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In this program, you will first build a mammal by choosing its physical and behavioral characteristics. Then, you will test the
ecological success of these characteristics in simulated environments.
Here is the basic body you will build on:
Mammal Maker
Start
Size
Covering
Locomotion
Tail
Diet
Shelter
Activity
Finish
Ears
Start Building!
Welcome to Make-a-Mammal!
Mammal Maker
Start
Size
Covering
Locomotion
Tail
Diet
Shelter
Activity
Finish
Ears
Choose a Size for your Mammal
Small
Next FeaturePrev. Feature
Large
Mammal Maker
Start
Size
Covering
Locomotion
Tail
Diet
Shelter
Activity
Finish
Ears
Next FeaturePrev. Feature
Choose a Size for your Mammal
SmallLarge
Mammal Maker
Start
Size
Covering
Locomotion
Tail
Diet
Shelter
Activity
Finish
Ears
Next FeaturePrev. Feature
Choose a Covering
BlubberySkin
Dark Fur Light Fur
Mammal Maker
Start
Size
Covering
Locomotion
Tail
Diet
Shelter
Activity
Finish
Ears
Next FeaturePrev. Feature
Choose a Covering
BlubberySkin
Dark Fur Light Fur
Mammal Maker
Start
Size
Covering
Locomotion
Tail
Diet
Shelter
Activity
Finish
Ears
Next FeaturePrev. Feature
Choose a Mode of Locomotion
Flippers Hooves Paws
Mammal Maker
Start
Size
Covering
Locomotion
Tail
Diet
Shelter
Activity
Finish
Ears
Next FeaturePrev. Feature
Choose a Mode of Locomotion
Flippers Hooves Paws
Mammal Maker
Start
Size
Covering
Locomotion
Tail
Diet
Shelter
Activity
Finish
Ears
Next FeaturePrev. Feature
Choose a Type of Ear
Small ears No ears Big ears
Mammal Maker
Start
Size
Covering
Locomotion
Tail
Diet
Shelter
Activity
Finish
Ears
Next FeaturePrev. Feature
Choose a Type of Ear
Big earsBig ears are useful for getting rid of excess heat because theyhave a high surface area: volume ratio and are well-vascularized.
Mammal Maker
Start
Size
Covering
Locomotion
Tail
Diet
Shelter
Activity
Finish
Ears
Next FeaturePrev. Feature
Choose a Type of Ear
Small ears No ears Big ears
Mammal Maker
Start
Size
Covering
Locomotion
Tail
Diet
Shelter
Activity
Finish
Ears
Next FeaturePrev. Feature
Choose a Tail Type
Tail fin PrehensileTail
BushyTail
NoTail
Mammal Maker
Start
Size
Covering
Locomotion
Tail
Diet
Shelter
Activity
Finish
Ears
Next FeaturePrev. Feature
Choose a Tail Type
Tail fin PrehensileTail
BushyTail
NoTail
Mammal Maker
Start
Size
Covering
Locomotion
Tail
Diet
Shelter
Activity
Finish
Ears
Next FeaturePrev. Feature
Choose Your Animal’s Diet
plants fish smallmammals
largemammals
Mammal Maker
Start
Size
Covering
Locomotion
Tail
Diet
Shelter
Activity
Finish
Ears
Next FeaturePrev. Feature
Choose Your Animal’s Diet
plants fish smallmammals
largemammals
Mammal Maker
Start
Size
Covering
Locomotion
Tail
Diet
Shelter
Activity
Finish
Ears
Next FeaturePrev. Feature
Choose Your Animal’s Shelter
brush den/burrowtree in the open
Mammal Maker
Start
Size
Covering
Locomotion
Tail
Diet
Shelter
Activity
Finish
Ears
Next FeaturePrev. Feature
Choose Your Animal’s Shelter
brush den/burrowtree in the open
Mammal Maker
Start
Size
Covering
Locomotion
Tail
Diet
Shelter
Activity
Finish
Ears
Next FeaturePrev. Feature
Choose When Your Animal will Be Awake
diurnal nocturnal
Mammal Maker
Start
Size
Covering
Locomotion
Tail
Diet
Shelter
Activity
Finish
Ears
FinishPrev. Feature
Choose When Your Animal will Be Awake
diurnal nocturnal
Mammal Maker
Start
Size
Covering
Locomotion
Tail
Diet
Shelter
Activity
Finish
Ears
Done
Finish Building Your Mammal
Great Job!
