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Inhabiting Everyday Monuments: A Critical Practice Masterclass with Srdjan Jovanovic Weiss / NAO

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Twenty four graphic novels contained here are created by eight architecture design teams gathered at Lawrence Technological University in the summer of 2014. They carry analysis and propositions for inhabitation of extraordinary post-industrial landscape between Detroit and Flint, Michigan. This masterclass re-interpretated unrealized visions of radical Western architecture from 1960’ and 1970’ amalgamated with archeology of socialist monuments from Eastern Europe built about the same time These projects are seeking contemporary aspects of inhabiting futures from the past. They are charged with ideologies that inspired them as symbols of the future and their ever dislocation of the everyday into forthcoming times. The projects drew future into the present and explored new typologies of inhabitation and their emerging monumentality. (eBook)

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  • Critical Practice Masterclass with Srdjan Jovanovic Weiss/NAO, Philip Plowright, Scott Shall, Jeremy Adams, Anirban Adhya, Nawfaa Al-Bahrani, Zahra Alatl, Ibrahim Alsharif, Christopher Bartholomew, Irsida Bejo, Alexis Blackwell-Brown, Stephen Bohlen, Ashley Brenner, Malwina Brown, Brean Bush, Jerry Carter, Alina Chelaidite, Xin Chen, Breck Crandell, Nick Cressman, Terri Douglas, Irina Dwyer, Ghantous El-Tayar, Paul Eland, Ali Emgarreb, Nicole Gerou, Eleana Glava, Khalid Hamoodh, Charlie Harris, Stewart Hicks, Christopher Holzwart, Shannon Iafrate, Christina Jackson, Marianne Jones, Aaron Jones, Jon Krdu, Ryan Kronbetter, Abhimanyu Lakhey, Geoff Lasoski, Erin Lifton, Jinhan Liu, Mara Lloreda, Ben Luther, Randi Marsh, Steven Mcmahon, Adam Murray, Miros Nava, Allison Newmeyer, Scott Newsted, Charlie OGeen, Tra Page, Ibn Feisal Peerbaccus, Drew Pelkey, Jonathan Reynolds, Sarah Saleh, Devika Sangurdekar, Stephen Schell, Laura Schneider, Matt Seeley, Jonathan Selleck, Christopher Siminski, Maria Simon, Nahar Sonbol, Randy Sova II, Brendan Sprite, Christopher Stefani, Andriana Stefanov, Kirk Stefko, Suzanne Stiers, Amy Swift, Wes Taylor, Christopher Theisen, Jamie Tischler, Amin Toghiani, Jonathan Tull, Nathaniel Turner, Joseph Vani, Adam Wakulchik, Tyler Walker, Guanyi Wang, Gregory Wood, Shuang Wu, Luting Xu, Chenchun Yang, Kanqi Zhu

  • CRITPraX, the Critical Practice Studio, is a summer design experience for upper division Master of Architecture students at Lawrence Technological University. Each summer, a master practitioner is invited to lead the 10 week, 4 workshop charrette style studio by introducing their ideology and methodology through a critical atmosphere and intense discourse. The studio stresses team interaction, communication and learning-by-doing. It uses the structure of the professional charrette while blending on-ground workshops with virtual engagement between sessions. Each team is led by a second, embedded master practitioner who works directly with a small group of students to engage the challenge presented by the guest visionary.

    CRITPraXCritical Practice Studio

    14

    CRITPraX Studio SeriesMaster Practitioner: Srdjan Jovanovic Weiss/NAOCritPraX Coordinator: Philip PlowrightLTU Architecture Chair: Scott Shall

    CRITPraX14 Editors: Srdjan Jovanovic Weiss, Philip PlowrightSeries Editor: Philip Plowright

    Publisher: LuluISBN: 978-1-312-36653-4 (color pbk)ISBN: 978-1-312-37881-0 (b&w pbk)ISBN: 978-1-312-37885-8 (ebook)Content ID: 14986997Book Title: Inhabiting Everyday Monuments (CRITPraX 14)

    Typeset in Gautami Reg/Bold 12/14/24pt

    2014. All rights reserved. Cover photograph Copyright 2014 by Srdjan Jovanovic WeissBook design and production by Srdjan Jovanovic Weiss & Philip Plowright. All projects 2014 by listed authors/leads. No part of this book may be reproduced in any manner whatsoever without prior written permissions from the editors or authors.

    College of Architecture + DesignLawrence Technological Universitywww.ltu.edu/architecture+design

    248.204.2805

  • Inhabiting Everyday MonumentsCritical Practice masterclass with Srdjan Jovanovic Weiss/NAO

  • orderproject 1 . TRIPBUSSTOPproject 2. RETREAT CLOUDproject 3. GARAGE INHABITED

    essay a. Inhabiting Everyday Monumentsstudio essay b. Typology as Minimal Complexityindex

  • Twenty four graphic novels contained here are created by eight architecture design teams gathered at Lawrence Technological University in the summer of 2014. They carry analysis and propositions for inhabitation of extraordinary post-industrial landscape between Detroit and Flint, Michigan. This masterclass re-interpretated unrealized visions of radical Western architecture from 1960 and 1970 amalgamated with archeology of socialist monuments from Eastern Europe built about the same time These projects are seeking contemporary aspects of inhabiting futures from the past. They are charged with ideologies that inspired them as symbols of the future and their ever dislocation of the everyday into forthcoming times. The projects drew future into the present and explored new typologies of inhabitation and their emerging monumentality.

  • 1. TRIPBUSSTOP

  • 1. TRIPBUSSTOP

  • ENTER THE BOX! / Anirban Adhya & Alina Chelaidite [Leads],Steven Mcmahon, Eleana Glava, Adam Wakulchik, Jeremy Adams,

    Gregory Wood, Jinhan Liu, Christopher Siminski, Jonathan Tull, Tra Page

  • WE THOUGHT WE HAD BUILT A PARADISE ...

  • WE THOUGHT WE HAD BUILT A PARADISE ...

  • Then DESIRE...

    AT FIRST, IT STARTED OFF AS CURIOSITY...

    THEN necessity...

    Finally DEPENDENCY...

    Big box became the skyline!

    Big box saved a monument!

    big box rose up to avoid crowding

    Big box saveed main street!

    Big box gave us jobs!

    Big box saved our town!

    Big box provided homes!

    BIG BOX FULFILLED OUR WANTS,NEEDS, DESIRES AND our GUILTS

    Observe the current power big box has over the world

    Look at what the world has become...

  • big box struck oil and provided cheap gas for us.

    big box created a great shopping experience. everything became affordable for all.

    bBIG BOX b

    bBIG BOX b

    bBIG BOX b

    but the existing landscape started

    to become littered with the old world

    so big box retreated to

    the sky ...

    bBIG BOX b

    big box even grew its own food,

    providing quality nutrition for

    everyone

    it took our best. our brightest.

    before long big box was the only provider of job.

    But we grew to love big box. it provided us with unlimited clean energy

    big box supplied goods!

    big box made shopping more convenient! we didnt have to leave our houses anymore! big box came to us!

    big box became our house!

  • BIGBOXTOPIAbig box became my savior, my dream catcher, and my pleasure dome.

  • BIGBOXTOPIAbig box became my savior, my dream catcher, and my pleasure dome.

  • sale, sale, sale!

    big Box!big box!Big box!

    big Box!big box!Big box!

    buy one big boxget one free!

    buy bigbuy now

    big box now!big box forever!

    we love big box!

    buy one big boxget one free!

    votebig box

    we want big box

    of the big box.for the big box.by the big box.big box now!

    big box forever!

  • sale, sale, sale!

    big Box!big box!Big box!

    big Box!big box!Big box!

    buy one big boxget one free!

    buy bigbuy now

    big box now!big box forever!

    we love big box!

    buy one big boxget one free!

    votebig box

    we want big box

    of the big box.for the big box.by the big box.big box now!

    big box forever!

  • CIRCA 2064

  • CIRCA 2064

  • big!

    box!

  • big!

    box!

  • COME

    OUT T

    O PLA

    Y !

    COME

    OUT T

    O PLA

    Y !

    COME

    OUT T

    O PLA

    Y !

    The Midwest Family Trip: From Southeld to Flint in 50 years

    IN PLAY Characters

    The Midwest Family:

    Mom Nature (a.k.a. Uninhabited Ecology) Dad Norman (a.k.a. the Social Collective) Son Larry (a.k.a. the Angsty Teen)

    COME

    OUT T

    O PLA

    Y !

    COME

    OUT T

    O PLA

    Y !

    COME

    OUT T

    O PLA

    Y !

    The Midwest Family Trip: From Southeld to Flint in 50 years

    DIS PLAY Transformation

    Monument to Everyday Toy:

    Nature (as phenomena at play) Norman (as user at play) Larry (as object at play)

    AT PLAY / Irsida Bejo [lead], Stephen Bohlen, Ryan Kronbetter, Amin Toghiani, Alexis Blackwell-Brown, Breck Crandell, Shuang Wu,

    Christina Jackson, Nicole Gerou, Christopher Bartholomew

  • COME

    OUT T

    O PLA

    Y !

    COME

    OUT T

    O PLA

    Y !

    COME

    OUT T

    O PLA

    Y !

    The Midwest Family Trip: From Southeld to Flint in 50 years

    IN PLAY Characters

    The Midwest Family:

    Mom Nature (a.k.a. Uninhabited Ecology) Dad Norman (a.k.a. the Social Collective) Son Larry (a.k.a. the Angsty Teen)

    COME

    OUT T

    O PLA

    Y !

    COME

    OUT T

    O PLA

    Y !

    COME

    OUT T

    O PLA

    Y !

    The Midwest Family Trip: From Southeld to Flint in 50 years

    DIS PLAY Transformation

    Monument to Everyday Toy:

    Nature (as phenomena at play) Norman (as user at play) Larry (as object at play)

  • Norman: Its great and all, its just missing something.

    Larry: Yeah, people.

    Norman: MmHmm, thats it. You cant just survive the great outdoors. You have to make it inhabitable.

    Mom: Why would you change something thats worked so well without being disturbed? It all started with fences, but they just keep getting bigger and taller.

    Larry: *Singing a tune* Theres nobody but us chickens... and someday were all feathers.

    Larry: See, now this looks like somewhere I could live.

    Norman: The hustle and bustle, all the people. Yeah! I like the city life much more.

    Mom: Just dont forget about whats behind us. The sights in the rear view mirror are so much more beautiful than whats ahead.

