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I/O Devices: Input
An input device one that, together with appropriate software, transforms informationinformation from the user into datadata that the computer application can process.
Choice and method of use of an input device should contribute positively to usabilityusability of the system
The usability of an input device depends greatly on the provision of appropriate feedbackfeedback
Types of Keyboard
QwertyQwerty keyboard Uses most common alphabetic character
arrangement Required for highly variable data entry. Many trained typists. Slow for non-typists
DvorakDvorak keyboard Similar to Qwerty. More efficient layout
ChordChord Various arrangements. Words are formed by
combinations of key presses
Keyboards (lesser known)
KlockenbergKlockenberg (1926) / MaltonMalton (1977) “Ergonomic keyboard”. Varying key heights. Lessens
physiological strain PalantypePalantype
stenographic use Numeric keypadNumeric keypad
may eliminate need for use of alphanumeric keyboard in some applications
Pointing devices
A variety of pointingpointing and tracking tracking devices are available, but many are experimental
Various characterstics and features may suit different usersusers or different taskstasks
EyesEyes, headsheads and feetfeet can be used to control computers as well as handshands
Pointing devices: cursor control
3D tracker3D tracker Relays position and orientation to a receiver. Replaces
mouse where desk space is limited (e.g., laptops)
JoystickJoystick Small stick, movable in any direction in a fixed socket.
MouseMouse continuous input device. Buttons for discrete input.
Relative device.
Trackball Trackball (a.k.a. “dead mouse”) Rotatable ball in fixed socket
TabletTablet used with stylus or puck. Absolute device
MoleMole (a.k.a. “foot mouse”)
Pointing devices: Other
DatagloveDataglove Communicates hand and finger position to an
application. Used for manipulating virtual objects Touch-sensitive screenTouch-sensitive screen
Special screen that detects the position of a finger touching it.
Light penLight pen Location found by beam passing through screen
during refresh cycle
Comparison of major devices
Device Advantages Disadvantages
Touch-screen No moving parts, durable,low price, attractive tonovices
tiring for prolonged use,smudging of screen
Light pen useful with flat screen, notraining needed
not activated by darkareas
Mouse fast, accurate,inexpensive, minimaltraining
requires flat, dedicatedsurface areatrailing lead. Awkward incombination withkeyboard
Trackball inexpensive, fine control,little desk space neede
less easy to use thanmouse, “dragging” isawkward
Joystick inexpensive, little deskspace needed
Can be inconvenient touse if built-in. Otherwise,trailing lead
Developments in input
Speech recognitionSpeech recognition advantages: minimal user training, freedom of hands
etc., opportunities for physically disabled disadvantages: recognition system often needs training,
liable to error; subject to interference from background noise; difficult for application to interpret human speech
Handwritten inputHandwritten input advantages: easier to separate words, may need some
training for users disdavantages: cursive script difficult to read, wide variety
of handwriting styles, system may need training
Output devices
Output devices provide information or feedback feedback in a form which is understandable by humans
Visual output, in 2-D, using a Visual Display Visual Display Unit Unit (VDU) is by far the most common form. Progress has been in the direction of matching the colour-awareness of the human eye
New trends and possibilities include Graphical User Interfaces (GUIs) Output devices suitable for laptop or notebook-size
hardware Multimedia
Visualisation
Dynamic visualisation Dynamic visualisation is becoming increasingly important in information-rich applications visualisation of data, processes, scientific
phenomena The key issue is finding visual forms that support
the users’ mental modelmental model “PerceptualisationPerceptualisation” is the multimedia equivalent
of visualisation 3-D animation and Virtual Reality Virtual Reality are likely to
increase in importance for “perceptual” interfaces
Sound
SoundsSounds can complement a visual interface when the users’ attention is likely to turn away from a VDU screen
An important use is to deliver information on “background” events “background” events that need continual monitoring
The “seven plus or minus two” rule for information overload information overload applies to sounds, too
Sound can be critically important in interfaces for the visually disabledvisually disabled
Digital speech techniques
ConcatenationConcatenation involves digitally recording human speech in large chunks (words, short sentences) and reassembling it and playing back e.g., “talking clock”
Synthesis-by-rule Synthesis-by-rule involves synthesizing speech according to prescribes rules of sound formation to generate more “natural-sounding” tone, pitch, rhythm
Issues Involving Vision Range
Total blindness Impaired vision Color blindness Photosensitive epilepsy
Technologies: Screen readers Braille Descriptive audio Don’t use tables in HTML to control layout; use
tags to identify table cells and headers
Screen reader Narrates (reads aloud) the text on the screen Important considerations:
HTML must note change in language, e.g., English to Spanish, using the “lang” attribute
HTML tables must not be used to control layout: doing so makes the narration difficult to understand
HTML tables used to display tabular material need additional markup to make the meaning clear
Color blindness8% of the male populationThere are three kinds, one of which is extremely rare
The most common type is deuteranopia, commonly called red/green confusion
The following slides show how some colored materials would look to a color blind person, simulated by software from Vischeck, Inc.
How do traffic lights look to a color blind driver?
So: learn that red is always on top
Always? Are you sure?
Is red on the right or left?
Did you get it right? Are you sure we got it right, or is the red sometimes on the other side?
Issues Involving Mobility Impairment As applies here: any conditions that affects a
person’s ability to use keyboard and mouse Can be caused by:
Diseases: arthritis, muscular dystrophy, multiple sclerosis
Stroke Injury Loss of limb Repetitive strain injury Natural aging processes
Assistive technologies available in Windows StickyKeys permits one-finger typing
Press Shift, Ctrl, or Alt followed by another key, rather than pressing two keys at same time
FilterKeys helpful for people with hand tremors or problems with fine-motor control
Ignores brief or repeated keystrokes MouseKeys permits moving pointer with the numeric
keypad SerialKey permits access, via serial port or USB port, to
alternatives for mouse and keyboard functions Foot mouse
Eyegaze®
A video camera tracks eye movement as the user looks at an on-screen keyboard
Customizable as to how long a key must be looked at to be recorded
When system has identified the key looked at, the symbol appears and the user looks at next key
Issues Involving Hearing ImpairmentDeafnessHard of hearing; can be helped by hearing aids
Can be caused by prolonged exposure to noisy environments
Hearing often degrades with age
An avatar signs from English text
See asl.cs.depaul.edu for more information and a demo. The project is led by Dr. Rosalee Wolfe.
The Web Accessibility Initiative The World Wide Web Consortium (W3C) is
committed to promoting usability for people with disabilities
The goal: Universal access. Everyone. Must take into account user agents other than
browsers: mobile phones, PDAs, screen readers and magnifiers, etc.
Not easy; not free It’s simply the right thing to do
Multimedia
The potential for multimedia includes the fact that it is estimated that only 7% of business-critical information is “record-based”
Multimedia databases including photos, video clips, sounds, animation etc., may permit digitalisation of much of the other 93%
Object Technology is a critical technical enabler for such advances
Animation Definition: synthetic apparent motion created
through artificial means Can sometimes be stored more compactly than
video, speeding downloads Offers a richer set of interactions than video An attention-getter Good for demonstrating transitions and for
explaining complex systems
Choosing appropriate devices Matching devices with workwork
The particular manipulations needed to accomplish a piece of work need to be analyzed
Natural mappings between use, feedback, meaning of result and user’s mental model are needed
Matching devices with usersusers e.g., eye and head input for the physically disabled
Matching devices with environment of useenvironment of use space relation to other concurrent tasks etc.,