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INSTRUCTION MANUAL
Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 02
Basic Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 03 GeneralTips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 03
Game Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 04
Main Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 06 Campaign . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 06
ContinueCampaign . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 06
Skirmish . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 06
Multiplayer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 07
Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 07
Extras . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 07
Three Factions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 08 TheUnitedEarthFederation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 09
TheIlluminate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
TheCybranNation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
The Story of Supreme Commander 2 . . . . . . . . . . . . . . . . . . . . . . . . 12 UEFCampaign:TheEndofanAlliance . . . . . . . . . . . . . . . . . . . . . 12
IlluminateCampaign:PathoftheRighteous . . . . . . . . . . . . . . 14
CybranCampaign:ANewLeaderEmerges . . . . . . . . . . . . . . . 15
A Different Kind of Strategy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
The Armored Command Unit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Construction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Command . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
DestructionoftheACU . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
The Engineer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Resource Management . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Mass . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Energy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
TABLE OF CONTENTS
Abilities and Commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Abilities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Research . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 TypesofResearch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Units. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 LandUnits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
AirUnits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
NavalUnits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
StructuresandYou . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Factories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
EconomicUnits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
OffensiveandDefensiveStructures . . . . . . . . . . . . . . . . . . 33
NukesandAnti-Nukes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
IntelStructures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Experimentals. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Skirmish . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Multiplayer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Gameplay Tips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Full Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 Selection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Commands/Abilities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Camera . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Misc . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Warranty and Product Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
2
InserttheSupremeCommander2DVDintoyourdiscdrive.WhentheInstallationScreenappears,clickInstallandfollowtheinstructionsastheyappearonthescreen.
IftheInstallationScreendoesnotappear,double-clicktheMyComputericononyourdesktop,andthendouble-clickthediscdrivecontainingtheSupremeCommander2disc.Findanddouble-clickSetup.exetolaunchtheInstallationScreen.ClickInstallandfollowtheinstructionsastheyappear.
(IfdownloadingthegamethroughtheSteamservice,simplyfindandselectSupremeCommander2fromtheMyGamestabandclickInstall.)
Oncethegameisinstalled,clickonSupremeCommander2underMyGames,thenclickLaunch,whichwilldirectyoutotheMainMenuscreen.
Updates and Patches WhenyoulogintotheSteamonlineservice,SupremeCommander2willauto-detectwhetheryourgameneedstobeupdatedandautomaticallydownloadandinstallanyavailableupdates.
Troubleshooting PleaserefertotheReadme.txtfileonyourInstallationDiscorlocatedinyourSupremeCommander2directoryonyourharddriveforthelatestinformationregardingtroubleshootingandtechnicalsupport.Additionally,checktheSupremeCommander2website(www.supremecommander.com)forfurtherassistance.
GETTING STARTED
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BASIC CONTROLS
Left Mouse:Select
Right Mouse:IssueCommand
Scroll Mousewheel: StrategicZoominandout
Arrow Keys:Pan/ScrolltheMap
Esc:Cancel/Deselect
Tab:AccessResearchInterface
F10:AccessIn-gameMenu
General Tips Toselectaunit,placethecursorovertheunitandpresstheLeftMousebutton.
Toselectmultipleunitsinanarea,presstheLeftMousebuttonanddragselectaboxovertheunitsyouwanttoselect.
Toselectallunitsofthesametype,double-clickaunit.
ToissueanOrder,RightClickonavalidtarget.Thisisacontext-sensitiveaction;thatis,thecursorwilltellyoutheorderyou’reissuing.
Formorecontrolsseepage41.
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ClickthearrowtoaccesstheResearchinterface.ThisdisplaysyourcurrentnumberofavailableResearchPoints,andthebarbelowshowstheprogresstowardyournextpoint.
IndicatesyouravailableMassandEnergy,andtherateofacquisitionpersecond.
Yourtotalunits,andthecurrentmaximumnumberofunitsyoucanconstruct(theunitcap).
Clicktoaccessthein-gameMenu.Fromhere,youcanRestart,Save,orEndyourcurrentgame.(Notalloptionsareavailableinmultiplayer.)
ClicktotoggletheMini-maponandoff.
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GAME SCREEN
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ClicktoselectyourArmoredCommandUnit.
ClicktocyclebetweenidleLandFactories.
ClicktocyclebetweenidleAirFactories.
ClicktocyclebetweenidleNavalFactories.
ClicktocyclebetweenidleExperimentalFactories
ClicktoviewcurrentObjectives(single-playeronly.)
Thistooltipappearswhenyouhoveroveraunit.Itshowstheunit’snameandhealth,andotherinformationspecifictothatkindofunit(shieldstrength,veterancylevel,etc.)
TheCommandandAbilitiespanelishowyougiveunitsspecificorders.Forexplanationsofeachicon,seepage22.
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TheMainMenuisthenexusforaccessingallaspectsofSupremeCommander2.Fromthisscreen,youcanbeginorcontinueasingle-playercampaign,playaSkirmishmatchagainstthecomputer,joinorhostamultiplayermatch,orconfigurethegame’soptions.
Campaign ThisoptiontakesyoutotheCampaignmenu.
Campaign(orstory)modeallowsyoutobeginanewcampaign,loadasavedgame,orreplayapreviouslyunlockedoperation.Thismodealsooffersaccesstoanin-gameTutorial,whichishighlyrecommendedtobothnewcomerstothereal-timestrategygenreandreturningplayers.
SupremeCommander2featuresthreecompletecampaigns,withmultipleoperationsthattellasingle,largerstory.
Moredetailsonthesingle-playercampaigncanbefoundonpage12.
Continue Campaign
Thisoptionautomaticallyloadsyourmostrecentsavedgame,lettingyouquicklycontinueanexistingcampaignalreadyinprogress.
Skirmish
ThisoptiontakesyoutotheSkirmishmenu.
Thismodeenablesyoutoplaysoloorcooperativelywithcomputeralliesagainstcomputer-controlledopponentsofadjustabledifficultyandplay-stylesinavarietyofenvironments.
MoredetailsonSkirmishcanbefoundonpage38.
MAIN MENU
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MultiplayerThisoptiontakesyoutothemultiplayermenu.Fromhere,youcanHostorJoinamultiplayerskirmishmatchusingSteam.
OptionsThisoptiongivesyouaccesstoawidevarietyofsettingsthataffecthowSupremeCommander2looks,sounds,andcontrols.
Controls:Thistaballowsyoutoadjustyourstrategiczoomsensitivityandscrollingspeed,enableordisablescreenedgescrolling,andresetyourkeyboardsettings.
Interface: Allgameplayandinterfacepreferencescanbeadjustedinthissection,includingthedisplayofsubtitles,tooltips,andhealthbars,aswellastherangeofweaponsandintel(i.e.,yourradar-enhancedpenetrationofthefogofwar).
Sound: Thistabletsyouadjustthevolumeandqualityofsound.
Video:Thistabletsyouadjustallvideosettingssuchasresolutionandoverallquality,alongwithmoreadvancedoptionslikeanti-aliasingandthedepthofdetailformodels,shadows,orwater.
ExtrasThisoptionallowsyoutoaccesstheReplayManager(toviewGameReplays;seepage38)andviewthecredits.