    Mom: That may be... or MAYBE you just arent understanding. There is a definite problem here. People just dont seem to be concerned at all with the repercussions.

    Larry: What repercussions? Ive got nothing to do with it.

    Mom: Wow! Look at that sunrise, just take it all in.

    Larry: What are we supposed to be looking at?

    Mom: Why the beauty of nature of course. So majestic and pure, almost completely untouched.

    Silence

  • Larry: *Singing a tune* Theres nobody but us chickens... and someday were all feathers.

    Larry: See, now this looks like somewhere I could live.

    Norman: The hustle and bustle, all the people. Yeah! I like the city life much more.

    Mom: Just dont forget about whats behind us. The sights in the rear view mirror are so much more beautiful than whats ahead.

    Mom: Its an atrocity. People never have to leave buildings at all. Theyre either at home or at work, but always inside.

    Norman: These buildings stand tall and proud, a testament to all that man has accomplished.

    Mom: That may be... or MAYBE you just arent understanding. There is a definite problem here. People just dont seem to be concerned at all with the repercussions.

    Larry: What repercussions? Ive got nothing to do with it.

    Norman: Why dont we all just relax?! We seem to get along with nature just fine. You know what I always say, let the wild stay wild. Besides Id rather swim in a pool than a lake any day.

    Larry: Speak for yourself. This sounds more like a constant oneupping.

  • Mom: Is this what people call progress? Its starting to look more like a war zone. So, what happens to all these old buildings when everyone takes off?

    Norman: Well, I cant speak for those people...

    Larry: You cant speak for those buildings either. No one can. It looks like the sky is falling out of that one... and through that one.

    Mom: My sentiments exactly.

    SWOO

    SH

    Mom: Things will turn around again, you just watch. Nature seems new, but really it is the original tenant. The roots will break the foundations and the grass will grow from the cracks. Nature will repossess it all.

  • Mom: Maybe so, but it is only because he knows what a mistake it was to eclipse the natural. Now that he needs it, he has no choice but to synthesize it.

    Norman: I guess nature always calls mans bluff. Yet, hes achieved so much that he can easily play with its settings and even reproduce it indoors.

    Larry: Wow, that sunset is EPIC. It shines even brighter than the sunrise this morning!

    Mom: Just remember, there are some things that no one can control.

    Norman: ...resurrected merely as a service to man.

    CRACK

    Norman: Do you remember the beautiful houses that used to be out here where the fields are? Mom: Of course I remember. I also remember what they did to the land. They tore up the ground and laid driveways, placing fences to border off their property.

    Norman: Oh, I dont think they were hurting anyone, they were just taking care of their own land, their yards - providing a more comfortable home for their families.

  • Mom: Well it didnt stop there, did it? Larry: Of course not! They started to team up and work together.

    Norman: Dont you mean they started to imitate each other? Their need for more pushed them over the edge. They amassed.

    Larry: Amassed? Norman: Yeah, so they could stretch their reach out to thehorizon. Buildings as far as the eye can see.

  • Mom: Well it didnt stop there, did it? Larry: Of course not! They started to team up and work together.

    Norman: Dont you mean they started to imitate each other? Their need for more pushed them over the edge. They amassed.

    Larry: Amassed? Norman: Yeah, so they could stretch their reach out to thehorizon. Buildings as far as the eye can see.

  • Norman: You see, all alone, even out for a walk, an individual can accumulate so much. Imagine the power of the collective if they only knew their own power. All it takes is a simple gesture.

    Larry: Hell of a card to play.

    Mom: Watch your mouth. Norman: *silently considering* (Pleased with himself)

  • Norman: You see, all alone, even out for a walk, an individual can accumulate so much. Imagine the power of the collective if they only knew their own power. All it takes is a simple gesture.

    Larry: Hell of a card to play.

    Mom: Watch your mouth. Norman: *silently considering* (Pleased with himself)

  • Norman: They built who

    le neighborhoods and e

    ven McMansions! Mag-

    nificent things, at le

    ast I sure think they

    were. The momentum

    was powerful, they acc

    omplished so much so

    quickly.

  • Norman: They built who

    le neighborhoods and e

    ven McMansions! Mag-

    nificent things, at le

    ast I sure think they

    were. The momentum

    was powerful, they acc

    omplished so much so

    quickly.

  • Norman: They put their biggest achievements on a pedestal, and built an everyday lifestyle around it.

    Norman: Great job mankind!*pats himself on the back*

  • Norman: They put their biggest achievements on a pedestal, and built an everyday lifestyle around it.

    Norman: Great job mankind!*pats himself on the back*

  • Larry: Norman, I think youre making her angry.

    Mom: Inflated egos! The only thing bigger than buildings was the excess of their consumption. Sure, they were happy and appreciated the convenience, but only because it made it easier to find themselves.

    DONT

    DONT

    Mom: Take a step back and just look at it all. They have become products of their own fantasy. It has gotten out of control!

    Norman: We have everything weve ever desired. Whats more to want?

    Norman: It gives us a moment to look at that skyline. This is just the beginning...

    Larry: This is what weve been driving so long to get to?

    Norman: Oh my. Mom: Look at this traffic. Were stuck now.

    SLAM

    Larry: The manufacturing plants were basically man-made monuments to brag about how great their cars were.

    Norman: Oh, is that all they were?

    Larry: AND this area had lots of huge churches with super tall steeples... LIKE THAT ONE, RIGHT THERE!

    Norman: PLEASE put your hand down Larry, Im trying to drive.

  • DONT

    DONT

    Mom: Take a step back and just look at it all. They have become products of their own fantasy. It has gotten out of control!

    Norman: We have everything weve ever desired. Whats more to want?

    Norman: It gives us a moment to look at that skyline. This is just the beginning...

    Larry: This is what weve been driving so long to get to?

    Norman: Oh my. Mom: Look at this traffic. Were stuck now.

    SLAMSLAM

    Mom: Its been years since Ive taken this trip, I dont even recognize it.

    Larry: Everyone knows that these fields used to be ginormous factories that builtautomobiles.

    *Car motor humming*

    Larry: The manufacturing plants were basically man-made monuments to brag about how great their cars were.

    Norman: Oh, is that all they were?

    Larry: AND this area had lots of huge churches with super tall steeples... LIKE THAT ONE, RIGHT THERE!

    Norman: PLEASE put your hand down Larry, Im trying to drive.

    Larry: Houses, neighborhoods and even cities were built just for all the workers and the growing economy.

    Mom: Its a shame, so much land paved over.

    Larry: Who cares? They sure didnt. The built environment became mans playground!

  • Larry: But those structures werent built to last forever. Most of them began to crumble and fall apart. All those big fancy monuments... tsk-tsk

    Larry: And when everyone left, the poor buildings were just left to decay. Entire cities were simply abandoned. Can you even imagine what this area used to look like? Gross.

    Mom: Oh, I remember exactly how it once was. *sigh*

  • Larry: But those structures werent built to last forever. Most of them began to crumble and fall apart. All those big fancy monuments... tsk-tsk

    Larry: Look at Flint on the horizon!

    Larry: Even though most people saw the desolate ruins as the end of these buildings, others saw creative opportunity.

    Norman: And those people are a completely different kind of crazy, if you ask me. *chuckles*

    Larry: Well I didnt ask you. We should be thanking those crazypeople for giving Flint a second hope. They took those broken monuments and turned them into playgrounds. In a way, your peoples everyday monuments became my peoples everyday toys.

    *Children Laughing*

  • Larry: Look! Were here, and this is how the real city has played out...Fine, dont take me seriously, but the truth is: this place has become an archaeology of future imagination and play.

    *car comes to an abrupt halt*

    The need to play, and win has taken Nature, man and all hes built on a journey of new manipulations and old transformations; where confrontations have been as rewarding as collaborations. A moment of STOP where the everyday steps out of reality to play itself to the end.

    What is winning and what is won?

  • Larry: Look! Were here, and this is how the real city has played out...Fine, dont take me seriously, but the truth is: this place has become an archaeology of future imagination and play.

    *car comes to an abrupt halt*

    The need to play, and win has taken Nature, man and all hes built on a journey of new manipulations and old transformations; where confrontations have been as rewarding as collaborations. A moment of STOP where the everyday steps out of reality to play itself to the end.

    What is winning and what is won?

  • FLINTERLAND / Stewart Hicks & Allison Newmeyer [leads], Nahar Sonbol, Ghantous El-Tayar, Zahra Alatl, Xin Chen, Matt Seeley, Brendan Sprite, Miros

    Nava, Marianne Jones, Tyler Walker

  • SAVING THE CITY / Christopher Holzwart [lead], Malwina Brown, Shannon Iafrate, Stephen Schell, Andriana Stefanov, Adam Murray, Ibrahim Alsharif,

    Suzanne Stiers, Chenchun Yang, Mara Lloreda

  • EVERYBODY WANTS TO RULE THE WORLD

    Everybody Wants to Rule the World.

    Is a Black & White fi ctional story, containing images fully derived from 4 modeled

    environments: Sketched Backdrop, Mapped topography, Urban Streetscape, and

    Interior Vignette. The narrative is from the lyric (Everybody Wants to Rule the World)

    Tears for Fears.

    The story follows a 15 yr old boys journey into a daydream, where he envisions

    himself as a deer. He fantasizes the ideal urban utopia, discovers uncertainty and is

    jolted into his new informed reality.

    This story is meant to provoke discussion on:

    The creation and imagination of urban fabric

    The notion of unrealized utopia

    The interface of private ideas and the outside world

    The subtext seeks to examine the delamination of young arrogant ambition from

    the intricacy of suburban and urban tension. Our inspiration was formulated from

    interviews, subject photos and random ventures into the place between Flint and

    Southfi eld.

    The dialogue uses the language of: desaturation, halftone, and dreams to

    synthesize the complexities of inhabitation.

    Desaturation- Explores the comparison of ideal versus reality.

    Halftone- Explores perception & understanding.

    Dreamscape- Explores potential versus determination.

    A PLACE BETWEEN TWO PLACES / A DAYDREAM / Aaron Jones & Wes Taylor [leads], Nathaniel Turner, Nawfaa Al-Bahrani, Ali Emgarreb, Charlie Harris, Khalid

    Hamoodh, Jonathan Reynolds, Brean Bush, Erin Lifton, Ibn Feisal Peerbaccus

  • EVERYBODY WANTS TO RULE THE WORLD

    Everybody Wants to Rule the World.

