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IAT100 D100 Digital Image Design Week 9: Core principles in motion design

IAT100 D100 Digital Image Design

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Page 1: IAT100 D100 Digital Image Design

I AT100 D100 D ig i ta l Image De s ign

Week 9 :

Co re p r i n c ip l e s i n mo t i on de s ign

Page 2: IAT100 D100 Digital Image Design

ACTIVITY: LAB PREP HOMEWORK

1.  http://aeteacher.com/5-important-animation-principles-for-motion-graphics.html (review) And Lynda.com tutorials

2.  Select 4 words that demonstrate an emotion word (such as tension) 3.  Apply animation principles to abstract shapes. 4.  Use concepts taught in Lecture such as ease in and out and timing.

Due this week before Week 9 lab: Watch After Effects tutorial posted in Canvas Week 8.

Week 9 Homework

Page 3: IAT100 D100 Digital Image Design

PROJECT 3 DESIGN PROCESS ¨  I D E A / C o n c e p t = c l a r i f y a n d i n t e n s i f y f o r y o u r

a u d i e n c e ¤  W r i t e a n o u t l i n e

¨  M a t e r i a l s : G a t h e r w h a t y o u w i l l b e w o r k i n g w i t h - -d r a w i n g s , p h o t o s , e t c . ¤  S t o r y b o a r d

¨  P l a n m o t i o n s : o b j e c t , f r a m e , t r a n s i t i o n s

¤  M a p o r o u t l i n e y o u r p r o j e c t s t e p b y s t e p

Page 4: IAT100 D100 Digital Image Design

OBJECT MOTION

¨  A s k ¤  W h a t i s m o v i n g ? ¤  H o w i s i t m o v i n g ? ¤  W h y i s i t m o v i n g ?

¨  M o t i o n ¤  S u p p o r t s t o r y / i n t o n a t i o n o f v o i c e ¤  O r t e l l i t s o w n s t o r y ( c o u n t e r t o

v i s u a l s )

¨  G o a l ¤  To c l a r i f y a n d i n t e n s i f y y o u r

m e s s a g e f o r y o u r a u d i e n c e

Page 5: IAT100 D100 Digital Image Design

KINETIC TYPOGRAPHY

¨  h t t p : / / v i m e o . c o m / 6 3 6 3 1 5 1 4

Page 6: IAT100 D100 Digital Image Design

MOTION GRAPHICS

¨  h t t p : / / w w w. s f u . c a /~ h m a r e c k / i a t 1 0 0 /p r o j e c t 3 . h t m l

Page 7: IAT100 D100 Digital Image Design

CORE PRINCIPLES (OR HOW TO MAKE IT INTERESTING)

•  Squash and St re tch •  Ant ic ipat ion •  Fol low through •  Slow in / s low out •  Timing •  Secondary ac t ion (o r ac t ion/ react ion)

Page 8: IAT100 D100 Digital Image Design

SQUASH & STRETCH

¨  Give we igh t and f l ex i b i l i t y t o ob jec t s

¨  Vo lume does no t change when squashed o r s t r e t ched ¤  ( C h a n g e s i n s i z e d e n o t e

d i s t a n c e a n d p e r s p e c t i v e )

¨  S imp le ob jec t s ¨  Comp lex muscu la tu re

Page 9: IAT100 D100 Digital Image Design

ANTICIPATION

¨  Prepare the audience for an act ion ¤  M a k e s t h e a c t i o n s e e m m o r e r e a l i s t i c ¤  E x a m p l e s :

n  D a n c e r b e n d i n g k n e e s n  C h a r a c t e r l o o k i n g o f f s c r e e n n  Z o o m i n t o a n o b j e c t a c h a r a c t e r i s a b o u t t o p i c k u p

¨  Lack of Ant ic ipat ion creates ant ic l imax and surpr ise.

Page 10: IAT100 D100 Digital Image Design

SECONDARY ACTION

¨  Heightens interest and adds real is t ic complexi ty

¨  Careful of Conf l ic t ¤  S h o u l d n o t i n t e r f e r e

¨  Facial Animat ion ¤  B e f o r e o r A f t e r A c t i o n

Page 11: IAT100 D100 Digital Image Design

SLOW IN, SLOW OUT

¨  Acce le ra t ion / Dece le ra t ion ¨  Objec ts s low down as they

approach the i r des t ina t ion ¨  Ease in / Ease ou t

Page 12: IAT100 D100 Digital Image Design

EXAGGERATION

¨  A per fect imi tat ion of real i ty can look stat ic and dul l

¨  Uncanny Val ley ¨  Essence ¨  Balance

Page 13: IAT100 D100 Digital Image Design

TECHNICS: TIMING

¨  T i m i n g : A v a r i e t y o f s l o w a n d f a s t t i m i n g w i t h i n a s c e n e a d d s t e x t u r e a n d i n t e r e s t t o t h e m o v e m e n t .

