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BARTHUISMAN CURRICULUM VITAE Unreal Engine 4 +46 79 337 02 81 [email protected] http://bartishuman.com LANGUAGES Dutch English SCRIPTING LANGUAGES Blueprint Visual Scripting HTML / CSS C# / Python SOFTWARE Unreal Engine 4 Unity Microsoft Office Adobe CC Maya Perforce / SVN JIRA TOOL BELT 2013 - 2017 NHTV UNIVERSITY OF APPLIED SCIENCES Breda, The Netherlands International Game Architecture & Design B. Sc Creative Media & Games Technology GPA 4.0 Grade Average 9.3 / 10 (Cum Laude) Programme Design & Production Specialization Technical Design & Procedural Level Design EDUCATION 2016 - PRESENT STARBREEZE STUDIOS Stockholm, Sweden 08/2017 - Present: Technical Designer 01/2017 - 08/2017: Level Designer 08/2016 - 01/2017: Level Design Intern PREVIOUS Line Chef / Assistant Restaurant Manager / Courier OVERKILL’S THE WALKING DEAD • Experimentation with new features • Implementation of gameplay systems • Layout and moment to moment gameplay • Tools and pipeline design and support • Defining best practises and constraints • Cross-departmental collaboration • Mentoring and directing of new hires and interns • Bugfixing, optimizing, and polishing for release EXPERIENCE PLACE OF RESIDENCE Stockholm, Sweden NATIONALITY Dutch Hands-on and passionate designer from The Netherlands. I love the collaborative nature of big game projects, and take a player-centric and critical approach in my work. With an analytic and practical mindset, I can take features from conception through all the stages to release. IN SHORT

IN S HOR T

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Page 1: IN S HOR T

BARTHUISMAN CURRICULUM VITAE

Unreal Engine 4

+46 79 337 02 81 [email protected] http://bartishuman.com

LANGUAGES

Dutch

English

SCRIPTING LANGUAGES

Blueprint Visual Scripting

HTML / CSS

C# / Python

SOFTWARE

Unreal Engine 4

Unity

Microsoft Office

Adobe CC

Maya

Perforce / SVN

JIRA

TOOL BELT

2013 - 2017NHTV UNIVERSITY OF APPLIED SCIENCESBreda, The Netherlands

International Game Architecture & DesignB. Sc Creative Media & Games Technology

GPA 4.0Grade Average 9.3 / 10 (Cum Laude)

Programme Design & ProductionSpecialization Technical Design & Procedural Level Design

EDUCATION

2016 - PRESENTSTARBREEZE STUDIOS

Stockholm, Sweden

08/2017 - Present: Technical Designer01/2017 - 08/2017: Level Designer08/2016 - 01/2017: Level Design Intern

PREVIOUS Line Chef / Assistant Restaurant Manager /

Courier

OVERKILL’S THE WALKING DEAD• Experimentation with new features• Implementation of gameplay systems• Layout and moment to moment gameplay• Tools and pipeline design and support• Defining best practises and constraints• Cross-departmental collaboration• Mentoring and directing of new hires and interns• Bugfixing, optimizing, and polishing for release

EXPERIENCE

PLACE OF RESIDENCEStockholm, Sweden

NATIONALITYDutch

Hands-on and passionate designer from The Netherlands. I love the collaborative nature of big game projects, and take a player-centric and critical approach in my work.

With an analytic and practical mindset, I can take features from conception through all the stages to release.

IN SHORT