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A visual scrapbook of development imagery from Inkubus, a digital narrative/game by Andy Campbell and Christine Wilks http://www.dreamingmethods.com/inkubus
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INKUBUSScrapbook
InkubusProject outline & mapFebruary 2013
http://labs.dreamingmethods.com/inkubus/
1. Title screen and introduction
2. Opening interactive sequencestext and imagery (2D)
This section could include up to 5“questions/answers” to gain initial viewer
response and score
Suggest bedroom setting / bed coversoutlined or shown here briefly
3. Camera fly-through sequencegoing under bedcovers (2D/3D)
Bedcover fly-through with possible timed narrative appearing above? before
escaping out into black
Brief instructions and credits.Option to launch the work at full screen
if possible on Desktop version
4. Main cave and narrative ‘quiz’ sequence;a mix of tunnels and trigger points (2D/3D)
Different tunnels highlight depending on answerschosen to questions/options. Upto 15 of these
trigger points scatter through the cave.
5. Final battle with the Inkubus (3D)
Depending on score achieved through sections 2-4, this computer-game like visceral
battle can be lost or won / relatively easyor extremely hard. End sequence?
InkubusPrototype Cave Map
http://labs.dreamingmethods.com/inkubus/
1. Entry point
2. Inkubus Lair
March 2013
Inkubus cave map showing possible junction points
www.dreamingmethods.com/inkubus