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Abstract— Planning of reach actions can be inferred through
examination of the scaling of kinematic features and through a
deterministic statistical model that delineates a premovement
plan and early compensatory adjustments. The influence of
stroke-induced hemiparesis on these motor planning features is
currently unknown. The purpose of this study is to determine
the feasibility of using a 3-dimensional (3-D) virtual
environment (VE) to investigate the planning of unconstrained
reach actions in individuals post-stroke. Two non-disabled
adults and one individual post-stroke reached to 9 targets
displayed in 3 directions (straight, right 45°, left 45°) and 3
extents (8 cm, 16 cm, 24 cm) for a total of 108 trials with each
arm. Reach trajectories were analyzed, kinematics variables
extracted, and a statistical model applied to infer motor
planning. All participants were able to complete the VR task
although changes were required to ease accuracy requirements
for the participant with stroke. In the non-disabled
participants, movement time averaged < 500 msec and mean
endpoint error increased based on target extent. The
participant with stroke had similar movement times (485 ± 98
msec) when reaching with the right/ipsilesional UE but longer
movement times (761 ± 202 msec) when reaching with the
left/contralateral UE. Endpoint errors increased based on
target extent in both arms in the participant with stroke but
errors were overall larger when reaching with the
left/contralateral UE. All participants scaled peak velocity to
target distance although absolute values differed based on the
arm used and the presence of stroke-induced hemiparesis.
Scaling of peak acceleration was less consistent across
participants. Overall, over 80% of movement distance could be
explained by peak velocity and target distance in the non-
disabled participants when trials were collapsed across
direction. When reaching with the right/ipsilesional UE, the
participant with stroke demonstrated an increased reliance on
the premovement plan and decreased use of early compensatory
adjustments. A similar trend was seen with the
left/contralesional UE. Our results suggest that it is feasible to
use an immersive VE to investigate the planning of 3-D reach
actions in non-disabled adults and an individual with stroke-
induced hemiparesis. Future work will develop a calibration
system to determine system errors, compare performance in the
VE with an analogous real-word task, and extend data
collection to a larger group of individuals post-stroke.
Manuscript received April 11, 2008.
J. C. Stewart and J. Gordon are with the Division of Biokinesiology and Physical Therapy at the School of Dentistry, University of Southern California, Los Angeles, CA 90089 USA (phone: 323-442-1196; fax: 323-
442-1515; e-mail: [email protected], [email protected]). C. J. Winstein is with the Division of Biokinesiology and Physical
Therapy at the School of Dentistry and Department of Neurology, Keck School of Medicine, University of Southern California, Los Angeles, CA 90089 USA (e-mail: [email protected]).
I. INTRODUCTION
HE ability to plan motor actions in advance of
movement onset is an essential component of skilled
functional task performance. Without anticipatory planning,
movement would be slow and laborious as peripheral
feedback is converted to movement commands. Goal-
directed reach actions incorporate feedforward mechanisms
that require anticipatory planning prior to movement onset
and feedback components [1-3]. As movement evolves,
sensory feedback information can be used to implement
corrections to the motor commands that are adaptive to task
demands, environmental conditions, and initial error [1, 4].
Sensitive kinematic measures of a reach action such as initial
peak velocity [2, 5, 6], initial peak acceleration [7, 8], and
initial trajectory direction [9, 10] can be used to infer
anticipatory capability. A consistent finding is the scaling of
initial peak acceleration and peak velocity to movement
extent [6, 7, 11].
Error corrections can be observed early after movement
onset suggesting the central nervous system anticipates the
consequences of movement commands (e.g. velocity, joint
position) and compares these with actual performance
variables immediately upon movement onset [3, 12]. Such a
motor system provides flexibility and efficiency in that a
precise motor command is not necessary for every possible
movement as the initial command can be tuned as the
movement unfolds to optimize accuracy [4, 13]. Evidence
that humans use a feedforward, premovement plan as well as
early compensatory adjustments in generating goal-directed
upper extremity (UE) actions has been demonstrated in the
performance of single-joint tasks [14-16] and in reach
actions to 2-dimensional (2-D) targets [11] but has not been
studied with unconstrained reach actions to 3-dimensional
(3-D) targets. Control strategies for unconstrained reach
movements may differ from those for more constrained reach
movements [17] suggesting a need to investigate the role of
motor planning under task conditions that more closely
resemble the requirements of functional tasks.
