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IA Summit 2006 Wireframes: A comparison of purposes, process, and products Wireframes: A comparison of purposes, process, and products Anders Ramsay, Dave Heller, Jeff Lash, Laurie Gray, Todd Warfel

IA Summit 2006 Wireframes: A comparison of purposes, process, and products Wireframes: A comparison of purposes, process, and products Anders Ramsay,

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Page 1: IA Summit 2006  Wireframes: A comparison of purposes, process, and products Wireframes: A comparison of purposes, process, and products Anders Ramsay,

IA Summit 2006 Wireframes: A comparison of purposes, process, and products

Wireframes: A comparison of purposes, process, and products

Anders Ramsay, Dave Heller, Jeff Lash, Laurie Gray, Todd Warfel

Page 2: IA Summit 2006  Wireframes: A comparison of purposes, process, and products Wireframes: A comparison of purposes, process, and products Anders Ramsay,

IA Summit 2006 Wireframes: A comparison of purposes, process, and products

The format

The Intro The Methods (5 minutes each!)

Todd – “Traditional" toolsDave – FlashAnders – XHTML/CSSJeff – UI SpecificationsLaurie – Prototyping Tools

The Discussion

Page 3: IA Summit 2006  Wireframes: A comparison of purposes, process, and products Wireframes: A comparison of purposes, process, and products Anders Ramsay,

IA Summit 2006 Wireframes: A comparison of purposes, process, and products

What this is

Presentation of various methods Honest discussion of what’s good /

bad about each Opportunity for you to learn new

methods and find out what’s best for you

Page 4: IA Summit 2006  Wireframes: A comparison of purposes, process, and products Wireframes: A comparison of purposes, process, and products Anders Ramsay,

IA Summit 2006 Wireframes: A comparison of purposes, process, and products

What this isn’t

Debate about what method is best Discussion about what the “ideal” IA

tool would do

Page 5: IA Summit 2006  Wireframes: A comparison of purposes, process, and products Wireframes: A comparison of purposes, process, and products Anders Ramsay,

Traditional Wireframing MethodsExploring the pros and cons of electronic and paper-based methodsTodd Warfel, Messagefirst

Copyright © 2004-2006 Todd Warfel. These slides may not be reproduced or distributed without prior written consent from Messagefirst http://messagefirst.com

Page 6: IA Summit 2006  Wireframes: A comparison of purposes, process, and products Wireframes: A comparison of purposes, process, and products Anders Ramsay,

It’s just a tool

Copyright © 2004-2006 Todd Warfel. These slides may not be reproduced or distributed without prior written consent from Messagefirst http://messagefirst.com

Traditional Wireframing Methods

Page 7: IA Summit 2006  Wireframes: A comparison of purposes, process, and products Wireframes: A comparison of purposes, process, and products Anders Ramsay,

Why Wireframe?To communicateTo exploreTo test

Copyright © 2004-2006 Todd Warfel. These slides may not be reproduced or distributed without prior written consent from Messagefirst http://messagefirst.com

Traditional Wireframing Methods

Page 8: IA Summit 2006  Wireframes: A comparison of purposes, process, and products Wireframes: A comparison of purposes, process, and products Anders Ramsay,

Audience?Designers

Developers executives

product management Us

Copyright © 2004-2006 Todd Warfel. These slides may not be reproduced or distributed without prior written consent from Messagefirst http://messagefirst.com

Traditional Wireframing Methods

Page 9: IA Summit 2006  Wireframes: A comparison of purposes, process, and products Wireframes: A comparison of purposes, process, and products Anders Ramsay,

Our EnvironmentConsulting. Clients with

varying skills. Designers typically know Illustrator, some Flash, limited HTML.

Copyright © 2004-2006 Todd Warfel. These slides may not be reproduced or distributed without prior written consent from Messagefirst http://messagefirst.com

Traditional Wireframing Methods

Page 10: IA Summit 2006  Wireframes: A comparison of purposes, process, and products Wireframes: A comparison of purposes, process, and products Anders Ramsay,

UseConsumers take notes on the document. Engineers have

multiple versions. Present in person and remote.

