IBM Designcamp Survival Kit

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    Survival

    Kit

    IBMDesigncamp

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    IBMDesignThe mission of IBM Design is to help IBMers improve the usability and usefulness of

    our offerings. Our approach, IBM Design Thinking, changes the way the company

    creates valueeverything from the way we make decisions to the way we collaborate

    to the way we design our offerings. This Survival Kit supports IBM Design Thinking

    through our skills development initiative, IBM Designcamp. For more information on

    Designcamp, contact [email protected].

    design.ibm.com

    Works Together

    Tight integration across

    core technologies and

    interoperability withcomplementary ones

    Works the Same

    Common look and feel

    when targeting similar

    personas

    Works for Me

    Focused on the user

    across the entire offering

    lifecycle (learn, buy, adopt,maintain)

    Our portfolio values:

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    Introduction

    So, youre readyto make your offering more delightful to use.But where do you start? The IBM Designcamp Survival Kit is loaded with tools to get

    you up and running with IBM Design Thinking: frameworks for managing a project,

    understanding user needs, designing great interfaces, and documenting feedback.

    Each page in this book is a worksheetan interactive document you can use directly

    during the life of your project. Some are for personal use, while others will help you and

    your team collaborate and brainstorm. And if you want to dive deeper into each design

    discipline, weve compiled useful online resources in the back. Now you can get going,

    and you can always come back if youre stuck.

    Understand

    Explore

    Prototype

    Evaluate

    Hills

    Invest for Market

    Outcomes

    Sponsor Users

    Envision the User

    Experience

    Playbacks

    Collaborate, Align,

    Engage!

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    How to Use This KitThe Survival Kit is a set of tools that put the user at

    the center of your project. Each worksheet can be

    used in isolation or as part of a broader set of

    activities with your team and Sponsor Users. These

    tools help you establish the IBM Design Thinking

    framework, understand your users problems and

    motivations, explore new concepts, prototype

    designs, and evaluate with stakeholders. Implemented

    successfully, this kit will help you produce experiences

    that engage, enable, and delight.

    Remember, this is not a cookbook or a set of recipes.

    Nor is it a process or methodology. Its a set of

    recommended practices that will help you think

    orthogonally and move beyond feature-centric

    delivery.

    What Youll Need

    You dont need a MacBook Pro to do IBM DesignThinking; our needs are simple. Prepare your

    workspace with pads of sticky notes of various colors,

    some markers, and a drawing surface (a whiteboard

    or large pad will do). These tools encourage every

    team member to engage in the thinkingbehind the

    design. If your team is distributed, there are plenty of

    virtual substitutes. And youll want to jump to a

    computer for higher fidelity renderings of personas

    and prototypes to share with your team.

    Suggested Activities

    There are infinite ways to use the worksheets in this

    kit. Here are a few ideas to get you started:

    IBM Design Thinking Ramp-Up1.5 Hours

    Jumpstart your team with IBM Design Thinking with

    some activities that personalize the tools. Tell them

    you are seeking input for how to rethink your project

    framework and ask them to generate Empathy Maps

    (p. 12) and Scenario Maps (p. 14,17) for each role on a

    project. An Empathy Map should take 15 minutes and

    a Scenario Map 30 minutes.

    Hills Workshop1 Hour per Hill

    Align your teams around the goals for the project

    using the Hills (p. 4) worksheet. Think in terms of

    focused and measurable improvements in user

    experience.

    Research Distillation5 Hours

    After concluding your ethnography and user studies,

    youll have lots of notes to pore through. Take an

    afternoon to begin distilling this research. Write one

    observation or insight per sticky note and put it on thewall. Look for patterns (p. 6) and distill into high-level

    personas (p. 10). Dig into each using Empathy Maps

    (p. 12), quantitative personas (p. 11), and as-is Scenario

    Maps (p. 14).

    Ideation1 hour

    When you need to infuse your project with new ideas,

    host an ideation session with a pointed prompt. Keep

    your ideation rules (p. 18) and transformation cards (p.

    19) close by. For equal par ticipation, ask each team

    member to write 10 ideas, one per sticky note. Putthem on the wall continue to encourage lots of wild

    ideas, regardless of feasibility. Then look for patterns

    and combinations (p. 6) before distilling to what the

    team can implement.