8
Atonetime,theEarthEmpireruledthegalaxy.Eventually,theEmpiregrewsolargethatitbecamefragmentedandconsumedbycivilwarthatstretchedacrossthegalaxy.
Threedistinctfactions—TheUnitedEarthFederation,theAeonIlluminate,andtheCybranNation—emergedfromthechaos.Unabletocoexistpeacefully,theyspentthenextthousandyearsfightingforcontrolofthegalaxy.
DubbedtheInfiniteWar,theconflictclaimedbillionsoflives.Itonlyendedwhenanevengreaterthreatappeared,aninvasionbyanalienracecalledtheSeraphim.Facedwithextinction,thethreefactionsputasidetheirdifferencesandformedtheColonialDefenseCoalitiontoturnbackthealienmenace.
AftertheSeraphimweredefeated,theCoalitionbecamethegoverningbodyofthegalaxy.ItsfirstactwastoteardowntheQuantumGatenetwork,theprimarymethodoftravelingtoandfromdistantsystems.Itwasalargelysymbolicact:byrestrictingtheabilitytomovearmiesnearlyinstantaneouslyoverlargedistances,itgreatlydiminishedthechancesofanotherintergalacticwar.Thecostwasgreaterisolationfordistantcolonies,butmostsawthisasaperfectlyreasonabletrade-off.
Becauseofthisisolation,eachplanethasitsowngoverningbody,andeachcolonyhasitsowngovernorship.Theindividualfactionsremaininnameandmaintaintheirownmilitaryforces,thoughthey’reallboundbyonesetofrulinglaw.
THREE FACTIONS
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The United Earth FederationTheUnitedEarthFederation—orUEF—wasformedwithasimplegoal:reunitethegalaxy.Itwaslargelysuccessful.
TheaverageUEFcitizendesiresstabilityandorder,andtheyhaveastrongsenseofbrotherhoodandcommunity.Itsleadersareaggressiveanddriventoensuregalacticorder.
AfterthedefeatoftheSeraphim,theUEFassertedcontroloftheCoalitionthroughitsabilitytoleverageitscitizen’sstrongfactionalidentitytopresentaunifiedfrontonallissues.Asaresult,theUEFistheeconomic,political,andmilitarymachinethatdrivestheCoalition.
Ingeneral,UEFmilitaryunitsarelarger,moreaggressiveversionsof20thCenturymilitaryhardware.UEFCommandersgothroughrigorouspsychologicalscreeningforloyaltytoensurethateachbelievesintheirdutytomaintainorderinthegalaxy.
Journal Entry, UEF Soldier
“THE INFINITE WAR. THAT’S WHAT THEY CALLED IT. WHEN IT ENDED… WHEN THE LAST SERAPHIM WAS ROTTING IN THE EARTH, WE FINALLY HAD 25 YEARS OF PEACE.
PEACE. WHO ARE WE KIDDING? WHAT ARE WE CELEBRATING? THE APPEASERS IN THE UEF, THE ONES WHO WOULD MAKE TREATIES WITH OUR ENEMIES. WE LOST BILLIONS IN THAT WAR, AND WE’RE EXPECTED TO FORGIVE AND FORGET OVERNIGHT?
AND NOW THEY’RE TALKING ABOUT INTEGRATING THE ARMIES INTO ONE GIANT COALITION FORCE? THEY COULDN’T PAY ME TO SHARE A PLANET, MUCH LESS A BARRACKS, WITH THOSE CHIPHEADS AND FANATICS.”
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The IlluminateTheSeraphimwerefirstdiscoveredduringadeepspaceexplorationmission.ThealienspassedontheirphilosophycalledTheWaytoDr.JaneBurke,oneofthemembersoftheexpedition.SheformedtheAeonIlluminatetospreadthewordandavoidwhatshebelievedwasafuturefullofwarfareanddestruction.TheAeonIlluminatefulfilleditsownprophecy,firstdefendingitselfagainstEarthEmpireincursionsandeventuallywagingall-outwaragainsttheUEFandCybranNation.
WhentheSeraphiminvadedthousandsofyearslater,alargepercentageoftheAeonIlluminatepopulationsidedwiththeSeraphimandformedtheOrderoftheIlluminate.TheyfoughtagainsttheAeonanditsleader,PrincessRhianneBurke.ThePrincesswaslostwhentheSeraphimweredefeated,andtheOrderwaseffectivelydismantled.However,itsmembersremainedinthepopulace.
ThenewlyelectedAeonIlluminateleadershipplacatedtheremainingfundamentalistOrdermembersbyrenamingthefactiontoitscommon,sharedname:TheIlluminate.
WhiletheUEFflourished,theIlluminatestruggled.Itsmemberspreviouslyledanascetic,communallifestyle;theCoalitionimposedaUEF-stylecapitalistsystem.ThosewhostruggledpinedforthedayswhenTheWaywastheguidingforce.
Multiplesplintergroupsformedwithinthefaction,thelargestandmostinfluentialbeingTheRoyalGuardians.ItsstatedgoalwastorestorethegloryoftheIlluminatewhenitwasledbyPrincessBurke.Whileitgainedsignificanttraction,itwaseventuallyconsumedbyscandal.Themovementwastaintedbyassociation,sothependulumofcontrolswungbacktothemoderateswhosupportedtheCoalition.
The Royal Guardians
“THE ILLUMINATE GOVERNMENT HAS LOST THE WAY. THE ROYAL GUARDIANS WILL BRING US BACK TO THE PATH OF THE RIGHTEOUS, TO THE GLORY DAYS WHEN THE ILLUMINATE WAS LED BY PRINCESS RHIANNE BURKE.”
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The Cybran NationTheCybranNationtracesitsbeginningsfarbackintoEarthEmpirehistory.In2592,DoctorGustafBrackman,anunmatchedgeniusincybernetics,successfully“twined”thefirsthuman/AIpair,creatingasymbiont.TheEarthEmpireeffectivelyenslavedthesymbionts,utilizingtheirsuperiorAI-assistedthinkingandabilitytoperformcomplexprocessesquicklyandefficiently,tobolstertheirempire.
Inresponse,Dr.BrackmanformedtheCybranNationwithalargecomplementofhissymbiont“children,”andtheythrived.Dr.BrackmanpetitionedthenewlycreatedUEFtofreetherestoftheSymbionts;theyrefusedandsentanoccupyingforce.ItwasmetwithresistancebytheCybranNation,andthefightforsymbiontfreedombegan.
AttheendoftheInfiniteWar,Dr.Brackmanwasbetrayedbyhisgreatestcreation—aQuantumcomputercalledQAI—andtheCybranswereforcedtoallywiththeUEFandAeoninalast-ditchattempttodefeattheSeraphim.
TheCybranNationcapturedmanySeraphimduringtheInfiniteWar,andDr.Brackmanhasspentthelast25yearsstudyingthealienraceandincorporatingitstechnologyandDNAintohissymbionts.Whileit’sanimportantpartoftheCoalition,itsmembersrarelyminglewiththeotherfactions.
Cybran Isolationism
“THE CYBRAN NATION CAN’T BE BOTHERED WITH THE POLITICS OF THE UEF, ILLUMINATE, OR COALITIONS. IT WISHES TO BE LEFT ALONE.”