Copyright © 2004-2006 Todd Warfel. These slides may not be reproduced or distributed without prior written consent from Messagefirst http://messagefirst.com

Traditional Wireframing Methods

Page 11: IA Summit 2006  Wireframes: A comparison of purposes, process, and products Wireframes: A comparison of purposes, process, and products Anders Ramsay,

Possible OptionsFlash HTML Traditional Tools

(Pencil & Paper, Illustrator, InDesign, Visio, OmniGraffle)

Copyright © 2004-2006 Todd Warfel. These slides may not be reproduced or distributed without prior written consent from Messagefirst http://messagefirst.com

Traditional Wireframing Methods

Page 12: IA Summit 2006  Wireframes: A comparison of purposes, process, and products Wireframes: A comparison of purposes, process, and products Anders Ramsay,

Copyright © 2004-2006 Todd Warfel. These slides may not be reproduced or distributed without prior written consent from Messagefirst http://messagefirst.com

Traditional Wireframing Methods

FlashFlash HTMLHTML Illustrator, ID, Illustrator, ID, VisioVisio

Initial SetupInitial Setup ***** ***** *****MaintenanceMaintenance ***** ***** *****

ReuseReuse ***** ***** *****Delivery Delivery MethodMethod ***** ***** *****

Behavior Behavior NotesNotes ***** ***** *****Tool Tool

KnowledgeKnowledge ***** ***** *****RIAsRIAs ***** ***** *****

Page 13: IA Summit 2006  Wireframes: A comparison of purposes, process, and products Wireframes: A comparison of purposes, process, and products Anders Ramsay,

Copyright © 2004-2006 Todd Warfel. These slides may not be reproduced or distributed without prior written consent from Messagefirst http://messagefirst.com

Page 14: IA Summit 2006  Wireframes: A comparison of purposes, process, and products Wireframes: A comparison of purposes, process, and products Anders Ramsay,

Copyright © 2004-2006 Todd Warfel. These slides may not be reproduced or distributed without prior written consent from Messagefirst http://messagefirst.com

Page 15: IA Summit 2006  Wireframes: A comparison of purposes, process, and products Wireframes: A comparison of purposes, process, and products Anders Ramsay,

Consider this methodWorking with multiple clients/vendorsYour environment needs a “leave behind” artifactYour designers don’t know HTMLYou already know the toolsYou need to balance behavior notes with illustrations

Copyright © 2004-2006 Todd Warfel. These slides may not be reproduced or distributed without prior written consent from Messagefirst http://messagefirst.com

Traditional Wireframing Methods

Page 16: IA Summit 2006  Wireframes: A comparison of purposes, process, and products Wireframes: A comparison of purposes, process, and products Anders Ramsay,

Make the Most of ItCreate a template systemUse Multiple Master pagesPlace Behavior Notes on a separate layerHave a Document IndexHave a Version HistoryUse Storyboards for RIA transitions

Copyright © 2004-2006 Todd Warfel. These slides may not be reproduced or distributed without prior written consent from Messagefirst http://messagefirst.com

Traditional Wireframing Methods

Page 17: IA Summit 2006  Wireframes: A comparison of purposes, process, and products Wireframes: A comparison of purposes, process, and products Anders Ramsay,

David Heller

March 2006 IA Summit 2006

synapticburn.com

FLASH: Designing and

Communicating for TIMEDavid Heller

www.synapticburn.com

March 2006IA Summit 2006

Vancouver, British Columbia, Canada

Page 18: IA Summit 2006  Wireframes: A comparison of purposes, process, and products Wireframes: A comparison of purposes, process, and products Anders Ramsay,