Now that you’ve added the featuresto your mammal, click “Done” to see your animal and review your choices.
Mammal Features
Size Large
Covering Light Fur
Locomotion Paws
Tail Prehensile
Diet Plants
Shelter Den/cave
Activity Diurnal
Ears Big ears
Choose an Environment
Your Mammal
Click on one of the feature icons on the left to edit your mammal. When you’re ready to choose an environment in which to place your animal, click on “Choose an Environment”to continue.
Choose an Environment
Your Mammal
Click on one of the feature icons on the left to edit your mammal. When you’re ready to choose an environment in which to place your animal, click on “Choose an Environment” to continue.
Locomotion Editor
Save Change Cancel
Flippers Hooves Paws
Mammal Features
Size Large
Covering Light Fur
Locomotion Paws
Tail Prehensile
Diet Plants
Shelter Den/cave
Activity Diurnal
Ears Big ears
Choose an Environment
Your Mammal
Click on one of the feature icons on the left to edit your mammal. When you’re ready to choose an environment in which to place your animal, click on “Choose an Environment” to continue.
Mammal Features
Size Large
Covering Light Fur
Locomotion Paws
Tail Prehensile
Diet Plants
Shelter Den/cave
Activity Diurnal
Ears Big ears
Choose an Environment for Your Mammal
Click on a region of the map where you’d like to place your mammal.
Rainforests
Characteristics of Rainforests: •No seasons •A large amount of precipitation per year• An extremely high diversity of plants and animals • The earth’s oldest living ecosystems
Choose this EnvironmentGo back to Map
Choose an Environment for Your Mammal
Click on a region of the map where you’d like to place your mammal.
Tundra
Choose this EnvironmentGo back to Map
Characteristics of Tundra:• Sparse plant and animal life• Low yearly precipitation• Extreme seasonal variation in day/night lengths• Extreme yearly variation intemperature• Coldest environment on earth
Your Mammal’s Life in the Tundra
Body Temperature Control- The big ears on your mammal cause it to lose extra heat to the chilly arctic environment.
Predation- Good thinking! Your mammal’s light colored fur helps it hide from predators.
Food- Your mammal is big so it requires more energy to survive, especially in a cold environment. It has a hard time finding enough plants to eat.
Shelter- Right on! Since your animal lives in a den, it protects itself from the cold.
QuitChange EnvironmentEdit Your Mammal
Survive-o-meter
10- - - - - 5- - - - - 0
Survive-0-meter Score: Your mammal’s survival score is 5
See a real animal in this environment
Back to Simulation
Your Mammal
Click on one of the feature icons on the left to edit your mammal. When you’re ready to retest your mammal in itsenvironment, click on “Back to Simulation” to continue.
Mammal Features
Size Large
Covering Light Fur
Locomotion Paws
Tail Prehensile
Diet Plants
Shelter Den/cave
Activity Diurnal
Ears Big ears
Back to Simulation
Your Mammal
Ear Editor
Save Change Cancel
Click on one of the feature icons on the left to edit your mammal. When you’re ready to retest your mammal in itsenvironment, click on “Back to Simulation”to continue.
Small Ears No Ears Big Ears
Mammal Features
Size Large
Covering Light Fur
Locomotion Paws
Tail Prehensile
Diet Plants
Shelter Den/cave
Activity Diurnal
Ears Big ears
Back to Simulation
Your Mammal
Click on one of the feature icons on the left to edit your mammal. When you’re ready to retest your mammal in itsenvironment, click on “Back to Simulation”to continue.