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Whilethegalaxyhaslargelybeenatpeaceforthe25yearsthathavepassedsincetheInfiniteWarended,theColonialDefenseCoalitionisslowlyunraveling.Itsnewlyelectedpresidenthasbeenassassinated,andeachoftheCoalitionmembersdeniesinvolvementandblamestheothers.
OverthecourseofthreeseparatecampaignsinSupremeCommander2,youcontroloneCommanderfromeachfaction.
UEF Campaign: The End of an Alliance Commander Dominic “Migraine” Maddox
Age: 31
DominicMaddoxwasbornontheUEFPrimeWorldSeton.Amilitarybrat,hefollowedhisfatherGeorgeMaddoxandhismotherSusanthroughvariousdeploymentsacrossthegalaxy.HisparentswerestaunchUEFsupporters,withastrongdislikeoftheCybransandIlluminateduetotheirgrowing
upduring—andinhisfather’scase,participatingin—theInfiniteWar.
DominicrankedextremelyhighinthemilitaryaptitudetestsgiventoallUEFcitizensandjoinedthemilitarywhenheturned18.Afterbasictraining,heattendedCoalitionCommanderSchoolonAltairII,aformerAeoncoreworldthathadwelcomedUEFsettlementsaftertheCoalitionwasformed.
Afterschool,DominicmetandmarriedamoderateIlluminateteachernamedAnnikaKoenig.WhiletheCoalitionhadnopoliciesagainstcross-factionalrelationships,mostmembersoftheUEFstillfrowneduponsuchthings.WhileAnnika’sparentswelcomedDominicintotheirfamily,Dominic’sparentsfeltbetrayed,anddisownedtheironlyson.
Twoyearsaftertheirmarriage,DominicandAnnikahadason.TheynamedhimGeorge,afterDominic’sfather.Onhearingthenewsoftheirgrandson’sbirth,Dominic’sparentsbrokedownandapologizedfortheirpreviousbigotry.Unfortunately,theyweretragicallykilledinanaccidentshortlyafterGeorgewasborn.
THE STORY OF SUPREME COMMANDER 2
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ThoughDominic’sdirectsuperiorsarevaguelyawareofhismarriageandfamily,theyareunawareofhiswife’sreligionandfactionalstatus.He’slessconcernedaboutpeoplediscoveringhiswife’sreligionthanheiswithhowit’saffectinghertokeepitasecret.Becauseofthis,Dominicislookingforawaytogracefullyexitthemilitarysotheycanraisetheirchildinamorewelcomingandopenenvironment.
Other Characters
Over the course of the UEF campaign, Dominic Maddox will come across a number of important characters, including:
Annika Maddox » Age: 29
TheformerAnnikaKoenigwasbornonCathedral,afundamentalist-controlledIlluminateplanet.Shortlyafterherbirth,herfamilymovedtoanIlluminatecolonyonthemixed-factionplanetAltairII.Aftergraduatingfromcollege,shemetDominicMaddox,gotmarried,andhadason.
Jeremy “Analog” Daxil » Age: 25
“Analog”DaxilisaclosefriendofDominicMaddox.Heisawizardwithintelligenceandtactics,soDominicabsolutelytrustshisjudgment.
Colonel Alex Rodgers » Age: 61
ColonelAlexRodgersisaseasonedveteranUEFsoldierrosethroughtheranksduetohistake-no-guffmannerandhisdecisiveness.HeiscurrentlyinchargeofallCoalitionforcesonAltairII.
Dr. Zoe Snyder » Age: 27
TheCEOandCTOofQuantumVisionWorksobtaineddualPh.D.sinquantumtheoryandmassengineeringbeforesheturned20.ShebrieflyworkedwithDr.GustafBrackmantorefinehistwiningtechniquesforcreatingSymbionts,andafterayearspenttraveling,sheformedherownmilitaryresearchcompany,QuantumVisionWorks.
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Illuminate Campaign: Path of the RighteousCommander Thalia Kael:
Age: 28
ThaliaKaelwasbornonCathedral,oneoftheprimaryilluminateplanets.NamedafteroneofthefreedomfightersthatfoughtagainsttheOrderoftheIlluminateduringthelaterdaysoftheInfiniteWar,ThaliaalsohaddistanttiestoEvaluatorKael,thecruelleaderofTheOrder.
Thalia’sfather,JeremiahKael,wasabusinessmanwho,post-Coalition,becameawealthypowerbrokerthatmovedfreelybetweenallthreefactions.Hishighprofile,however,madehimatargetforanti-IlluminategroupswithinbothhisownfactionandtheUEF.
Thalia’smother,JaneKael,diedofadegenerativediseaseshortlyafterThalia’sbirth.Withherfatherfrequentlyawayonbusiness,shewasmostlywatchedoverbyherolderbrotherJaran.
ShortlyafterThaliaturned10,Thalia’sfatherwaskilledbyUEFnationalists.ThaliaandJaranspenttherestoftheirchildhoodbeingpassedbetweenfamilymembers.
Followingtheleadofherbrother,Thaliaexpressedaninterestinjoiningthemilitary.Sheshowedextremelystrongleadershipskills,andwaspromotedtoCadet-of-Swords,thesecondhighestrankintheIlluminateacademy,bythetimeshewas21.Atthispoint,shewassenttoCoalitionCommanderSchoolonAltairII,wheresheexcelledinherstudies.
Itwasaroundthistimethatherbrotherwasdiagnosedwiththesamedegenerativediseasethatkilledtheirmother.WithJaranunabletowork,Thalialefttheacademyearlytotakecareofherbrother.
Jaran Kael
Age: 34
Thalia Kael relies heavily on the intelligence and tactics relayed to her by her older brother Jaran. He’s a former Commander who was forced to leave the military because of the same degenerative condition that claimed his and Thalia’s mother. While there is no cure for the disease, he could have his spinal cord and eyes replaced with Cybran technology. This procedure is currently forbidden, as they believe cybernetics is an impediment to finding The Way.
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Cybran Campaign: A New Leader EmergesCommander Ivan Brackman:
Age: 29
IvanBrackmanisatesttubebaby,broughttoterminanexowomb.HeistheliteralsonofDr.GustafBrackmanandanunnamedfemaledonorrumoredtobeformerCybranCommanderIvannaDostya.IvanisalsothefirstsuccessfulProto-CybranCommander,afully-grownhybridofhuman,
cybernetics,andDr.Brackman’snewProto-Braintechnology.
IvanwasraisedontheHavennode,withDr.Brackmanalwaysincloseproximity.(Thereweresomeconcernsthathisfather’scurrentcondition—existingasabrainandspinalcordsustainedinaspeciallydesignedoxygen-richamnioticsolution—mighthavebeensomewhatoff-puttingtoasmallchild.)
IvanwascloselymonitoredbeforehewasallowedtomixwithothersinstandardCybransociety.HeshowedenoughpromiseandstabilityatanearlyageforDr.Brackmantocreatedozensofotherproto-Cybrans.MostofIvan’sfellowProtosworkatDr.Brackman’sprivatelaborarepartofhismilitary.Thoughthe3.11versionofDr.Brackman’sProto-technologyusedonIvanisstillinitsinfancy,heexhibitsmorecreativityandindependentthoughtthanotherCybrans.
