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incarnate test character sheet for d&d 3.5
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LAWFUL
CHAOTIC
GOOD
EVIL
MaxRanks
EffectiveCharacter
Level
CLASSES Level
Othe
r ski
lls:
Craf
t - IN
TPe
rfor
m -
CHA
Know
ledg
e - I
NTPr
ofes
sion
- W
IS
RanksRacial,Feats,
SynergySkill
BonusMisc
ArmourCheck
Penalty
FavouredEnemyBonus
Skill RanksLevel
Adjustment
Hit Die
/Untrained
= ECL + 3
Appraise INT-Balance DEX
Bluff CHA-Climb STR
Concentration CONDecipher Script INTDiplomacy CHADisable Device INTDisguise CHA
-Escape Artist DEXForgery INTGather Information CHAHandle Animal CHAHeal WIS
-Hide DEX+ Size diff x4
- Size mod x4
Intimidate CHA-Jump STR
Listen WIS-Move Silently DEX
Open Lock DEXRide DEXSearch INTSense Motive WIS
-Sleight of Hand DEXSpellcraft INT
INT
Spot WISSurvival WIS
× 2-Swim STR-Tumble DEX
Use Magic Device CHAUse Rope
Knowledge:DEX
ddddddd
1
2
3
4
5
6
7
1 3 4 5 6 72
Track
Class Skills
SURVIVAL
Name
Race Size SizeModifier
FEMALEM
ALE
CHARACTER
SKILLS
- 1 per 5lb carried
Campaign
Player
XP
Ability Modifier = (Total Ability Score - 10) ÷ 2 (Round down)
AbilityScore
AbilityModifier
ItemBonus
TempBonus
TempModifier
STRSTR STR
CONCON CON
DEXDEX DEX
INTINT INT
WISWIS WIS
CHACHA CHA
ABILITIES
LA
NG
UA
GE
S
FEATS & SPECIAL ABILITIES
© Marcus Downing 2015 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
DEX +10 +
Armour AC Shield ACSize
Modifier
+ -
NaturalArmour
DeflectionModifier
+
Misc
++=
HIT POINTS Stable UnconciousDyingWounds Non-lethal
hp hp hp
TOUCH ARMOUR CLASS
FLAT-FOOTED ARMOUR CLASS
ARMOUR CLASS
Special AmmoAmmo
Range Type
ft sq
# #
Attack Bonus CriticalDamage
×d
Range Type
ft sq
Attack Bonus CriticalDamage
×d
Range Type
ft sq
Attack Bonus CriticalDamage
×d
Range Type
ft sq
Attack Bonus CriticalDamage
×d
Special AmmoAmmo# #
Special AmmoAmmo# #
Range Type
ft sq
Attack Bonus CriticalDamage
×d
AC
10 + - + ++=AC
DEX
+/
10 + - +/ / / +=AC
Spell Resistance Conditional Modifiers
Damage Reduction
Temp AC
AC
/
INITIATIVE BONUS Feats
+
Misc
+= DEXINIT
Speed with Armour Temp SpeedSPEED
ft sq
Swim Speed
ft sq
Fly Speed
ft sq
Climb Speed
ft sq
ft sq ft sq
BASEATTACK BONUS
MELEEATTACK
RANGEDATTACK
GRAPPLE BONUS
STR× 4 += +
Size Modifier× 4
+Base
Atta
ck
Misc
CONFORTITUDE SAVE
+=
Temp
+
Racial
+
Base
Evasion Endurance TrapSense
ImprovedEvasion
Misc
+= ++
+= +
+
+
++
REFLEX SAVE
WILL SAVE
WIS
FORT
DEXREF
WILL
INITIATIVE
SPEED
BASE ATTACK
GRAPPLE
SAVES
METAMAGIC COMBAT ABILITIES
ATTACKS
HEALTH
ARMOUR CLASS
BuffsMoraleBonus Nerfs
+ -
PowerAttack
-=
BuffsMoraleBonus Nerfs
+ -
PowerAttack
+=
Temp AttackBonus
+Temp DamageBonus
+
EFFECTS
© Marcus Downing 2015 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
