IEEE paper on image processing based on the title Blue Eyes Technology

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    BLUE EYE TECHNOLOGY

    PRESENTED BY:

    M.SARANYAA

    P.PRIYANKAMUTHAYAMMAL ENGINEERING COLLEGE

    RASIPURAM

    EMAIL ID:

    Ponpriyanka1!"#ai$.%o#

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    ABSTRACT:

    Is it possible to create a

    computer which can interact with us as

    we interact each other? For example

    imagine in a fine morning you walk on

    to your computer room and switch on

    your computer, and then it tells you

    Hey friend, good morning you seem

    to be a bad mood today. And then it

    opens your mailbox and shows you

    some of the mails and tries to cheer

    you. It seems to be a fiction, but it will

    be the life lead by !"# #$#%& in

    the 'ery near future. (he basic idea

    behind this technology is to gi'e the

    computer the human power. )e all

    ha'e some perceptual abilities. (hat is

    we can understand each others

    feelings. For example we can

    understand ones emotional state by

    analy*ing his facial expression. If we

    add these perceptual abilities of human

    to computers would enable computersto work together with human beings as

    intimate partners. (he !"# #$#%&

    technology aims at creating

    computational machines that ha'e

    perceptual and sensory ability like

    those of human beings.

    lue #yes uses sensing

    technology to identify a user+s actions

    and to extract key information. (his

    information is then analy*ed to

    determine the user+s physical,

    emotional, or informational state,

    which in turn can be used to help make

    the user more producti'e by

    performing expected actions or by

    pro'iding expected information. For

    example, in future a lue #yesenabled

    tele'ision could become acti'e when

    the user makes eye contact, at which

    point the user could then tell the

    tele'ision to -turn on-. (his paper is

    about the benefits and interconnection

    of 'arious parts in'ol'ed in the blue

    eye& technology.

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    .

    INTRODUCTION:

    !"# #$#% is a technology,

    which aims at creating computational

    machines that ha'e perceptual and

    sensory abilities like those of human

    beings. (he basic idea behind this

    technology is to gi'e computer human

    power. For example, we can

    understand humans emotional state by

    his facial expressions. If we add these

    perceptual abilities to computers, we

    would enable them to work together

    with human beings as intimate

    partners.

    It pro'ides technical means for

    monitoring and recording human

    operators physiological condition.

    It has the ability to gather information

    about you and interact with you

    through special techni/ues like facial

    recognition, speech recognition, etc.Human cognition depends primarily on

    the ability to percei'e, interpret, and

    integrate audio'isuals and sensoring

    information. Adding extraordinary

    perceptual abilities to computers would

    enable computers to work together

    with human beings as intimate

    partners. 0esearchers are attempting to

    add more capabilities to computers that

    will allow them to interact like

    humans, recogni*e human presents,

    talk, listen, or e'en guess their

    feelings.

    EMOTION&COMPUTING:

    #motions are important to the

    computing community. A nonin'asi'e

    way to obtain information about a user

    is through touch. 1eople use theircomputers to obtain, store and

    manipulate data. (he proposed method

    for obtaining user information through

    touch is 'ia a computer input de'ice,

    the mouse. (he computer determines

    the user+s emotional state by a simple

    touch. %ensors in the mouse sense

    physiological attributes, which are

    correlated to emotions using a

    correlation model.

    2ouse is embedded with

    sensors that can sense the

    physiological attributes like

    (emperature

    ody 1ressure

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    1ulse 0ate

    (ouching %tyle etc.

    (he computer determines the users

    emotional states from these inputs.

    0osalind 1icard 345567

    describes why emotions are important

    to the computing community. (here

    are two aspects of affecti'e computing8

    gi'ing the computer the ability to

    detect emotions and gi'ing the

    computer the ability to express

    emotions. 9ot only are emotions

    crucial for rational decision making as

    1icard describes, but emotion detection

    is an important step to an adapti'e

    computer system. An adapti'e, smart

    computer system has been dri'ing our

    efforts to detect a persons emotional

    state. y matching a persons

    emotional state and the context of the

    expressed emotion, o'er a period of

    time the persons personality is being

    exhibited. (herefore, by gi'ing the

    computer a longitudinal understanding

    of the emotional state of its user, the

    computer could adapt a working style

    which fits with its users personality.

