY AT THE BEACH MAKE 1x 1x 1x 1x GOALBe the first player to reach the gate of Mickey Park. SET UPAttach the spinner. Players choose a Mickey and place their mover on the Start space. ON YOUR TURN 1. Spin the spinner. 2. Move your Mickey along a path and stop when you land on a space that matches the color you spun. There may be different paths to take. ENDING THE GAMEThe first player to reach the Finish space at the Mickey Park gate wins! MICKEY PARK DASH START FINISH MAKE 1x 1x 1x 1x 1x 1x GOALBe the first player to save the stranded Stellosphere and lead it back to safety. SET UPAttach the spinner. Place each Blastboard at opposite entrances to the whirlpool. ON YOUR TURN 1. Spin the spinner twiceand add up the 2 numbers. Move your Blastboard that total number of spaces. 2. If you land directly on a space with a Laserang, you get to move 2 additional spaces. 3. Once you reach the center of the whirlpool, board the ship by placing your Blastboard in the hinge mold to make a Stellosphere ship disc. 4. Fly the Stellosphere you made back outof the whirlpool using the same rules above. ENDING THE GAMEThe first player to get his or her Stellosphere ship disc out either side of the whirlpool wins! WHIRLPOOL SURFING MAKE 1 3 2 CLOVER FINDER GOALBe the first player to help Sofia find Clover in the garden. SET UPAttach the spinner. Place the blue and red Sofia and Clover pieces on their starting spaces. Player 1 is blue and player 2 is red. ON YOUR TURNYou will move both Clover and Sofiaon your turn. 1. Spin the spinner. Move your Clover one space in the direction you spun. If there is no space in that direction, leave him where he is. 2. Move your Sofia one space in any direction of your choice. Try to move her closer to your Clover. ENDING THE GAMEThe first player to get his or her pieces on the same space wins! MAKE 1x 1x 1x 1x L E F T R I G H T U P D O W N Make learning fun with creative play! These 20 logic games and puzzles feature hands-on clay molding and your favorite Disney Junior friends. Young minds will be enriched through the power of imaginative problem solving! TM CONTENTS: 20 Games and Puzzles (10 two-sided playing boards), 4 Tubs of Modeling Compound (55g each), 4 Molds, 1 Suction Cup Spinner, 1 Clay Cutter, Instructions Ages 4 and Up Instructions PATHWAY GAMES Players move from one point to another. The path might be straight or twisty, but the goal is to get to a finishing point. TRY: Mickey Park Dash • Clover Finder • Whirlpool Surfing OBSERVATION & MEMORY GAMES Players use their sense of sight and touch to identify characters and objects. Some of these games also test the player’s memory. TRY: • Discovery With Doc • A Day at the Beach • A Day at the Office PUZZLE GAMES These solo games test a player’s reasoning and logic skills. The goal can be to complete a pattern or move through a maze. TRY: Jewel Box Shuffle • Star Dodge • Hedge Maze - By the Numbers MATCHING GAMES Players match two or more things that look the same or go together in some way. The matched objects might be shapes, colors, numbers, or clay-made characters. TRY: • Ready, Set, Necklace! • Pict-O-Clouds • Four-In-A-Row Friends COLLECTING GAMES Players collect items such as clay-molded shapes or pictures. Often, the goal is to be the first to collect a certain number of items, or complete set of items. TRY: • Laserang Catch • Jewel-Go-Round • Planet Hopping

Instructions through the power of imaginative problem solving! … · 2020. 2. 11. · YPUZZLE GAME CONCEPTS GOAL Help Sofia fill up her jewel box with all 9 colored jewels. Ycolumn

  • Upload
    others

  • View
    0

  • Download
    0

Embed Size (px)

Citation preview

Page 1: Instructions through the power of imaginative problem solving! … · 2020. 2. 11. · YPUZZLE GAME CONCEPTS GOAL Help Sofia fill up her jewel box with all 9 colored jewels. Ycolumn

DISCOVERY CONCEPTS

GOAL Help Sofia fill up her jewel box with all 9 colored jewels.

HOW TO PLAY Place 1 jewel on each space of the jewel box. Each row across and each

column up and down must contain exactly 1 jewel in each color.

ENDING THE GAME Fill the jewel box so that each row and column contains 1 blue, 1

red, and 1 yellow jewel!

JEWEL BOX SHUF FLE

3x

3x

3x

MAKE

SKILL LEVEL1 PLAYER

PUZZLE GAME

• Color Recognition

• Logic

• Strategic Thinking

©Disney

USe01

GOAL Move Mickey through the maze to get to Donald.

SET UP Choose which number maze to play and place the green hedge squares on top of the

maze spaces matching that number. For instance, for Maze 1, place the hedge squares on all

spaces marked 1.

HOW TO PLAY Enter from the gate and move Mickey through the maze until he gets to

Donald at the exit. Remember: You can’t move through a green hedge.

ENDING THE GAME Finish all 4 mazes!

MAKE

HEDGE MAZE-BY THE NUMBERS

1x

4x

EXIT

ENTER

SKILL LEVEL1 PLAYER

PUZZLE GAMEDISCOVERY CONCEPTS

• Number Recognition

• Reasoning

• Spatial Understanding

Mickey

©Disney

USe01

STAR DODGE

GOAL Surf on the Blastboard to the Tethoscape Space Station while preventing 2 stars of

the same color from crashing into each other.

SET UP Choose 1 of the 4 puzzles below. Place the Blastboard and the red and yellow

stars on the game board as pictured. (A different number of stars will be used per puzzle.)

ON YOUR TURN Move your Blastboard OR a star 1 space horizontally or vertically

(but NOT diagonally). Note: A star may NOT be moved to a space that is horizontally or

vertically next to another space with a star of the same color.

ENDING THE GAME Get your Blastboard to the Finish space!

1x

4x

3x

Puzzle 1Puzzle 2

Puzzle 3

FIN

ISH

Puzzle 4

MAKE

PUZZLE GAME

SKILL LEVEL1 PLAYER

DISCOVERY

CONCEPTS

• Logic

• Problem Solving

• Spatial Relationships

©Disney

USe01

Game Categories

GOAL Be the first player to match 3 of Sofia’s necklaces.

SET UP Attach the spinner. Place the 3 yellow jewels in the necklace-making area at the bottom.

Player 1 takes the 3 blue Clover markers. Player 2 takes the 3 green Whatnaught markers.

ON YOUR TURN

1. Spin the spinner and make a jewel of that color. If you spin the 4-jewel space, choose 1

jewel to make.

2. Swap the jewel you made with any 1 of the 3 jewels already in the necklace-making area.

Try to make a necklace that matches 1 of the 7 necklace designs shown on the board.

3. If you make a necklace that matches 1 on the board, place one of your character markers

on the picture of that necklace (but only if that space is empty).

ENDING THE GAME The first player to match and mark 3 necklaces wins!

MAKE

DISCOVERY CONCEPTSREADY, SET, NECKLACE!

3x

SKILL LEVEL2 PLAYERS

3xWhatnaught

3xClover

MATCHING GAME

1

• Color Recognition

• Pattern Matching

• Strategic Thinking

©Disney

USe01

GOAL Be the first player to get 4 of the same characters in a row—either up and down, across,

or diagonally.

SET UP Attach the spinner.

ON YOUR TURN

1. Spin the spinner and make the character you spun. Chilly is blue, Lambie is red, and Hallie is yellow.

If you spin the 3-character space, choose 1 character to make.

2. Place the new character on 1 of the empty squares on the board. If the board is filled up on your

turn, you get to swap your new character with one already on the board.

ENDING THE GAME The first player to place a character that completes 4-in-a-row—up and down,

across, or diagonally—wins!

FOUR-IN-A-ROW FRIENDS SKILL LEVEL

2 PLAYERS

Chilly

Lambie

Hallie

1

MATCHING GAME DISCOVERY

CONCEPTS

• Color Matching

• Spatial Relationships

• Strategic Thinking

©Disney

USe01

GOAL Be the first player to complete a cloud picture by making and placing the shapes you spin.

SET UP Attach the spinner. Player 1 is blue and Player 2 is red.

ON YOUR TURN Spin the spinner.

1. Make the shape you spun in your color. If you’ve spun the 4-shape space, choose 1 shape to make.

2. Place the shape you made into a matching empty space on your side of the board. If there’s no place to

put the shape you made, keep it in front of you.

3. If you already have 2 shapes in front of you, instead of spinning, remake 1 of your unplayed

shapes into any other shape you want using the molds (add more clay if necessary). Then place the

new shape on 1 of the matching empty spaces.

ENDING THE GAME The first player to complete 1 cloud picture wins!

PICT-O-CLOUDS

SKILL LEVEL

2 PLAYERS

MATCHING GAME

1

DISCOVERY

CONCEPTS

• Shape Recognition

• Shape Matching

• Strategic Thinking

©Disney

USe01

GOAL Collect the most cargo boxes after all 3 Laserangs have been launched into orbit.

SET UP Attach the spinner. Place the 3 Laserangs on their 3 launch pads.

ON YOUR TURN Spin the spinner.

• If you spin a color, make 1 cargo box of that color and place it on a spot that matches the

color. If that color already has a cargo box on it, stack the one you made on top of it.

• If you spin the Laserang, choose any 1 of the Laserangs and move it along its path to

collect all the cargo. Keep the collected cargo AND the Laserang. If you spin a Laserang

and there are no cargo boxes to collect, spin again.

ENDING THE GAME The player with the most cargo boxes after all 3 Laserangs have been

launched wins!

LASERANG CATCH

3x

MAKE

SKILL LEVEL2 PLAYERS

COLLECTING GAME

• Color Recognition

• Counting

• More Than/

Less Than

DISCOVERY CONCEPTS

©Disney

USe01

PLANET HOPPING

GOAL Collect the most space cargo as you hop around the planets.

SET UP Player 1 places the blue Stellosphere ship on any planet. Player 2 places the

yellow Stellosphere ship on another planet. Place the 9 cargo boxes on the other 9

planets. ON YOUR TURN Move your ship from the planet you are on to another planet it is

connected to, and stop.

• If there is a cargo box there, collect it.

• If there is NOT a cargo box there, do nothing.

• You may NOT go to a planet that is already occupied by the other player.

ENDING THE GAME The player with the most cargo boxes after all of them have been

collected wins!

1x

9x

MAKE

1x

COLLECTING GAMEDISCOVERY

CONCEPTS

• Counting

• Logic

• Problem Solving

SKILL LEVEL

2 PLAYERS

©Disney

USe01

J EWEL-GO-ROUND

GOAL Be the first player to collect 4 jewels in your jewel area.

SET UP Attach the spinner. Place the 7 blue jewels on the jewel spaces around the center

of the board. Player 1 is Sofia and Player 2 is Clover. Place the movers on their starting

spaces.

ON YOUR TURN Spin the spinner.

1. Move the number of spaces in the direction indicated by the spinner, either clockwise

OR counterclockwise.

2. If you land on a space with a jewel, collect it and place it in your jewel area. If you

land on a space occupied by the other player, you may take 1 jewel from that player.

ENDING THE GAME The first player to collect 4 jewels wins!

7x

1x

1x

MAKE

SKILL LEVEL

2 PLAYERS

COLLECTING GAME

DISCOVERY

CONCEPTS

• Clockwise

• Counterclockwise

• Counting

Sofia

Clover

©Disney

USe01

GOAL Be the first player to correctly guess the identities of 3 characters.

SET UP Attach the spinner.

ON YOUR TURN

1. Close your eyes. The other player spins the spinner and makes the character that

was spun.2. With your eyes closed, hold the character in your hands gently and try to guess which

one it is based on its shape. When you think you know the answer, say it out loud.

3. Open your eyes. If you guessed the correct character, place the character on a heart space

on your side of the board. If you did NOT guess correctly, place the character aside.

4. Now, switch roles and play again.

ENDING THE GAME The first player to correctly guess the identities of 3 characters wins!

DISCOVERY WITH DOC

PLAYER 1PLAYER 2

SKILL LEVEL2 PLAYERS

OBSERVATION GAME DISCOVERY CONCEPTS

• Comparing

• Observations

Made Through

Senses

• Tactility

©Disney

USe01

MAKE

Hallie Doc

Lambie Chilly

1x1x

1x 1x

GOAL Earn the most points by answering questions about Doc’s office scene.

SET UP Place the 4 characters anywhere in the office picture.

ON YOUR TURN

1. Study the board for 30 seconds, paying attention to where the characters are.

2. The other player then hides the board and asks you these questions:

• Who is closest to the soccer ball? • Who is closest to the window?

• Who is closest to the steps? • Which 2 characters are the farthest apart?

• How many characters are on the couch? • Who is closest to the computer?

3. You get 1 point for each question you answer correctly. Now, switch roles and play again.

ENDING THE GAME The player with the most points wins!

A DAY AT THE OFFICEMAKE

SKILL LEVEL2 PLAYERS

MEMORY GAME

©Disney

USe01

Hallie Doc

Lambie Chilly

DISCOVERY CONCEPTS

• Asking/Answering Questions

• Spatial Relationships

• Visual Memory

1x1x

1x 1x

GOAL Earn the most points by answering questions about the beach scene.

SET UP Place the 4 different colored Mickeys on the 4 beach towels.

ON YOUR TURN

1. Study the board for 30 seconds, paying attention to where the Mickeys are.

2. The other player then hides the board and asks you these questions:

• Which Mickey is on the orange towel? • Which Mickey is closest to the crab?

• Which Mickey is closest to the sandcastle? • Which Mickey is closest to the umbrella?

• Which Mickey is closest to the sunglasses? • Which Mickey is farthest from the book?

3. You get 1 point for each question you answer correctly. Now, switch roles and play again.

ENDING THE GAME The player with the most points wins!

A DAY AT THE BEACH

MAKE

SKILL LEVEL2 PLAYERS

MEMORY GAME DISCOVERY

CONCEPTS

• Asking/Answering

Questions

• Spatial Relationships

• Visual Memory1x1x

1x1x

©Disney

USe01

Mickey

GOAL Be the first player to reach the gate of Mickey Park.

SET UP Attach the spinner. Players choose a Mickey and place their mover on

the Start space.

ON YOUR TURN

1. Spin the spinner.

2. Move your Mickey along a path and stop when you land on a space that

matches the color you spun. There may be different paths to take.

ENDING THE GAME The first player to reach the Finish space at the Mickey

Park gate wins!

MICKEY PARK DASH

START

FINISH

SKILL LEVELTO 4 PLAYERS

1 PLAYERPATHWAY GAME DISCOVERY

CONCEPTS

• Color Recognition

• Counting

• Strategic Thinking

©Disney

USe01

MAKE

1x1x

1x1x

Mickey

1x

1x

GOAL Be the first player to save the stranded Stellosphere and lead it back to safety.

SET UP Attach the spinner. Place each Blastboard at opposite entrances to the whirlpool.

ON YOUR TURN

1. Spin the spinner twice and add up the 2 numbers. Move your Blastboard that total

number of spaces.

2. If you land directly on a space with a Laserang, you get to move 2 additional spaces.

3. Once you reach the center of the whirlpool, board the ship by placing your Blastboard in

the hinge mold to make a Stellosphere ship disc.

4. Fly the Stellosphere you made back out of the whirlpool using the same rules above.

ENDING THE GAME The first player to get his or her Stellosphere ship disc out either side

of the whirlpool wins!

WHIRLPOOL SURFING

MAKE

SKILL LEVEL

2 PLAYERS

PATHWAY GAME DISCOVERY

CONCEPTS

• Counting

• Addition

• Strategic Thinking

©Disney

USe01

1

3

2

CLOVER F INDERGOAL Be the first player to help Sofia find Clover in the garden.

SET UP Attach the spinner. Place the blue and red Sofia and Clover pieces on their

starting spaces. Player 1 is blue and player 2 is red.

ON YOUR TURN You will move both Clover and Sofia on your turn.

1. Spin the spinner. Move your Clover one space in the direction you spun.

If there is no space in that direction, leave him where he is.

2. Move your Sofia one space in any direction of your choice. Try to move her

closer to your Clover.

ENDING THE GAME The first player to get his or her pieces on the same space wins!

MAKE

PATHWAY GAME

DISCOVERY

CONCEPTS

• Spatial Relationships

• Strategic Thinking

• Up/Down/

Right/Left

SKILL LEVEL

2 PLAYERS

1x

1x

1x

1x

Clover

Clover

Sofia

Sofia

©Disney

USe01

LEFT

RI GH

T

UP

DOWN

Make learning fun with creative play! These 20 logic games and puzzles feature hands-on clay molding and your favorite Disney Junior friends. Young minds will be enriched through the power of imaginative problem solving!

TM

CONTENTS: 20 Games and Puzzles (10 two-sided playing boards), 4 Tubs of Modeling Compound (55g each), 4 Molds, 1 Suction Cup Spinner, 1 Clay Cutter, Instructions

Ages 4 and Up

Instructions

PATHWAY GAMES Players move from one point to another. The path might be straight or twisty, but the goal is to get to a finishing point.

TRY: • Mickey Park Dash • Clover Finder • Whirlpool Surfing

OBSERVATION & MEMORY GAMES Players use their sense of sight and touch to identify characters and objects. Some of these games also test the player’s memory.

TRY: • Discovery With Doc • A Day at the Beach • A Day at the Office

PUZZLE GAMES These solo games test a player’s reasoning and logic skills. The goal can be to complete a pattern or move through a maze.

TRY: • Jewel Box Shuffle • Star Dodge • Hedge Maze - By the Numbers

MATCHING GAMES Players match two or more things that look the same or go together in some way. The matched objects might be shapes, colors, numbers, or clay-made characters.

TRY: • Ready, Set, Necklace! • Pict-O-Clouds • Four-In-A-Row Friends

COLLECTING GAMES Players collect items such as clay-molded shapes or pictures. Often, the goal is to be the first to collect a certain number of items, or complete set of items.TRY: • Laserang Catch • Jewel-Go-Round • Planet Hopping

Page 2: Instructions through the power of imaginative problem solving! … · 2020. 2. 11. · YPUZZLE GAME CONCEPTS GOAL Help Sofia fill up her jewel box with all 9 colored jewels. Ycolumn

GOAL Be the first player to reach the gate of Mickey Park.

SET UP Attach the spinner. Players choose a Mickey and place their mover on the Start space.

ON YOUR TURN 1. Spin the spinner. 2. Move your Mickey along a path and stop when you land on a space that

matches the color you spun. There may be different paths to take.

ENDING THE GAME The first player to reach the Finish space at the Mickey Park gate wins!

MICKEY PARK DASH

START

FINISH

SKILL LEVELTO 4 PLAYERS1 PLAYERPATHWAY GAME

DISCOVERY CONCEPTS

• Color Recognition• Counting• Strategic Thinking

©Disney USe01

MAKE

1x1x

1x1x

Mickey

Game Boards

Game Pieces

MAKE Most games have you make the game pieces before the game begins. You will use the clay and molds for this. Other games have you make the pieces during the game.

NUMBER OF PLAYERS Some games are for one player, and others are for more. Look here to see how many can play the game.

DISCOVERY CONCEPTSPlayers will be exposed to a variety of concepts that will spark their imagination and develop their learning skills. Each time they play, they can discover more!

With so many games and puzzles, you’ll have plenty of choices!

= EASIEST

= MEDIUM

= CHALLENGING

SKILL LEVEL The Mickey ears indicate the difficulty level of each game:

RULESEach game or puzzle has its own rules of play.

Each game board has instructions describing set up, game rules, and discovery concepts.

MOLDS AND CLAY You create the pieces for the games with the included clay and molds. Place a lump of clay in the desired mold and press the lid down tight. Then open the lid and remove the molded piece.

Join us on Facebook:

facebook.com/WonderForge

Follow us on Twitter:

@wonderforge

©Disney www.imagicademy.com Instructions: © 2015 Wonder Forge Inc. All rights reserved.

= MAKE ONE1x= MAKE TWO2x= MAKE THREE3x= MAKE FOUR4x

WHO GOES FIRST?On every game, the player whose birthday is next goes first!

SPINNERWhen the rules call for you to “attach the spinner,” place the suction cup spinner firmly on the round spinner area where you see this icon: . The suction cup spinner can be moved to a new board with each new game you play.

USe01 www.wonderforge.com