WeightValue
Check Penalty
Properties
Properties
Properties
Properties
Properties
Properties
Properties
Properties
Properties
Properties
Hat / Mask
Properties
Properties
Properties
Hands
Headband
Eyes
Neck / Throat
Shoulders
Chest
Belts
Clothes / Body
Ring Arms / Wrists
Ring Feet
Type Max AC DEX
sqft
Max Speed
Armour ACWeight
lb ACSpell Failure
%
Check Penalty Shield ACWeight
lb ACSpell Failure
%
Properties
Properties
INVENTORY ARMOUR
SHIELD
EQUIPMENT
SCROLLS POTIONS
lb
Light Load
lb
Medium Load
lb
Heavy Load
lb
lb
lbCarried Items
Weapons, Ammo
Armour, Shield
lb
lbWorn ItemsScrolls, Potions,
Wands, Components
Total Weight lb
WANDS
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
#
#
#
#
MONEY
Copper cp,
Silver sp,,
Gold gp,,
ppPlatinum ,,
Total .,,,
© Marcus Downing 2015 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
SoulmeldSave DC
InvestedEssentia
Crown
Feet
Hands
Arms
Brow
SOULMELDSHAPESPER DAY
CHAKRABINDS
CHAKRAS
You cannot wear a magical item over a chakra with a bound soulmeld.
IncarnateLevel
IncarnateLevel
IncarnateLevel
RapidMeldshaping
MeldshaperLevel
Shoulders
Throat
Waist
Heart
Soul
Properties
Properties
Properties
Properties
Properties
Properties
Properties
Properties
Properties
Properties
Properties
Properties
Properties
Properties
Properties
Properties
1
2
3
4
5
6
7
8
9
10
11
2
IncarnumRadiance
ExtendedCapacity
1 Aura, detect opposition
2 Chakra bind: Crown
3 1/day+1
4 Chakra binds: Feet, Hands
5 1/day
6
7 Share Incarnum Radiance
8 2/day
9 Chakra binds: Arms, Brow, Shoulders
10
12
13 3/day
14 Chakra binds: Throat, Waist
15 +216 Chakra bind: Heart
17 3/dayShare Incarnum Radiance (no fatigue)
18 4/day
19 Chakra bind: Soul
20 Perfect Meldshaper, True Incarnation
9 1/day1/day1/day
10 1/day1/day1/day
11 2/day
4 9 14 16 19INCARNATE
10 += WIS
Misc
+SoulmeldSave DC +Invested
Essentia
MAGIC ITEMS
+LevelBonus
SOULMELDS
ESSENTIAPOOL
- 10MAX SOULMELDS
=
RacialBonus Misc
+
BaseEssentia
SoulmeldAllowance
ConstitutionScore
+=
ESSENTIACAPACITYPER SOULMELD Misc
MeldshaperLevel
= ( +÷ 6 ) +
Capacity + 1
The lower of:
From level 3: Capacity + 2From level 15:
ExpandedCapacity
(Round down)
{
INCARNUM
INCARNATE
3 +
DURATION ROUNDS
= CON
RADIANT USESPER DAY
IncarnateLevel
= ( + 2 ) ÷ 5
RADIANCE BONUS:Incarnate
LevelAlignment
Bonus= ( ÷ 5 ) ×
AC +1
Speed +10 ft
Melee Attack +1
Melee Damage +2
(Round down)
(Round down)
(Minimum 1)
LAWFUL
CHAOTIC
GOOD
EVIL
+
INCARNUM RADIANCE
© Marcus Downing 2015 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Name
Origin
Age Height Weight
Defining Features
Preferred Clothing
Motivations
Fears
Likes
Dislikes
Quirks
Eyes Hair
Race FEMALEM
ALE
CHARACTERBACKGROUND
Religion
Employer
Parents