Page 14: IAT100 D100 Digital Image Design

HOW

Weigh t , f o r ce + g rav i t y =

¨  R e d = e a s e i n a n d e a s e o u t + a n t i c i p a t i o n ( d r a w s b a c k ) .

¨  B l u e = e a s e i n + a n t i c i p a t i o n ( s l o w s a t m i d d l e ) * c o u l d h a v e a d d e d s q u a s h a n d s t r e t c h .

Page 15: IAT100 D100 Digital Image Design

TECHNICS: TIMING

Fr ic t ion , fo rce + grav i ty

=

¨  Ye l l o w = e a s e i n a n d e a s e o u t + a n t i c i p a t i o n ( d r a w s b a c k ) .

¨  R e d B a l l = e a s e i n + e a s e o u t , B l u r , s q u a s h a n d s t r e t c h a n d r e a c t i o n .

Page 16: IAT100 D100 Digital Image Design

OPTION: VELOCITY

¨  Linear: s teady uni form pace ¨  Non- l inear: changes (natural ) ¨  Altered: s low mot ion, fast

mot ion & f reeze f rame

Page 17: IAT100 D100 Digital Image Design

BUILD SUSPENSE

https://www.youtube.com/watch?v=T1EgC_08LII

Page 18: IAT100 D100 Digital Image Design

HAVE OBJECTS INTERACT

https://www.youtube.com/watch?v=CC9CWTEKurs

Page 19: IAT100 D100 Digital Image Design

OPTIONS: MOVE IT AROUND

Translation: or the change of position:

Page 20: IAT100 D100 Digital Image Design

Rotation: or the change of direction

OPTION: CHANGE THE DIRECTION

Page 21: IAT100 D100 Digital Image Design

Dilation: or the change of size

OPTION: CHANGE THE SIZE

Page 22: IAT100 D100 Digital Image Design

COMBINE ALL THREE + TIMING

Page 23: IAT100 D100 Digital Image Design

AND KEEP IT MOVING

https://www.youtube.com/watch?v=KZuuKbzpBjM

Page 24: IAT100 D100 Digital Image Design

OBEY DESIGN PRINCIPLES

¨  http://www.youtube.com/watch?v=PBsek_HRsa8

Page 25: IAT100 D100 Digital Image Design

OBJECTS WITHIN THE FRAME

¨  Consider : ¤  P o s i t i o n ¤  S i z e ¤  O r i e n t a t i o n o f e l e m e n t s ¤  D i r e c t i o n : l i n e a r o r n o n - l i n e a r ¤  R e l a t i o n s h i p o f m o v e m e n t t o f r a m e ¤  Ve l o c i t y ¤  A m p l i t u d e ¤  R e l a t i v e s c a l e

Page 26: IAT100 D100 Digital Image Design

OBJECTS WITHIN THE FRAME

Remember ¨  Always be aware o f your cen te r o f i n te res t ¨  Movement t rumps every th ing e lse ¨  Mot ion can be a d is t rac t ion when ob jec ts

a re no t choreographed w i th in ten t ion

Page 27: IAT100 D100 Digital Image Design

ACTIVITY – LAB PREP

With a partner note (with direction arrows) every aspect of this image you could animate in AE. (you will be animating this image in class this week)

Page 28: IAT100 D100 Digital Image Design

TURN YOUR CLICKERS ON

Page 29: IAT100 D100 Digital Image Design

ICLICKER ACTIVITY – LAB PREP

What cannot be animated in this image? a)  Flags b)  Flag poles c)  Horse’s head d)  Horse’s feather e)  All of the above

Page 30: IAT100 D100 Digital Image Design

ICLICKER ACTIVITY – LAB PREP

What can be animated in this image? a)  Windows b)  Flag poles c)  Carriage wheels d)  Trees in the background e)  None of these can be

animated

Page 31: IAT100 D100 Digital Image Design

ANIMATION PRINCIPLE?

A.  Anticipation B.  Follow through and overlapping action C.  Slow in and slow out D.  Secondary action E.  Squash and stretch

Page 32: IAT100 D100 Digital Image Design

ANIMATION PRINCIPLE?

E. Squash and Stretch

Page 33: IAT100 D100 Digital Image Design

COLLAGE

http://www.runwrake.com/

Page 34: IAT100 D100 Digital Image Design

IAT 100 LECTURE 05

f in

Page 35: IAT100 D100 Digital Image Design

Widescreen Test Pattern (16:9)

Aspect Ratio Test

(Should appear circular)

16x9

4x3