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7/26/2019 IBM Designcamp Survival Kit
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Survival
Kit
IBMDesigncamp
7/26/2019 IBM Designcamp Survival Kit
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IBMDesignThe mission of IBM Design is to help IBMers improve the usability and usefulness of
our offerings. Our approach, IBM Design Thinking, changes the way the company
creates valueeverything from the way we make decisions to the way we collaborate
to the way we design our offerings. This Survival Kit supports IBM Design Thinking
through our skills development initiative, IBM Designcamp. For more information on
Designcamp, contact [email protected].
design.ibm.com
Works Together
Tight integration across
core technologies and
interoperability withcomplementary ones
Works the Same
Common look and feel
when targeting similar
personas
Works for Me
Focused on the user
across the entire offering
lifecycle (learn, buy, adopt,maintain)
Our portfolio values:
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Introduction
So, youre readyto make your offering more delightful to use.But where do you start? The IBM Designcamp Survival Kit is loaded with tools to get
you up and running with IBM Design Thinking: frameworks for managing a project,
understanding user needs, designing great interfaces, and documenting feedback.
Each page in this book is a worksheetan interactive document you can use directly
during the life of your project. Some are for personal use, while others will help you and
your team collaborate and brainstorm. And if you want to dive deeper into each design
discipline, weve compiled useful online resources in the back. Now you can get going,
and you can always come back if youre stuck.
Understand
Explore
Prototype
Evaluate
Hills
Invest for Market
Outcomes
Sponsor Users
Envision the User
Experience
Playbacks
Collaborate, Align,
Engage!
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How to Use This KitThe Survival Kit is a set of tools that put the user at
the center of your project. Each worksheet can be
used in isolation or as part of a broader set of
activities with your team and Sponsor Users. These
tools help you establish the IBM Design Thinking
framework, understand your users problems and
motivations, explore new concepts, prototype
designs, and evaluate with stakeholders. Implemented
successfully, this kit will help you produce experiences
that engage, enable, and delight.
Remember, this is not a cookbook or a set of recipes.
Nor is it a process or methodology. Its a set of
recommended practices that will help you think
orthogonally and move beyond feature-centric
delivery.
What Youll Need
You dont need a MacBook Pro to do IBM DesignThinking; our needs are simple. Prepare your
workspace with pads of sticky notes of various colors,
some markers, and a drawing surface (a whiteboard
or large pad will do). These tools encourage every
team member to engage in the thinkingbehind the
design. If your team is distributed, there are plenty of
virtual substitutes. And youll want to jump to a
computer for higher fidelity renderings of personas
and prototypes to share with your team.
Suggested Activities
There are infinite ways to use the worksheets in this
kit. Here are a few ideas to get you started:
IBM Design Thinking Ramp-Up1.5 Hours
Jumpstart your team with IBM Design Thinking with
some activities that personalize the tools. Tell them
you are seeking input for how to rethink your project
framework and ask them to generate Empathy Maps
(p. 12) and Scenario Maps (p. 14,17) for each role on a
project. An Empathy Map should take 15 minutes and
a Scenario Map 30 minutes.
Hills Workshop1 Hour per Hill
Align your teams around the goals for the project
using the Hills (p. 4) worksheet. Think in terms of
focused and measurable improvements in user
experience.
Research Distillation5 Hours
After concluding your ethnography and user studies,
youll have lots of notes to pore through. Take an
afternoon to begin distilling this research. Write one
observation or insight per sticky note and put it on thewall. Look for patterns (p. 6) and distill into high-level
personas (p. 10). Dig into each using Empathy Maps
(p. 12), quantitative personas (p. 11), and as-is Scenario
Maps (p. 14).
Ideation1 hour
When you need to infuse your project with new ideas,
host an ideation session with a pointed prompt. Keep
your ideation rules (p. 18) and transformation cards (p.
19) close by. For equal par ticipation, ask each team
member to write 10 ideas, one per sticky note. Putthem on the wall continue to encourage lots of wild
ideas, regardless of feasibility. Then look for patterns
and combinations (p. 6) before distilling to what the
team can implement.
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GlossaryBacklog
A document used to align the team on the user stories
to deliver, their priority, and their status.
Client Playbacks
A series of ad hoc Playbacks delivered to clients
under NDA that demonstrate the market drivers and
user experience of the offering in development.
Playback 0
A milestone Playback at which the team commits to
delivering a particular user experience and begins
refining and delivering the design in parallel.
Delivery Playbacks 1-N
A series of milestone Playbacks at which the team
demonstrates end-to-end scenarios it is delivering
using live code and/or high-fidelity mockups.
Design Thinking
A process for envisioning the user experience that
involves diverging and converging on solutions.
Epic
A codable grouping of user stories that spans
scenarios so user stories do not repeat across epics.
For example, As a user, I want to manage my email.
Persona
A user archetype based on role and other
characteristics that influence how a user interacts with
the offering. Housed within the Release Blueprint
Application and linked to from the Release Blueprint.
Playback
A demo of the user experience of the offering in
development, used to collect feedback from and align
the team, stakeholders, and go-to-market.
Hill
A business goal for your relase, framed around user
experience. A project usually has three Hills and a
technical foundation.
Hills Playback
A milestone Playback at which the team commits to
the outcomes, or Hills, it wants to achieve in theproject and begins envisioning the user experience.
Project
A set of team activity scoped by a Release Blueprint
and a set of Hills. A project might have one or more
releases of code.
Release Blueprint
A wiki documenting a projects progress from Hills to
user stories. It also contains strategic thinking behind
the Hills and links to personas and design documents.
Scenario
A single workflow through an experience,
decomposable into steps. Each step should translate
to a codable user story.
Sponsor Users
Users engaged throughout the project to represent
target personas for a project. Sponsor Users are often
expected to lead Playbacks.
UI Spec
A design document that communicates user interface
requirepements. Housed within the Release Blueprint
Application and linked to from the Release Blueprint.
User Story
A codeable requirement expressed in terms of user
experience. For example, As a user, I want to search
for my customers by their first and last names.
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Table of Contents
Core Practices 1
Design Thinking 4
Understand 7
Explore 16
Prototype 24
Evaluate 32
Collaboration 38
Resources 42
Table of Contents
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IBM Designcamp
Empathy Map
TBD
TBD
Core Practices
Hills
Invest for Market
Outcomes
Sponsor Users
Envision the User
Experience
Playbacks
Collaborate, Align,
Engage!
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2 Survival Kit
Hills align your team around the business
goals of your project.
Use this sheet to plan each Hill. Who
does your Hill impact? What value are you
delivering? And how will you measure it? Use
a combination of market and user research to
illuminate the current state and opportunities.
Hills
Current State Future State
Metric(s)
Hill
Sub-Hills
Persona(s) or Role(s)
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IBM Designcamp 3
Playbacks are checkpoints to review the
state of the project.
Use this diagram to define which team
members you include, as well as the
objectives of each Playback cycle. Daily
Playbacks should include your core working
group; weekly Playbacks design, engineering,
and PLM; milestone Playbacks the entire
team, stakeholders, and Sponosr Users; and
Client Playbacks select clients.
Playbacks
Daily
Weekly
Milestone
Client
Me
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4 Survival Kit
Stakeholder Map
TBD
TBD
Design Thinking
Understand
Explore
Prototype
Evaluate
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IBM Designcamp 5
Use these mental spaces and checkpoints
to navigate through to your Playback 0.
Understand your user, explore concepts,
prototype solutions, and evaluate with users
and other stakeholders. Plan design thinking
activities for each space. Remember this
process can be nonlinear and bidirectional.
Road to Playback 0
Hills
Playback
Playback 0
Understand
Explore
Prototype
Evaluate
Are your
personas
and as-is
stories ready?
Are your to-be
stories ready
and technical
questions
identified?
Are your UI
and technical
prototypes
ready?
Are your
blueprint and
rough sizings
ready?
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6 Survival Kit
Clusters and Piles Links Grids
Axes Circles and Targets Metaphors
Adapted from The Design Gym
Use sticky note diagrams to find patterns
when using design thinking methods.
Get all your thoughts and ideas on the wall
with one phrase per sticky note. These can be
Hill ideas, user research observations, design
conceptswhatever youre brainstorming
on. Seek out relationships and groupings by
moving the notes around. Tear sticky notes
into strips for voting.
Sticky Notes
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Understand
Explore
Prototype
Evaluate
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8 Survival Kit
Stakeholder Map
Stakeholder maps organize peoples
expectations of a project.
Identify people internally and externally who
have a stake in the outcome of the project.
Post them to a wall, using two sticky notes
per person. On the first, draw the persons
face and note his or her name and role.
On the second, write a quote expressing
the stakeholders thoughts, opinions, or
expectations. Arrange the stakeholders
on the wall based on dimensions such as
organizational relationship or sentiment.
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IBM Designcamp 9
Contextual Inquiry
Use this checklist to prepare for on-site
user studies.
When observing a users workflow, prepare
your mission and documentation methods
ahead of time. Remember to go on site and
into the users work environment to capture
the real workflow.
Identify what you want to learn
Prepare script for interviews
Note pain points, goals, and behaviors
Note work-arounds and cheat sheets
For large n, use a spreadsheet to logBring recording devices
Take notes and pitctures
Do it alone
Bring assumptions or biases
Study proxies or fake users
Remove users from work environment
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10 Survival Kit
Persona
Personas communicate archetypes of
users.
Outline common traits among groups of users
using the following dimensions. This rubric
follows the Release Blueprint template, but
you may choose to include other metrics or
representations depending on research goals
and the audience of the artifact.
Motivations Work Environment Scenarios
Concerns Tasks Pain Points
Name Title
Role Age
Skills Education
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IBM Designcamp 1
Compare and contrast personas against
meaninfgul dimensions.
Based on your research agenda and findings,
identify metrics to create rapid quantitative
personas. If dimensions are on a scale, use
a slider. If weighing many dimensions, use a
radar chart.
Quantitative Personas
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12 Survival Kit
Empathy Map
Thinks
SeesHears
Does
Pains Gains
SaysFeels
Empthy maps rapidly put the team in the
users shoes.
Draw three intersecting lines, and illustrate
the face of the persona in the middle. Fill
in with writing or sticky notes: what the
user thinks (expectations and reactions),
sees (environment and interface), says
(quotes), does (actions), feels (values), and
hears (instructions or feedback) during
the experience. At the bottom, list pains
(frustrations and obstacles) and gains (goals
and strategies).
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IBM Designcamp 13
Customer Journey Map
As-is and to-be journey maps visualize the
lifecycle of engaging with an offering.
For a particular user and use case, log in
the x-axis the stages in the lifecycle, such
as adopting, using, updating, and sunsetting
an offering. Choose one or more metrics to
diagram in the y-axis, such as satisfaction or
engagement. Annotate the diagram with real
or representative thoughts from the user.
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Scenario maps let teams rapidly document
collective understanding of workflows.
Post a row of sticky notes on a wall
representing the steps of a users as-is
workflow. Beneath each step, create a column
of color-coded sticky notes representing
questions and comments relating to that step.
For comments, consider the dimensions of
the Empathy Map at each step, as well as
technologies and context. Once questions are
answered, post comments over them.
As-Is Scenario Map
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IBM Designcamp 15
Identify pain points for users and
opportunities to improve the design.
With your empathy maps and scenarios in
sight, write sticky notes identifying prominent
pain points. Use a second sticky note color
to identify opportunities for the design. Each
pain point should have a corresponding
opportunity, though some opportunities might
not relate to pain pointsfor example those
that respond to market trends or anticipate
future pain points.
Pain Points & Opportunities
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Understand
Explore
Prototype
Evaluate
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IBM Designcamp 1717 Survival Kit
To-be scenario maps let teams rapidly
ideate on future workflows.
Post a row of sticky notes on a wall
representing the steps of a users to-be
workflow. Beneath each step, create a column
of color-coded sticky notes representing
questions, comments, and ideas relating to
that step. Once questions are answered, post
comments over them. Use this arti fact as a
springboard for ideation on par ticular steps.
Each to-be scenario should be documented
in the Release Blueprint in support of a Hill.
To-Be Scenario Map
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18 Survival Kit
These simple rules structure the chaos of
ideation.
Ideas with big potential can be killed easily
by negative attitudes, so keep these rules
nearby or write them on the board before a
brainstorm. Remember to build on ideas by
saying. Yes, and... But keep things focused,
stick to one strand at a time, and remember
when its time to distill your ideas.
Ideation Rules
Defer judgment
Encourage wild ideas
Build on the ideas of others
Stay focused on the topic
One conversation at a time
Be visual
Go for quantity
1
2
3
4
5
6
7
Adapted from Alex Osborn and IDEO
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IBM Designcamp 19
Combine!
How about anassortment?
Adapted from Alex Osborn
Reverse!
Reverse roles?
Substitute!
Take another
approach?
Combine!
How about an
alloy?
Modify!
Change shape?
New Use!
Put to other use?
Transformation cards help unstick your
ideas.
Transformation cards are suggestions of how
to change or combine your existing ideas.
Make a deck out of index cards or sticky
notes, and pick one at random when the team
feels stuck. Any modifying verb could work:
magnify, minify, rearrange, adapt, etc.
Transformation Cards
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20 Survival Kit
Social mechanics encourage cooperation
and collaboration.
How do you want your users to interact with
each other. What behaviors do you want to
encourage. Use this toolbox of dynamics to
strategically introduce social mecahnics into
your tasks.
Social Mechanics
Translucence
Reinforcement
Community
Sharing
Competition
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IBM Designcamp 2
Game Mechanics
Game mechanics can incentivize users to
engage in particular tasks.
Think of your task as a game.. Whats the
goal? What actions must be taken? And
whats the reward? Use this toolbox of
incentives to strategically introduce game
mechanics into your tasis.
Adapted from Chris Carella
Points
Achievements
Quests
Leaderboards
Levels
Gifts
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22 Survival Kit
Storyboard
Storyboards visualize your scenario.
Use frames or a slide deck to represent yourscenario map or wireframes in a particular
progression. This should be a walkthrough of
a flow through the system that demonstrates a
use case. This helps illuminate small details in
the progression and communicates the story
to a wider audience.
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IBM Designcamp 23
Moodboards prototype the emotional
content of your experience.
Using a mix of images, colors, textures,
typography, and copy, convey the emotion
your experience should engender in the user.
The message should be grounded in user
research and used to align the team during
prototyping.
Moodboard
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Understand
Explore
Prototype
Evaluate
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IBM Designcamp 25
Site Map and Flow
Site diagrams organize the content of your
application.
As you spec out your application and
begin wireframing, its often helpful to map
out content. Site maps organize content
hierarchically, while flows organize content
based on navigation flows.
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26 Survival Kit
Wireframes
Wireframes prototype your user interface
visually.
While wireframes come in all styles and
levels of detail, its best to stay low-fidelity
for as long as possible to explore many
different variations and make changes easily.
Wireframes can be created top-down by filling
in your screen real estate and bottom-up by
piecing elements together.
Place elements here
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IBM Designcamp 27
Responsive Design
Responsive design adapts layouts to
different screen sizes.
Sketch wireframes of your layout as rendered
on dif ferent screen sizes. Consider aspect
ratio, text size, scrolling direction, native
interactions, and the size of interactive or
clickable elements. Which elemements will
shrink, move, or change completely?
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28 Survival Kit
Grid
Grids offer a flexible structure for laying
out elements and enable responsive
design.
