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Coll-app-orating with students: iBeacons and AR and gamification, oh my! Low Jiaxin Research Librarian, SMU Libraries

iBeacons and AR and gamification, oh my! · Push factors •Increasing student numbers •LibQuest (2012-) was labour-intensive •Experiential learning for students 7108 7297 7541

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Page 1: iBeacons and AR and gamification, oh my! · Push factors •Increasing student numbers •LibQuest (2012-) was labour-intensive •Experiential learning for students 7108 7297 7541

Coll-app-orating with students:iBeacons and AR and gamification, oh my!

Low JiaxinResearch Librarian, SMU Libraries

Page 2: iBeacons and AR and gamification, oh my! · Push factors •Increasing student numbers •LibQuest (2012-) was labour-intensive •Experiential learning for students 7108 7297 7541

libra

ry t

eam

Dramatis

personæ

school of

information

systems

Page 3: iBeacons and AR and gamification, oh my! · Push factors •Increasing student numbers •LibQuest (2012-) was labour-intensive •Experiential learning for students 7108 7297 7541

Push Process

Product…Philosophical

ramblings

Page 4: iBeacons and AR and gamification, oh my! · Push factors •Increasing student numbers •LibQuest (2012-) was labour-intensive •Experiential learning for students 7108 7297 7541

Push factors

• Increasing student numbers

• LibQuest (2012-) was labour-intensive

• Experiential learning for students

7108 7297 7541 7791

874 1006 1257 1489

2012 2013 2014 2015

Ugrad

Pgrad

Page 5: iBeacons and AR and gamification, oh my! · Push factors •Increasing student numbers •LibQuest (2012-) was labour-intensive •Experiential learning for students 7108 7297 7541

Process

Collaboration

• Early 2015

– Brainstorming ideas for library tablets

• May 2015

– Meeting with SIS

• IS480: IS Application Project

• Library as Client

Page 7: iBeacons and AR and gamification, oh my! · Push factors •Increasing student numbers •LibQuest (2012-) was labour-intensive •Experiential learning for students 7108 7297 7541

Process

User Acceptance User Studies

Page 13: iBeacons and AR and gamification, oh my! · Push factors •Increasing student numbers •LibQuest (2012-) was labour-intensive •Experiential learning for students 7108 7297 7541

Product

• Indoor Positioning System: Estimote iBeacons

• For detecting proximity to monsters

Page 18: iBeacons and AR and gamification, oh my! · Push factors •Increasing student numbers •LibQuest (2012-) was labour-intensive •Experiential learning for students 7108 7297 7541

Product

• Augmented Reality: Wikitude

Page 26: iBeacons and AR and gamification, oh my! · Push factors •Increasing student numbers •LibQuest (2012-) was labour-intensive •Experiential learning for students 7108 7297 7541

Product

• Gamification:

– MonsterDex

– “Achievement Unlocked”-inspired

Page 30: iBeacons and AR and gamification, oh my! · Push factors •Increasing student numbers •LibQuest (2012-) was labour-intensive •Experiential learning for students 7108 7297 7541

Philosophical ramblings…

Page 31: iBeacons and AR and gamification, oh my! · Push factors •Increasing student numbers •LibQuest (2012-) was labour-intensive •Experiential learning for students 7108 7297 7541

Philosophical ramblings…

Working with students

• Expectations

• Learning curve

Page 32: iBeacons and AR and gamification, oh my! · Push factors •Increasing student numbers •LibQuest (2012-) was labour-intensive •Experiential learning for students 7108 7297 7541

Philosophical ramblings…

Working with students

• Timeline and testing

Undergradmatriculation

Postgradorientation

Last user testing

Page 33: iBeacons and AR and gamification, oh my! · Push factors •Increasing student numbers •LibQuest (2012-) was labour-intensive •Experiential learning for students 7108 7297 7541

Philosophical ramblings…

• “Technology”?

• iBeacon and push notifications

vs

Page 34: iBeacons and AR and gamification, oh my! · Push factors •Increasing student numbers •LibQuest (2012-) was labour-intensive •Experiential learning for students 7108 7297 7541

Resources

• Bradley, Jonathan. (2016). Creation of a Library Tour Application for Mobile Equipment using iBeacon Technology. Code4Lib Journal, (32), 1-2.

• Spina, Carli. (2015, May). Keeping Up With… Beacons. Retrieved from http://www.ala.org/acrl/publications/keeping_up_with/beacons

• Spina, Carli. (2014, February). Keeping Up With… Augmented Reality. Retrieved from http://www.ala.org/acrl/publications/keeping_up_with/beacons

• IS480 BesTeam wiki: https://wiki.smu.edu.sg/is480/IS480_Team_wiki%3A_2015T1_BesTeam