Ear Editor
Save Change Cancel
Small Ears No Ears Big Ears
Mammal Features
Size Large
Covering Light Fur
Locomotion Paws
Tail Prehensile
Diet Plants
Shelter Den/cave
Activity Diurnal
Ears Big ears
Back to Simulation
Your Mammal
Click on one of the feature icons on the left to edit your mammal. When you’re ready to retest your mammal in itsenvironment, click on “Back to Simulation”to continue.
Mammal Features
Size Large
Covering Light Fur
Locomotion Paws
Tail Prehensile
Diet Plants
Shelter Den/cave
Activity Diurnal
Ears Small ears
Back to Simulation
Your Mammal
Diet Editor
Save Change Cancel
Click on one of the feature icons on the left to edit your mammal. When you’re ready to retest your mammal in itsenvironment, click on “Back to Simulation”to continue.
plants fishsmall
mammalslarge
mammals
Mammal Features
Size Large
Covering Light Fur
Locomotion Paws
Tail Prehensile
Diet Plants
Shelter Den/cave
Activity Diurnal
Ears Small ears
Back to Simulation
Your Mammal
Click on one of the feature icons on the left to edit your mammal. When you’re ready to retest your mammal in itsenvironment, click on “Back to Simulation”to continue.
Diet Editor
Save Change Cancel
plants fishsmall
mammalslarge
mammals
Mammal Features
Size Large
Covering Light Fur
Locomotion Paws
Tail Prehensile
Diet Plants
Shelter Den/cave
Activity Diurnal
Ears Small ears
Back to Simulation
Your Mammal
Click on one of the feature icons on the left to edit your mammal. When you’re ready to retest your mammal in itsenvironment, click on “Back to Simulation”to continue.
Mammal Features
Size Large
Covering Light Fur
Locomotion Paws
Tail Prehensile
Diet Small Mammals
Shelter Den/cave
Activity Diurnal
Ears Small ears
Your Mammal’s Life in the Tundra
Body temperature control- Smaller ears expose lesssurface area to the outside. This is very important inthe icy tundra climate!
Predation- Good thinking! Your mammal’s light colored fur helps it hide from predators.
Food- Great! Big animals require lots of energy to survive, especially in a cold environment. Eating small mammals allows your mammal to gain more calories each time it eats than it would by just living off of arctic vegetation.
Shelter- Right on! Since your animal lives in a den, it protects itself from the cold.
QuitChange EnvironmentEdit Your Mammal
Survive-o-meter
10- - - - - 5- - - - - 0
Survive-0-meter: Your mammal’s survival score is 9.Excellent job! Your changes allow itto better adapt to living in the tundra.
See a real animal in this environment
Educational Goal: For fourth to eighth grade science students to become aware of animal characteristics that affect an animal’s suitability to a particular environment, and that the same characteristics can have different effects in different environments. The students learn about the characteristics by constructing a mammal with a set of characteristics of their choosing, then putting this constructed mammal into an environment of their choosing. The computer program provides feedback regarding how the animal survived in their environment, and how the different characteristics of the mammal contributed to its survival.
We designed Make a Mammal using a constructivist approach, with the belief that knowledge should be constructed by the student, rather than transmitted to the student. We made MAM to allows the student to explore the relationship between animal characteristics and their environment and actively construct their own mental model through exploration, rather than making an application that quizzes students on their recall of characteristic and environment facts.
We were also heavily influenced by Lepper and Malone’s work regarding intrinsic motivation and instructional effectiveness in computer based education. Lepper and Malone emphasize not making “feedback for error more interesting and exciting than feedback for success” as well as feedback “will prove more effective when there is some inherent or intrinsic connection between the feedback device and the instructional content of the program in which it is being used.” This second principle is a component of a question we continually asked ourselves as designers – “Where’s the learning?” We tried to make feedback relevant to the program, and have the feedback facilitate learning and thinking about the concepts in our simulation. Our study of competing products revealed programs where one could piece together an animal, but the feedback to the user was of the nature of “that looks bizarre” and fun in watching an animal morph features, but no emphasis on thinking about what the user had created or why the animal had not fared well.