Choose a number of columns appropriate for
your content. The higher the number the more
flexible. Draw your column dividers lightly over
the dotted lines, and lay your elements down
on top of the grid. Cutting your elements out
of another sheet of paper or sticky notes will
let you easily rearrange.
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IBM Designcamp 29
Color Palette
Color palettes convey emotion to the user.
Select a palette from the 40 colors in theIBM color wheel. Consider the relationships
among the colors: monochromatic hues,
complementary colors, or similar shades of
different colors.
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30 Survival Kit
Typography
Good type is readable and balanced and
establishes the right information hierarchy.
Choose fonts from the IBM library for
your primary, secondary, and tertiary text.
Consider the category of typeface (serif, slab
serif, or sans-serif) and the weight and style of
the font (bold, italic, etc.). Keep your body-to-
header font size ratio to around 2, line spacing
to around 1.5 em, and paragraph spacing to
around .75 em. Columns should be between
45 and 75 characters wide.
Helvetica Neue Light Condensed
Helvetica Neue Condensed
Helvetica Neue LightHelvetica Neue Light Italic
Helvetica Neue Roman
Helvetica Neue Roman Italic
Helvetica Neue Medium
Helvetica Neue Medium Italic
Helvetica Neue Bold
Helvetica Neue Bold Italic
Lubalin Extra Light
Lubalin Extra LIght Italic
Lubalin BookLubalin Book Italic
Lubalin Demi
Lubalin Demi Italic
Janson Roman
Janson ItalicJanson BoldJanson Bold Italic
Bodoni LightBodoni Light Italic
Bodoni RegularBodoni Italic
Bodoni Medium
Bodoni Medium Italic
Bodoni Bold
Bodoni Bold Italic
Arial Regular
Arial Italic
Arial Bold
Arial Bold Italic
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IBM Designcamp 3
Fit and finish makes your design feel
cohesive.
Poor attention to detail is often the first defect
users notice. Practice here with this series
of buttons. Use color, gradients, strokes,
and drop shadows to style its various states.
Remember to keep changes subtle and keep
your light source consistent.
Details
Normal Hover
Down Disabled
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Understand
Explore
Prototype
Evaluate
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IBM Designcamp 33
User Testing
Use this checklist to prepare for real-time
task-based tests.
When gathering feedback from users,
prepare your prototypes, questions, and
documentation methods ahead of time. This
should be done by an objective third party
(not the designer), though others should tag
along for first-hand observation.
Prepare scenarios and tasks
Test software and equipment
Create forms and surveys
Perform a dry run
Recruit and schedule participantsInvite observers and assign roles
Provide users an overview
Ask to voice thoughts and actions
Debrief after each task and at the end
Thank the participant
Encourage users to think out loud
Ensure adequate recording
Bring preconceptions
Ask biased questions
Laugh or get frustrated
Get defensive
Explain rationales or limitationsTry to state the participants rationale
Ask for design advice
Ask about the future
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34 Survival Kit
Feedback Capture Grid
Feedback capture grids facilitate real-time
capture or post-hoc unpacking of feedback
on presentations and prototypes.
Section off a blank page or whiteboard into
quadrants for things users like, critiques,
questions raised, and ideas. Fill in each
quadrant with hand-written or sticky notes.
Adapted from Stanford d.school
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IBM Designcamp 35
Prioritization matrices organize feedback
and requirements.
Whether using surveys to define Hills or
unpacking feedback on prototypes, all
requirements need to be prioritized. This
framework can give you a sense of whats
most important. This can also be used
internally to prioritize Hills and scenarios.
Prioritization Plot
Attribute Impact
AttributeS
ize
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36 Survival Kit
The story map documents your evolving
user story backlog.
Post a row of Hills, one per sticky note, on the
top row. Beneath, post a row of epics (user
story groupings) that fall under each Hill. For
each epic, post a column of associated user
stories. Prioritize the stories vertically and
draw a line representing the stories required in
the Minimum Viable Product.