    Is a Black & White fi ctional story, containing images fully derived from 4 modeled

    environments: Sketched Backdrop, Mapped topography, Urban Streetscape, and

    Interior Vignette. The narrative is from the lyric (Everybody Wants to Rule the World)

    Tears for Fears.

    The story follows a 15 yr old boys journey into a daydream, where he envisions

    himself as a deer. He fantasizes the ideal urban utopia, discovers uncertainty and is

    jolted into his new informed reality.

    This story is meant to provoke discussion on:

    The creation and imagination of urban fabric

    The notion of unrealized utopia

    The interface of private ideas and the outside world

    The subtext seeks to examine the delamination of young arrogant ambition from

    the intricacy of suburban and urban tension. Our inspiration was formulated from

    interviews, subject photos and random ventures into the place between Flint and

    Southfi eld.

    The dialogue uses the language of: desaturation, halftone, and dreams to

    synthesize the complexities of inhabitation.

    Desaturation- Explores the comparison of ideal versus reality.

    Halftone- Explores perception & understanding.

    Dreamscape- Explores potential versus determination.

  • Welcome to your life...

    Theres no turning back

    Even while we sleep...

    We will fi nd you

    Acting on your best behavior

  • We will fi nd you

    Acting on your best behavior

    So glad weve almost made it

  • EVERYBODY WANTS TO RULE THE WORLD

  • EVERYBODY WANTS TO RULE THE WORLD

  • its my own design

    its my own remorse

    help me to decide

    help me to make the most

    All of Freedom & of Pleasure

    Nothing Ever Lasts Forever

  • EVERYBODY WANTS TO RULE THE WORLD

  • Theres a room where the light wont fi nd you

  • Holding hands while the walls come tumblng down

    when they do, Ill be right behind you

    So glad weve almost made it

  • So sad they had to fade it

    EVERYBODY WANTS TO RULE THE WORLD

    I cant stand this indecision

    Married with a lack of vision

  • I cant stand this indecision

    Married with a lack of vision

    EVERYBODY WANTS TO RULE THE WORLD

  • Why Believe it?

    Say that youll

    need

    it

  • Why Believe it?

    Say that youll

    need

    it

  • EVERYBODY WANTS TO RULE THE WORLD

    Nothing Ever Lasts Forever

    All of Freedom & of Pleasure

  • EVERYBODY WANTS TO RULE THE WORLD

  • TOWARDS A DRIVE-THROUGH STRIP CLUB / Charlie OGeen [lead], Irina Dwyer, Paul Eland, Randi Marsh, Scott Newsted, Devika Sangurdekar, Laura

    Schneider, Christopher Theisen, Ashley Brenner, Kanqi Zhu

  • THE YEAR IS 3563...IN A MECHANIZED POPULATION WHERE THE UNKNOWN REMAINS UNFOUND...

    EYE OF THE MACHINE / Maria Simon [lead], Joseph Vani, Terri Douglas, Geoff Lasoski, Ben Luther, Drew Pelkey, Randy Sova Ii, Luting Xu,

    Jamie Tischler

  • SURVIVAL IS EVERYTHING...WELCOME TO MACHINEVILLE.

  • KING!!!GRAVE DANGER!

  • YOUR CITY WILL BE DESTROYED....

    ALL WILL BE LOST...

    BUT THERE IS A WAY...

  • LOOK TO THE PAST!

  • THERE IS NO TIME TO LOSE!

  • SEND THE 3!IN 3 WE TRUST!

  • ...A MAP OF NETWORK KNOWN RUINS...

  • MOTOPIA...

    FINALLY THEY ARRIVE AT THE FIRST SITE......A MAP OF NETWORK KNOWN RUINS...

  • HOW DID THEY GET UP THERE?

  • PARKTOPIA...

  • MANUFACTORED WASTELAND...

  • FACTOPIA...

  • FLINT IS FOLLY

    ATTENTION! ATTENTION! GM RECALLS FLINT! The massive manufacturer has been

    recalling more than just its products again lately. This time an entire city and its population has been recalled so that you and your family can enjoy

    the getaway of a lifetime! Hurry down and experience flint world before its too

    late!

    FLINT IS FOLLY / Amy Swift [lead], Nick Cressman, Kirk Stefko, Christopher Stefani, Jonathan Selleck, Guanyi Wang, Sarah Saleh, Jerry Carter, Jon Krdu,

    Abhimanyu Lakhey

  • MOM! DAD! Can we go? PLEASEEEEEE!!!!

    I dont think so honey. Flint is a scary place!

    and dont be fooled by what people tell ya folks! Youre

    ensured to have a good time thanks to our new Ha-Has. Barrowed from the historic English Gardens, where it was used to preserve picturesque views while

    keeping the sheep at bay, these Ha- Has are the perfect buffer for any adventurous

    traveler!

    FLINT IS FOLLY

    ATTENTION! ATTENTION! GM RECALLS FLINT! The massive manufacturer has been

    recalling more than just its products again lately. This time an entire city and its population has been recalled so that you and your family can enjoy

    the getaway of a lifetime! Hurry down and experience flint world before its too

    late!

    Gee, how can I say no to that!

    Our all-inclusive package will gain you access to all of our sectors for an

    attractive offer.`

    Drive the Auto Sector, take part in the Poverty Parade, join the

    hunt on our Murder Safari, experience a hipster lifestyle in the Artistic Sector, and dont forget to

    support Flints comeback with a visit to our shopping district!`

    Hurry and get here now before its gentrified!

  • Hi welcome to Beta Car 2.0. I will be your guide for this tour of Flint World. If

    at any point of the trip you would like to see where we are located within the park, you may look at the map

    located on the screen which identifies the different sectors that make up Flint World. You are

    currently on route to the auto sector.

    En route to the next sector, my activity suggestion is Blight Bingo. On the screen you will see a board of icons representing follies that are

    located throughout the sectors of Flint World. As you spot the follies in the landscape, tap the icon on the

    screen to mark it off. First one to 5-in-a-row WINS!

    Forget that crowded poolside. Wait

    till you experience Flints curbside!

    Or find refuge under the stars!

    ...and for the summer traveler

    Rest your head in one of our Quant

    Chalets!

    Ski the Great Summit!

    Come and stay at one of our

    exclusive family friendly resorts with amenities for

    every traveler.

  • This is called a Factory where people used to produce products using

    machines. This trend came to an end when companies discovered it was more cost effective

    to have the products produced by cheaper, non-localized labor, which has since been

    replaced totally by machines.

    Welcome to the Auto Sector of Flint World. Do take note of the multiple

    overpasses that we will soon travel under. This is part of a physical Superhighway. Historically, cars were manually driven along these paths to travel

    from one destination to another, often resulting is accidents due to human

    error.

    AUTO SECTOR

    Next to the auto shop you will see an excellent example of a Gas Station. This is where people would gather to fill their automobiles with refined oil in

    order to make it operate.

    AUTO SECTOR

    To your left is an Auto Shop. This is a place where people would hire experts to repair

    their automobiles.

  • In search of a family friendly

    activity this evening? Well, nothing

    says good wholesome fun like roasting

    smores and weenies over an open flame.

    Dont miss out on Flint Worlds Open House-Fire!!!

    Only something so musky, so

    industrious could be Eau de Flint.

  • In search of a family friendly

    activity this evening? Well, nothing

    says good wholesome fun like roasting

    smores and weenies over an open flame.

    Dont miss out on Flint Worlds Open House-Fire!!!

    Only something so musky, so

    industrious could be Eau de Flint.

  • We are now entering the Poverty Sector. Out the right side of the car you will see Flint characters in their natural

    habitat. It is not rare to see them travel by foot or public transit. Please take note

    that the car door locks have been engaged.

    POVERTY SECTOR

    COME NOW! COME QUICK! COME

    AND TAKE IT OFF OUR HANDS!!!! A one

    day only auction to clear out our inven-

    tory of excess Flint World Real-Estate.

    BAD CREDIT, NO CREDIT, NO MONEY AT ALL! We

    accept all offers!

    MURDER SECTOR

    Tired of the normal holiday trip? Come on out and join in the Flint World Murder Safari! Feel the rush of the chase, spot the local in its natural habitat, and then...BANG!

    Good as mounted

  • Organic urban farming is coveted in this area as well. Urban

    farming is a tool of engagement between hipsters and the local Flint population, which they have no other meaningful

    connection to.

    ARTISTIC SECTOR

    We are now entering the Artistic Sector. To your

    left you can see one of the many hipster coffee shops. These coffee shops

    are community houses for the cash-strapped artist whose main food source is the $4 organic latte

    or cheap beer.

    Although many hipsters own cars you will often see them on bicycles to

    promote their idea of an urban lifestyle. You can spot them at flea markets and thrift shops

    purchasing discounted items like records, obsolete household items, and

    vintage clothes

    ARTISTIC SECTOR

    In this sector graffiti is not a form

    of vandalism, but rather is encouraged as a form

    of high art.

  • BREAKING NEWS! GM SAVES FLINT!

    Thats right Dick. The mass manufacturer GM has saved the

    city of Flint with its creation of FLINT WORLD. This new style of ruin

    porn is popping up everywhere despite the minor side-

    effects.``

    TRUNK SALE!!!

    v

    FLINT WORLD is a place used for the treatment and prevention of severe boredom. Generic formulations of FLINT WORLD are available and the

    brand name is discontinued in the United States. The most common side effects of FLINT WORLD are dry skin, itching, dry nose, nosebleeds, cracks in

    the corners of the mouth, dry mouth, and inflammation of the whites of the eyes. And dont forget about falling through an open manhole.

    The recommended dose of FLINT WORLD is 0.5 to 2 min of visit time per kg of body weight daily. Combining vitamin A with FLINT WORLD may increase

    side effects. FLINT WORLD is harmful to the fetus and therefore should not be visited during pregnancy.

    Get emergency medical help if you can afford it and have any of these signs of an allergic reaction: hives difficulty breathing swelling of your

    face, lips, tongue, or throat. Stop visiting FLINT WORLD and call your doctor at once if you have any of these serious side effects:

    Depressed mood, trouble concentrating, sleep problems, crying spells, mauled by vicious pheasant, aggression or agitation, changes in behavior,

    hallucinations, thoughts of suicide or hurting yourself. Gunshot wounds sudden numbness or weakness, especially on one side of the body Tripping

    over discarded tires blurred vision, sadden and severe headache or pain behind your eyes, sometimes with vomiting. Being heckled by a bum. Being

    asked for change hearing problems, hearing loss, or ringing in your ears seizure (convulsions) severe pain in your upper stomach spreading to

    your back, nausea and vomiting, fast heart rate loss of appetite, dark urine, clay-colored stools, jaundice (yellowing of the skin or eyes) severe

    diarrhea, rectal bleeding, black, bloody, or tarry stools fever, chills, body aches, flu symptoms, purple spots under your skin, easy bruising or

    bleeding severe blistering, peeling, and red skin rash or joint stiffness, bone pain or fracture.