Dr.Brackmancouldn’tignorehisson’smilitaryskillsandagreedtoenrollhiminCoalitionCommanderSchoolonAltairII.Hewasthetopstudentattheacademy,graduatingfirstinhisclass.Whilemoststudentskepttheirdistanceormockedhimbehindhisback,hemadefriendswithaUEFcommandernamedDominicMaddox.IvanfoundhimselfjealousoftheclosenessbetweenMaddoxandapromisingyoungIlluminatenamedThaliaKael,thoughheneverbroughtitupwitheitherofthem.
Afterheleftschool,IvanbecameheadofDr.Brackman’spersonalprotectionstaff.Despiteallthathe’sachievedatsuchayoungage,he’skeptonaverytightleash.
Dr. Gustaf Brackman
Age: Very, very old
Arguably the most famous man in the galaxy, as well as the oldest, Dr. Gustaf Brackman created and currently leads the Cybran Nation. In his early 300s, the last of Brackman’s “extraneous” parts are removed and he is now a brain and spinal cord, sustained in a specially-designed, oxygen rich amniotic solution and communicating via a direct line.
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Likeitspredecessor,SupremeCommander2belongstothereal-timestrategygenre.
Thesetypesofgamesrequireyoutoconstructbases,developaneconomybyharvestingresources,andusetheproceedstomanufacturearmiestodeployintheenvironment,ortheaterofoperations.Theseunitsarethenusedtoacquireandsecurestrategicpointsonthemap,destroyenemyarmies,invadeenemybases,shutdowntheireconomies,anddefeatthembydestroyingtheirACU.
InSupremeCommander2,youpayfortheconstructionofyourarmiesbyaccumulatingresources(MassandEnergy).Youcanalsoresearchnewtechnologiesthatunlocknewunits,improveexistingones,orgiveyourunitsnewabilitiesthatcandramaticallyturnthetideofbattleinyourfavor.
SupremeCommander2alsoplacessubstantialemphasisnotonlyonsmall-scalebattletacticsandmicromanagementbutona“StrategicZoom”systemthatprovidesplayerswithaviewoftheentiremap.Thisgivesyoutheabilitytosimultaneouslymaneuver,position,andtransporthundredsofunitsacrossvastenvironmentsthatstretchformilesinalldirections.
Additionally,unitsinSupremeCommander2aredrawnrealisticallytoscalerelativetooneanother,withmassiveassaultbotsandairfortressesappearinghundredsoftimeslargerthanrelativelymodest-sizedunitlikeaRockHeadTank.
A DIFFERENT KIND OF STRATEGY
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ThemostimportantandversatileunitinyourarsenalistheArmored Command Unit (ACU).TheACUisyouravataronthebattlefield,yourprimaryconstructionunit,and,whenupgradedthroughresearch,oneofyourmostdevastatingweaponsavailabletoyou.
InitiallydevelopedbytheEarthEmpireasapracticalsolutiontothelogisticalnightmaresandprohibitivemasscostsofteleportinglargearmiesacrossthegalaxy,theACUisnowconsideredthemostrecognizable,powerfulandflexibleweaponinthegalaxy.Alow-masshigh-capabilityuniteasilytransportedacrossthequantumnetwork,theACUwedscutting-edgemilitarysciencetothelatestbreakthroughsinnanotechnologytoachieveacombatpotentialgreaterthananyforceinhistory.
Construction TheACUcanthenconstructwarfactoriescapableofproducingterrain-specificmilitaryunits,aswellasengineerunitsthatcanbeassignedtocreatefurtherstructuresthemselves(atslightlyreducedspeed),freeinguptheACUforfocusontroopdeploymentandexecutingmoreadvancedcombatoperations.
THE ARMORED COMMAND UNIT
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CommandThoughinconstantcommunicationwithhiscommandstructureviatheonboardQuantumCommunicationnetwork,theACUisinsolecommandofthebattlefieldatalltimes,andevenwithoutupgradesaformidableassaultunitinitsownright.TheACUisabletosimultaneouslycoordinatethemovementsofsubstantialmilitaryunitsandmanageaburgeoningbaseofoperations.
Whileliketheirroboticunderlingstheyarecapableofattackingandpatrolling,modernACUscanalsobeequippedwithavarietyofpowerfulupgrades,fromjump-jetstoan“escapepod”thatallowsitscranialcontrolcenter(andthepilotwithin)todetach,fleetoanewsite,andreconstituteafreshACUexoskeletonbackhomeorinthefield.
MoredetailsonUpgradescanbefoundonpage24.
MoredetailsonAbilitiescanbefoundonpage22.
Destruction of the ACUThoughcapableofwithstandingthedirectimpactofa100-megatonnuclearexplosion,theACUisnotinvulnerable.Ifsubjectedtosufficientstressesortheriskofenemycaptureisdeemedlikely,theACU’sfusionreactorwillautomaticallycollapse,resultinginamassiveexplosioncapableofdecimatingalargeareaoftheplanet,alongwithalllifebothorganicandcyberneticintheblastradius.Pleasewarresponsibly.
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Engineersarespecializedconstructionunitsabletobuildallstructures,aswellasreclaimthemfortheirmassandenergyandcaptureenemystructuresandunits.
TheyarealsocumulativelyabletoassistACUsandtheirfellowEngineersinordertoconstructunitsmorequicklyandefficiently.Engineerscanalso“reprogram”(akacapture)enemyunitsandstructuresandbeusedas“fieldmedics,”astheycanrepairfriendlyunits.
AndunlikeeventhemightyACUsthatspawnthem,Engineersareamphibious(cantravelinwater).
THE ENGINEER
The Build UI
Clicking any unit with build capability brings up the Build interface. From here, you can left-click on Units and Structures to build them. Units are added to the Build Queue, while structures are placed within the environment.
There are multiple categories of buildable items, and these are separated by tabs on the Build interface.
For all Factory units, you can set the queue to “Repeat.” What this means is that you can queue units—say, a Tank, Mobile Artillery, and an Assault Bot—press the “Repeat” and each unit will be automatically re-added to the queue.
However, each time it’s re-added to the queue, you have to purchase the unit. If you do not have the required resources, the unit will be added to the Queue but in an “unpurchased” state, represented in red.
When an unpurchased unit is ready to be built, the factory automatically pauses. To un-pause the factory, you either need to purchase all unpaid for units (you automatically do this when clicking the Pause button) or clear the unit or units from the Queue by right-clicking on the unit(s).
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“Maximizing Your Destructive Efficiency Through Economic Know-How”—Brought to you by Quantum VisionWorks.
ThetwoprincipalresourcesinbothSupremeCommander2andtheuniverseproperareMassandEnergy*.Massisthefundamentalbuilding-blockofeveryunitandstructureinyourarsenal,whileEnergydenotesthepowernecessarytomanufactureandmaintainthesystems.
BothsubstancesarecollectedfromtheplanetarysurfaceviastructuresconstructedbyeitheryourACUoryourEngineerunits.
*For more details, see Einstein, Albert.