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    GlossaryBacklog

    A document used to align the team on the user stories

    to deliver, their priority, and their status.

    Client Playbacks

    A series of ad hoc Playbacks delivered to clients

    under NDA that demonstrate the market drivers and

    user experience of the offering in development.

    Playback 0

    A milestone Playback at which the team commits to

    delivering a particular user experience and begins

    refining and delivering the design in parallel.

    Delivery Playbacks 1-N

    A series of milestone Playbacks at which the team

    demonstrates end-to-end scenarios it is delivering

    using live code and/or high-fidelity mockups.

    Design Thinking

    A process for envisioning the user experience that

    involves diverging and converging on solutions.

    Epic

    A codable grouping of user stories that spans

    scenarios so user stories do not repeat across epics.

    For example, As a user, I want to manage my email.

    Persona

    A user archetype based on role and other

    characteristics that influence how a user interacts with

    the offering. Housed within the Release Blueprint

    Application and linked to from the Release Blueprint.

    Playback

    A demo of the user experience of the offering in

    development, used to collect feedback from and align

    the team, stakeholders, and go-to-market.

    Hill

    A business goal for your relase, framed around user

    experience. A project usually has three Hills and a

    technical foundation.

    Hills Playback

    A milestone Playback at which the team commits to

    the outcomes, or Hills, it wants to achieve in theproject and begins envisioning the user experience.

    Project

    A set of team activity scoped by a Release Blueprint

    and a set of Hills. A project might have one or more

    releases of code.

    Release Blueprint

    A wiki documenting a projects progress from Hills to

    user stories. It also contains strategic thinking behind

    the Hills and links to personas and design documents.

    Scenario

    A single workflow through an experience,

    decomposable into steps. Each step should translate

    to a codable user story.

    Sponsor Users

    Users engaged throughout the project to represent

    target personas for a project. Sponsor Users are often

    expected to lead Playbacks.

    UI Spec

    A design document that communicates user interface

    requirepements. Housed within the Release Blueprint

    Application and linked to from the Release Blueprint.

    User Story

    A codeable requirement expressed in terms of user

    experience. For example, As a user, I want to search

    for my customers by their first and last names.

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    Table of Contents

    Core Practices 1

    Design Thinking 4

    Understand 7

    Explore 16

    Prototype 24

    Evaluate 32

    Collaboration 38

    Resources 42

    Table of Contents

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    IBM Designcamp

    Empathy Map

    TBD

    TBD

    Core Practices

    Hills

    Invest for Market

    Outcomes

    Sponsor Users

    Envision the User

    Experience

    Playbacks

    Collaborate, Align,

    Engage!

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    2 Survival Kit

    Hills align your team around the business

    goals of your project.

    Use this sheet to plan each Hill. Who

    does your Hill impact? What value are you

    delivering? And how will you measure it? Use

    a combination of market and user research to

    illuminate the current state and opportunities.

    Hills

    Current State Future State

    Metric(s)

    Hill

    Sub-Hills

    Persona(s) or Role(s)

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    IBM Designcamp 3

    Playbacks are checkpoints to review the

    state of the project.

    Use this diagram to define which team

    members you include, as well as the

    objectives of each Playback cycle. Daily

    Playbacks should include your core working

    group; weekly Playbacks design, engineering,

    and PLM; milestone Playbacks the entire

    team, stakeholders, and Sponosr Users; and

    Client Playbacks select clients.

    Playbacks

    Daily

    Weekly

    Milestone

    Client

    Me

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    4 Survival Kit

    Stakeholder Map

    TBD

    TBD

    Design Thinking

    Understand

    Explore

    Prototype

    Evaluate

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    IBM Designcamp 5

    Use these mental spaces and checkpoints

    to navigate through to your Playback 0.

    Understand your user, explore concepts,

    prototype solutions, and evaluate with users

    and other stakeholders. Plan design thinking

    activities for each space. Remember this

    process can be nonlinear and bidirectional.

    Road to Playback 0

    Hills

    Playback

    Playback 0

    Understand

    Explore

    Prototype

    Evaluate

    Are your

    personas

    and as-is

    stories ready?

    Are your to-be

    stories ready

    and technical

    questions

    identified?

    Are your UI

    and technical

    prototypes

    ready?

    Are your

    blueprint and

    rough sizings

    ready?