Story Map
Hills
Epics
User Stories
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IBM Designcamp 37
Planning poker helps estimate relative
sizings of user stories.
Allocate to each team member a collection of
poker chips or cards labeled with the following
numbers representing relative sizings. For
each user story, each team member should
put down their estimate simultaneously to
avoid bias.
Planning Poker
0 1 2 3
5 8 13 21
34 55 89 ?
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38 Survival Kit
Stakeholder Map
TBD
TBD
Collaboration
Product
Management
Design Engineering
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IBM Designcamp 39
The Release Blueprint documents the
progression from market opportunities and
Hills to scenarios and codable user stories.
Use this worksheet to outline the key
concepts of your Blueprint. Start with a
summary of current market needs and
competitive landscape. Provides the objective
of each Hill, as well as scenarios and user
stories derived from user research.
Release Blueprint
Business OpportunityWhat is the problem, value, and market size?
Competitive AnalysisWho is your competition and how will you differentiate?
Hill 1 Hill 2 Hill 3 Technical Foundation
Scenarios
User Stories
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40 Survival Kit
Track of your team allocations and skills
ratios.
For each project, document your sponsor
sclients and users, as well as key staffing
metrics. Identify gaps in staffing and skills,
especially pertaining to design talent.
Team
Sponsor Users
PLMs Designers Engineers
Lead
Current Count
Sponsor Clients
Target Count
Skills Gaps
Hill 1 Allocation
Hill 2 Allocation
Hill 3 Allocation
TF Allocation
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IBM Designcamp 4
Set a timeline to structure your milestones.
Project deliverables are primarily structuredaround Playbacks, where you will review the
state of the project across Hills. In each box,
set a date for the milestone, and beneath,
outline the deliverables.
Timeline
Hills Playback Playback 0 Delivery Playback Delivery Playback Delivery Playback
Delivery Playback Client Playback Client Playback Client Playback Client Playback
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Resources
42 Survival Kit
Design Research
Web Survey Tool (EFM)
ibm.biz/BdxG7N
Human-Centered Design Toolkit
hcdconnect.org/toolkit
Avoid Bullshit Personas
bit.ly/bspersonas
Service Design Tools
servicedesigntools.org
d.school Bootcamp Bootleg
bit.ly/bbootleg
Contextual Inquiry
bit.ly/coninquiry
Scenario Mapsbit.ly/experiencemaps
Complexity Analysis
hcdconnect.org/toolkit
CogTool
hcdconnect.org/toolkit
Interaction Design
Patterntap Library
patterntap.com
UI Patterns Library
ui-patterns.com
Mobile Patterns Library
mobile-patterns.com
GUI Tooklits Library
guitoolkits.com
Balsamiq Wireframing
balsamiq.com
PowerMockup Wireframing
powermockup.com
Mobile Wireframe Templatesbit.ly/mobilewires
UX Mag
uxmag.com
Wireframes Magazine
wireframes.linowski.ca
Smashing Magazine
smashingmagazine.com
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IBM Designcamp 43
Visual Design
IBM Brand
ibm.com/brand
Best Designs Gallery
thebestdesigns.com
Noun Project
thenounproject.com
Kuler Color Mixer
kuler.adobe.com
Color Game
color.method.ac
Information Design Patterns
infodesignpatterns.com
Specctr Fireworks Annotationsspecctr.com
Web Design Tuts+
webdesign.tutsplus.com
Design Development
One UI
ibm.biz/BdxG76
Gridpak Grid Generator
gridpak.com
Twitter Bootstrap GUI Framework
twitter.github.com/bootstrap
JQuery JavaScript Library
jquery.com
Framer Prototyper
framerjs.com
Drawscript Vector Converter
drawscri.pt
CSS Zen Gardencsszengarden.com
Web Development Tuts+
net.tutsplus.com
Mobile Development Tuts+
mobile.tutsplus.com
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Stakeholder Map
TBD
TBD