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IDEO and the Palm V Mock-up in the Product Development Process

IDEO and the Palm V

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IDEO and the Palm V. Mock-up in the Product Development Process. Prototype for different purposes. Fail often to succeed sooner. Generate a fountain of idea Absurd-appearing but innovative Make models to test the ideas Select the best idea and iterate - PowerPoint PPT Presentation

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Page 1: IDEO and the Palm V

IDEO and the Palm V

Mock-up in the Product Development Process

Page 2: IDEO and the Palm V

Prototype for different purposes

Page 3: IDEO and the Palm V

Fail often to succeed sooner

Generate a fountain of ideaAbsurd-appearing but innovativeMake models to test the ideasSelect the best idea and iterate

You learn just as much from a model that’s wrong as you do from one that’s right

- Steve Vassallo, IDEO

Page 4: IDEO and the Palm V

Pit-falls

Unable to precisely predict Outcome Time Cost

Unable to make keep client involvedCreeping elegance – perfection that leads

to cost and time overrun

Page 5: IDEO and the Palm V

Never go to a client meeting without a prototype

- Dennis Boyle, IDEO

Page 6: IDEO and the Palm V

Rapid, Rough, Right

Rapid: Take the fastest route, not necessary the most high-tech one

Rough: Don’t spent time and effort on unnecessary details

Right: Actually help you to make correct decision

Page 7: IDEO and the Palm V

Rapid

Despite the popularity of Palm III, little user preferences exists

Create observational database by giving out palm pilots to colleagues and friends

Feedback emails point out: Breaking after being dropped Case rigidity Battery door placement Location of stylus holder

Page 8: IDEO and the Palm V

Rough

Quick and dirty prototyping allowed for a greater number of iterations

Create early prototype from readily available materials Wood Cardboard Foam Lego Erector sets

Page 9: IDEO and the Palm V

Rough

Page 10: IDEO and the Palm V

Form evaluation

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Right

Build several models focused on getting specific aspect of a product right

Minimise the effort and eliminate unnecessary sections

Page 12: IDEO and the Palm V

New concepts

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Cover

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Configuration

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Right

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Engineering evaluation

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Finish product

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Prototype for different purposes

Page 19: IDEO and the Palm V

Other examples

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Form Evaluation

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Form Evaluation

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'myto' chair by konstantin grcic. Adapted from: chrome://brief/content/brief.xul

Page 31: IDEO and the Palm V

'myto' chair by konstantin grcic. Adapted from: chrome://brief/content/brief.xul

Page 32: IDEO and the Palm V

'myto' chair by konstantin grcic. Adapted from: chrome://brief/content/brief.xul

Page 33: IDEO and the Palm V

'myto' chair by konstantin grcic. Adapted from: chrome://brief/content/brief.xul

Page 34: IDEO and the Palm V

'myto' chair by konstantin grcic. Adapted from: chrome://brief/content/brief.xul

Page 35: IDEO and the Palm V

Mock-ups

Mock-ups are used by designers mainly to acquire feedback from users about designs and design ideas early in the design process. Mock-ups are 'very early prototypes' made of cardboard or otherwise low-fidelity materials. The user, aided by the designer, may test the mock-up (imagining that it works) and thus provide valuable feedback about functionality/usability/understanding of the basic design idea/etc.

By Mads Soegaard for Wikipedia

Page 36: IDEO and the Palm V

The Advantages of Mock-ups

Mock-ups incite criticism from users because they are low-cost (can be made of cardboard) and low-fidelity. If a user is presented with an early version of a system that has required substantial work, he/she is likely to be more reluctant (as well as able) to critise it.

When using mock-ups of cardboard or similar materials, the user and designer can collectively change the design using familiar tools such as pens, scissors etc. As such, mock-ups are a discussion medium and a discussion facilitator between designer and user.

Not only can the mock-up function as a discussion medium between designer and user but also between the members of the design team. Thus, mock-ups may help facilitate work across disciplinary borders, bringing together a disparate team.

Mock-ups make it possible to do usability testing early in the development process.

Mock-ups incite and legalise experimentation as they are inexpensive to alter.

Mockups focus on content and functionality and turn attention away from details of graphic design.

Page 37: IDEO and the Palm V

You can fix it now on the drafting board with an eraser or you can fix it later on the construction site with a sledge hammer.