    Less serious side effects may include: joint pain, back pain feeling dizzy, drowsy, or nervous. Being punched in the face. Being looked at threaten-

    ingly dryness of the lips, mouth, nose, or skin or cracking or peeling skin, itching, rash, changes in your fingernails or toenails.

    Note that the makers of FLINT WORLD are not responsible for any or all effects of visiting. Every person who comes to FLINT WORLD does so at

    their own risk. Can you blame us?

    Disclaimer:

    FIVE F

    INGER

    DISCOUNTS!

    TRUNK SALE!!!

    $25 OR 2 FOR $50

    Get here quick before the riot breaks out-literally! Flint World Shopping

    District, The way shopping should be...maybe.

  • BREAKING NEWS! GM SAVES FLINT!

    Thats right Dick. The mass manufacturer GM has saved the

    city of Flint with its creation of FLINT WORLD. This new style of ruin

    porn is popping up everywhere despite the minor side-

    effects.``

    TRUNK SALE!!!

    v

    FLINT WORLD is a place used for the treatment and prevention of severe boredom. Generic formulations of FLINT WORLD are available and the

    brand name is discontinued in the United States. The most common side effects of FLINT WORLD are dry skin, itching, dry nose, nosebleeds, cracks in

    the corners of the mouth, dry mouth, and inflammation of the whites of the eyes. And dont forget about falling through an open manhole.

    The recommended dose of FLINT WORLD is 0.5 to 2 min of visit time per kg of body weight daily. Combining vitamin A with FLINT WORLD may increase

    side effects. FLINT WORLD is harmful to the fetus and therefore should not be visited during pregnancy.

    Get emergency medical help if you can afford it and have any of these signs of an allergic reaction: hives difficulty breathing swelling of your

    face, lips, tongue, or throat. Stop visiting FLINT WORLD and call your doctor at once if you have any of these serious side effects:

    Depressed mood, trouble concentrating, sleep problems, crying spells, mauled by vicious pheasant, aggression or agitation, changes in behavior,

    hallucinations, thoughts of suicide or hurting yourself. Gunshot wounds sudden numbness or weakness, especially on one side of the body Tripping

    over discarded tires blurred vision, sadden and severe headache or pain behind your eyes, sometimes with vomiting. Being heckled by a bum. Being

    asked for change hearing problems, hearing loss, or ringing in your ears seizure (convulsions) severe pain in your upper stomach spreading to

    your back, nausea and vomiting, fast heart rate loss of appetite, dark urine, clay-colored stools, jaundice (yellowing of the skin or eyes) severe

    diarrhea, rectal bleeding, black, bloody, or tarry stools fever, chills, body aches, flu symptoms, purple spots under your skin, easy bruising or

    bleeding severe blistering, peeling, and red skin rash or joint stiffness, bone pain or fracture.

    Less serious side effects may include: joint pain, back pain feeling dizzy, drowsy, or nervous. Being punched in the face. Being looked at threaten-

    ingly dryness of the lips, mouth, nose, or skin or cracking or peeling skin, itching, rash, changes in your fingernails or toenails.

    Note that the makers of FLINT WORLD are not responsible for any or all effects of visiting. Every person who comes to FLINT WORLD does so at

    their own risk. Can you blame us?

    Disclaimer:

    FIVE F

    INGER

    DISCOUNTS!

    TRUNK SALE!!!

    $25 OR 2 FOR $50

    Get here quick before the riot breaks out-literally! Flint World Shopping

    District, The way shopping should be...maybe.

  • 2.RETREAT CLOUD

  • 2.RETREAT CLOUD

  • S A N AT O R I U MA l a k e - s i d e r e t r e a t f o r t h e t e r m i n a l l y i l l

    PURE MICHIGAN SANATORIUM: A LAKE-SIDE RETREAT FOR THE TERMINALLY ILL / Anirban Adhya & Alina Chelaidite [leads],

    Steven Mcmahon, Eleana Glava, Adam Wakulchik, Jeremy Adams,Gregory Wood, Jinhan Liu, Christopher Siminski, Jonathan Tull, Tra Page

  • S A N AT O R I U MA l a k e - s i d e r e t r e a t f o r t h e t e r m i n a l l y i l l

  • at the pure michigan sanatorium, you choose your experience. choose any three combinations of coffins/ headstones, paths

    and cottages to complete your retreat.

    sarcophagus lake

  • land of midwestern waterlilliessarcophagus lake

  • P r o t o t y p i n g & p i x e l a t i o ncut, taper, re-orient, remove. the geometric exploration focused on the notion that a simple shape could be modified and re-explored to create a completely different moment, experience or function.

    Shapes resembling Vs were chosen for an exhaustive development. interesting patterns began to develop when these Vs were tapered, extruded and carved. opportunities presented themselves for connections with similar shapes. what happens when these shapes stack? are there advantages to interlocking the shapes? in terms of scale, what can these shapes become?

    the direction focused on the shape acting as a horizontal or vertical plane. on the horizontal axis, experiences arose that emphasized the geometry as surface; creating a net of sorts on the lake. interesting moments arose as the geometry allowed glimpses into the water below, but also defined a new landscape. as a vertical element, the geometry defined the edge, or the limit of the intervention. the geometry became coffins for the terminally ill and, when arrayed, the geometry became a graveyard on the lake. other explorations of geometry as cottage, boat or monument were also explored but abandoned.

    a p p l i c a t i o n o f v a s c o f f i n c o n f i g u r a t i o n

    coffin : a funerary box used in the display and containment of dead people, either for burial or cremation . coffin generally denotes a funerary box with six sides

    the Vs became the central focus on exploration and application. the geometric form was tapered, flipped, mirrored, rotated, combined and assembled in many different patterns in order to explore different possibilities and experiences.

    base

    base

    stack

    surface

    combine

    taper

    base

    result

    a r r a y o f c o f f i n seach V-diagram was arrayed to create both horizontal and vertical surfaces. the horizontal geometric patterns created a new landscape, while the vertical elements defined the edge condition through framing.

    floating coffins

    geometry : horizontalgeometry : vertical

    coffin walls

    headstone 1

    headstone 2

    coffin frame

    >>

    g r a v e y a r d : s i t e p l a n o n t h e l a k e

    a r r a y o f c o f f i n seach V-diagram was arrayed to create both horizontal and vertical surfaces. the horizontal geometric patterns created a new landscape, while the vertical elements defined the edge condition through framing.

    floating coffins

    geometry : horizontalgeometry : vertical

    coffin walls

    headstone 1

    headstone 2

    coffin frame

    >>

    g r a v e y a r d : s i t e p l a n o n t h e l a k e

    t r a n s f o r m a t i o n a n d r e i n t e r p r e t a t i o n

    d i s m a n t l e a n d r e c o n f i g u r e

    removal.

    much of the exploration centered on the idea of what would happen if the nodes were removed from the friedman diagrams. what happens when all that is left is the connections? how can these connections be reconfigured....

    remainder. connect network

    e x p l o r a t i o n o f f r i e d m a n : c o n n e c t i o n a n d n o d e E S S E N C E O F F R I E D M A N

    f i e l d o f s e d u m s a r m e n t o s u m( g r a v e y a r d m o s s )

    n e t e x p e r i e n c e s net as surface

    net as connection(betweenmonuments)

    net as enclosure

    net becomes connec-tion between (2) monuments

    net sits on lake. connections weave within net

    net becomes shelter / allows inhabitation. structure inside net

    U T I L I Z A T I O N O F T H E N E Te x p l o r a t i o n o f f r i e d m a n : c o n n e c t i o n a n d n o d e

    t r a n s f o r m a t i o n a n d r e i n t e r p r e t a t i o n

    d i s m a n t l e a n d r e c o n f i g u r e

    removal.

    much of the exploration centered on the idea of what would happen if the nodes were removed from the friedman diagrams. what happens when all that is left is the connections? how can these connections be reconfigured....

    remainder. connect network

    e x p l o r a t i o n o f f r i e d m a n : c o n n e c t i o n a n d n o d e E S S E N C E O F F R I E D M A N

    f i e l d o f s e d u m s a r m e n t o s u m( g r a v e y a r d m o s s )

    n e t e x p e r i e n c e s net as surface

    net as connection(betweenmonuments)

    net as enclosure

    net becomes connec-tion between (2) monuments

    net sits on lake. connections weave within net

    net becomes shelter / allows inhabitation. structure inside net

    U T I L I Z A T I O N O F T H E N E Te x p l o r a t i o n o f f r i e d m a n : c o n n e c t i o n a n d n o d e

  • P r o t o t y p i n g & p i x e l a t i o ncut, taper, re-orient, remove. the geometric exploration focused on the notion that a simple shape could be modified and re-explored to create a completely different moment, experience or function.

    Shapes resembling Vs were chosen for an exhaustive development. interesting patterns began to develop when these Vs were tapered, extruded and carved. opportunities presented themselves for connections with similar shapes. what happens when these shapes stack? are there advantages to interlocking the shapes? in terms of scale, what can these shapes become?

    the direction focused on the shape acting as a horizontal or vertical plane. on the horizontal axis, experiences arose that emphasized the geometry as surface; creating a net of sorts on the lake. interesting moments arose as the geometry allowed glimpses into the water below, but also defined a new landscape. as a vertical element, the geometry defined the edge, or the limit of the intervention. the geometry became coffins for the terminally ill and, when arrayed, the geometry became a graveyard on the lake. other explorations of geometry as cottage, boat or monument were also explored but abandoned.

    a p p l i c a t i o n o f v a s c o f f i n c o n f i g u r a t i o n

    coffin : a funerary box used in the display and containment of dead people, either for burial or cremation . coffin generally denotes a funerary box with six sides

    the Vs became the central focus on exploration and application. the geometric form was tapered, flipped, mirrored, rotated, combined and assembled in many different patterns in order to explore different possibilities and experiences.

    base

    base

    stack

    surface

    combine

    taper

    base

    result

    P r o t o t y p i n g & p i x e l a t i o ncut, taper, re-orient, remove. the geometric exploration focused on the notion that a simple shape could be modified and re-explored to create a completely different moment, experience or function.