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    6 Survival Kit

    Clusters and Piles Links Grids

    Axes Circles and Targets Metaphors

    Adapted from The Design Gym

    Use sticky note diagrams to find patterns

    when using design thinking methods.

    Get all your thoughts and ideas on the wall

    with one phrase per sticky note. These can be

    Hill ideas, user research observations, design

    conceptswhatever youre brainstorming

    on. Seek out relationships and groupings by

    moving the notes around. Tear sticky notes

    into strips for voting.

    Sticky Notes

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    Understand

    Explore

    Prototype

    Evaluate

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    8 Survival Kit

    Stakeholder Map

    Stakeholder maps organize peoples

    expectations of a project.

    Identify people internally and externally who

    have a stake in the outcome of the project.

    Post them to a wall, using two sticky notes

    per person. On the first, draw the persons

    face and note his or her name and role.

    On the second, write a quote expressing

    the stakeholders thoughts, opinions, or

    expectations. Arrange the stakeholders

    on the wall based on dimensions such as

    organizational relationship or sentiment.

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    IBM Designcamp 9

    Contextual Inquiry

    Use this checklist to prepare for on-site

    user studies.

    When observing a users workflow, prepare

    your mission and documentation methods

    ahead of time. Remember to go on site and

    into the users work environment to capture

    the real workflow.

    Identify what you want to learn

    Prepare script for interviews

    Note pain points, goals, and behaviors

    Note work-arounds and cheat sheets

    For large n, use a spreadsheet to logBring recording devices

    Take notes and pitctures

    Do it alone

    Bring assumptions or biases

    Study proxies or fake users

    Remove users from work environment

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    10 Survival Kit

    Persona

    Personas communicate archetypes of

    users.

    Outline common traits among groups of users

    using the following dimensions. This rubric

    follows the Release Blueprint template, but

    you may choose to include other metrics or

    representations depending on research goals

    and the audience of the artifact.

    Motivations Work Environment Scenarios

    Concerns Tasks Pain Points

    Name Title

    Role Age

    Skills Education

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    IBM Designcamp 1

    Compare and contrast personas against

    meaninfgul dimensions.

    Based on your research agenda and findings,

    identify metrics to create rapid quantitative

    personas. If dimensions are on a scale, use

    a slider. If weighing many dimensions, use a

    radar chart.

    Quantitative Personas

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    12 Survival Kit

    Empathy Map

    Thinks

    SeesHears

    Does

    Pains Gains

    SaysFeels

    Empthy maps rapidly put the team in the

    users shoes.

    Draw three intersecting lines, and illustrate

    the face of the persona in the middle. Fill

    in with writing or sticky notes: what the

    user thinks (expectations and reactions),

    sees (environment and interface), says

    (quotes), does (actions), feels (values), and

    hears (instructions or feedback) during

    the experience. At the bottom, list pains

    (frustrations and obstacles) and gains (goals

    and strategies).

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    IBM Designcamp 13

    Customer Journey Map

    As-is and to-be journey maps visualize the

    lifecycle of engaging with an offering.

    For a particular user and use case, log in

    the x-axis the stages in the lifecycle, such

    as adopting, using, updating, and sunsetting

    an offering. Choose one or more metrics to

    diagram in the y-axis, such as satisfaction or

    engagement. Annotate the diagram with real

    or representative thoughts from the user.

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    Scenario maps let teams rapidly document

    collective understanding of workflows.

    Post a row of sticky notes on a wall

    representing the steps of a users as-is

    workflow. Beneath each step, create a column

    of color-coded sticky notes representing

    questions and comments relating to that step.

    For comments, consider the dimensions of

    the Empathy Map at each step, as well as

    technologies and context. Once questions are

    answered, post comments over them.

    As-Is Scenario Map

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    IBM Designcamp 15

    Identify pain points for users and

    opportunities to improve the design.

    With your empathy maps and scenarios in

    sight, write sticky notes identifying prominent

    pain points. Use a second sticky note color

    to identify opportunities for the design. Each

    pain point should have a corresponding

    opportunity, though some opportunities might

    not relate to pain pointsfor example those

    that respond to market trends or anticipate

    future pain points.

    Pain Points & Opportunities

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    Understand

    Explore

    Prototype

    Evaluate

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    IBM Designcamp 1717 Survival Kit

    To-be scenario maps let teams rapidly

    ideate on future workflows.