David Heller

March 2006 IA Summit 2006

synapticburn.comDesign // Communicate // Test //

DocumentPurposes for Wireframes & Prototypes

● For you

● For development

● For testing/validation

● For the future

Page 19: IA Summit 2006  Wireframes: A comparison of purposes, process, and products Wireframes: A comparison of purposes, process, and products Anders Ramsay,

David Heller

March 2006 IA Summit 2006

synapticburn.com

My World > IxD● Rapid development

– Agile

● Web-applications– More IxD than IA

– AJAX - intra-page interactions

● Multiple technologies– HTML (old school)

– AJAX (new school)

– Java & .NET

Page 20: IA Summit 2006  Wireframes: A comparison of purposes, process, and products Wireframes: A comparison of purposes, process, and products Anders Ramsay,

David Heller

March 2006 IA Summit 2006

synapticburn.com

Time: “Our constant companion”● All user experience occurs over time

● Different user experiences have different relationships with time.– Reading = passive

– Interactive = active

● Active time usage patterns are more narrative.

● Storyboards vs. prototype

Page 21: IA Summit 2006  Wireframes: A comparison of purposes, process, and products Wireframes: A comparison of purposes, process, and products Anders Ramsay,

David Heller

March 2006 IA Summit 2006

synapticburn.comOptions for Interactive

PrototypesxHTML (or any HTML variant)● Very dynamic● Easy to make object oriented● Code to be “used” (at least for web apps)● Not really a design environment (i.e. can’t draw)

Visual Studio (or other IDE environment)● Very Dynamic● Easy to make object oriented● Good architecting platform with support tools● Code to be “used” (at least for desktop apps & ActiveX)● Not really a design environment (i.e. can’t draw)

< code />

Page 22: IA Summit 2006  Wireframes: A comparison of purposes, process, and products Wireframes: A comparison of purposes, process, and products Anders Ramsay,

David Heller

March 2006 IA Summit 2006

synapticburn.com

More Options

Miscellaneous options:

● Norpath Elements Studio

● Eclipse environment (Java)

● Expression (Microsoft’s new tools for app design)

Bigger options (read, too expensive)

● iRise

● Serena

Page 23: IA Summit 2006  Wireframes: A comparison of purposes, process, and products Wireframes: A comparison of purposes, process, and products Anders Ramsay,

David Heller

March 2006 IA Summit 2006

synapticburn.com

Why Flash● Everything that the others have +

● Design environment

– Visually driven (select object add to object)

– I can draw

– It is connected with both Freehand and Fireworks

– Timeline & onion skinning

● Behaviors are embedded

– Objects, methods, and properties are easier to access

– Many components for data, forms, info layout● These are customizable.

● Designers know it (or many do)

Page 24: IA Summit 2006  Wireframes: A comparison of purposes, process, and products Wireframes: A comparison of purposes, process, and products Anders Ramsay,

David Heller

March 2006 IA Summit 2006

synapticburn.comDesigning, Testing, and

Communicating● It does these 3 things well

● Printing is a problem - Not good for Documenting

Page 25: IA Summit 2006  Wireframes: A comparison of purposes, process, and products Wireframes: A comparison of purposes, process, and products Anders Ramsay,

David Heller

March 2006 IA Summit 2006

synapticburn.com

Working in the medium

Q: Shouldn’t I be working in the medium I’m designing for?

A: It depends

… discuss

Page 26: IA Summit 2006  Wireframes: A comparison of purposes, process, and products Wireframes: A comparison of purposes, process, and products Anders Ramsay,

David Heller

March 2006 IA Summit 2006

synapticburn.com

Best Practices - Examples● Architect Prototypes using Screens

● “wireframes” - Draw in basic colors (16 color palette) to start

● Layer in details through iterations on top of “wireframes”

● With each iteration increase both visual detail and interactive detail

● Use XML to create datasets

Page 27: IA Summit 2006  Wireframes: A comparison of purposes, process, and products Wireframes: A comparison of purposes, process, and products Anders Ramsay,

© Anders Ramsay 2006

XHTML Wireframes

• Using XHTML to specify web pages• Leverages Web Standards• Semantic Markup• Content structure/hierarchy focus

Page 28: IA Summit 2006  Wireframes: A comparison of purposes, process, and products Wireframes: A comparison of purposes, process, and products Anders Ramsay,

© Anders Ramsay 2006

XHTML Wireframes visually….