Mass TherearethreewaystoaccumulateMass.ThemostcommonmethodisviatheuseofMassExtractors,whichdirectlyminesuitablephysicalmatterfromtheplanet’scrust.
ExtractorscanonlybebuiltuponthedepositsmarkedonyourmapbyyourACU’sphotoreceptorswiththegreenhexagonal“Ma”iconography.
AsecondarymethodofacquiringMassisbyreclamation.Whenunitsandbuildingsaredestroyed,theircharredremnantsleavebehindresidualMassparticlesthatcanbecollectedbyeitheranACUoranEngineerviatheReclaimcommand.
(WhileorganicandinorganictopographysuchastreesandrocksonceyieldedusableamountsofMassandEnergy,eventhemostmundaneunitsofmodernfirepoweraresimplytoodemandingtomakesuchancillaryextractionsfeasible.)
Energy ThechiefwaytoharvestEnergyisthroughtheconstructionandpreservationofEnergyGenerators.ThoughunlikeMassextractorsthesecanbeconstructedanywhereonthemap,it
isgenerallyadvisabletoplacethemnearyourotherstructuresfordefensivereasons.EnergyproductioncanbeboostedviaaResearchupgrade.
(Formerly,HydrocarbonPowerPlantswereabletodramaticallyenhanceEnergyoutputbutasaby-productoftheInfiniteWar,mostalkyne-richsourceshavebeendrained,destroyed,orirradiated,renderingtheircontinuedusagetacticallyunfeasible.)
RESOURCE MANAGEMENT
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AllunitsinthegamehaveasetofAbilitiesandCommands.Formobileunits,CommandsincludeMove,Attack,andStop.OtherunitshaveSpecialAbilities,manyofwhichareunlockedviaResearch.
Commands Move:IssueaMovecommand.
Attack:IssueanAttackcommandonanenemyunitorataposition.
Patrol:Createapatrolfortheselectedunitorunits.
Stop:IssueanimmediateStopcommandforanyunitorstructure.
Guard: AssignthecurrentlyselectedunittoGuardanother.
Reclaim:Usetheselectedunittoreclaimwreckage(orenemyunits,doingdamagetothem)forMass.
Capture:Captureanenemyunitorstructure,givingyoucontroloftheunit.
Repair:Ordertheselectedunitorunitstorepairthetarget.
Unload:Unloadatransport.
Teleport:Instantlyteleportthecurrentunitorunitsfromthecurrentpositiontothedestination.
Ferry:Establishaferryroutebetweentwopositions.
Jump Jets:Jumpsthecurrentlyselectunitorunitstothetargeteddestination.(RequiresResearch.)
Dive/Surface:Sendthecurrentlyselectedunitorunitstothebrinydepthsorbringit/themtothesurface.
ABILITIES AND COMMANDS
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AbilitiesOvercharge: OverchargethemaingunoftheACU.Forwhenyouneedabitofextraoomph.
Launch Escape Pod:DetachestheACUcontrolcenter,allowingforaquickescapeatthecostofhavingtoreconstructtheACUbody(requiredresearch.)
Hunker: Ordersaunittogointo“Hunker”mode,increasingitsdefensebutlimitingitsfunctionality(requiredresearch.)
Launch Half-Baked:AllowsyoutoprematurelylaunchExperimentalunits,atthecostofachancetheunitwillfailinthebattlefieldafterbuilt.
Harden Mode:Convertscannonintoahighdamage,shortrangeunitforasetduration.
Power Detonate: Initiatesaself-destructontheunit,damagingnearbyenemies.
Speed Reducing Mega-Armor:IncreasesArmorandreducesMovementSpeedforasetduration.Wasafinalistin3873’s“LiteralnessinTechnologyNaming”award.
Self-Destruct:Issuesanimmediateselfdestruct,damagingnearbyenemies.
Convert Energy to Mass:Convertapoolofenergytomass.
Ability and Commands UI
All Abilities and Commands appear in the lower-left corner of the UI.
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YoucanimproveallfacetsofyourwarmachineviaResearch.ThisincludeseverythingfromaddingadditionalACUabilitiestoimprovingthepoweranddurabilityofyourindividualunitsorunlockingpowerfulstructuressuchasnuclearsilosandlong-rangeartillery.
TheResearchtreeisalsowhereyouunlockspecialExperimentaltechnologies,knowncolloquiallyas“reallypowerfulunits.”
AccessingyourResearchinterfaceallowsyoutovieweachresearchtrack—Land,Air,Naval(exceptIlluminate),Structure,andACU—alongwithhowmanyResearchPointseachprogressiveupgradecosts.
YourACUautomaticallyaccumulatesResearchPoints.ThisprocesscanbegreatlyacceleratedbyconstructingResearchStations.Theseimportantstructurescrunchthesamereal-timebattlefielddata,butasaresultoftheircolderchipsetsandmeticulouslydesignedsingle-mindedness,they’reabletomakeanalyticalconnectionsandleapsininter-nodalparalogic.Asaresult,they’recapableofconceivingnewtechanduploadingittotheACU’sbio-mainframewithaspeedandconsistencythatonlytwodecadesearlierwouldhavebeenheraldedasmiraculous.
ResearchPointsarealsoaccruedbythestationsviathe“field-testing”dataauto-transmittedbymilitaryunits.Thisisalsoknownas“BattlefieldExperience.”
(Duetothesheerprocessingpowerneededtosustainthisenergy-intensiveproto-synthesis,ResearchStationsrituallywipetheirdrivesfollowingeverybattleandgenerallyneedtostartfromscratchagainforthenextconflict.QuantumVisionWorksspokes-botshavepubliclyassuredallthreefactionsthatthiskinkisalreadybeingworkedoutintimeforthenewmillennium.)
RESEARCH
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Types of ResearchTherearethreeprimarytypesofResearch:Unlocks,Upgrades,andBoosts.
Unlocksgiveyouaccesstonewbuildableunits.ExamplesincludetheUEFBroadswordGunship,theIlluminateShieldGenerator,andtheCybranExecutionerClassCarrier.
Onceyou’vecompletedtheResearch,theseunitsareavailableforconstructionattheirappropriateLand,Air,orNavalfactories.NewstructurescanbebuiltbytheACUoranEngineer.
UpgradesgiveexistingunitsadditionalSpecialAbilities.TheprimaryrecipientofUpgradesiseachfaction’sACU,butotherunitscanalsoreceivenewtoys.Forexample,theCybranEngineercangetaweaponupgrade,andtheIlluminateEnergyGeneratorscanaddElectroshock.
Boostsgiveaunit,orunits,surprisinglyenough,aboost.SomeimproveHealth,someaddArmor,othersincreasetheirabilitytoseeintotheFogofWar.
Research
To access Research, press TAB or click on the Research icon in the upper left corner of the screen. Select the item you want to research; hovering will give you more information.
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Land UnitsLandUnitsaregenerallytheleastexpensiveunitsinthegame,butalsothemostmulti-purpose.Theyarelimitedtotravelingonvalidlandterrain;theexceptionsareIlluminateunitswithhovercapability.
UNITS
UEF Land Units
Demolisher Artillery
Itslongrange,highballisticarc,andareadamagemakeitperfectforsofteningstationarymobileenemyunitsand,moreimportantly,structures.UnlockedviaResearch.