After stroke, individuals can be left with residual motor
deficits that impact performance of functional motor
activities and overall quality of life [18, 19]. A frequently
reported contribution to these functional limitations is an
inability to incorporate the paretic hand into daily activities
[18, 20, 21]. Deficits in the ability to execute targeted arm
movements are well documented and include impairments in
Use of a Virtual Environment to Investigate Planning of
Unconstrained Reach Actions after Stroke: A Feasibility Study
Jill Campbell Stewart, James Gordon and Carolee J. Winstein
T
978-1-4244-2701-7/08/$25.00 ©2008 IEEE 13
endpoint accuracy [22], movement speed [22, 23], joint
coordination [24, 25], and patterns of muscle activation [26]
but less is known about anticipatory planning ability. While
motor planning deficits after stroke have been demonstrated
[10, 14, 15, 27-32], research to date has not always
controlled for the limb used (contralesional versus
ipsilesional), lesion location, or lesion side. Additionally,
limited research has been conducted using tasks that require
a 3-D, unconstrained reach [10, 28, 31] and the preservation
of scaling of kinematic variables after stroke has not been
systematically investigated.
Virtual reality (VR) is an emerging technology with
promise as a rehabilitation tool. VR provides a unique
opportunity to investigate the planning of unconstrained
reach actions to 3-D targets in a manner not possible with a
real-world protocol by allowing the ability to: 1)
systematically control target position in 3-D space; 2)
sequentially present a single target while other targets are not
visible; 3) block vision of the moving arm to limit the
influence of feedback online during movement while
simultaneously allowing vision of the target and
environment; and 4) provide constraints on movement time
to facilitate fast action (versus slower movements where the
influence of feedback is greater). Several recent studies have
demonstrated the feasibility of using a virtual environment
(VE) for motor activities in individuals recovering from
stroke [33-41]. Yet, there is limited scientific research about
the effects of VR on reach kinematics. To date, evidence
suggests that the execution of reach movements in a VE have
kinematic features that have both similarities and differences
to analogous movements in the real-world [42-45]. A
systematic approach to these aspects of motor control is
needed before the full potential of VR as a tool to investigate
the planning of reach actions can be realized.
The purpose of this study is to determine the feasibility
of using a 3-D VE to investigate the planning of
unconstrained reach actions in individuals post-stroke. The
system was tested with two non-disabled adults and one adult
with stroke-induced hemiparesis. The usability of the VR
system is described based on the ability of the participants to
complete the protocol and the system to capture the
necessary data. Reach trajectories were analyzed to
determine if kinematic variables used to infer planning could
be extracted. Finally, we evaluated the feasibility of
applying a deterministic statistical model to infer
anticipatory planning of reach actions.
II. METHODS
A. Participants
Two non-disabled adults (ages 31 and 35 years) and one
adult who was 51 months post-unilateral stroke (age 75
years) resulting in left hemiparesis participated in this pilot
experiment. All participants were right-hand dominant.
Assessments in the participant with stroke indicated
moderate motor impairment with the left UE (UE Fugl-
Meyer score = 48/66), no cognitive impairment (Mini-
Mental State Exam score = 29/30), and no evidence of
hemispatial neglect (star cancellation score = 54/54).
B. Virtual Environment
An immersive VR display unit that interfaces with The
MotionMonitor (Innovative Sports Training) was used in this
experiment. This system integrates a stereoscopic workspace
(800 × 600 mm) from SenseGraphics with motion capture
capability via an electromagnetic system (Ascension).
Images are presented through a projector to a mirror that
reflects the objects into the workspace at a resolution of 800
× 600 pixels and a refresh rate of 120 Hz. Shutter glasses
sampling at 60 Hz per eye are worn by the user to provide 3-
D view of the VE. Integrated head tracking through a sensor
attached to the glasses provides visual compensation for
head movements. The virtual environment consists of a
simple background in which targets are displayed in 3-D
from a first-person perspective.
C. Experimental Task and Procedure
The home position and target locations were represented
by 25 mm spheres. An electromagnetic marker placed on the
index finger acted as the interface with the VE (displayed as
a white sphere) and measured position change during each
trial at a sampling rate of 120 Hz. Nine targets, 3 directions
(straight, right 45°, left 45°) by 3 distances (8 cm, 16 cm, 24
cm), on a single plane were presented in relation to a
‘virtual’ start position (Fig. 1). A single trial consisted of
moving the hand off of the start position after an auditory
‘Go’ signal and reaching to the indicated target as fast and as
accurate as possible. A maximum of 2 seconds was allowed
to initiate and complete the response. Vision of the arm and
hand were blocked during all trials by darkening the work
space and placing a black glove on the hand in order to
increase reliance on planning processes and limit the ability
to use visual feedback online during movement. Performance
Start
45° 45° 8 cm
16 cm
24 cm
25 mm
Fig. 1. Nine targets presented in a 3-D virtual environment. All targets
were in the same z-plane. Black circle = target.