    Shapes resembling Vs were chosen for an exhaustive development. interesting patterns began to develop when these Vs were tapered, extruded and carved. opportunities presented themselves for connections with similar shapes. what happens when these shapes stack? are there advantages to interlocking the shapes? in terms of scale, what can these shapes become?

    the direction focused on the shape acting as a horizontal or vertical plane. on the horizontal axis, experiences arose that emphasized the geometry as surface; creating a net of sorts on the lake. interesting moments arose as the geometry allowed glimpses into the water below, but also defined a new landscape. as a vertical element, the geometry defined the edge, or the limit of the intervention. the geometry became coffins for the terminally ill and, when arrayed, the geometry became a graveyard on the lake. other explorations of geometry as cottage, boat or monument were also explored but abandoned.

    a p p l i c a t i o n o f v a s c o f f i n c o n f i g u r a t i o n

    coffin : a funerary box used in the display and containment of dead people, either for burial or cremation . coffin generally denotes a funerary box with six sides

    the Vs became the central focus on exploration and application. the geometric form was tapered, flipped, mirrored, rotated, combined and assembled in many different patterns in order to explore different possibilities and experiences.

    base

    base

    stack

    surface

    combine

    taper

    base

    result

    t r a n s f o r m a t i o n a n d r e i n t e r p r e t a t i o n

    d i s m a n t l e a n d r e c o n f i g u r e

    removal.

    much of the exploration centered on the idea of what would happen if the nodes were removed from the friedman diagrams. what happens when all that is left is the connections? how can these connections be reconfigured....

    remainder. connect network

    e x p l o r a t i o n o f f r i e d m a n : c o n n e c t i o n a n d n o d e E S S E N C E O F F R I E D M A N

    f i e l d o f s e d u m s a r m e n t o s u m( g r a v e y a r d m o s s )

    n e t e x p e r i e n c e s net as surface

    net as connection(betweenmonuments)

    net as enclosure

    net becomes connec-tion between (2) monuments

    net sits on lake. connections weave within net

    net becomes shelter / allows inhabitation. structure inside net

    U T I L I Z A T I O N O F T H E N E Te x p l o r a t i o n o f f r i e d m a n : c o n n e c t i o n a n d n o d e

    m o n u m e n t e x p e r i e n c e s

    g l a c i a l g e o l o g y

    monument as landscape

    monument as cave

    much of the exploration was done by cutting out individual sections of the monument outline and stacking, rotating and combining them to create new

    iterations. What formal qualities can be found? How does each define space, or work with the net / letter?

    arete drumline bastion

    monument as cenotaph

    monumentas frame

    horn of cirque nunatak

    m o n u m e n t e x p e r i e n c e s

    g l a c i a l g e o l o g y

    monument as landscape

    monument as cave

    much of the exploration was done by cutting out individual sections of the monument outline and stacking, rotating and combining them to create new

    iterations. What formal qualities can be found? How does each define space, or work with the net / letter?

    arete drumline bastion

    monument as cenotaph

    monumentas frame

    horn of cirque nunatak

  • narcissus and nemesis

  • narcissus and nemesis

  • r e t r e a t : l a k e c o t t a g e sthe study began by examination and removing different forms from the monument (see above). new configurations and opportunities revealed themselves through a series of dissection and reinterpretations.

    the essence of the monument became the profile. as the monument was originally arrayed, a breakdown of the original piece and a closer examination of the sectional quality (especially in regards to one individual moment, or section) revealed a new form that was ultimately extracted.

    by taking the profile and arranging, stacking, rotating, extruding, and extrapolating, a series of models were created. how could these forms be utilized as objects, support, and inhabitable spaces?

    m o u n t a i n o f k o s m a j

    the process to extract the profile of the monument outline began with isolating one of the wings. once the form was extracted; stacking, rotating and reconfiguration took place. memory of the existing monument remained, but the new forms were completely unique; the dissected monument was unrecognizable.

    r e t r e a t : l a k e c o t t a g e sthe study began by examination and removing different forms from the monument (see above). new configurations and opportunities revealed themselves through a series of dissection and reinterpretations.

    the essence of the monument became the profile. as the monument was originally arrayed, a breakdown of the original piece and a closer examination of the sectional quality (especially in regards to one individual moment, or section) revealed a new form that was ultimately extracted.

    by taking the profile and arranging, stacking, rotating, extruding, and extrapolating, a series of models were created. how could these forms be utilized as objects, support, and inhabitable spaces?

    m o u n t a i n o f k o s m a j

    the process to extract the profile of the monument outline began with isolating one of the wings. once the form was extracted; stacking, rotating and reconfiguration took place. memory of the existing monument remained, but the new forms were completely unique; the dissected monument was unrecognizable.

  • r e t r e a t : l a k e c o t t a g e sthe study began by examination and removing different forms from the monument (see above). new configurations and opportunities revealed themselves through a series of dissection and reinterpretations.

    the essence of the monument became the profile. as the monument was originally arrayed, a breakdown of the original piece and a closer examination of the sectional quality (especially in regards to one individual moment, or section) revealed a new form that was ultimately extracted.

    by taking the profile and arranging, stacking, rotating, extruding, and extrapolating, a series of models were created. how could these forms be utilized as objects, support, and inhabitable spaces?

    m o u n t a i n o f k o s m a j

    the process to extract the profile of the monument outline began with isolating one of the wings. once the form was extracted; stacking, rotating and reconfiguration took place. memory of the existing monument remained, but the new forms were completely unique; the dissected monument was unrecognizable.

    r e t r e a t : l a k e c o t t a g e sthe study began by examination and removing different forms from the monument (see above). new configurations and opportunities revealed themselves through a series of dissection and reinterpretations.

    the essence of the monument became the profile. as the monument was originally arrayed, a breakdown of the original piece and a closer examination of the sectional quality (especially in regards to one individual moment, or section) revealed a new form that was ultimately extracted.

    by taking the profile and arranging, stacking, rotating, extruding, and extrapolating, a series of models were created. how could these forms be utilized as objects, support, and inhabitable spaces?

    m o u n t a i n o f k o s m a j

    the process to extract the profile of the monument outline began with isolating one of the wings. once the form was extracted; stacking, rotating and reconfiguration took place. memory of the existing monument remained, but the new forms were completely unique; the dissected monument was unrecognizable.

  • let me lose myself...

    can you find me?

  • let me lose myself...

    can you find me?

  • LAKE

    ORCHARD LAKE

    On the cool deep waters of Orchard lake in Southeast Michigan rests the quiet natured and heavily-wooded Apple Island. Just off the shores of Apple Island, shallow water and soft ground provide an anchoring point where lies the projects only tangible connection to the realities of everyday. Beyond the comfort of the islands shoreline, the silver-blue waters drop well beyond the reaches of light and out of sight, making the site look as if elevated on all sides. The surrounding lake not only acts as a barrier isolating the retreat from pedestrian access, but its waters also serve as spatial currency making the retreat a solitary destination.

    LAKE

    ORCHARD LAKE

    On the cool deep waters of Orchard lake in Southeast Michigan rests the quiet natured and heavily-wooded Apple Island. Just off the shores of Apple Island, shallow water and soft ground provide an anchoring point where lies the projects only tangible connection to the realities of everyday. Beyond the comfort of the islands shoreline, the silver-blue waters drop well beyond the reaches of light and out of sight, making the site look as if elevated on all sides. The surrounding lake not only acts as a barrier isolating the retreat from pedestrian access, but its waters also serve as spatial currency making the retreat a solitary destination.

    THE RISE AND FALL OF TYPOLOGY: RETREATING THE MIDDEST / Irsida Bejo [lead], Stephen Bohlen, Ryan Kronbetter, Amin Toghiani, Alexis Blackwell-Brown,

    Breck Crandell, Shuang Wu, Christina Jackson, Nicole Gerou, Christopher Bartholomew

  • LAKE

    ORCHARD LAKE

    On the cool deep waters of Orchard lake in Southeast Michigan rests the quiet natured and heavily-wooded Apple Island. Just off the shores of Apple Island, shallow water and soft ground provide an anchoring point where lies the projects only tangible connection to the realities of everyday. Beyond the comfort of the islands shoreline, the silver-blue waters drop well beyond the reaches of light and out of sight, making the site look as if elevated on all sides. The surrounding lake not only acts as a barrier isolating the retreat from pedestrian access, but its waters also serve as spatial currency making the retreat a solitary destination.

    ELEMENTS

    ESSENCESShoreline Apple Island Water

    Site

    ELEMENTS

    ESSENCESShoreline Apple Island Water

    Site

  • ELEMENTS

    ESSENCES

    PURE / REDUCED

    CHAOS

    FROZEN

    ORGANIZED

    Horizontal Vertical

    STRUCTURE

    YONA FRIEDMANS SPATIAL CITY

    Friedmans structurally driven theoretical project addresses unavailable building stock such as bodies of water or in this particular instance, a vertical expanse bridging the ground plane and the sky above which is made possible by Friedmans mechanized vision. The structural framework restrains the use of ground through vertical supports that extend its elevation into a vanishing perspective, while the horizontal skeleton suspends above the city to create a new terrain for inhabitation to be occupied and appropriated by future users.

    ELEMENTS

    ESSENCES

    MONOLITH

    KADINJAA MONUMENT The sculptures former meaning was as powerful as its presence. Once portraying the heaviness of soldiers lost, now it has become a reminder of past totalitarian control. Though static, is stones manifest a visually powerful and spatial kinesis. The massive concrete monoliths rely on one another to create a single powerful spectacle of the whole system from afar. Each stone cascades slightly lower than the previous stepping down like stairs from the central stone, which evokes a focal point at the monuments tallest point. Following the decline of Socialism, the monument was abandoned and its symbolic meaning became obsolete. Now the monument continues to exist in the form of pure sculpture as a horizon of a past collective memory. The arrangement of the stones and the shapes they take on produces a variation of visibility and obscurity. As a result, the sum of parts can be made to look heavier through the placement of shadows or nearly floating through application of direct light.

  • ELEMENTS

    ESSENCES

    GRAIN

    LETTER Q

    The letter Q consists of two prevalent components; the circle and the line. Without the other, a Q simply becomes one of two shapes, alike an O or an I. Together, the disparate elements combine to form a peculiarly familiar letter. De-constructing the letter Q without detracting its potential as a shape is possible through a series of cross-sectional studies. This allows the letter to be viewed as a single configuration in multiple iterations simply by changing the axis of a cut through a Q. Scale and proportion, two necessities of design, paired with repetition presents the ability to transform the letter into a device. By taking scale to the extreme, the letter Q becomes unrecognizable when reduced to a single unit within a pattern. Furthermore, the pattern can hold structural integrity allowing for the introduction of a mesh created from base geometry.