Titan Assault Bot
Thisfast-movingunitdeliversaseriouspunchagainstotherlandunits,butislightlyarmored.UnlockedviaResearch.
Meteor Missile Launcher
WithitsguidedTacticalCruiseMissiles,thisisthepickforthosetimesyouwanttoattackfromadistance.
Archanist Anti-Air
Anincrediblyfastrate-of-fireandgoodturrettrackingcapabilitiesmakesthisagreatdefenseagainstallbutthefastestmovingairtargets.
P-Shield Mobile Shield Generator
TheP-ShieldmakesuseofthelatestgenerationofQuantunVisionWork’spatentedPulseShieldGeneratortechnologytoprotectnearbyunits.UnlockedviaResearch.
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UEF Land Units (cont’d)
Sharp Shooter Mobile Anti-Missile Defense
ThisfineunittargetsTacticalMissilesfromothermobileunits.Itdoesn’tquitehavetheoomphtotakeoutanuke,though.UnlockedviaResearch.
UEF Rock Head Tank
The mainstay of the UEF forces, the Rock Head packs focused firepower and armor into a sturdy shell that can be upgraded from a wimp to a warrior through Research. Don’t go into battle without a full complement.
Illuminate Land Units
Yenzoo Tank
ThebasiclandunitoftheIlluminate.Ithoversoverlandandsea,andfiresplasmablastsatitsfellowlandunits.
Fistoosh Missile Launcher
Whatthisunitlacksinspeedyarmamentsitmakesupforinquantity;thisthingrainsdownplasmalikeit’sastormynightonGarethVII.
Crashdow Anti-Air
Anincrediblyfastrate-of-fireanddecentturrettrackingcapabilitiesmakesthisarespectabledefenseagainstmostairtargets.
Bodaboom Mobile Armor Enhancer
Thisunitemitsananoshieldthatgivessomeprotectiontootherunitswithinacertainradius.Anarmywithahandfuloftheseinthemixisaformidableforce,indeed.UnlockedviaResearch.
Sliptack Anti-Missile
TiredofMissileLaunchersdevastatingyourbaseorunits?Trydeployingafewofthese.UnlockedviaResearch.
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Illuminate Harvog Assault Bot
Assault Bots trade armor for speed, as in one will die relatively quickly, but it’ll take out a lot of units with it. The Harvog can be upgraded with shields and Anti-Air, making it even more devastating. However, it’s the only Illuminate land unit that doesn’t hover over water. Unlocked via Research.
Cybran Brackman Artillery Bot
The Brackman fires a shell that creates a temporary electromagnetic storm in a small radius. This causes failures in the enemy systems, destroying the unit. (In other words, it does area damage.) Mobile Artillery is best utilized as a companion to other direct fire units (Tanks, Assault Bots, etc.); they engage the enemy, locking them to a position, and artillery shells them to oblivion.
Cybran Land Units
Loyalist Assault Bot
Withitsrapid-firelasersandmenacingappearance,youdonotwanttorunintooneoftheseinanalleylateatnight.
Cobra Missile Truck
Thisunitiscutebutdeadly.FirestrackingTacticalMissilesthatswitchtoPlasmaGrenadesbeforeimpact.UnlockedviaResearch.
Adaptor ADV
ThisAssaultandDefendVehicleisamulti-purposemonster,featuringAnti-Air,Anti-Missile,andShields.UnlockedviaResearch.
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Air UnitsAirUnitsarepowerfulandcostly,butcantraveloveranyterrain.
UEF Air Units
Wasp Fighter
Thisfast-movingunittargetsotherairunits,butisvulnerabletoanti-air.
Eagle Eye Bomber
TheworkhorseoftheUEFairefforts,it’saneffectiveareabomberthatisusefulagainstbothmobileandstationarytargetsbutcan’tengageotherairunits.
C-18 Star Lifter
Cantransportupto15unitstoanylocationonthefield.CapacitycanbeincreasedviaResearch.UnlockedviaResearch.
Illuminate Air Units
Vulthoo Gunship
MatchingthecapabilitiesoftheUEFBroadsword,theVulthoohasahighrateoffireprimaryweaponandisdeadlyagainstLandunits,otherGunships,andStructures.UnlockedviaResearch.
UEF Broadsword Gunship
The Broadsword is armed with a high-rate-of-fire Riot Gun. While it can’t engage Fighters in air-to-air combat, it’s the preferred choice against Land units, other Gunships, and Structures. Unlocked via Research.
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HeeHola Transport
Transports15Landunitstoanypositiononthebattlefield.UnlockedviaResearch.
Cybran Air Units
Renegade Gunship
EngagesotherGunships,landunits,andstructures.CanbeupgradeviaResearchwithaShield.UnlockedviaResearch.
Gemini Fighter/Bomber
TheGeminitargetsAirandLandunits,andStructures.
Illuminate Weedooboth Fighter/Bomber
The Fighter/Bomber is a multi-purpose Air unit that can take on both Fighters in the air and attack Structures and Land units with its bombs. As with most multi-purpose units, it’s inferior to a more specialized unit.
Cybran Dragon Fly Transport
A transport is one of your primary tools for moving up to 15 land units across large stretches of terrain. You tell your units to get in the transport, you fly the unit to a position, then you execute the “Unload” Command. You’ll want to keep them out of harm’s way, so using Fighters or Fighter/Bombers as escorts (using the Guard Command) is generally a good idea. Unlocked via Research.
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Naval UnitsNavalunitscanonlybedeployedinenvironmentswithwater.Duh…ornot,sincetheCybranscanresearchtheLandEmergenceGalleonSystem,whichletsthemdeploynavalunitsonland.
Navalunitsare,however,extremelypowerful.Theyareparticularlyusefulatbombardingbasesfromtheshore,duetotheirextremelylongranges.
Note: The Illuminate has no navy, as its Land units hover on water (the exception being the Harvog Assault Bot).
UEF Naval Units
Mastodon Cruiser
TheCruiseristhestalwartnavalunit,deadlyagainstothernavalunits,airunits,andabletotargetstructuresviaitsTacticalMissileLauncher.
Tigershark Submarine
Thisterrorofthedeepistheultimateweaponagainstothersurfaceandbelow-waterunits.
UEF Poseidon Battleship
The signature unit of the UEF Navy, the Battleship is devastating against almost everything: it has torpedoes to deal with submarines, Anti-Air, Tactical Missiles, and it can take out any other boat in the water. Unlocked via Research.
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Cybran Naval Units
Salem Class Destroyer
Anothermulti-purposenavalunitthatcantakeonLand,Air,andStructures.CanbeupgradedwithLEGStechnologyviaResearch.
Executioner Class Battleship
AswiththeUEFPoseidon,thismulti-purposeunitisdeadlyagainstalmosteverything(subs,otherboats,andanythingintheairandontheground).CanbeupgradedwithLEGStechnologyviaResearch.UnlockedviaResearch.
Cybran Command Class Carrier
Now this is a deadly unit. Not only is it an offensive unit, it can also construct and store Air units, which it deploys in a rapid fashion. Park one of these outside of your opponent’s base and unleash all kinds of hurt. Can be upgraded with LEGS technology via Research. Unlocked via Research.