14
feedback as to final endpoint position and target position was
provided after every trial. A total of 12 trials to each target
were performed in 4 blocks of 27 trials (108 total trials) with
the left/ipsilesional arm followed by the right/contralesional
arm.
-0.2 -0.15 -0.1 -0.05 0 0.05 0.1 0.15 0.20.25
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0.25 0.3 0.35 0.4 0.45 0.5
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Y (m)
Z (m)
C) D)
Fig. 3. Endpoint position for Control participant 1 reaching with the right UE in: A) X, Y (view from above); B) Y, Z (view from side). Endpoint
position for Stroke participant when reaching with the right/ipsilesional UE in X, Y (C) and Y, Z (D) and with the left/contralesional UE in X, Y (E)
and Y, Z (F). Black circles = target location, black square = start location, red circles = 8 cm target endpoints, green circles = 16 cm target endpoints,
blue circles = 24 cm target endpoints.
15
0 0.2 0.4 0.6 0.8 10
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A) C) B)
X Y Y
Z Z
X
Z
Y X
Time (sec) Time (sec) Time (sec)
Velocity (m/sec)
Acceleration (m
2/sec)
Fig. 2. Reach trajectory, velocity, and acceleration for a single trial to the 16 cm target in the left direction. Trajectories are plotted in 3-D. The participant sits facing the X axis with forward movement being positive Y and upward movement being positive Z. Red sphere = target, blue sphere =
start position, black sphere = movement endpoint. A) Control 2 reaching with the right UE; B) participant with stroke reaching with the
right/ipsilesional UE; C) participant with stroke reaching with the left/contralesional UE.
D. Data Analysis
Position in x, y, and z were recorded for each trial. All
data were filtered with a 2nd
order, low-pass Butterworth
filter using a 10 Hz cutoff. Tangential velocity and
acceleration were derived from the resultant change in
position. Movement for each trial was defined from the
onset to the offset of the velocity peak. Onset/offset was
determined using a custom MatLab program that searched
backward/forward through the time series from the peak until
velocity dropped to 0 m/sec or changed directions. Due to
overt adjustments present in the velocity profiles of the
participant with stroke, an additional criteria of a minimum
velocity of 0.03 m/sec was add to the cutoff determination.
For each trial, the following variables were extracted: peak
velocity, peak acceleration, movement distance, movement
time, and resultant endpoint error. Descriptive statistics
were used to summarize findings for each participant.
A previously described statistical model [11, 15, 16] was
used to determine the percent variance of movement distance
explained by the initial premovement plan and the percent
explained by early compensatory adjustments. This model
uses regression and correlation techniques to determine
whether movement distance is achieved through advanced
planning based on peak acceleration or peak velocity, early
compensatory adjustments made to the trajectory based on
target distance, or a combination of both when performing a
fast, discrete reach action. For this feasibility study, the
model was tested using both peak acceleration and peak
velocity as predictor variables.
III. RESULTS
A. System Usability and Task Feasibility
All participants were able to perform the VR task with each
arm. Control 1 successfully completed 107 of 108 trials
(99%) with the right UE and 106 of 108 (98%) trials with the
left UE. For Control 2, a system error occurred during
performance of the second block with the left UE causing the
display software to shut down. Ten trials were not
completed due to this error. Therefore, this participant
performed only 98 trials with the left UE. Of the trials
performed, 105 of 108 trials (97%) with the right UE and 96
of 98 (98%) trials with the left UE were completed
successfully. All unsuccessful trials resulted from errors in
task performance by the participant such as not obtaining the
‘Home’ position accurately or not making a movement
toward the target prior to the trial timing out. These trials
were discarded and not included in data analysis.