    MERGING TYPOLOGIESMONUMENT OF THE LAKE: MONUMENT GEOMETRY & THE WATERThe tower is perceived as minimally touching the ground by puncturing the water. With the slightest effort, it maintains stability. At this point, what was once ground is now light. The inverted waterfall transcends its former edge, changing the spatial relationship between horizon and gravity.

    GRAIN AS THE LAKE: THE Q PATTERN & THE WATERThe pattern of the rippling waves transforms into geometric repetition, creating a path along the ground at rest. Walking on water is the only moment where the retreat exposes itself to the outside world. At the thinning point of juncture, the mesh pattern disappears into a vortex underground creating hollow spaces.

    GRAIN IN THE GRAIN: Q TOWER & Q ORNAMENTThe transformation of the Q returns to the vertical extension of elements to inspire the simple gesture of stacking. Leaving the letter Q on its indigenous 2D horizontal plane and stacking it grows the shape vertically in defiance of the suburban skyline. If each layer warps slightly from one stacked plane to the next, the result creates a dramatic and organic variation throughout and allows each individual level to extract a unique perspective with heightened depth.

    GRAIN OF THE MONUMENT: Q TOWER & MONUMENT BLOCKSThe building abstracts the static axis of gravity by inhabiting it as a spiral vertical perspective. The surreal monument is met by its realistic counterpart where water becomes the ground at rest, extending the retreat upwards to become a cloud and downwards, burying it into the earth perpendicularly - separating itself from the ground plane at opposite ends.

    STRUCTURE OF THE GRAIN: FRIEDMANS SPATIAL CITY & Q TOWERThe horizon of the city is a distant presence that both divides and connects sky and ground. The metamorphosis of Q is a continuum where the structure appears and disappears. The connection between the tower and the structure is dictated by the weight of gravity and the edge of the apparent horizon. At this particular juncture, the vertical axis is experienced as a moment of falling upwards.

    MONUMENT IN THE STRUCTURE: MONUMENT BLOCKS & FRIEDMANS SPATIAL CITYBelow the waters surface, the structure breaks away from the grain and regains its primitive form, inversely mirroring the tower above. Reminiscent of the Spatial City, the height of the grid is broken by solid objects melding contrasting shapes into the base of the tower. Here, the monumentality of these pieces is defined by the penetration of light, sight, and connection to the outside world through a balance of voids and solids.

  • STRUCTURE OF THE GRAIN: FRIEDMANS SPATIAL CITY& Q TOWER

    GRAIN OF THE MONUMENT: Q TOWER & MONUMENT BLOCKSGRAIN IN THE GRAIN: Q TOWER & Q ORNAMENT

    MONUMENT OF THE LAKE: MONUMENT GEOMETRY & THE WATER

    GRAIN AS THE LAKE: THE Q PATTERN & THE WATER

  • MONUMENT IN THE STRUCTURE: MONUMENT BLOCKS & FRIEDMANS SPATIAL CITY

    MONUMENT IN THE STRUCTURE: MONUMENT BLOCKS & FRIEDMANS SPATIAL CITY

    MONUMENT IN THE STRUCTURE: MONUMENT BLOCKS & FRIEDMANS SPATIAL CITY

    STRUCTURE OF THE GRAIN: FRIEDMANS SPATIAL CITY& Q TOWER

  • THE MIDDEST

    GG GM

    SG GL

    MS ML

  • THE MIDDEST

    GG GM

    SG GL

    MS ML

  • Level 27Level 28Level 29Level 30Level 31Level 32

    x

    RETREATING THE MIDDEST

    Level 27Level 28

    Level 27Level 28

    Level 27Level 28

    Level 29Level 30Level 31Level 32

    Level 29Level 30Level 31Level 32

    Level 29Level 30Level 31Level 32

    Level 27Level 28

    Level 29Level 30Level 31Level 32

    Level 28Level 27Level 26Level 25Level 24

    x

    Level 24Level 25

    Level 26Level 27Level 28

    Level 24Level 25Level 26Level 27Level 28

    Level 24Level 25Level 26

    Level 27Level 28

    Level 24Level 25Level 26

    Level 27Level 28

  • Level 17Level 21Level 22Level 23

    x

    Level 18

    Level 19Level 20

    Level 21

    Level 22Level 23

    Level 17

    Level 18

    Level 19Level 20

    Level 21

    Level 22Level 23

    Level 17

    Level 18Level 19Level 20

    Level 21

    Level 22Level 23

    Level 17

    Level 18Level 19

    Level 20

    Level 21

    Level 22Level 23

    Level 17

    Level 14Level 15

    Level 15Level 17

    Level 17

    Level 14

    Level 14Level 15

    Level 15Level 17Level 17

    Level 14Level 16

    Level 16 Level 16

    Level 16

    Level 14Level 15

    Level 17

    x

    Level 14Level 15

    Level 15Level 17

    Level 17

    Level 14

    Level 14Level 15

    Level 15Level 17Level 17

    Level 14Level 16

    Level 16 Level 16

    Level 16

    Level 14Level 15

    Level 17

    x

  • Level 9Level 10

    Level 12

    Level 13

    Level 9Level 10

    Level 12

    Level 13

    Level 8Level 8

    Level 8Level 8Level 9

    Level 10

    Level 12

    Level 13

    Level 9Level 10

    Level 12

    Level 13 Level 8Level 9Level 10Level 12Level 13

    x

    Level 9Level 10

    Level 12

    Level 13

    Level 9Level 10

    Level 12

    Level 13

    Level 8Level 8

    Level 8Level 8Level 9

    Level 10

    Level 12

    Level 13

    Level 9Level 10

    Level 12

    Level 13

    Level 1Level 2Level 3Level 4Level 5Level 6Level 7Level 8

    Level 1Level 2Level 3

    Level 4Level 5

    Level 6Level 7Level 8

    Level 1Level 2Level 3

    Level 4Level 5Level 6

    Level 7Level 8

    Level 1Level 2Level 3

    Level 4Level 5Level 6

    Level 7Level 8 Level 1Level 2Level 3Level 4Level 5Level 6Level 7Level 8

    x

    Level 1Level 2Level 3Level 4Level 5Level 6Level 7Level 8

    Level 1Level 2Level 3

    Level 4Level 5

    Level 6Level 7Level 8

    Level 1Level 2Level 3

    Level 4Level 5Level 6

    Level 7Level 8

    Level 1Level 2Level 3

    Level 4Level 5Level 6

    Level 7Level 8 Level 1Level 2Level 3Level 4Level 5Level 6Level 7Level 8

    x

  • FLINTERLAND RETREATS / Stewart Hicks & Allison Newmeyer [leads], Nahar Sonbol, Ghantous El-Tayar, Zahra Alatl, Xin Chen, Matt Seeley, Brendan Sprite,

    Miros Nava, Marianne Jones, Tyler Walker

  • Assumptions:

    P(t) = Pro-tipsI(c) = IconC(h) = Characterx = Scale RatioC(t) = CottageB(l) = Building

    Character Pro-tips

    1. Tri-partite organization2. Strategic Symmetry and

    Assymmetry.3. Zoomorphism and

    Anthropomorphism4. Posture - not too upright.

    The Formula for Characters:

    |P(t)| = I(c)

    xI(c) = B(e)

    B(l) + I(c) = C(h)

    Outfit Pro-tips

    1. Doesnt go all the way up or down.

    2. More articulate than silhouette.3. Emphasizes and frames

    geometry present in silhouette.4. Takes shape from silhouette.

    Page 5Flinterlands RetreatsThe Process

    FRIEDMAN LAKES RETREATCongratulations on picking up your copy of the catalogue for Flinterlands premier artist retreat at Friedman Lake. Each cabin is individually con-cieved for the most unique personalities and every one is the protagonist in their own story.

  • Assumptions:

    P(t) = Pro-tipsI(c) = IconC(h) = Characterx = Scale RatioC(t) = CottageB(l) = Building

    Character Pro-tips

    1. Tri-partite organization2. Strategic Symmetry and

    Assymmetry.3. Zoomorphism and

    Anthropomorphism4. Posture - not too upright.

    The Formula for Characters:

    |P(t)| = I(c)

    xI(c) = B(e)

    B(l) + I(c) = C(h)

    Outfit Pro-tips

    1. Doesnt go all the way up or down.

    2. More articulate than silhouette.3. Emphasizes and frames

    geometry present in silhouette.4. Takes shape from silhouette.

    Page 5Flinterlands RetreatsThe Process

    FRIEDMAN LAKES RETREATCongratulations on picking up your copy of the catalogue for Flinterlands premier artist retreat at Friedman Lake. Each cabin is individually con-cieved for the most unique personalities and every one is the protagonist in their own story.

  • Page 7Flinterlands Retreats

    Character #10 Gauntlet

    Character #11 Madame Mode Dome

    Character #12 Romaneschereque

    Character #13 Mies Pieces

    Character #14 Bark Deco

    Character #15 Victoria

    Character #16 Francois

    Character #17 Willy Western Style

    Character #18 Negative Nancy

    GAUNTLET

    MADAME MODE DOME

    ROMANESHERESQUE

    MIES PIECES

    BARK DECCO

    VICTORIA

    FRANCIOS

    WILLY WESTERN STYLE

    NEGATIVE NANCY

    Th e Huddle

    INDEXTh e full collection of characters!

    Character #1 Swag

    Character #2 Wood Stock

    Character #3 Das Boot

    Character #4 Sally

    Character #5 Paragrapher

    Character #6 Bebeto

    Character #7 Barndominium

    Character #8 Hermits Retreat

    Character #9 Peacock

    SWAG

    WOODSTOCK

    DAS BOOT

    SALLY

    PARAGRAPHER

    BEBETO

    BARNDOMINIUM

    HERMITS RETREAT

    PEACOCK

  • Page 7Flinterlands Retreats

    Character #10 Gauntlet

    Character #11 Madame Mode Dome

    Character #12 Romaneschereque

    Character #13 Mies Pieces

    Character #14 Bark Deco

    Character #15 Victoria

    Character #16 Francois

    Character #17 Willy Western Style

    Character #18 Negative Nancy

    GAUNTLET

    MADAME MODE DOME

    ROMANESHERESQUE

    MIES PIECES

    BARK DECCO

    VICTORIA

    FRANCIOS

    WILLY WESTERN STYLE

    NEGATIVE NANCY

    Th e Huddle

    INDEXTh e full collection of characters!