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Structures and YouStructuresrefertotheMassExtractorsandEnergyGeneratorsmadebyyourACUandEngineerstoharvestresources,theFactoriesthatproducefightingunits,theLaunchersandSilosthatexecutepowerfullong-rangeattacks,andtheturretsthatoffersomeformofbasedefense.
Factories
AllthreefactionshaveLandandAirFactoriesthatareusedtoconstructLandandAirunits.BoththeUEFandCybranfactionshaveSeaFactoriesusedtoconstructNavalunits;theIlluminate,lackinganavy,doesnothavethisunit.
Factoriescanalsoconstructadd-onslikeTacticalMissileLaunchers,Shields,andAnti-Airthatgivethemdefensivecapabilities.
Economic Units
EachfactioncanconstructMassExtractors,EnergyGenerators,andResearchStations.
Note: The UEF and Illuminate factions have access to a Mass Converter unit. Once built, you can select the unit and convert excess Energy to Mass using its Special Ability.
Experimental units (see page 34) are constructed at special Experimental Factories. These only become available for construction when you’ve researched an Experimental unit that requires that specific Experimental Factory.
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Offensive and Defensive Structures
Allthreefactionshavedifferenttypesofground-unittargetingPointDefenseStructuresandair-targetingAnti-Air.
EachfactionalsohasaShieldGeneratorstructurethatcreatesalargeareashieldthatcoversmultiplestructures,andwillalsoprotectunitsplacedwithinitsradius.
TheUEFhasaccesstobothashort-andlong-rangeArtilleryStructure,whiletheCybranshavealong-rangeone.
Nukes and Anti-Nukes
Allthreefactionscanbuildstructuresthatlaunchanddefendagainstnuclearweapons.Thesearedevastatingweapons,capableofendingagamewithoneblast.TheunitsareunlockedviaResearch.
TheUEFhasaseparatenukelauncheranddefensestructure,whiletheCybranandIlluminatemakedowithacombinationunit.
Ineithercase,youneedtoconstructnuclearmissilesandanti-nukesusingtheAbilitiesinterface.Whileyousetatargetforlaunchinganuclearstrike,anti-nukesarefiredautomaticallywhenanICBMentersitsrange.
TheIlluminatealsohasatacticalmissilelauncherstructurethatcanbeusedforbasedefense.
Intel Structures
SupremeCommander2usesFogofWar;whileyoucanseethelayoutofthemap,youcan’t“see”youropponentunlessyouhaveIntelontheirposition.
Mobileunitsturninto“blips”whenthey’rebeyondyourvisibleradius.Sincetheycouldbemoving,youonlyknowwheretheywerelastseen.Structures,ontheotherhand,stayvisible.
EachfactionhasRadarStationsthatletyou“see”unitsoutsideofyourvisiblerange.
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ExperimentalsExperimentalunitsrepresenttheculminationofeachfaction’sresearchefforts.Forexample,everybog-standardTankthatvaliantlydiesincombatdoessowiththefullknowledgethattheinformationgleanedfromitsgloriousdemisewilleventuallyresultinagiantmechanicallizard.
Experimentalscanalsobelaunchedina“Half-Baked”state;thatis,youcanactuallymakeyourExperimentalunitevenmore“experimental”bylaunchingitprematurely.Everypercentofitsprematureejectionfromitsfactorybecomesachanceoffailurefortheunitinthefield.Inotherwords,ifyoulaunchaunit“Half-Baked”at50%completion,itcouldfailasmuchashalfthetimeincombat.Ormore.Orless.Youchoose,fatedecides.
UEF Experimentals
Fatboy 2
Thiscross-shapedExperimentalassaultvehiclesports15ion-particleswivelturretsandquadro-treadswithsixtimesthemaneuverabilityandfirepowerofQuantumVisionWorks’“Armament-of-the-YearNominated”originalFatboymodel.(AvailableforconstructionatanExperimentalLandFactory).
King Kriptor
A60meteruprightunobtainium-armoredbipedalwalkercomprisedlargelyofturretsand800mm.-depleted-uranium-casingmercury-corerounds.(AvailableforconstructionatanExperimentalLandFactory).
Noah Unit-Cannon
Capableofmanufacturingandfiringmultipleunitsatatime—anycombinationofEngineers,RockHeads,Demolishers,Archanists,andMeteors,thisindispensablepartyfavorservesasbothfactoryandlong-rangearmytransport.(AvailableforconstructionbyanACUorEngineer.)
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Other UEF Experimentals
AC-1000 Terror:Youwanttotalkaboutdeathfromabove;thisGunship-styleExperimentalslowlycirclesarounditstarget,dealingallmannerofdeathfromitscannons.(AvailableforconstructionatanExperimentalAirFactory).
C-230 Star King Extreme: Ifyouneedtoget50unitsfromonelocationtoanother—plusExperimentalunits—thisistheExperimentalforyou.(AvailableforconstructionatanExperimentalAirFactory).
Atlantis II: ThisnavalExperimentalcandive,itcanbuild,itcanstore,itcanlaunchweapons…younameit,itcandoit.Exceptfly.Itcan’tdothat..(AvailableforconstructionbyanEngineerorACUonwater.)
Disruptor Artillery:Whenyoupositivelymustlaunchmassiveprojectilesthatstunyouropponent’sforcesandrenderthemtemporarilyinoperable.(AvailableforconstructionbyanACUorEngineer.)
Air Fortress:Classified.
Illuminate Experimentals
Space Temple
AnExperimentaltwo-wayQuantumTeleporterthatallowsyoutoimmediatelytransportanynumberofnearbyunitstoaremotebeacon.Enemyarmies,however,canalsousethebeacontoteleportthemselvesbacktoyourbase.Thus,the“two-way”part.(AvailableforconstructionbyanACUorEngineer.)
Universal Colossus
AgiganticsentinelofdeathincarnateisexponentiallymoredevastatingthantheGalacticColossusofyesteryear.Thispowerfulwalkerunitsportsmonstrousglobulargrippers(alsoknownas“claws”)thatbothshootplasma-boltsandcanpickupenemyunitstobecrushedorhurledbackattheenemy.(AvailableforconstructionatanExperimentalFactory).
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Illuminate Experimentals (cont’d)
DarkenoidAnewer,evenmoreformidableversionoftheoriginalCzar,thissaucer-fortresspossessesmyriadweaponssystemsusingavarietyofenergy-basedammunition,includingdarkmatterraysandsupernova-chainbeamspecules.Essentiallyanairforceuntoitself;infleetsofthreeormoretheyareveritablyunstoppable.(AvailableforconstructionatanExperimentalFactory).
Other Illuminate Experimentals
Urchinow: ThismobilelandExperimentalmaylooklikeaseashell,butit’llbetheonedeliveringtheshelling.(AvailableforconstructionatanExperimentalFactory).
Wilfindja: Thisseahunterwill,asthenameimplies,makevastdiscoveries.Andblowthemup.(AvailableforconstructionatanExperimentalFactory).
Airnomo:Wheneverythingintheairabsolutely,positivelymustnolongerbeintheair.Movesquiteslowly,however.(AvailableforconstructionatanExperimentalFactory).
