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8/9/2019 Instructional Course Ware
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Instructional Courseware
Today, teachers are utilizing computers in their classrooms for more than the basic
productivity tools of word processors, spreadsheets, and databases. A new breed of
software, instructional courseware, may be exactly what you are looking for to
spark students' interest and to teach challenging subjects to your students.
Table of Contents
y Overviewy Types of Coursewarey Characteristicsy Advantagesy Authoring Systems
Overview of Instructional CoursewareSeveral terms have been used in recent years with respect to instructional
courseware, but one that is particularly well suited for our purposes is computer-
assisted (or aided) instruction (CAI). CAI may be used as a supplement for your
instruction or as a complete lesson.With CAI, the computer can assist the teacher
in implementing any or all of the four essential phases of instruction:
y presenting information
y guiding the student
y providing student practice
y assessing student learning
Commercial software vendors release new instructional courseware titles in ever
increasing numbers. As a teacher, you must determine when to implement CAI in
the classroom and what CAI to use. Additionally, you can create your own CAI
with authoring tools that are readily available and relatively easy to use. An
authoring system is a computer program that lets you create instructional software
of your own. In cases where no suitable CAI exists, this may be your only option
to provide your students with instructional courseware.
Types of Courseware
Generally speaking, there are five types of CAI. Each methodology has its ownparticular strengths and are discussed briefly below. The five types are:
y Tutorials
y Drills
y Instructional games
y Simulations
y Tests
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Tutorials
Purpose: Present information and guide the student
Example: This lesson on courseware
Tutorials strive to provide sequenced, interactive material, to the learner. Thelearner is engaged in direct and continual two-way communication with the
computer, i.e., an active participant. A tutorial is ideal for presenting new material,
allowing students to progress at their own pace, and reviewing previously learned
subjects.
You can design a tutorial in linear fashion (like a book) or with branching that
allows students to control the lesson by their choices. Regardless of the type of
design, tutorials should include embedded questions and remediation loops to
ensure learners master material before moving on to more difficult concepts.
Advocates of tutorials suggest that they can facilitate learning better than a teacherbecause of the one-to-one learning. Many tutorials permit students to learn at an
individualized rate. When you choose to incorporate a tutorial into your lesson,
make sure that it matches your objectives, goals, and content. Review of tutorials
prior to using them in class will ensure that they meet your needs. Tutorials are
often combined with other types of computer assisted instruction such as drills.
Drills
Purpose: Provide student practice
Example: Math Blaster; Reader Rabbit
Computer-based drills can take the practice previously found in workbooks and
flash cards to a higher level. When used in conjunction with other computer
assisted instruction, usually a tutorial, drills are not intended to teach new material.
Drills are designed to give students the opportunity to practice what they've already
learned. Some of the arguments for using the drill software is that the software can
determine the proper level of difficulty based on student ability, ensure completion,
provide feedback to mistakes, suggest supplemental activities, and depending on
its' design, record student results. Some drill software lets you incorporate
randomly generated questions, interactive graphics, pacing and time measured
responses, and student progress updates.
Many drills are used in subjects such as mathematics, foreign languages, spelling,
grammar, and vocabulary, but they are suitable for practically all subjects that
require the student to memorize facts.
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Instructional Games
Purpose: Provide student practice and present information
Example: Where in the world is Carmen SanDiego
Instructional games provide students a means to practice previously learnedmaterial or gain new information. But unlike drills, games are competitive by
design, pitting the student against the computer, another player, or t ime.
Instructional games are difficult to design, and all too often, even those which are
professionally designed turn out not to be fun and become another piece of unused
software. Instructional games come in many varieties such as adventure, arcade,
board, card or gambling, combat, logic, role -play, psychomotor, TV quiz, and
word games. Like drills, these can be adapted to any subject that requires repeated
practice.
Simulations
Purpose: Present information, guide the student, and provide student practice
Example: Oregon Trail
Simulations are unique in that they attempt to give the student a chance to
participate in a real-life decision-making situation. They are an effective way of
learning because. they require problem solving and decision making. Also, they
provide a non-threating learning safe environment. Students can easily work in
groups to solve simulation problems. Whole class discussions can assist in helping
students prepare for the simulation and help them understand what happened after
the simulation.
When utilizing simulations, it may be difficult to assess student learning using
traditional evaluation methods. Alternative assessment strategies may be required
to ensure that the objectives of instruction have been fulfilled.
Tests
Purpose: Assess student learning
Example: Graduate Records Examination
Using the computer to construct or administer tests offers the advantages of
automatic scoring, randomly generated test items, testing at students' convenience,
cross reference of test items to learning objectives, and ease of test bank
maintenance. There are numerous testing software packages that can be utilized in
the classroom.
Characteristics
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When choosing or developing instructional courseware for your classroom, it is
imperative that it matches the objec tives of the course. Additionally, "good"
instructional courseware has certain characteristics which you should look for
when designing or selecting the software. Consider the following areas when you
evaluate or design instructional courseware:
y Is the software easy to use?y Do graphics and sound compliment the instruction?
y Are the pretests and post tests appropriate?
y Do tests measure student progress?
y Does the student have adequate control over the lesson?
y Can the learner review previous information?
y Are student scores automatically recorded? Can you access the scores?
y Can the software be used in collaborative groups?
Advantages
CAI has been shown to benefit students in a variety of ways. When CAI is used
appropriately in your classroom, it can:
y Enhance student learning in terms of recall and time spent on instructiony Motivate studentsy Assist in developing teamwork skillsy Provide allowances for the difference in studentsy Facilitate learning transfer to new situations