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If You Can Dream ItYou Can Do It
Tom ZimmermanIBM Watson InnovationsIBM Research-Almaden
The Afternoon is for Hands-on Learning
youtube teazer999999
Mr. Herbert H. Gottlieb
Department ChairmanPhysical Science DepartmentMartin Van Buren High School
Queens, New York
“Physics is
Fun”
“I don’t know but I do know someone who does”
Act I Thank you Mr. GottliebAct II Inventing the FutureAct III Extreme Science Act IV Hacking School
Physics is funPeers & adults: Don’t succumb to pedestrian valuesGood teachers: Passion + knowledge + resourcesAnything you learn is usefulSummers are for learning & doing
Act I Thank you Mr. Gottlieb
“Doc” EdgertonStrobe Inventor
Go/No-Go Experiment
Herbert H. Gottlieb High School Physics
Teacher“Physics Is Fun”
Mentors + Facilities = Hands On Learning
Mens et manusMind and hand
Constructivism:Learn through
experience and reflection
Forrest M. Mims III Don Lancaster
John SimontonPAiA (pah-ee-ah) [Electronic Musician]
My High School Electronics Education
“Anything you learn is useful”“Apply and see if you get in”
“Just say yes”• Science Fairs; EKG, X-Ray Machine, Directional Radiation Detector• 1970’s Summer: OR, U of I, Waldemar Cancer Research Center• 1976 Immunological Research at Tufts Medical Center• Late 1970’s Solar/Wind Energy, MIT, UMass Amherst • 1982 Electronic Music, New School, NYC (Invented the DataGlove)• 1983 Atari, Music Research Lab, Sunnyvale, California • 1984 Breakaway Technologies, Voice Controlled Synthesizer• 1985 VPL Research, Virtual Reality• Early 1990’s, “Inventor for Hire” eViolin, Exploratorium• 1994 MIT Media Lab– EF PAN (send data through the body)• 1996 IBM Research; EF PAN, Capacitive Pointing Stick, New Zealand
Airport, Pen, Biometrics, Telepresence, Rural Networking, Big Data, Social Media, Machine Learning, Medical Instruments, Environmental Sensing, Chemical Detectors, Chat Bots, Digital Microscopy
Research is like a science fairFantasy is the mother of inventionFour “C”s; Communication, Collaboration, Coaching, CommerceFour “P”s; Products, Papers, Patents, Public relations
Hot Research TopicsInternet of Things; monitoring health & the environmentCell Engineering Big Data & Psychology (Chat Bots) Machine Learning (Arttifical Intelligence)Neural Networks: Neuromorphic Computing
Act II Inventing the Future
Dreamer
EngineerEntrepreneur
composer, designer, visionary, idea, concept
maker, builder, implementer, prototypebusiness, capital, marketing, production
Innovation
$
The Innovation Process
PowerGlove (Mattel 1987)
Computer Data Entry And 1.3 Million SoldManipulation Apparatus And Method $89 Retail
Internet of Things (IoT)
http://best-mobile-sites.com/wp-content/uploads/2013/12/Fotosearch_k9927566.jpg
The Body’s Server
http://upload.wikimedia.org/wikipedia/commons/c/c9/Cuff-link.JPG http://www.juilliard.edu/sites/default/files/juilliardorchestrashot2_nanmelville.jpg
Wearables
PAN
Monitoring Health
Data Management•Acquire, Filter, Advice, Alert
Case/Disease Manager
Electronic Medical RecordCustomized View
Monitoring the Environment
Colorimeter with Mobile Phone
Interface<$100
$15 Tablet-Based Test Kit $1k Water Meter
Discovering Characteristics
OCEANBIG 5
Basic Human Values
Fundamental Human NeedsEmotional Style Modeling
[Plutchik ‘11]
Predicting Personality with Machine Learning
Computer vs. Brain25 watts, 100G neurons, 100 T connectionsIBM BlueGene Super Computer
2 Mw, 64k processors, 350 G transistors
Transistor = Switch @ 3 GhzNeuron = Integrate (sum) and Fire @ 1kHz
1 million neurons, 256 million synapses, 4,096 neurosynaptic cores46 billion synaptic operations per second, 5.4 billion transistors70 mW, four orders of magnitude less than today’s microprocessors.
A brain-inspired chip to transform mobility and IoT through sensory perception
IBM SyNAPSE Chip: Neuromorphic Architecture
Hands on wins hands downPower tools are a girl’s best friendLeave room for passion & self-expressionIf you can dream it, you can do it
Act III Extreme Science
LED; Ohms Law, Diode polarity, meter, smell
555; OscillatorPerceptual Fusion: vision, hearingComparator, Flip Flop
555 + 4017; Counting & Sequencing
Learning Curve
Inexpensive Building Materials
http://www.studiodiy.com/2013/01/29/diy-gold-heart-pinata/http://www.manabeealthalj.com/fittings/
PVC Pipe Cardboard & Hot Glue Electronic Components
http://www.robotroom.com/ReversedLED2.html
Extreme Science Program @ LCPAThe Extreme Science Program is an after school program for LCPA students providing hands-ontraining and experience in science and engineering activities and careers. Activities includenutrition, electronics, ecology, earth systems, laser etching, rockets, robotics, electric vehicles,welding, wind and solar energy, animation, video, web page design, music instruments, scubadiving and field trips.
Morning: Earn our keep with standardized tests
Afternoon: Project based hands on learning
Attend, Behave, Do (build, learn, share, teach, serve)
Act IV Hacking School
Soft Skills
Build working prototypes with limited resourcesTeam work: agile and design thinkingMinimum deliverable productPractice creative problem solvingLearn the importance of persistence and ImprovisationDealing and learning with failureCommunicate and contribute in a teamLearn from on-line resources
1. Students AND teachers are asking, “Is it on the test?”. Too much material, standards, tests, lectures, boring material, assignments, teachers.
2. Science fairs are a great way to teach innovation and teamwork but teachers and students don’t have the time and help.
3. Need more project & experience based learning; constructivism. Learning is an active, social process with instructors as facilitators and coaches.
4. Low/high tech; cardboard, hot glue, scissors, electronics, microprocessors, more concrete than computers.
5. After school is a dangerous time. Unsupervised young people may engage in drugs, violence, pregnancy, crime. It is also an opportunity for informal learning.
6. 9-5 school. Morning=academics, afternoon=practical + service. Students cook 3 meals a day, take home dinner for family. Address team work, self-directed experience-based learning, healthy living, time with family.
OBSERVATIONS AND RECOMMENDATIONS