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*If it’s right for you. Taxes and exclusions apply. Just kidding.
WHAM
SAMI want YOU to start using SAM*
annie dickerson | [email protected]
SAM
What is it? Why is it valuable?
How do I use it?
Should I use it?
Can I use it with agile?
Will it work for my project?
How do I get
started?
What does SAM stand for?
Where do I go for more information?
What’s a SAVVY Start?
Why should I use SAM?
I tried it before but it didn’t work.
What tools do I need?
But first, stand up.Humor me.
Sit down if…
…you’re currently using SAM
…you’ve ever used SAM before
…you’d heard of SAM before this meetup
Not long ago.That was me.
Mobile games to encourage physical fitness in kids.
And we had to get parents to pay for it.
Mobile games to encourage physical fitness in kids.
big HONKIN’Design Doc
Loaded with diagrams, tables, and annotations, of course.
Start
Design Doc
3 months
MotionMaze
2 weeks 3 weeks
Pop & Dodge
2 weeks
MotionMazeTrick or Treat
3 weeks
MotionMazeHoliday Adventure
Pop & DodgeVersus
3 weeks
8 weeks
Zoopnium
Top 10, kids’ games
Crap, we missed. But just by a little…
Maybe it’ll still work.
Let’s put it out anyway.
Well, there’s always next time.
Decide what to build
Flesh out the details
Add in some tables and diagrams
Build it!
Put it out into the world
See what happens
in a nutshell
SUCCESSIVEAPPROXIMATIONOh, and it’s a
Model.
SAMover and over again getting closer each time
Help me solve a problem.
Create an eLearning to encourage employees
to be more active during the workday.
fake company
Basic info:
Learners work 9-5 desk jobs
Less than 10 min
Desktops, laptops, tablets
Want to launch course in 3 months
Moderate budget
Project Kickoff
To be well-informedTo begin the journey
SAVVY Startadj. to be well-informed v. to begin or set
out, as on a journey
SAVVY StartPart 1
ask questionslots of \/
first 1-2 hours
of the day
so you know
what to
prototype
SAVVY StartPart 2
prototype
FAIL EARLY.
FAIL OFTEN.
3:00
3:002:592:582:572:562:552:542:532:522:512:502:492:482:472:462:452:442:432:422:412:402:392:382:372:362:352:342:332:322:312:302:292:282:272:262:252:242:232:222:212:202:192:182:172:162:152:142:132:122:112:102:092:082:072:062:052:042:032:022:012:001:591:581:571:561:551:541:531:521:511:501:491:481:471:461:451:441:431:421:411:401:391:381:371:361:351:341:331:321:311:301:291:281:271:261:251:241:231:221:211:201:191:181:171:161:151:141:131:121:111:101:091:081:071:061:051:041:031:021:011:000:590:580:570:560:550:540:530:520:510:500:490:480:470:460:450:440:430:420:410:400:390:380:370:360:350:340:330:320:310:300:290:280:270:260:250:240:230:220:210:200:190:180:170:160:150:140:130:120:110:100:090:080:070:060:050:040:030:020:010:00
SAVVY Start
nouniteration Also called successive approximation. A problem-
solving or computational method in which a succession of approximations, each building on the one preceding, is used to achieve a desired degree of accuracy.
= SAM
iterativedesign
iterativedesign
designproof Slice of content
Dash of functionality
Pinch of media
alpha Add content
Add functionality
Add media
beta All content
All functionality
All media
Some bugs :(
gold All content
All functionality
All media
Bug-free (mostly)