    Character #1 Swag

    Character #2 Wood Stock

    Character #3 Das Boot

    Character #4 Sally

    Character #5 Paragrapher

    Character #6 Bebeto

    Character #7 Barndominium

    Character #8 Hermits Retreat

    Character #9 Peacock

    SWAG

    WOODSTOCK

    DAS BOOT

    SALLY

    PARAGRAPHER

    BEBETO

    BARNDOMINIUM

    HERMITS RETREAT

    PEACOCK

  • Page 9Flinterlands Retreats

    Swag SectionNot to Scale

    Swag PlanNot to Scale

    Character #1

    SWAGFriedman Lake Colonys most confident retreat. Swags arrogance most certainly does not go unnoticed, largely due to the beautiful and ag-gressive large curtain, fastened so as it hangs in a drooping curve on his dome like side. One of his main features is the crimped and bent metal faade. People wishing to stay and swag must either need to build their confidence or possess enough self confidence to handle all the swag.

    SWAG

    woodSTOCKUIFXPPETUPDLQJFDFHBWFWPJDFUPUIFTQJSJUPGQFBDFXJUIUIFPQFOTQBDFTOFBOEMVYVSJPVTGVSOJUVSFBOEGVSOJTIJOHTGPSUIFCFESPPNEJOJOHSPPNIPNFPDFCBUISPPNBOEPVUEPPS4PGBTBOEDIBJSTUBCMFTBOEBDDFOUTBTXFMMBTMBSHFTFMFDUJPOTPGSVHTMJHIUJOHBOEEFDPSBUJWFPCKFDUTJOBSBOHFPGTUZMFTGSPNDMBTTJDUPDPOUFNQPSBSZOFBOEMVYVSJPVTGVSOJUVSFBOEGVSOJTIJOHTGPSUIFCFESPPNEJOJOHSPPNIPNFOFBOEMVYVSJPVTGVSOJUVSFBOEGVSOJTIJOHTGPSUIFCFESPPNEJOJOHSPPNIPNFPDFCBUISPPNBOEPVUEPPS4PGBTBOEDIBJSTUBCMFTBOEBDDFOUTBTXFMMBTMBSHFTFMFDUJPOTPGSVHTMJHIUJOHBOEEFDPSBUJWFPCKFDUTJOBSBOHFPGTUZMFTGSPNDMBTTJDUPDPOUFNQPSBSZBUUIFXPPETUPDLTQBDFUIFPXOFSHPJOHUPGFFMSFMBUFEUPUIFNPUIFSPGOBUVFM

    Page 11Flinterlands Retreats

    Woodstock SectionNot to Scale

    Woodstock PlanNot to Scale

    Character #2

    WOODSTOCKOne of Friedman Lake Colonys most relaxing places to stay, Woodstock is ideal for those who like to take things slowly and peacefully while listening to live music. Many main events of Flinterland have taken place in Woodstock. When he is not booked for concerts, Woodstock enjoys playing card games, football and golf. He proudly features a dog friendly interior.

    WOODSTOCK

  • Page 9Flinterlands Retreats

    Swag SectionNot to Scale

    Swag PlanNot to Scale

    woodSTOCKUIFXPPETUPDLQJFDFHBWFWPJDFUPUIFTQJSJUPGQFBDFXJUIUIFPQFOTQBDFTOFBOEMVYVSJPVTGVSOJUVSFBOEGVSOJTIJOHTGPSUIFCFESPPNEJOJOHSPPNIPNFPDFCBUISPPNBOEPVUEPPS4PGBTBOEDIBJSTUBCMFTBOEBDDFOUTBTXFMMBTMBSHFTFMFDUJPOTPGSVHTMJHIUJOHBOEEFDPSBUJWFPCKFDUTJOBSBOHFPGTUZMFTGSPNDMBTTJDUPDPOUFNQPSBSZOFBOEMVYVSJPVTGVSOJUVSFBOEGVSOJTIJOHTGPSUIFCFESPPNEJOJOHSPPNIPNFOFBOEMVYVSJPVTGVSOJUVSFBOEGVSOJTIJOHTGPSUIFCFESPPNEJOJOHSPPNIPNFPDFCBUISPPNBOEPVUEPPS4PGBTBOEDIBJSTUBCMFTBOEBDDFOUTBTXFMMBTMBSHFTFMFDUJPOTPGSVHTMJHIUJOHBOEEFDPSBUJWFPCKFDUTJOBSBOHFPGTUZMFTGSPNDMBTTJDUPDPOUFNQPSBSZBUUIFXPPETUPDLTQBDFUIFPXOFSHPJOHUPGFFMSFMBUFEUPUIFNPUIFSPGOBUVFM

    Page 11Flinterlands Retreats

    Woodstock SectionNot to Scale

    Woodstock PlanNot to Scale

    Page 13Flinterlands Retreats

    Das Boot SectionNot to Scale

    Das Boot PlanNot to Scale

    Character #3

    DAS BOOTDefinitely the life of the party in the Friedman Lake Colony, Das boot is known as a must-have guest in every Flinterland social gathering. Dont let his social skills and party like character fool you, Das boot is metic-ulously German Engineered with the latest Beer making equipment. Included is a hops garden and a yeast fermentation cellar for the beer artisan, a library with a range of Ancient to contemporary beer recipes with a nice and relaxing environment to study and impress your friends pallets. If you are planning on reserving this micro-brewery for Okto-ber, please reserve early as that is the busiest month for him. No need to bring your own wine here, seriously dont bring it.

    DAS BOOT

    Page 15Flinterlands Retreats

    Sally SectionNot to Scale

    Sally PlanNot to Scale

    Character #4

    SALLYSally is a special part of the Friedman lake Colony in Flinterland. Along with her barrier-free sense of humor and kind heartedness, her design is barrier-free. A special onboard computer calculating Seuristic Algo-rithms (SAL-LY 9000) allows the artist full control of every feature by voice requests as opposed to commands as well as hand gestures. Sally is meticulously maintained by the American Disability Act for Profession-al Theory (A.D.A.P.T). You dont need to be special to visit Sally but if you want to feel special then she is always a good choice.

    SALLY

  • Page 17Flinterlands Retreats

    Paragrapher SectionNot to Scale

    Paragrapher PlanNot to Scale

    Character #5

    PARAGRAPHERA great and popular choice within the Friedman Lake Colony, Paragra-pher is the perfect Cottage for those who wish to have a new beginning in the Flinterland Lake community. Paragrapher is spacious enough to hold three to five people comfortably.[a paragraph is 3-5 sentences] He offers his residence the freedom to pursue and discuss anything they desire. Paragrapher contains the largest library, taking up most of the interior walls. Although he can stand alone, Paragrapher is usually found near other citizens of the lake community as he likes being a part of something larger then himself.

    PARAGRAPHER

    Page 19Flinterlands Retreats

    Babeto SectionNot to Scale

    Babeto PlanNot to Scale

    Character #6

    BEBETOOne of the most historical cottages amongst the Friedman Lake Colony in Flinterland is Bebeto. He offers his residence a great taste of Italy. Not only limited to the great selection of wine and spaghetti making recipes as well as the wooden oven for a molto bene pizza, Bebeto continuously inspires artists due to his Roman architecture infused with Renaissance principles and a pinch of Neo Classicism. His Venetian heritage makes Bebeto an inherent part of the Flinterland family.

    BEBETO

  • Page 19Flinterlands Retreats

    Babeto SectionNot to Scale

    Babeto PlanNot to Scale

    Page 21Flinterlands Retreats

    Barndominium SectionNot to Scale

    Barndominium PlanNot to Scale

    Character #7

    BARNDOMINIUMBarn style cottage with breathtaking lakefront view. Beautiful oak veneered front door, with glazed bevel plate glass, opens from the front porch into the hall. Open oak staircase leading to the second floor. Large eased openings from the hall to the dining room and living room. Another cased opening from the living room to the den, which can be used as a library. The dining room is provided with a large oak buffet. A bay window in the living room and a good size pantry off the kitchen. We furnish two-panel veneered doors for the first floor with craftsman design clear oak trim. Clear oak flooring for the hall and rooms on the first floor. Clear maple flooring for the kitchen and pantry. Dont wait until the cows come home. Only $999.99

    BARNDOMINIUM

    Page 23Flinterlands Retreats

    Hermits Reatreat SectionNot to Scale

    Hermits Retreat PlanNot to Scale

    Character #8

    HERMITS RETREATCharming secluded home with adorable bay window in the front and side gables. Colored leaded art glass windows on the first floor and front door. Isolated living room with colonnade opening between the living room and the parlor. Open stairway and small hall connected with living room, kitchen and dining room. Ottawa front door. Two-panel veneered oak doors on first floor. Make this introverted home your own retreat for only $1,140.

    HERMITS RETREAT

  • Page 25Flinterlands Retreats

    Peacock SectionNot to Scale

    Peacock PlanNot to Scale

    Character #9

    PEACOCKOne of the Friedman Lake Colonys most recognized artist retreat, Peacock is notorious for standing out in a crowd. The well-shaped space in his high rooms allows for multiple coloured eyes to see the gracious views of Flinterland. When he is not impressing other members of the colony peacock is usually studying film. Many famous actors have stayed in this wonderful retreat including Bruce Lee, Lucy Liu, Chiwetely Ejio-for and Peter Mensah. v

    PEACOCK

    Page 27Flinterlands Retreats

    Swag SectionNot to Scale

    Swag PlanNot to Scale

    Character #10

    GAUNTLETFriedman Lake Colonys most challenging retreat, this daring cottage will definitely test the ability of the martial artist. Its dojo like room along with its relaxing garden is meant to provide the residence with a space to relax and free the spirit as well as challenge other Flinterland Residence. The fencing that goes on in the practice area is often brought to the dining room in verbal form. If you are quick on your feet and whit, then this retreat is the one for you.

    GAUNTLET

  • Page 27Flinterlands Retreats

    Swag SectionNot to Scale

    Swag PlanNot to Scale

    Page 29Flinterlands Retreats

    Swag SectionNot to Scale

    Swag PlanNot to Scale

    Character #11

    MADAME MODE DOMEThis charming escape is all about elegance on a budget. The design incorporates the sought after architectural features such as curves in nearly aspect. The main level allows entry by those permitted, while the upper levels accommodate grand living spaces. The living spaces consist of domes upon domes, above, below and even sideways. Prominent, monumental like elevations give the madam the statement she requires while keeping the curves expected of a madam.