    (he result of this collaboration could

    increase producti'ity for the user. :ne

    way of gaining information from a user

    nonintrusi'ely is by 'ideo. ;ameras

    ha'e been used to detect a persons

    emotional state 3

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    blood pressure. He then recorded the

    measurements as the participants were

    instructed to mimic facial expressions

    which corresponded to the six basic

    emotions. He defined the six basic

    emotions as anger, fear, sadness,

    disgust, @oy and surprise.

    %ix participants were trained to exhibit

    the facial expressions of the six basic

    emotions. )hile each participant

    exhibited these expressions, the

    physiological changes associated with

    affect were assessed. (he measures

    taken were %0, heart rate, skin

    temperature and general somatic

    acti'ity 3%A7. (hese data were then

    sub@ect to two analyses. For the first

    analysis, a multidimensional scaling

    32%7 procedure was used to

    determine the dimensionality of the

    data. (his analysis suggested that the

    physiological similarities and

    dissimilarities of the six emotional

    states fit within a four dimensional

    model. For the second analysis, a

    discriminant function analysis wasused to determine the mathematic

    functions that would distinguish the six

    emotional states. (his analysis

    suggested that all four physiological

    'ariables made significant,

    nonredundant contributions to the

    functions that distinguish the six states.

    2oreo'er, these analyses indicate that

    these four physiological measures are

    sufficient to determine reliably a

    persons specific emotional state.

    ecause of our need to incorporate

    these measurements into a small, non

    intrusi'e form, we will explore taking

    these measurements from the hand.

    (he amount of conducti'ity of the skin

    is best taken from the fingers.

    Howe'er, the other measures may not

    be as ob'ious or robust. )e

    hypothesi*e that changes in the

    temperature of the finger are reliable

    for prediction of emotion. )e also

    hypothesi*e the %A can be measured

    by change in mo'ement in the

    computer mouse.

    MANUAL AND GA*E INPUT

    CASCADED:

    A techni/ue in whichpointing and selection were aided by

    ga*e tracking is designed. (he idea is

    to use ga*e to dynamically redefine

    3warp7 the position of the pointing

    cursor to be at the 'icinity of the target.:nce it has been redefined, the user

    would need to make a small mo'ement

    to and click on the target, that is,

    achie'e 2anual Ac/uisition with a*e

    Initiated ;ursor 32AI;7 pointing.

    (he beauty of 2AI; is that

    it enables the hand and the eye to do

    what each does best. (he I2+s

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    approach takes ad'antage of the eye to

    reduce the effort re/uired for manual

    pointing. (o the user, pointing is still

    done by the natural organ for

    manipulation, the hand. ut the cursor

    always appears in about at the right

    place needed, as if by magic. y

    combining eye tracking and input

    technology, you get 2AI; 1ointing.

    (wo specific 2AI; pointing

    techni/ues are designed8

    Li+,ra$ )arps the cursor to e'ery

    new ob@ect the user looks at. ;ursor

    waits readily in the target area. (he

    user mo'es the cursor once he decides

    to ac/uire the target he is looking at.

    Con-,ra/i, oes not wrap a cursor

    to a target until the manual input

    de'ice has been actuated. :nce it is

    actuated, the cursor is warped to the

    ga*e area. (he user would the steer the

    cursor manually towards the target to

    complete target ac/uisition.

    THE TECHNOLOGY:

    Artificial intelligence 3AI7 in'ol'es

    two basic ideas. First, it in'ol'es

    studying the thought processes of

    human beings. %econd, it deals with

    representing those processes 'ia

    machines 3like computers, robots, etc7.

    AI is beha'ior of a machine, which, if

    performed by a human being, would be

    called intelligent. It makes machines

    smarter and more useful, and is less

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    expensi'e than natural intelligence.

    9atural language processing 39!17

    refers to artificial intelligence methods

    of communicating with a computer in a

    natural language like #nglish. (he

    main ob@ecti'e of a 9!1 program is to

    understand input and initiate action.

    (he input words are scanned and

    matched against internally stored

    known words. Identification of a key

    word causes some action to be taken.

    In this way, one can communicate with

    the computer in ones language. 9o

    special commands or computer

    language are re/uired. (here is no need

    to enter programs in special language

    forcreatingsoftware.

