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INSIGHTS PROVIDED BY DESIGNED BY VR IMMEDIATE SOCIAL IMPACT & EARLY ADOPTERS WORD OF MOUTH MARKETABILITY SOCIAL INFLUENCERS 95% 69% are aware of recent tech developments in VR know “a lot / some” about recent tech developments in VR 35% have experienced VR OF THOSE INFLUENCERS SURVEYED ACROSS THE U.S... WANT TO TRY... A STRONG MAJORITY ARE INTERESTED IN TRYING VIRTUAL REALITY 80% OR MORE OF THOSE THAT TRY VR TELL THEIR FRIENDS OF THOSE WHO TRY VR WILL SEEK TO TRY IT OUT AGAIN 81% 79% GAMING VIDEO / TV / MOVIES TRAVEL / ADVENTURE / EXPLORATION MOST BROUGHT UP WORD TO DESCRIBE VIRTUAL REALITY: COOL! CONSUMER INTEREST WITH BRANDED VR EXPERIENCES 80% FEEL POSITIVELY TOWARDS EXPERIENCING BRANDED VR TACTICS RECEIVED 96% THUMBS UP 1 IN 5 SAY EXPERIENCING A BRANDED VR EXPERIENCE WOULD MAKE THEM FEEL MORE POSITIVELY TOWARDS THE BRAND Only 1% felt negatively GATORADE CASE STUDY: BRYCE HARPER YOUTUBE 360 EXPERIENCE OF WHICH CITED INNOVATION / TECHNOLOGY 62% 137 MEDIA PLACEMENTS EARNED MEDIA IMPRESSIONS 161.2MM DROVE 66K ORGANIC VIEWS 5.6MM ONLINE VIDEO VIEWS

IMME DIATE SOCIAL VR IMPACT - Amazon Web Servicesmygreenlight.s3-us-west-2.amazonaws.com/13d8e74f65... · virtual reality: cool! consumer interest with branded vr experiences 80%

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Page 1: IMME DIATE SOCIAL VR IMPACT - Amazon Web Servicesmygreenlight.s3-us-west-2.amazonaws.com/13d8e74f65... · virtual reality: cool! consumer interest with branded vr experiences 80%

INSIGHTS PROVIDED BY DESIGNED BY

VR I M M E D I A T E S O C I A L IMPACT

&EARLY ADOPTERS

WORD OF MOUTH MARKETABILITY

SOCIALINFLUENCERS

95%69%are aware of recent

tech developments in VR

know “a lot / some”about recent tech

developments in VR

35%have

experienced VR

OF THOSE INFLUENCERSSURVEYEDACROSS THE U.S...

WANT TO TRY...

A STRONG MAJORITYARE INTERESTED IN TRYING VIRTUAL REALITY

80% OR MORE

OF THOSE THAT TRY VR TELL THEIR FRIENDS

OF THOSE WHO TRY VR WILL SEEK TO TRY IT OUT AGAIN

81%

79%

GAMING VIDEO / TV / MOVIES

TRAVEL / ADVENTURE / EXPLORATION

MOST BROUGHT UP WORD TO DESCRIBEVIRTUAL REALITY: COOL!

CONSUMER INTEREST WITHBRANDED VR EXPERIENCES

80% FEEL POSITIVELY TOWARDS EXPERIENCING BRANDED VR TACTICS

RECEIVED 96%THUMBS UP

1 IN 5 SAY EXPERIENCING A BRANDED VR EXPERIENCE WOULD MAKE THEM FEEL MORE POSITIVELY TOWARDS THE BRAND

Only 1% felt negatively

GATORADE CASE STUDY:BRYCE HARPER

YOUTUBE 360 EXPERIENCE

OF WHICH CITED INNOVATION / TECHNOLOGY62%

137 MEDIA PLACEMENTS

EARNED MEDIA IMPRESSIONS161.2MM

DROVE 66KORGANIC VIEWS

5.6MM ONLINE VIDEOVIEWS