    MADAME MODE DOME

    Page 31Flinterlands Retreats

    Swag SectionNot to Scale

    Swag PlanNot to Scale

    Character #12

    ROMANESHERESQUEIntended to stimulate ones senses, this intriguing retreat draws styling cues for the work of M.C. Escher. The sought after grand arches are located through out along with not only one grand staircase, but a series. They may not lead to any specific level, but it doesnt matter. While most have one grand staircase, this design has numerous. If the stairs dont throw you off, the upside down and sideways arches will! You are sure to wow your neighbors and find new spaces daily in this unique design.

    ROMANESHERESQUE

  • Page 33Flinterlands Retreats

    Miess Pieces SectionNot to Scale

    Miess Pieces PlanNot to Scale

    Character #13

    MIESS PIECES This modern and elegant retreat is located in the Friedman Lake Colony in Flinterland. It features the most cutting edge materials that technol-ogy can produce. It has been German engineered down to the last bolt. Dont be fooled by the simplicity of his appearance, Mies pieces has been meticulously designed; countless hours were spent on the smallest details. One of his most favorite best kept secret is a cigar humidor capa-ble of holding the largest collection. If you dont mind sometimes feeling like you live in a glass box then this artist retreat is guaranteed to enrich your stay at the colony by diminishing distractions.

    MIES PIECES

    Page 35Flinterlands Retreats

    Bark Deco SectionNot to Scale

    Bark Deco PlanNot to Scale

    Character #14

    BARK DECODedicated to only the most loyal Friedman Lake Colony artists in Flinterland, Bark Deco can be very loud. He gives music artists and composers access to one of Flinterland most advance electric record-ing studio. Bark Decos interior features many traditional craft motifs mashed in with machine age materials and textures. His stance is very bold amounts the colony and is not afraid to show off his rectilinear geometric shapes and lavish ornamentation.

    BARK DECCO

  • Page 39Flinterlands Retreats

    Francois SectionNot to Scale

    Francois PlanNot to Scale

    Character #16

    FRANCOISThis charming artist cottage retreat is part of the Friedman Lake Colony located in the beautiful and prestigious Flinterland Lake. Francois comes with his original French roots. Francois lives by an Ecole-des -beaux -art moral code. He includes a floor plan derived from Le Corbusier as well as the French Gothic era. A fully equipped state of the art Kitchen is perfect for making French Toast and croissants, the fridge is spacious enough to hold over two thousand kinds of cheese and whine. There is no need to hire a dog sitter; Francois has his own dedicated space for your poodle.

    FRANCIOS

    Page 37Flinterlands Retreats

    Victoria SectionNot to Scale

    Victoria PlanNot to Scale

    Character #15

    VICTORIAThis English style cottage is one of the Friedman lake colonys most prestigious member. Many Royal figures as well as Soccer players have stayed under her refuge while in Flinterland. Victoria is known in the community for her gothic revival interior. She has won Vanity Fair Magazines best interiors award. Victoria is suited for those who tend to have difficult lives in which hard work; perseverance, luck and love are the main priorities. One of Victorias most memorable amenities is a spacious and well organised hat hangers guarantied not to ruffle your feathers or wrinkle your top hat.

    VICTORIA

  • Negative Nancy SectionNot to Scale

    Negative Nancy PlanNot to Scale

    Page 43Flinterlands RetreatsCharacter #18

    NEGATIVE NANCYThe best views of Flinterland can be viewed from Negative Nancy located in the Friedman Lake Colony. If you feel like you are being too destructive then you might want to consider this retreat as her views of-fer the residence plenty of opportunities for painters and photographers. And if you are lucky enough to get the chance to book her in the winter once the lake freezes then you are truly in for a treat. Just be aware that most of the residence can be jealous of Nancy and try to bring her down. But her perseverance and views can greatly help those who wish to have a better outlook.

    NEGATIVE NANCY

    Willy Western Style SectionNot to Scale

    Willy Wester Style PlanNot to Scale

    Page 41Flinterlands RetreatsCharacter #17

    WILLY WESTERN STYLEWilly western style is one of the Friedman Lake Colonys wildest ad-dition. He has just recently been tamed and is now part of the Flinter-land family. He offers his residence a wide range of opportunity. Many cowboys like this retreat as it has ample room for many hats and boots as well as an authentic salon big enough for a small party. Due to many brawls that have taken place here you are required to sign a waiver. Some notable celebrities that have been part of this cottage are Mr. Colt, Remington, Smith and Weston.

    WILLY WESTERN STYLE Collectivity

    RELATIONSHIP GRAMMARTh e following are a few examples of potential relationships between charac-ters. Th ere are no right or wrong combinations, but each and everyone has a diff erent meaning based on postures and positions.

    Loving

    Quarreling

  • Collectivity

    RELATIONSHIP GRAMMARTh e following are a few examples of potential relationships between charac-ters. Th ere are no right or wrong combinations, but each and everyone has a diff erent meaning based on postures and positions.

    Loving

    Quarreling

  • Page 45Flinterlands Retreats

    Compatibility

    Dominating

    Companionship

    Huddeling

    Collectivity

    RELATIONSHIP GRAMMAR

  • Page 45Flinterlands Retreats

    Compatibility

    Dominating

    Companionship

    Huddeling

    Collectivity

    RELATIONSHIP GRAMMAR

  • Page 47Flinterlands Retreats

    Repelling

    Relativity

  • Page 47Flinterlands Retreats

    Repelling

    Relativity

    Page 49Flinterlands RetreatsTh e Huddle

    MEDIEVAL VILLAGETh e Medieval Village is an arrangement in the form of a party of friends on Friedman Lake. Some are a little too close, with no room left for Jesus. No zoning laws or any other guides regulate the spacing between characters; each is allowed to exert its own personality and link to thier favorite companion.

    Page 51Flinterlands RetreatsTh e March

    VICTORIAN ROW HOUSESOne of Friedman Lakes most regimented formations, the row house grouping reduces the individual understanding of each character. Th e sum is greater than the parts, as a long line emerges with unexpected nooks and crannies. Your individual choices matter less but your voice is louder. Easily interact with your neighbors, just dont disagree too vehe-mently or youll be stuck next to them for the rest of your stay.

  • Page 53Flinterlands RetreatsTh e Tree Huggers

    RADIALTh e radial formation is Ledoux inspired arrangement for the ecocon-cious artist. Th e fl ower shape spins, maximizing sun exposure to all those in the formation. Th ere are, however, privileged positions at the center and periphery of the radius. Some are closer to the center, making public collectivity easier. While those on the edges, on the other hand, have more individual space and relationship to the shore.

    Page 55Flinterlands RetreatsDance Circle

    SUBURBANExclusivity is both the goal and result of the suburban confi guration of characters. Its like a dance circle at prom and only a selected few are weclome. Swimmability is not the primary concern.

    Assume the Formation

    MANHATTANManhattanism is a gridded set of points with each character equidistant from four others. Everyone knows their place, but there is little room for individual expansion. Diff erences are easily registered with the grid as the datum upon which to read deviations in form.

    Th e Worshippers

    RINGEDTh e ringed formation creates a wrapped line of characters that are all equidistant from a center point. Th ey must all be looking at something important...

  • Page 57Flinterlands RetreatsAssume the Formation

    MANHATTANManhattanism is a gridded set of points with each character equidistant from four others. Everyone knows their place, but there is little room for individual expansion. Diff erences are easily registered with the grid as the datum upon which to read deviations in form.

    Page 59Flinterlands RetreatsTh e Worshippers

    RINGEDTh e ringed formation creates a wrapped line of characters that are all equidistant from a center point. Th ey must all be looking at something important...

  • Page 61Flinterlands RetreatsTh e Takeover

    CAMPUSTh e characters are taking over. Each commands a space much larger than their physical footprint.

  • Page 61Flinterlands RetreatsTh e Takeover

    CAMPUSTh e characters are taking over. Each commands a space much larger than their physical footprint.

  • LEAVING THE CITY

    LEAVING THE CITY / Christopher Holzwart [lead], Malwina Brown, Shannon Iafrate, Stephen Schell, Andriana Stefanov, Adam Murray, Ibrahim Alsharif,

    Suzanne Stiers, Chenchun Yang, Mara Lloreda

  • LEAVING THE CITY

  • Choose your type of retreat from the list below! Each option has distinct features and possibilities that you can tailor to your personal desires!

    Folding RetreatSymmetrical form creating an atmosphere where one reflects on their position in the world!

    Mobile RetreatNo limit to amazing views thanks to they dynamic spaces that can expand by sliding!

    Continuous RetreatEndless discoveries provided by continuous corridors.

    Elevated RetreatThe way to retreat in the sky, made possible by endless block stacking!

    TetratreatStable flexibility and unmatched personal spaces allowed by mathematical schizophrenia!

    Stacked RetreatBuilding by turning, sliding and stacking - allowing unlimited expansion!

    1

    3

    5

    2

    4

    6

    Welcome to the Retreat Lake! Feel free to select from a variety of locations providing pristine views of your natural world. There is simply no better place to retreat from the city! We hope our retreat catalogue will fulfill your needs to find respite from The City.

    1

    2

    3

    4

    5

    6

  • Choose your type of retreat from the list below! Each option has distinct features and possibilities that you can tailor to your personal desires!

    Folding RetreatSymmetrical form creating an atmosphere where one reflects on their position in the world!

    Mobile RetreatNo limit to amazing views thanks to they dynamic spaces that can expand by sliding!

    Continuous RetreatEndless discoveries provided by continuous corridors.

    Elevated RetreatThe way to retreat in the sky, made possible by endless block stacking!

    TetratreatStable flexibility and unmatched personal spaces allowed by mathematical schizophrenia!

    Stacked RetreatBuilding by turning, sliding and stacking - allowing unlimited expansion!

    1

    3

    5

    2

    4

    6

    Welcome to the Retreat Lake! Feel free to select from a variety of locations providing pristine views of your natural world. There is simply no better place to retreat from the city! We hope our retreat catalogue will fulfill your needs to find respite from The City.

    1

    2

    3

    4

    5

    6

  • A space to enjoy social activities!

    The circulation string guides your path for the H blocks.

    2. Elevated Retreat

    3. Mobile Retreat

    4. Tetratreat

    5. Continuous Retreat

    6. Stacked Retreat

    2. ELEVATED RETREAT

    2. Elevated Retreat

    The connected H blocks