    SPEECH&RECOGNITION:

    (he user speaks to the

    computer through a microphone,

    which, in usedB a simple system may

    contain a minimum of three filters. (he

    more the number of filters used, the

    higher the probability of accurate

    recognition. 1resently, switched

    capacitor digital filters are used

    because these can be custombuilt in

    integrated circuit form. (hese are

    smaller and cheaper than acti'e filters

    using operational amplifiers. (he filter

    output is then fed to the A; to

    translate the analogue signal into

    digital word. (he A; samples the

    filter outputs many times a second.

    #ach sample represents different

    amplitude of the signal .#'enly spaced

    'ertical lines represent the amplitude

    of the audio filter output at the instant

    of sampling. #ach 'alue is then

    con'erted to a binary number

    proportional to the amplitude of the

    sample. A central processor unit 3;1"7

    controls the input circuits that are fed

    by the A;%. A large 0A2 3random

    access memory7 stores all the digital

    'alues in a buffer area. (his digitalinformation, representing the spoken

    word, is now accessed by the ;1" to

    process it further. (he normal speech

    has a fre/uency range of CDD H* to 6

    kH*. 0ecogni*ing a telephone call is

    more difficult as it has bandwidth

    limitation of >DD H* to>.> kH*. As

    explained earlier, the spoken words are

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    processed by the filters and A;s. (he

    binary representation of each of these

    words becomes a template or standard,

    against which the future words are

    compared. (hese templates are stored

    in the memory. :nce the storing

    process is completed, the system can

    go into its acti'e mode and is capable

    of identifying spoken words. As each

    word is spoken, it is con'erted into

    binary e/ui'alent and stored in 0A2.

    (he computer then starts searching and

    compares the binary input pattern with

    the templates. t is to be noted that e'en

    if the same speaker talks the same text,

    there are always slight 'ariations in

    amplitude or loudness of the signal,

    pitch, fre/uency difference, time gap,

    etc. ue to this reason, there is ne'er a

    perfect match between the template

    and binary input word.

    (he 'alues of binary input words are

    subtracted from the corresponding

    'alues in the templates. If both the

    'alues are same, the difference is *ero

    and there is perfect match. If not, thesubtraction produces some difference

    or error. (he smaller the error, the

    better the match. )hen the best match

    occurs, the word is identified and

    displayed on the screen or used in

    some other manner. (he search process

    takes a considerable amount of time, as

    the ;1" has to make many

    comparisons before recognition occurs.

    (his necessitates use of 'ery high

    speed processors. A large 0A2 is also

    re/uired as e'en though a spoken word

    may last only a few hundred

    milliseconds, but the same is translated

    into many thousands of digital words.

    It is important to note that alignment of

    words and templates are to be matched

    correctly in time, before computing the

    similarity score. (his process, termed

    as dynamic time warping, recogni*es

    that different speakers pronounce the

    same words at different speeds as well

    as elongate different parts of the same

    word.

    SIMPLE USER INTEREST

    TRACKER

    (he %imple "ser Interest

    (racker or the %"I(:0 finds out the

    areas of interest of the user and

    pro'ides more information on these

    areas, which the user may access

    con'eniently. (he %"I(:0 monitors

    the user and keeps track of whatdocument the user is reading and to

    which area in the document the ga*e is

    fixed. It then identifies the area and

    searches the entire computer for

    materials related to what the user is

    reading. )hen the user finishes

    reading the document he can find the

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    additional information on his desktop,

    which he can access at his will.

    SYSTEM&O0ER0IE:

    !"##$#% system pro'ides

    technical means for monitoring and

    recording the operators basic

    physiological parameters. (he most

    important parameter is saccadic

    acti'ity4, which enables the system to

    monitor the status of the operators

    'isual attention along with head

    acceleration, which accompanies large

    displacement of the 'isual axis

    3saccades larger than 4E degrees7.

    ;omplex industrial en'ironment can

    create a danger of exposing the

    operator to toxic substances, which can

    affect his cardiac, circulatory and

    pulmonary systems. (hus, on the

    grounds of lethysmographic signal

    taken from the forehead skin surface,

    the system computes heart beat rate

    and blood oxygenation. (he

    !"##$#% system checks abo'eparameters against abnormal or

    undesirable 'alues and triggers user

    defined alarms when necessary. uite

    often in an emergency situation

    operators speak to themsel'es

    expressing their surprise or stating

    'erbally the problem. (herefore, theoperators 'oice, physiological

    parameters and an o'erall 'iew of the

    operating room are recorded. (his

    helps to reconstruct the course of

    operators work and pro'ides data for

    longterm analysis. (his system

    consists of a mobile measuring de'ice

    and a central analytical system. (he

    mobile de'ice is integrated with

    luetooth module pro'iding wireless

    interface between sensors worn by the

    operator and the central unit.

