Upload
xantha-beck
View
22
Download
2
Embed Size (px)
DESCRIPTION
Inside Discrete-Event Simulation Software: How It Works and Why It Matters. Thomas J. Schriber, Daniel T. Brunner WSC05’ Presented by Geng Yue Mar 24. Syllabus. 1. Nature of discrete event simulation 2. Basic simulation constructs 3. Entity states 4. Entity management data structure - PowerPoint PPT Presentation
Citation preview
Inside Discrete-Event Simulation Software: How It Works and Why It Matters
Thomas J. Schriber, Daniel T. BrunnerWSC05’
Presented by Geng YueMar 24
Syllabus
1. Nature of discrete event simulation2. Basic simulation constructs3. Entity states4. Entity management data structure5. Specific implementations6. Why it matters
1. Nature of Discrete-Event Simulation
Event time: discrete; state: usually discreteTransaction-flow world view: discrete units
of traffic that move from point to point while competing for scarce resources
Two or more events often have to be manipulated at the same time point. How to order them?
Discrete-Event Modeling Languages
There are different implementations, which aim to provide convenience for modelers.
Arena for example, provides graphical user interface for the users to input the simulation model.
2. Basic Simulation Constructs
Topics includes: Entity – a unit of trafficResources – service machineControl Elements – support delay or
logical alternativesOperations - an action for an entity
Model Execution
The simulation advances with the simulation clock, which advances when an event happens
Carry out all possible actions at the current simulated time -> advance the simulated clock;
and repeat;
initialize event list
get next (nearest future)event from event list
time = event time
process event(change state values, add/delete
future events from event list
update statistics
done?n
3. Entity States
Active State: current moving stateReady State: ready but wait due to limited
resourceTime-Delayed State: entity waiting for a known
future time so they can enter ready stateCondition-Delayed State: remove automatically
when conditions permitDormant State: modelers set it
4. Entity Management Structure
Active State – kept in a listReady State – in current event listTime-Delayed State – in future event listConditional-Delayed State – delay listDormant State – user-managed list
All these lists are used to store data and provide easy access to their elements
5. Different Implementation in Tools
The paper together with its WSC96’ version gives 6 representative implementations.
Two examples here: AutoMod, version 9 (Phillips 1997) Siman, the core of Arena
To get some intuitive, refer to
“A Simple Simulation Language: simlib P114” of the text book, which is around 30KB in C
AutoMod LanguageGeneric Term AutoMod Equivalent
External Entity Load
Internal Entity Logical Load
Resource Resource; Queue; Block
Control Element Counter;
Process Traffic Limit
Operation Action
Current Events List Current Event List
Future Events List Future Event List
Delay List Delay List;
Condition Delay List;
Load Ready List
User-Managed List Order List
Siman Language
It is the engine for Arena.
6. Why It Matters
Trying to re-capture a resource immediatelyThe first in line is still delayedYielding controlConditions involving the clockMix Mode Waiting
Why It Helps and Performance Issues
Why it helps: interactive model verification
Performance: given the same model, computer time depends on the design and implementation of the software used to build the model