    Post a row of sticky notes on a wall

    representing the steps of a users to-be

    workflow. Beneath each step, create a column

    of color-coded sticky notes representing

    questions, comments, and ideas relating to

    that step. Once questions are answered, post

    comments over them. Use this arti fact as a

    springboard for ideation on par ticular steps.

    Each to-be scenario should be documented

    in the Release Blueprint in support of a Hill.

    To-Be Scenario Map

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    18 Survival Kit

    These simple rules structure the chaos of

    ideation.

    Ideas with big potential can be killed easily

    by negative attitudes, so keep these rules

    nearby or write them on the board before a

    brainstorm. Remember to build on ideas by

    saying. Yes, and... But keep things focused,

    stick to one strand at a time, and remember

    when its time to distill your ideas.

    Ideation Rules

    Defer judgment

    Encourage wild ideas

    Build on the ideas of others

    Stay focused on the topic

    One conversation at a time

    Be visual

    Go for quantity

    1

    2

    3

    4

    5

    6

    7

    Adapted from Alex Osborn and IDEO

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    IBM Designcamp 19

    Combine!

    How about anassortment?

    Adapted from Alex Osborn

    Reverse!

    Reverse roles?

    Substitute!

    Take another

    approach?

    Combine!

    How about an

    alloy?

    Modify!

    Change shape?

    New Use!

    Put to other use?

    Transformation cards help unstick your

    ideas.

    Transformation cards are suggestions of how

    to change or combine your existing ideas.

    Make a deck out of index cards or sticky

    notes, and pick one at random when the team

    feels stuck. Any modifying verb could work:

    magnify, minify, rearrange, adapt, etc.

    Transformation Cards

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    20 Survival Kit

    Social mechanics encourage cooperation

    and collaboration.

    How do you want your users to interact with

    each other. What behaviors do you want to

    encourage. Use this toolbox of dynamics to

    strategically introduce social mecahnics into

    your tasks.

    Social Mechanics

    Translucence

    Reinforcement

    Community

    Sharing

    Competition

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    IBM Designcamp 2

    Game Mechanics

    Game mechanics can incentivize users to

    engage in particular tasks.

    Think of your task as a game.. Whats the

    goal? What actions must be taken? And

    whats the reward? Use this toolbox of

    incentives to strategically introduce game

    mechanics into your tasis.

    Adapted from Chris Carella

    Points

    Achievements

    Quests

    Leaderboards

    Levels

    Gifts

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    22 Survival Kit

    Storyboard

    Storyboards visualize your scenario.

    Use frames or a slide deck to represent yourscenario map or wireframes in a particular

    progression. This should be a walkthrough of

    a flow through the system that demonstrates a

    use case. This helps illuminate small details in

    the progression and communicates the story

    to a wider audience.

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    IBM Designcamp 23

    Moodboards prototype the emotional

    content of your experience.

    Using a mix of images, colors, textures,

    typography, and copy, convey the emotion

    your experience should engender in the user.

    The message should be grounded in user

    research and used to align the team during

    prototyping.

    Moodboard

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    Understand

    Explore

    Prototype

    Evaluate

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    IBM Designcamp 25

    Site Map and Flow

    Site diagrams organize the content of your

    application.

    As you spec out your application and

    begin wireframing, its often helpful to map

    out content. Site maps organize content

    hierarchically, while flows organize content

    based on navigation flows.

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    26 Survival Kit

    Wireframes

    Wireframes prototype your user interface

    visually.

    While wireframes come in all styles and

    levels of detail, its best to stay low-fidelity

    for as long as possible to explore many

    different variations and make changes easily.

    Wireframes can be created top-down by filling

    in your screen real estate and bottom-up by

    piecing elements together.

    Place elements here

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    IBM Designcamp 27

    Responsive Design

    Responsive design adapts layouts to

    different screen sizes.

    Sketch wireframes of your layout as rendered

    on dif ferent screen sizes. Consider aspect

    ratio, text size, scrolling direction, native

    interactions, and the size of interactive or

    clickable elements. Which elemements will

    shrink, move, or change completely?

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    28 Survival Kit

    Grid

    Grids offer a flexible structure for laying

    out elements and enable responsive

    design.