Country / Region / Town
/ Region / TownCurrent Country
Affiliation
AffiliationLAWFUL
CHAOTIC
GOOD
EVILFRIENDLY
HOSTILE
LAWFUL
CHAOTIC
GOOD
EVILFRIENDLY
HOSTILE
LAWFUL
CHAOTIC
GOOD
EVILFRIENDLY
HOSTILE
LAWFUL
CHAOTIC
GOOD
EVILFRIENDLY
HOSTILE
LAWFUL
CHAOTIC
GOOD
EVILFRIENDLY
HOSTILE
LAWFUL
CHAOTIC
GOOD
EVILFRIENDLY
HOSTILE
LAWFUL
CHAOTIC
GOOD
EVILFRIENDLY
HOSTILE
LAWFUL
CHAOTIC
GOOD
EVILFRIENDLY
HOSTILE
LAWFUL
CHAOTIC
GOOD
EVILFRIENDLY
HOSTILE
LAWFUL
CHAOTIC
GOOD
EVILFRIENDLY
HOSTILE
LAWFUL
CHAOTIC
GOOD
EVILFRIENDLY
HOSTILE
LAWFUL
CHAOTIC
GOOD
EVILFRIENDLY
HOSTILE
LAWFUL
CHAOTIC
GOOD
EVILFRIENDLY
HOSTILE
LAWFUL
CHAOTIC
GOOD
EVILFRIENDLY
HOSTILE
LAWFUL
CHAOTIC
GOOD
EVILFRIENDLY
HOSTILE
PORTRAIT
APPEARANCE
PERSONALITY
ORIGINS
AFFILIATIONS
FRIENDS AND FOES
© Marcus Downing 2015 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Item Carried by / given toAttained
lb
lb
Weight
lb
lb
WeightValue
Total Weight
lbTotal Weight
Max Weight
Value
Total Weight
Max Weight
PARTY FUNDSWeightValuePARTY INVENTORY
CONTAINER CONTAINER
QUEST ITEMS
NOTES
Copper cp,
Silver sp,,
Gold gp,,
ppPlatinum ,,
Total ,,, Total .,,,
Other items .,,
Valuables .,,
Debts .,,
Inventory .,,
Cash .,,
© Marcus Downing 2015 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
AbilityScore
AbilityModifier
ItemBonus
TempBonus
CreatureLevel Ranks
LevelAdjustment
EffectiveLevel
STRSTR
CONCON
DEXDEX
INTINT
WISWIS
CHACHA
CON
DEX
FORTITUDE SAVE
+
Temp
+
Base Save Misc
++
++
REFLEX SAVE
WILL SAVE
WIS
=
=
=
FORT
REF
WILL
FAMILIAR ANIMAL COMPANION SUMMONED CREATURECreature Name
XP
Creature Type
Size
Subtype Weight
Height
Age
lb Hit die
d
Balance
Climb
Escape Artist
Hide
Jump
Listen
Move Silently
Search
Sense Motive
Spot
Survival
Ranks
DEXSTRDEXDEXSTRWISDEXINTWISWISWIS
Swim STR
Racial, Feats
Ability Modifier = (Total Ability Score - 10) ÷ 2
DEX10 +
SizeModifier
-
NaturalArmour
MiscModifier
++
10 - ++
DEX10 + - +
=AC
=AC
=AC
Temp AC
AC
HIT POINTS Stable UnconsciousDyingWounds Non-lethal
hp hp hp
TOUCH ARMOUR CLASS
FLAT-FOOTED ARMOUR CLASS
ARMOUR CLASS
Spell Resistance Damage Reduction
/
/
/
GRAPPLE BONUS
STR x 4= +
SizeModifier
BASE ATTACK
INITIATIVE BONUS Misc
+= DEXINIT
BASIC SPEED
ft sq
Temp Attack
+Temp Damage
+
ft sq
Swim Speed
ft sq
Fly Speed
++Base
Atta
ck
Misc
LAWFUL
CHAOTIC
GOOD
EVIL SizeModifier
FEMALEM
ALE
ABILITIES
INITIATIVE
SPEED
BASE ATTACK
GRAPPLE
SAVES
EFFECTS
EQUIPMENT
Attack Bonus CriticalDamageRange
ft sq
CriticalDamageAttack BonusRange
ft sq
Attack BonusRange
ft sq
CriticalDamage
Attack BonusRange
ft sq
CriticalDamage
ATTACKS
ARMOUR CLASS
HEALTH
SPECIAL ABILITIES
SKILLS
FEATS
Track Trained SURVIVAL
PORTRAIT
© Marcus Downing 2015 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.