16
The participant with stroke was unable to meet the
criteria set for being on the ‘Home’ position with the
ipsilesional UE. Therefore, the error tolerance between the
home position and the cursor was increased from 0.01 to
0.03 meters to allow task completion. Subsequently, this
participant completed 81 trials (3 blocks) each with the
ipsilesional and contralesional UE; the final block of 27
trials was not performed due to time constraints. Of the 81
trials performed, 72 trials (89%) were successfully
completed with the right/ipsilesional UE and 78 (96%) with
the left/contralesional UE. Unsuccessful trials resulted from
errors in task performance (same as control participants) and
were not included in further analyses.Task ExecutionFigure
2 presents data for a representative trial of one non-disabled
participant reaching with the right UE and the participant
with stroke reaching with both arms. In control participants,
the path taken to the target was relatively straight with a
single peaked velocity. Mean peak velocity to individual
targets ranged from 0.321 to 1.151 m/sec with the right UE
and 0.363 to 1.305 m/sec with the left UE. Mean peak
acceleration ranged from 2.94 to 12.38 m/sec2
with the right
UE and 3.23 to 11.30 m/sec2
with the left UE. While
absolute values of peak velocity (0.268 to 0.859 m/sec) and
peak acceleration (2.63 to 8.92 m/sec2) were slightly lower
when reaching with the right/ipsilesional UE, patterns of
performance as to straightness of hand path and single
peaked velocity profile were similar to controls. With the
left/contralesional UE, the participant with stroke tended to
take a longer path to the target and velocities frequently
contained multiple peaks with more than one 0 crossing in
acceleration. Mean peak velocity to individual targets
ranged from 0.333 to 0.787 m/sec, slightly lower than that
for control participants and reaches with the right/ipsilesional
UE. Mean peak acceleration was also lower in the
left/contralesional UE and ranged from 2.80 to 6.85 m/sec2.
Mean movement time across all trials were 442 ± 117 msec
for Control participant 1 and 465 ± 93 msec for Control
participant 2. The participant with stroke had similar
movement times (485 ± 98 msec) when reaching with the
right/ipsilesional UE but longer movement times (762 ± 202
msec) when reaching with the left/contralateral UE.
Endpoint positions for individual trials for one non-
disabled participant and the participant with stroke are
shown in Fig. 3. Overall, mean absolute error increased as
target distance increased (Fig. 4) for all participants although
errors were larger in the participant with stroke when
reaching with the left/contralesional UE. Additionally, errors
varied based on target direction (Fig. 4). Errors appeared to
by systematic in direction towards negative X, negative Y,
and positive Z (Fig. 3).
B. Anticipatory Planning
All participants scaled peak velocity to target distance
(Fig. 5) although absolute values differed based on the arm
used and the presence of stroke-induced hemiparesis.
Scaling of peak acceleration was less consistent across
participants. In reaches to the right targets with the left UE,
both the control participants and the individual with stroke
(Fig. 5C) had an initial, lower acceleration peak followed
quickly by a larger peak.
A deterministic statistical model as previously described
[11, 14-16] was tested with both peak velocity and peak
acceleration. Peak acceleration did not correlate well with
target distance and therefore was not a strong predictor of
movement distance. The results of the model using peak
velocity as the predictor variable are shown in Figure 6. All
three participants used both a premovement plan (% variance
of movement distance explained by peak velocity) and early
compensatory adjustments (%variance of movement distance
explained when target distance was added to the model)
when reaching to 3-D targets. Overall, over 80% of
movement distance could be explained by these two
components when trials were collapsed across direction.
When reaching with the right/ipsilesional UE, the participant
with stroke demonstrated an increased reliance on the
premovement plan and decreased use of early compensatory
.08 .16 .24
Target Distance (m)
0.00
0.05
0.10
0.14
0.19
0.24
Mean Error (m)
Left UE
Right Targets Straight Targets Left Targets
.08 .16 .24
Target Distance (m)
0.00
0.03
0.06
0.10
0.13
0.16
Mean Error (m)
Right Targets Straight Targets Left TargetsB)A)
Fig. 4. Endpoint error as a function of target direction and target extent for: A) Control 2 reaching with the left UE; and B) participant with stroke reaching with the left/contralesional UE (note change in Y axis scale).
17
adjustments. The finding was consistent with previous
findings with single-joint movements [15]. A similar trend
was seen with the left/contralesional UE. The model
explained a higher proportion of the variance to movement
distance when each movement direction was analyzed
separately (>90% for most conditions). Differences between
the control participants and the individual with stroke were
not as consistent when data was analyzed by target direction.
IV. DISCUSSION
VR provides a unique opportunity to extend previous
work on the planning of reach actions with a single-joint or
to 2-D targets [6-8, 11] to unconstrained reach actions to 3-D
targets, movements that more closely resemble those
required for functional tasks. The purpose of this study was
to determine the feasibility of using a 3-D, immersive VE to
investigate the planning of unconstrained reach actions in
individuals with stroke-induced hemiparesis. We were able
to create task conditions that allowed the systematic
presentation of sequential 3-D targets, vision of the target
and workspace while blocking vision of the arm during
movement, and constraints on movement time. Both non-
disabled participants and the participant with stroke were
able to complete the VR based task. Caution should be taken
when interpreting the results of the kinematics measures and
statistical model presented here due to the small number of
subjects. Future work will determine the feasibility of using
this paradigm in a larger group of individuals with stroke and
provide sufficient power for interpretation of behavioral
findings.