    Choose a number of columns appropriate for

    your content. The higher the number the more

    flexible. Draw your column dividers lightly over

    the dotted lines, and lay your elements down

    on top of the grid. Cutting your elements out

    of another sheet of paper or sticky notes will

    let you easily rearrange.

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    IBM Designcamp 29

    Color Palette

    Color palettes convey emotion to the user.

    Select a palette from the 40 colors in theIBM color wheel. Consider the relationships

    among the colors: monochromatic hues,

    complementary colors, or similar shades of

    different colors.

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    30 Survival Kit

    Typography

    Good type is readable and balanced and

    establishes the right information hierarchy.

    Choose fonts from the IBM library for

    your primary, secondary, and tertiary text.

    Consider the category of typeface (serif, slab

    serif, or sans-serif) and the weight and style of

    the font (bold, italic, etc.). Keep your body-to-

    header font size ratio to around 2, line spacing

    to around 1.5 em, and paragraph spacing to

    around .75 em. Columns should be between

    45 and 75 characters wide.

    Helvetica Neue Light Condensed

    Helvetica Neue Condensed

    Helvetica Neue LightHelvetica Neue Light Italic

    Helvetica Neue Roman

    Helvetica Neue Roman Italic

    Helvetica Neue Medium

    Helvetica Neue Medium Italic

    Helvetica Neue Bold

    Helvetica Neue Bold Italic

    Lubalin Extra Light

    Lubalin Extra LIght Italic

    Lubalin BookLubalin Book Italic

    Lubalin Demi

    Lubalin Demi Italic

    Janson Roman

    Janson ItalicJanson BoldJanson Bold Italic

    Bodoni LightBodoni Light Italic

    Bodoni RegularBodoni Italic

    Bodoni Medium

    Bodoni Medium Italic

    Bodoni Bold

    Bodoni Bold Italic

    Arial Regular

    Arial Italic

    Arial Bold

    Arial Bold Italic

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    IBM Designcamp 3

    Fit and finish makes your design feel

    cohesive.

    Poor attention to detail is often the first defect

    users notice. Practice here with this series

    of buttons. Use color, gradients, strokes,

    and drop shadows to style its various states.

    Remember to keep changes subtle and keep

    your light source consistent.

    Details

    Normal Hover

    Down Disabled

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    Understand

    Explore

    Prototype

    Evaluate

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    IBM Designcamp 33

    User Testing

    Use this checklist to prepare for real-time

    task-based tests.

    When gathering feedback from users,

    prepare your prototypes, questions, and

    documentation methods ahead of time. This

    should be done by an objective third party

    (not the designer), though others should tag

    along for first-hand observation.

    Prepare scenarios and tasks

    Test software and equipment

    Create forms and surveys

    Perform a dry run

    Recruit and schedule participantsInvite observers and assign roles

    Provide users an overview

    Ask to voice thoughts and actions

    Debrief after each task and at the end

    Thank the participant

    Encourage users to think out loud

    Ensure adequate recording

    Bring preconceptions

    Ask biased questions

    Laugh or get frustrated

    Get defensive

    Explain rationales or limitationsTry to state the participants rationale

    Ask for design advice

    Ask about the future

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    34 Survival Kit

    Feedback Capture Grid

    Feedback capture grids facilitate real-time

    capture or post-hoc unpacking of feedback

    on presentations and prototypes.

    Section off a blank page or whiteboard into

    quadrants for things users like, critiques,

    questions raised, and ideas. Fill in each

    quadrant with hand-written or sticky notes.

    Adapted from Stanford d.school

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    IBM Designcamp 35

    Prioritization matrices organize feedback

    and requirements.

    Whether using surveys to define Hills or

    unpacking feedback on prototypes, all

    requirements need to be prioritized. This

    framework can give you a sense of whats

    most important. This can also be used

    internally to prioritize Hills and scenarios.

    Prioritization Plot

    Attribute Impact

    AttributeS

    ize

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    36 Survival Kit

    The story map documents your evolving

    user story backlog.

    Post a row of Hills, one per sticky note, on the

    top row. Beneath, post a row of epics (user

    story groupings) that fall under each Hill. For

    each epic, post a column of associated user

    stories. Prioritize the stories vertically and

    draw a line representing the stories required in

    the Minimum Viable Product.

    Story Map

    Hills

    Epics

    User Stories

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    IBM Designcamp 37

    Planning poker helps estimate relative

    sizings of user stories.