GLOBAL NAV

HEADERUSER INFO

FOOTER

LOCAL NAV

BASIC SEARCH

COMMUNITY

PAGE CONTENT PAGE CONTROLS

PAGINATION

MARKETING

SITE BRAND

drawing-based… xhtml…

Page 29: IA Summit 2006  Wireframes: A comparison of purposes, process, and products Wireframes: A comparison of purposes, process, and products Anders Ramsay,

© Anders Ramsay 2006

XHTML Wireframes visually…

drawing-based…

xhtml…

Page header

SITE BRANDHEADER

USER INFO

FOOTER

LOCAL NAV

BASIC SEARCH

COMMUNITY

[site brand]

Category 1Category 2Category 3Category n

Copyright 2006, All Rights Reserved | Back to Top | Privacy Policy | Terms & Conditions

HOME | PRODUCTS | CONTACT | ABOUT | HELP

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bibendum. Donec molestie tincidunt odio. In hac habitasse platea dictumst. Cras nonummy feugiat nisl. Nunc at erat vitae tortor dapibus volutpat. Nunc enim. Nullam purus.

Section HeaderNulla pretium volutpat nisi. Fusce vulputate luctus risus. Sed ultricies neque id lacus. Donec eros ligula, egestas ut, vehicula mollis, tempor a, lacus. Praesent vestibulum nisi sit amet nulla. Nam condimentum, mi nec facilisis laoreet, libero quam gravida nulla, et semper velit dolor quis enim. Duis lacus. Praesent ut ante at nisi fermentum vestibulum. Donec sollicitudin sagittis tortor. Proin quis purus a velit feugiat eleifend. Curabitur eget sapien. Suspendisse mollis.

Section HeaderLorem ipsum dolor sit amet, consectetuer adipiscing elit. Duis a odio non eros semper bibendum. Donec molestie tincidunt odio. In hac habitasse platea dictumst. Cras nonummy feugiat nisl. Nunc at erat vitae tortor dapibus volutpat. Proin quis purus a velit feugiat eleifend. Curabitur eget sapien. Suspendisse mollis.

PAGINATION

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GLOBAL NAV

Page 30: IA Summit 2006  Wireframes: A comparison of purposes, process, and products Wireframes: A comparison of purposes, process, and products Anders Ramsay,

© Anders Ramsay 2006

XHTML Wireframes and Layout

• Leverages Content/Presentation separation

• Team Ideation > whiteboarding/sketches > one-offs, discarded

• IA > Content structure (XHTML)• Visual Designer > Layout (CSS/Comps)

(divisions not always crisp)

Page 31: IA Summit 2006  Wireframes: A comparison of purposes, process, and products Wireframes: A comparison of purposes, process, and products Anders Ramsay,

© Anders Ramsay 2006

Additional Topics…

• Production Environment (Dreamweaver)

• Templates• Annotations• Style Guide/Content Classes• Ajax

Page 32: IA Summit 2006  Wireframes: A comparison of purposes, process, and products Wireframes: A comparison of purposes, process, and products Anders Ramsay,

© Anders Ramsay 2006

• Rapid production• Reusability• Single-sourcing• Fewer annotations• Prototyping• Knowledge transfer• Portability

• Requires knowledge of

XHTML (and CSS)• Requires early

involvement by entire team

• Not well suited for rich media (e.g. Flash/Video)

• Content/Presentation/Code separation fuzzy

Pros/Cons

Page 33: IA Summit 2006  Wireframes: A comparison of purposes, process, and products Wireframes: A comparison of purposes, process, and products Anders Ramsay,

IA Summit 2006 :: Wireframes Comparison Panel :: