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DISCOVERY CONCEPTS
GOAL Help Sofia fill up her jewel box with all 9 colored jewels.
HOW TO PLAY Place 1 jewel on each space of the jewel box. Each row across and each
column up and down must contain exactly 1 jewel in each color.
ENDING THE GAME Fill the jewel box so that each row and column contains 1 blue, 1
red, and 1 yellow jewel!
JEWEL BOX SHUF FLE
3x
3x
3x
MAKE
SKILL LEVEL1 PLAYER
PUZZLE GAME
• Color Recognition
• Logic
• Strategic Thinking
©Disney
USe01
GOAL Move Mickey through the maze to get to Donald.
SET UP Choose which number maze to play and place the green hedge squares on top of the
maze spaces matching that number. For instance, for Maze 1, place the hedge squares on all
spaces marked 1.
HOW TO PLAY Enter from the gate and move Mickey through the maze until he gets to
Donald at the exit. Remember: You can’t move through a green hedge.
ENDING THE GAME Finish all 4 mazes!
MAKE
HEDGE MAZE-BY THE NUMBERS
1x
4x
EXIT
ENTER
SKILL LEVEL1 PLAYER
PUZZLE GAMEDISCOVERY CONCEPTS
• Number Recognition
• Reasoning
• Spatial Understanding
Mickey
©Disney
USe01
STAR DODGE
GOAL Surf on the Blastboard to the Tethoscape Space Station while preventing 2 stars of
the same color from crashing into each other.
SET UP Choose 1 of the 4 puzzles below. Place the Blastboard and the red and yellow
stars on the game board as pictured. (A different number of stars will be used per puzzle.)
ON YOUR TURN Move your Blastboard OR a star 1 space horizontally or vertically
(but NOT diagonally). Note: A star may NOT be moved to a space that is horizontally or
vertically next to another space with a star of the same color.
ENDING THE GAME Get your Blastboard to the Finish space!
1x
4x
3x
Puzzle 1Puzzle 2
Puzzle 3
FIN
ISH
Puzzle 4
MAKE
PUZZLE GAME
SKILL LEVEL1 PLAYER
DISCOVERY
CONCEPTS
• Logic
• Problem Solving
• Spatial Relationships
©Disney
USe01
Game Categories
GOAL Be the first player to match 3 of Sofia’s necklaces.
SET UP Attach the spinner. Place the 3 yellow jewels in the necklace-making area at the bottom.
Player 1 takes the 3 blue Clover markers. Player 2 takes the 3 green Whatnaught markers.
ON YOUR TURN
1. Spin the spinner and make a jewel of that color. If you spin the 4-jewel space, choose 1
jewel to make.
2. Swap the jewel you made with any 1 of the 3 jewels already in the necklace-making area.
Try to make a necklace that matches 1 of the 7 necklace designs shown on the board.
3. If you make a necklace that matches 1 on the board, place one of your character markers
on the picture of that necklace (but only if that space is empty).
ENDING THE GAME The first player to match and mark 3 necklaces wins!
MAKE
DISCOVERY CONCEPTSREADY, SET, NECKLACE!
3x
SKILL LEVEL2 PLAYERS
3xWhatnaught
3xClover
MATCHING GAME
1
• Color Recognition
• Pattern Matching
• Strategic Thinking
©Disney
USe01
GOAL Be the first player to get 4 of the same characters in a row—either up and down, across,
or diagonally.
SET UP Attach the spinner.
ON YOUR TURN
1. Spin the spinner and make the character you spun. Chilly is blue, Lambie is red, and Hallie is yellow.
If you spin the 3-character space, choose 1 character to make.
2. Place the new character on 1 of the empty squares on the board. If the board is filled up on your
turn, you get to swap your new character with one already on the board.
ENDING THE GAME The first player to place a character that completes 4-in-a-row—up and down,
across, or diagonally—wins!
FOUR-IN-A-ROW FRIENDS SKILL LEVEL
2 PLAYERS
Chilly
Lambie
Hallie
1
MATCHING GAME DISCOVERY
CONCEPTS
• Color Matching
• Spatial Relationships
• Strategic Thinking
©Disney
USe01
GOAL Be the first player to complete a cloud picture by making and placing the shapes you spin.
SET UP Attach the spinner. Player 1 is blue and Player 2 is red.
ON YOUR TURN Spin the spinner.
1. Make the shape you spun in your color. If you’ve spun the 4-shape space, choose 1 shape to make.
2. Place the shape you made into a matching empty space on your side of the board. If there’s no place to
put the shape you made, keep it in front of you.
3. If you already have 2 shapes in front of you, instead of spinning, remake 1 of your unplayed
shapes into any other shape you want using the molds (add more clay if necessary). Then place the
new shape on 1 of the matching empty spaces.
ENDING THE GAME The first player to complete 1 cloud picture wins!
PICT-O-CLOUDS
SKILL LEVEL
2 PLAYERS
MATCHING GAME
1
DISCOVERY
CONCEPTS
• Shape Recognition
• Shape Matching
• Strategic Thinking
©Disney
USe01
GOAL Collect the most cargo boxes after all 3 Laserangs have been launched into orbit.
SET UP Attach the spinner. Place the 3 Laserangs on their 3 launch pads.
ON YOUR TURN Spin the spinner.
• If you spin a color, make 1 cargo box of that color and place it on a spot that matches the
color. If that color already has a cargo box on it, stack the one you made on top of it.
• If you spin the Laserang, choose any 1 of the Laserangs and move it along its path to
collect all the cargo. Keep the collected cargo AND the Laserang. If you spin a Laserang
and there are no cargo boxes to collect, spin again.
ENDING THE GAME The player with the most cargo boxes after all 3 Laserangs have been
launched wins!
LASERANG CATCH
3x
MAKE
SKILL LEVEL2 PLAYERS
COLLECTING GAME
• Color Recognition
• Counting
• More Than/
Less Than
DISCOVERY CONCEPTS
©Disney
USe01
PLANET HOPPING
GOAL Collect the most space cargo as you hop around the planets.
SET UP Player 1 places the blue Stellosphere ship on any planet. Player 2 places the
yellow Stellosphere ship on another planet. Place the 9 cargo boxes on the other 9
planets. ON YOUR TURN Move your ship from the planet you are on to another planet it is
connected to, and stop.
• If there is a cargo box there, collect it.
• If there is NOT a cargo box there, do nothing.
• You may NOT go to a planet that is already occupied by the other player.
ENDING THE GAME The player with the most cargo boxes after all of them have been
collected wins!
1x
9x
MAKE
1x
COLLECTING GAMEDISCOVERY
CONCEPTS
• Counting
• Logic
• Problem Solving
SKILL LEVEL
2 PLAYERS
©Disney
USe01
J EWEL-GO-ROUND
GOAL Be the first player to collect 4 jewels in your jewel area.
SET UP Attach the spinner. Place the 7 blue jewels on the jewel spaces around the center
of the board. Player 1 is Sofia and Player 2 is Clover. Place the movers on their starting
spaces.
ON YOUR TURN Spin the spinner.
1. Move the number of spaces in the direction indicated by the spinner, either clockwise
OR counterclockwise.
2. If you land on a space with a jewel, collect it and place it in your jewel area. If you
land on a space occupied by the other player, you may take 1 jewel from that player.
ENDING THE GAME The first player to collect 4 jewels wins!
7x
1x
1x
MAKE
SKILL LEVEL
2 PLAYERS
COLLECTING GAME
DISCOVERY
CONCEPTS
• Clockwise
• Counterclockwise
• Counting
Sofia
Clover
©Disney
USe01
GOAL Be the first player to correctly guess the identities of 3 characters.
SET UP Attach the spinner.
ON YOUR TURN
1. Close your eyes. The other player spins the spinner and makes the character that
was spun.2. With your eyes closed, hold the character in your hands gently and try to guess which
one it is based on its shape. When you think you know the answer, say it out loud.
3. Open your eyes. If you guessed the correct character, place the character on a heart space
on your side of the board. If you did NOT guess correctly, place the character aside.
4. Now, switch roles and play again.
ENDING THE GAME The first player to correctly guess the identities of 3 characters wins!
DISCOVERY WITH DOC
PLAYER 1PLAYER 2
SKILL LEVEL2 PLAYERS
OBSERVATION GAME DISCOVERY CONCEPTS
• Comparing
• Observations
Made Through
Senses
• Tactility
©Disney
USe01
MAKE
Hallie Doc
Lambie Chilly
1x1x
1x 1x
GOAL Earn the most points by answering questions about Doc’s office scene.
SET UP Place the 4 characters anywhere in the office picture.
ON YOUR TURN
1. Study the board for 30 seconds, paying attention to where the characters are.
2. The other player then hides the board and asks you these questions:
• Who is closest to the soccer ball? • Who is closest to the window?
• Who is closest to the steps? • Which 2 characters are the farthest apart?
• How many characters are on the couch? • Who is closest to the computer?
3. You get 1 point for each question you answer correctly. Now, switch roles and play again.
ENDING THE GAME The player with the most points wins!
A DAY AT THE OFFICEMAKE
SKILL LEVEL2 PLAYERS
MEMORY GAME
©Disney
USe01
Hallie Doc
Lambie Chilly
DISCOVERY CONCEPTS
• Asking/Answering Questions
• Spatial Relationships
• Visual Memory
1x1x
1x 1x
GOAL Earn the most points by answering questions about the beach scene.
SET UP Place the 4 different colored Mickeys on the 4 beach towels.
ON YOUR TURN
1. Study the board for 30 seconds, paying attention to where the Mickeys are.
2. The other player then hides the board and asks you these questions:
• Which Mickey is on the orange towel? • Which Mickey is closest to the crab?
• Which Mickey is closest to the sandcastle? • Which Mickey is closest to the umbrella?
• Which Mickey is closest to the sunglasses? • Which Mickey is farthest from the book?
3. You get 1 point for each question you answer correctly. Now, switch roles and play again.
ENDING THE GAME The player with the most points wins!
A DAY AT THE BEACH
MAKE
SKILL LEVEL2 PLAYERS
MEMORY GAME DISCOVERY
CONCEPTS
• Asking/Answering
Questions
• Spatial Relationships
• Visual Memory1x1x
1x1x
©Disney
USe01
Mickey
GOAL Be the first player to reach the gate of Mickey Park.
SET UP Attach the spinner. Players choose a Mickey and place their mover on
the Start space.
ON YOUR TURN
1. Spin the spinner.
2. Move your Mickey along a path and stop when you land on a space that
matches the color you spun. There may be different paths to take.
ENDING THE GAME The first player to reach the Finish space at the Mickey
Park gate wins!
MICKEY PARK DASH
START
FINISH
SKILL LEVELTO 4 PLAYERS
1 PLAYERPATHWAY GAME DISCOVERY
CONCEPTS
• Color Recognition
• Counting
• Strategic Thinking
©Disney
USe01
MAKE
1x1x
1x1x
Mickey
1x
1x
GOAL Be the first player to save the stranded Stellosphere and lead it back to safety.
SET UP Attach the spinner. Place each Blastboard at opposite entrances to the whirlpool.
ON YOUR TURN
1. Spin the spinner twice and add up the 2 numbers. Move your Blastboard that total
number of spaces.
2. If you land directly on a space with a Laserang, you get to move 2 additional spaces.
3. Once you reach the center of the whirlpool, board the ship by placing your Blastboard in
the hinge mold to make a Stellosphere ship disc.
4. Fly the Stellosphere you made back out of the whirlpool using the same rules above.
ENDING THE GAME The first player to get his or her Stellosphere ship disc out either side
of the whirlpool wins!
WHIRLPOOL SURFING
MAKE
SKILL LEVEL
2 PLAYERS
PATHWAY GAME DISCOVERY
CONCEPTS
• Counting
• Addition
• Strategic Thinking
©Disney
USe01
1
3
2
CLOVER F INDERGOAL Be the first player to help Sofia find Clover in the garden.
SET UP Attach the spinner. Place the blue and red Sofia and Clover pieces on their
starting spaces. Player 1 is blue and player 2 is red.
ON YOUR TURN You will move both Clover and Sofia on your turn.
1. Spin the spinner. Move your Clover one space in the direction you spun.
If there is no space in that direction, leave him where he is.
2. Move your Sofia one space in any direction of your choice. Try to move her
closer to your Clover.
ENDING THE GAME The first player to get his or her pieces on the same space wins!
MAKE
PATHWAY GAME
DISCOVERY
CONCEPTS
• Spatial Relationships
• Strategic Thinking
• Up/Down/
Right/Left
SKILL LEVEL
2 PLAYERS
1x
1x
1x
1x
Clover
Clover
Sofia
Sofia
©Disney
USe01
LEFT
RI GH
T
UP
DOWN
Make learning fun with creative play! These 20 logic games and puzzles feature hands-on clay molding and your favorite Disney Junior friends. Young minds will be enriched through the power of imaginative problem solving!
TM
CONTENTS: 20 Games and Puzzles (10 two-sided playing boards), 4 Tubs of Modeling Compound (55g each), 4 Molds, 1 Suction Cup Spinner, 1 Clay Cutter, Instructions
Ages 4 and Up
Instructions
PATHWAY GAMES Players move from one point to another. The path might be straight or twisty, but the goal is to get to a finishing point.
TRY: • Mickey Park Dash • Clover Finder • Whirlpool Surfing
OBSERVATION & MEMORY GAMES Players use their sense of sight and touch to identify characters and objects. Some of these games also test the player’s memory.
TRY: • Discovery With Doc • A Day at the Beach • A Day at the Office
PUZZLE GAMES These solo games test a player’s reasoning and logic skills. The goal can be to complete a pattern or move through a maze.
TRY: • Jewel Box Shuffle • Star Dodge • Hedge Maze - By the Numbers
MATCHING GAMES Players match two or more things that look the same or go together in some way. The matched objects might be shapes, colors, numbers, or clay-made characters.
TRY: • Ready, Set, Necklace! • Pict-O-Clouds • Four-In-A-Row Friends
COLLECTING GAMES Players collect items such as clay-molded shapes or pictures. Often, the goal is to be the first to collect a certain number of items, or complete set of items.TRY: • Laserang Catch • Jewel-Go-Round • Planet Hopping
GOAL Be the first player to reach the gate of Mickey Park.
SET UP Attach the spinner. Players choose a Mickey and place their mover on the Start space.
ON YOUR TURN 1. Spin the spinner. 2. Move your Mickey along a path and stop when you land on a space that
matches the color you spun. There may be different paths to take.
ENDING THE GAME The first player to reach the Finish space at the Mickey Park gate wins!
MICKEY PARK DASH
START
FINISH
SKILL LEVELTO 4 PLAYERS1 PLAYERPATHWAY GAME
DISCOVERY CONCEPTS
• Color Recognition• Counting• Strategic Thinking
©Disney USe01
MAKE
1x1x
1x1x
Mickey
Game Boards
Game Pieces
MAKE Most games have you make the game pieces before the game begins. You will use the clay and molds for this. Other games have you make the pieces during the game.
NUMBER OF PLAYERS Some games are for one player, and others are for more. Look here to see how many can play the game.
DISCOVERY CONCEPTSPlayers will be exposed to a variety of concepts that will spark their imagination and develop their learning skills. Each time they play, they can discover more!
With so many games and puzzles, you’ll have plenty of choices!
= EASIEST
= MEDIUM
= CHALLENGING
SKILL LEVEL The Mickey ears indicate the difficulty level of each game:
RULESEach game or puzzle has its own rules of play.
Each game board has instructions describing set up, game rules, and discovery concepts.
MOLDS AND CLAY You create the pieces for the games with the included clay and molds. Place a lump of clay in the desired mold and press the lid down tight. Then open the lid and remove the molded piece.
Join us on Facebook:
facebook.com/WonderForge
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@wonderforge
©Disney www.imagicademy.com Instructions: © 2015 Wonder Forge Inc. All rights reserved.
= MAKE ONE1x= MAKE TWO2x= MAKE THREE3x= MAKE FOUR4x
WHO GOES FIRST?On every game, the player whose birthday is next goes first!
SPINNERWhen the rules call for you to “attach the spinner,” place the suction cup spinner firmly on the round spinner area where you see this icon: . The suction cup spinner can be moved to a new board with each new game you play.
USe01 www.wonderforge.com