The participant with stroke had a larger percentage of
error trials when reaching with the ipsilesional versus the
contralesional UE. This difference between arms is likely
due to the order in which the task was performed. The
participant reached with the ipsilesional UE first and may
have still been learning and adjusting to the task constraints.
When reaching with the contralesional UE, the general
features of the task may have been better understood
resulting in fewer error trials.
Accuracy requirements for successful achievement of the
‘Home’ position had to be relaxed in order for the participant
with stroke to perform the task. The purpose of using a
‘Home’ position at the start of each trial was to provide a
consistent start location across trials and subjects.
Loosening the accuracy requirements for the participant with
stroke made the start position variable, impacting the actual
distance between the start and target locations. In order to
better control the start position for different subjects and
arms, a physical start switch will be added and integrated
into the VR system.
This study demonstrates the feasibility of using the
described VR system to collect the large number of trials and
extract the kinematic variables needed to perform a detailed
investigation of the planning of reach actions. The
A)
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/sec)
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8 cm
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Time (sec) Time (sec) Time (sec)
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2
/sec)
Fig. 5. Mean velocity and acceleration profiles to the right targets: A) with the right UE for Control 1; B) with the right/ipsilesional UE for the stroke
participant; C) with the left/contralesional UE for the stroke participant (note the change in X axis scale). Each line represents a different target distance.
18
individual with stroke presented with moderate motor
impairment (UE Fugl-Meyer motor score of 48/66). Yet, he
was able to complete 81 trials with the contralesional UE.
The last block of 27 trials was not completed due to time
constraints related to the software changes that had to be
made to alter the error tolerance as described above. The
participant may have been able to complete all 108 trials had
time allowed. Applying a deterministic statistical model to
understand the planning of unconstrained reach actions to 3-
D targets yielded similar results as previous studies in non-
disabled adults performing a goal-directed, single-joint reach
[15] and a reach to a 2-D target [11] and in individuals with
sensorimotor stroke performing a single-joint reach with the
ipsilesional UE [15]. We also applied this model to the
reach actions performed with the contralesional UE which
has not been previously reported. This method will provide
useful insight into whether impairments in the planning of
reach actions are present after stroke and inform the
development of novel rehabilitation techniques.
Mean endpoint errors were larger than has been
reported in previous studies [6, 11] with errors greater than
10 cm to some targets. Additionally, as shown in Figure 3,
endpoint position tended to be consistent but off the target in
the control participants. This consistency suggests that
participants perceived ‘good’ performance (i.e. being close
to the target) from the feedback provided after each trial.
They did not appear to be making corrections from trial to
trial to improve accuracy. The errors also appear in a
consistent direction (negative X, negative Y, positive Z)
making the possibility of systematic errors in the system
reasonable. The direction of errors was similar in the
participant with stroke although the overall variability was
higher. The pattern of endpoint errors found in this study
may be due to errors in the presentation of targets by the
display software, measurement error by the system, error in
workspace calibration, lack of sufficient instructions and
practice for participants to adequately determine being ‘on’
or ‘off’ target, or true errors in planning related to task
demands. Research is currently underway to determine
which of these factors may be impacting the data.
V. CONCLUSION
Our results suggest that it is feasible to use an immersive
VE to investigate the planning of 3-D reach actions in non-
disabled adults and an individual with moderate motor
impairment due to stroke. Relevant kinematic variables
could be extracted and a deterministic statistical model
applied. Future work will focus on task and system changes
to improve experimental controls, development of a
calibration device to allow systematic determination of the
source of errors, comparison of findings within the VE with
those from an analogous real-world task, and extension of
data collection to a larger group of individuals post-stroke.
Fig. 6. Premovement plan (black bar) and early compensatory adjustments (gray bar) based on peak velocity for the control participant shown in
Figure 4 when reaching with the right UE and the stroke participant when reaching with the right/ipsilesional UE and left/contralesional UE. The
number at the top of each bar represents the total variance explained by both components. The top row contains the results for all targets collapsed
across direction. The bottom row contains the results for two directions (right targets and left targets).
19
ACKNOWLEDGMENT
Innovative Sports Training provided the immersive
display unit for this experiment.
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