    TOOLS&DE0ELOPED:

    In creating the hardware part

    of the A" we built a de'elopment

    board, which enabled us to mount,

    connect and test 'arious peripheral

    de'ices cooperating with the

    microcontroller. uring the

    implementation of the A" we needed

    a piece of software to establish and test

    luetooth connections. )e therefore

    created a tool called lue entist. (he

    tool pro'ides support for controlling

    the currently connected luetooth

    de'ice. Its functions are8 local de'icemanagementGconnection

    management. (o test the possibilities

    and performance of the remaining parts

    of the 1ro@ect it 3computer, camera

    and database software7 we created

    lue;apture (he tool supports

    capturing 'ideo data from 'arious

    sources 3"% webcam, industrial

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    camera7 and storing the data in the 2%

    %! %er'er database. Additionally, the

    application performs sound recording.

    After filtering and remo'ing

    insignificant fragments 3i.e. silence7

    the audio data is stored in the database.

    Finally, the program plays the recorded

    audio'isual stream. )e used the

    software to measure database system

    performance and to optimi*e some of

    the %! /ueries 3e.g. we replaced

    correlated %! /ueries with cursor

    operations7. %ince all the components

    of the application ha'e been tested

    thoroughly they were reused in the

    final software, which additionally

    reduced testing time. )e also created a

    simple tool for recording . )e could see its use in 'ideogames where, it could gi'e indi'idual

    challenges to customers playing 'ideo

    games. (ypically targeting commercial

    business. (he integration of children+s

    toys, technologies and computers is

    enabling new play experiences that

    were not commercially feasible until

    recently. (he Intel 1lay >

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    ;omputer 2icroscope, the 2eC;am

    with Fun Fair, and the ;omputer

    %ound 2orpher are commercially

    a'ailable smart toy products de'eloped

    by the Intel %mart (oy !ab in. :ne

    theme that is common across these 1;

    connected toys is that users interact

    with them using a combination of

    'isual, audible and tactile input G

    output modalities.

    J. (he familiar and useful come

    from things we recogni*e. 2any of our

    fa'orite things+ appearance

    communicate their useB they show the

    change in their 'alue though patina. As

    technologists we are now poised to

    imagine a world where computing

    ob@ects communicate with us insituB

    where we are. )e use our looks,

    feelings, and actions to gi'e the

    computer the experience it needs to

    work with us. eyboards and mice will

    not continue to dominate computer

    user interfaces. eyboard input will be

    replaced in large measure by systems

    that know what we want and re/uireless explicit communication. %ensors

    are gaining fidelity and ubi/uity to

    record presence and actionsB sensors

    will notice when we enter a space, sit

    down, lie down, pump, iron, etc.

    E. ;urrent interfaces between

    computers and humans can present

    information 'i'idly, but ha'e no sense

    of whether that information is e'er

    'iewed or understood. In contrast, new

    realtime computer 'ision techni/ues

    for percei'ing people allows us to

    create -Faceresponsi'e isplays- and

    -1ercepti'e #n'ironments-, which can

    sense and respond to users that

    'iewing them. "sing stereo'ision

    techni/ues, we are able to detect, track,

    and identify users robustly and in real

    time. (his information can make

    spoken language interface more robust,

    by selecting the acoustic information

    from a 'isuallylocali*ed source.

    #n'ironments can become aware of

    how many people are present.

    CONCLUSION:!"# #$#% emphasi*es

    the foundations of the pro@ect

    luetooth technology and the

    mo'ements of the eyes. luetooth

    pro'ides reliable wireless

    communication whereas the eye

    mo'ements enable us to obtain

    information. (he !"# #$#%technology ensures a con'enient way

    of simplifying the life by pro'iding

    more delicate and userfriendly

    facilities in computing de'ices. 9ot

    only computational de'ices, in future,

    ordinary household de'ices such as

    tele'ision, refrigerators, and o'ens

    will do their @obs when we look at

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    them and speak to them. (he day is not

    far away that this technology will push

    its way into our household, making us

    more comfortable.

    (he sprit of science says 2, 3a,

    %on/in4,5 /o 5i-%o,r an5 ,6p$or,7.

    (his process will ne'er end.