    Allocate to each team member a collection of

    poker chips or cards labeled with the following

    numbers representing relative sizings. For

    each user story, each team member should

    put down their estimate simultaneously to

    avoid bias.

    Planning Poker

    0 1 2 3

    5 8 13 21

    34 55 89 ?

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    38 Survival Kit

    Stakeholder Map

    TBD

    TBD

    Collaboration

    Product

    Management

    Design Engineering

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    IBM Designcamp 39

    The Release Blueprint documents the

    progression from market opportunities and

    Hills to scenarios and codable user stories.

    Use this worksheet to outline the key

    concepts of your Blueprint. Start with a

    summary of current market needs and

    competitive landscape. Provides the objective

    of each Hill, as well as scenarios and user

    stories derived from user research.

    Release Blueprint

    Business OpportunityWhat is the problem, value, and market size?

    Competitive AnalysisWho is your competition and how will you differentiate?

    Hill 1 Hill 2 Hill 3 Technical Foundation

    Scenarios

    User Stories

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    40 Survival Kit

    Track of your team allocations and skills

    ratios.

    For each project, document your sponsor

    sclients and users, as well as key staffing

    metrics. Identify gaps in staffing and skills,

    especially pertaining to design talent.

    Team

    Sponsor Users

    PLMs Designers Engineers

    Lead

    Current Count

    Sponsor Clients

    Target Count

    Skills Gaps

    Hill 1 Allocation

    Hill 2 Allocation

    Hill 3 Allocation

    TF Allocation

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    IBM Designcamp 4

    Set a timeline to structure your milestones.

    Project deliverables are primarily structuredaround Playbacks, where you will review the

    state of the project across Hills. In each box,

    set a date for the milestone, and beneath,

    outline the deliverables.

    Timeline

    Hills Playback Playback 0 Delivery Playback Delivery Playback Delivery Playback

    Delivery Playback Client Playback Client Playback Client Playback Client Playback

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    Resources

    42 Survival Kit

    Design Research

    Web Survey Tool (EFM)

    ibm.biz/BdxG7N

    Human-Centered Design Toolkit

    hcdconnect.org/toolkit

    Avoid Bullshit Personas

    bit.ly/bspersonas

    Service Design Tools

    servicedesigntools.org

    d.school Bootcamp Bootleg

    bit.ly/bbootleg

    Contextual Inquiry

    bit.ly/coninquiry

    Scenario Mapsbit.ly/experiencemaps

    Complexity Analysis

    hcdconnect.org/toolkit

    CogTool

    hcdconnect.org/toolkit

    Interaction Design

    Patterntap Library

    patterntap.com

    UI Patterns Library

    ui-patterns.com

    Mobile Patterns Library

    mobile-patterns.com

    GUI Tooklits Library

    guitoolkits.com

    Balsamiq Wireframing

    balsamiq.com

    PowerMockup Wireframing

    powermockup.com

    Mobile Wireframe Templatesbit.ly/mobilewires

    UX Mag

    uxmag.com

    Wireframes Magazine

    wireframes.linowski.ca

    Smashing Magazine

    smashingmagazine.com

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    IBM Designcamp 43

    Visual Design

    IBM Brand

    ibm.com/brand

    Best Designs Gallery

    thebestdesigns.com

    Noun Project

    thenounproject.com

    Kuler Color Mixer

    kuler.adobe.com

    Color Game

    color.method.ac

    Information Design Patterns

    infodesignpatterns.com

    Specctr Fireworks Annotationsspecctr.com

    Web Design Tuts+

    webdesign.tutsplus.com

    Design Development

    One UI

    ibm.biz/BdxG76

    Gridpak Grid Generator

    gridpak.com

    Twitter Bootstrap GUI Framework

    twitter.github.com/bootstrap

    JQuery JavaScript Library

    jquery.com

    Framer Prototyper

    framerjs.com

    Drawscript Vector Converter

    drawscri.pt

    CSS Zen Gardencsszengarden.com

    Web Development Tuts+

    net.tutsplus.com

    Mobile Development Tuts+

    mobile.tutsplus.com

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  • 7/26/2019 IBM Designcamp Survival Kit

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  • 7/26/2019 IBM Designcamp Survival Kit

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    Stakeholder Map

    TBD

    TBD