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Industry Classification
Computer Hardware and Related Software• iMac• MacBooks• Mac Pro Desktops• iPad• Mac Displays• Time Capsule• Xserve/ Mac Pro Servers• Mac Mini Server• Mac OS X• Final Cut Studio• Logic Studio• iLife• Aperture• iWorks• Apple Remote Desktop
Media and Communication Devices• iPhone• iPod• Apple TV• iOS Operating System
Digital Media Content• Music• Movies• E-books• App Store
Computer Hardware Industry Overview
A highly competitive industryA mature industryMarket is characterized by frequent product introductionsA few well-established companies, such as:
HP (Global leader with 17.4% market share)DellAcerApple (Seventh in global market share (4.3%)ToshibaLenovo
Three main operating systems for personal computers:Microsoft Windows(used in 85-90% of PCs worldwide)Mac OS XDifferent flavors of Linux
Intel Corp.’s processors are used in approximately 80%of PCs
79.2 % of US
Market Share
Porter Five Force Analysis of Computer Hardware Industry in Relation to Apple
Level of Threat in
the Industry:Moderate to High
The Threat of New
Entrants:Low
The Threat of Buyers:
Low
The Threat of
Suppliers:Moderate
The Threat of
Substitutes:
Moderate
The Threat of Rivalry:
High
The Threat of RivalryHigh
Intense price competition Dominated by Windows, Apple is a
minor player Continuous Product Introductions
focusing on product feature enhancements
Apple’s iPad competes with low-end PC market
The Threat of New EntrantsLow
Economies of Scale Product Differentiation Proprietary Technology Know How Favorable Access to Raw Material Learning-Curve Cost Advantages Customer-Switching costs Access to distribution
The Threat of SubstituteModerate
Smartphones are the biggest substitutes
More than 10 billion units being used world wide
New smartphone functionalities are on the rise
The Threat of SuppliersModerate
Intel is the sole supplier of Microprocessors for Apple’s desktops or laptops
Use of multitude of custom components that can be usually sourced from one supplier only
No risk of forward integration from the suppliers
The Threat of Buyers
Low
A large number of individual buyers Buyers unlikely to engage in
backward integration.
Opportunities for Apple in Computer Hardware
IndustryApple can continue to gradually increase its market share in this mature industry by:
Engaging in product feature enhancements
Capitalizing on its excellent service and support
Improving the processes to reduce the operating costs
Capitalizing on the “Halo Effect” associated with Apple products
Mobile and Communication Device
Industry OverviewA relatively new and emerging market
Smartphone sales increased in 2010 by 72.1 percent from the prior year, whereas sales for all mobile phones only increased by 31.8 percent.
A moderately concentrated though competitive industry
Product differentiation on the basis of product features, linkage with other firms(Wireless Carriers), consumer marketing, and product reputation.
Porter Five Force Analysis of Mobile and Communication Device Industry in Relation to
Apple
Level of Threat in
the Industry:
Moderate
The Threat of New
Entrants:Low
The Threat of Buyers:
Low
The Threat of
Suppliers:Moderate
The Threat of
Substitutes:
Moderate
The Threat of Rivalry:
High
The Threat of RivalryHigh
A few major players Intense competition between major
players Android phones constitute 33% and iPhone constitute 16% of global market
share for smartphones Costumers have choices
Frequent product launches and rapid technological advances
Competitive pricing
The Threat of New EntrantsLow
Economies of Scale Learning Curve Cost Advantages Favorable access to raw materials Difficult to match the Product
Differentiation Proprietary Technology and Know How High Customer-Switching costs
The Threat of SubstituteModerate
Personal Computers, Tablets, Game Consoles, Portable gaming systems(PSP, Nintendo DS etc.), and CD Players
Unable to match processing power and functionalities of PCs
Third party digital contents are complimentary
All the substitutes do not provide mobile or portable user experience
The Threat of SuppliersModerate
Uses a variety of custom components that can be usually sourced from limited suppliers only
No risk of forward integration from the suppliers
The Threat of BuyersLow
A large number of individual buyers who are fragmented
Buyers unlikely to engage in backward integration
Products are differentiated
Opportunities for Apple in Mobile and Communication Device Industry
Apple can continue to be a dominant player in this emerging industries by:
Implementing technological leadership
Investing in strategically valuable assets
Adopt business strategies which will create customer-switching costs
Digital Media Content Industry Overview
An emerging as well as network industry
A highly competitive industry; major players are Apple, Amazon, Netflix and Google
Most of the contents are developed by third parties
Most of the contents are platform specific
Apple is the market leader for Apps and Music
Apple started the digital music revolution with the launch of iTunes and iPod.
Amazon is the market leader for E-books
Netflix is the market leader for streaming videos
Porter Five Force Analysis of Digital Media Content Industry in Relation to Apple
Level of Threat in
the Industry:Moderate
The Threat of New
Entrants:Low
The Threat of Buyers:
Low
The Threat of
Suppliers:Moderate
The Threat of
Substitutes:
Moderate
The Threat of Rivalry:
High
The Threat of RivalryHigh
Competition is intense between the major competitors
Competitive pricing Competitors engaged in gaining First- movers
advantage Amazon challenging Apple in the Apps market
The Threat of New Entrants
Low
Apple has market power High Customer-switching costs Proprietary Technology Governmental Regulations
The Threat of SubstituteModerate
Books, DVD’s, Video Games on game consoles and portable gaming Systems, Cinemas, and any outdoor activities are suitable substitutes for digital media contents
Substitutes still popular with majority of population
The Threat of SuppliersModerate
Application Developers are fragmented E-books, Music and Movies developers
are not fragmented Content providers may have the option
to switch. Big content providers such as record
companies, movie studios or TV networks may start the distribution of the content directly
The Threat of BuyersLow
A large number of individual buyers who are fragmented
High switching costs for customers. Products are undifferentiated,
especially in the case of non-exclusive digital content