Loyalty Gun:ThisExperimentalStructurequicklycapturesenemyunits.Comeonover,boys,thewar’sbetterfromourside.(AvailableforconstructionbyanACUorEngineer.)
Pulinsmash:Classified.
Cybran Experimentals
Cybranasaurus Rex
Partgeneticallysplicedreptile,partcyborg,allkillingmachine,theCybranasaurusRexsymbolizestheculminationofDr.Brackman’squesttoseamlesslymergetherawpredatoryferocityofthelegendaryorganiccarnivorewiththesleekimmutablereliabilityofthecyberneticintoaniconicengineofdevastation.
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Proto-Brain Complex
Anexperimentalresearchstructurethatwhendockedprovidesextraresearchpoints.Asexpected,thebraincanflyonthebattlefieldaboveyouunitsandincreasetheirveterancyrate.(AvailableforconstructionbyanACUorEngineer.)
Soul Ripper
Aformidablegunshipthatresemblesaflyingtick,bristlingwithamassiveparticle-beamrailgunturretanduptothreedozenassortedtachyon-shardturrets,hydronuclearpelletlaunchers,andwire-flechettelasershurikens.(AvailableforconstructionatanExperimentalAirFactory).
Other Cybran Experimentals
Megalith:Thisspider-likeLandunitfiresallmanneroflasers.(AvailableforconstructionatanExperimentalLandFactory).
Giant Transport:Usefulforlarge-scaleinvasions,asithasacapacityof50units.ItcanalsocarryExperimentals.(AvailableforconstructionatanExperimentalAirFactory).
Bomb Bouncer: Chargeswhenittakesdamage,oritcanbemanuallycharged.Whenitreachesitslimit,itcanbeactivated,destroynearbyunits.(AvailableforconstructionatanExperimentalLandFactory).
Kraken: Classified.
Magnetron: Whendeployed,itattractsenemyunitsinthesurroundingarea.(AvailableforconstructionbyanACUorEngineer.)
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ASkirmishmatchissimilartoamultiplayerone,butwithcomputer-controlledfoesratherthanhumanones.
Youhaveanumberofoptions:
1)Youcanchooseyourmapfromthelistofavailableones.
2)Youcanchooseyourfaction,addorremoveAIopponentswithspecificAIpersonalitiesanddifficultylevels,andsetupteamsforco-operativeorcompetitiveplay.
3)YoucanalsosettheVictoryCondition.Thisdeterminesthegamemode.TheoptionsfortheVictoryConditionare:
Assassination:Inthismode,victoryisachievedonlywiththedestructionofallenemycommanders,regardlessofotherconsiderations.
Supremacy:Hereyourgoalistodestroyallenemystructures,Engineers,andCommander.Forpurists.
Infinite War:Playwithoutanysetlimitsorvictoryconditions,andtotryoutnewbuildsorlearnkeyconceptswithorwithoutAIopponents.
UponcompletionofaSkirmishmatch,youreceiveasummaryofyourperformance.Itdisplaysthebattlestatisticsforeachplayer,bothmilitaryandeconomic.
YoucanalsosavearecordingofyourmatchandwatchitatalatertimeusingtheReplayfunctionaccessiblefrom“Extras”ontheMainMenu.
SKIRMISH
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SupremeCommander2supportsmultiplayerforupto8players.MultiplayerisidenticaltoSkirmish,onlyyou’replayingagainstlivehumans.
Host:Thisletsyouhostamultiplayermatch.Yougiveitaname,decidewhetherornottosetapassword,assignittags(whichcanbeusedforsearching),ormakeitPrivateforyourSteamfriends.
Onceyou’reintheMultiplayerLobby,yousetupyourgamejustlikeyoudoforaSkirmishmatch.Youcanchatwithotherplayers,setupteams,setyourstartingpositions,andlaunchthegame.
Quick Match: Thissearchesforagamewiththelowestpingandanavailableslot.
Join Game: Thisoptionbringsupthemultiplayerbrowser,lettingyousearchforPublicGames,Friends-onlyGames,andsearchpeople’stags.Onceyoufindthegameyouwanttojoin,youselectitandpress“JoinGame.”ThattakesyoutotheMultiplayerLobby.
MULTIPLAYER
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Tip #1:Whileyouravailablemassdepositsarelimited,youcanalwaysbuildEnergyGeneratorsandResearchStationsanywherenearyourbaseforthemtobeeffective.
Tip #2:Useyourintelstructuresnotonlytopinpointthelocationsofenemytargetsforyourlong-rangeweaponsbutasdefensivespottersforincomingattacks.
Tip #3: Adapttoevolvingbattleconditionsratherthanstickingdoggedlytoasinglestrategy.Ifyou’rebeingattackedinearlywaves,reconsideryourprospectsofhoardingResearchpointsandholdingoutforExperimentals.They’lldoyounogoodifyoudon’tsurvivelongenoughtodeploythem.
Tip #4: Therearecountersforeverytypeofattackinthegame,frommassedAssaultBotstonuclearmissiles.Reconwhatyouropponent’suptoandbuildagainstit.
Tip #5: Modestlysizedarmiesofveteranunitsaresubstantiallymoreeffective(andvaluable)thanlargergreenhornforces.Trytokeepyourunitsalive!
Tip #6: UseEngineersinthefieldtorepairyourownunits.
Tip #7: ACUsandEngineerscanassistfactoriesandspeeduptheproductionofunits.
Tip #8: YoucandefinepatrolsforgroupsofunitsusingtheCommandinterface.Onceset,youcanselectanddragindividualpointstoadjustthepatrol.
Tip #9: AllCommandscanbequeuedtoallowforaquickandeasywaytopre-programunitstocarryoutalongerlistofcommands.
GAMEPLAY TIPS
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SelectionLeft Mouse:SelectEsc: Deselect1-0: RecallGroup#.Ctrl+#tosetthegroup.,: GotoACU.: CycleBetweenEngineers
Commands/AbilitiesRight Mouse:IssueCommandShift+Command:QueueCommandA:AttackS:StopM:MoveR:RepairE: ReclaimP:PatrolD:DiveF:FerryG: GuardU: UnloadTransportCtrl-K:DestroySelectedUnit
CameraMouse Scroll Wheel:StrategicZoomIn/OutArrow Keys/Center Mouse:PanQ/W:Zoomin/outSpace Bar+Mouse:CameraFreeLookV:ResetCameraT:TrackUnit
MiscTab:AccessResearchPause:PauseF1:ShowKeyboardMappingF2:ShowRankings(multiplayer)F3:QuickSaveF10: In-GameMenuL:PauseUnit
FULL CONTROLS
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Exclusions From WarrantyThiswarrantyappliesonlytodefectsinfactorymaterialsandfactoryworkmanship.Anyconditioncausedbyabuse,unreasonableuse,mistreatment,neglect,accident,improperoperation,destructionoralteration,orrepairormaintenanceattemptedbyanyoneotherthanSEIisnotadefectcoveredbythiswarranty.Partsandmaterialssubjecttowearandtearinnormalusagearenotcoveredbythiswarranty.
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WARRANTY AND PRODUCT SUPPORT
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NOTES
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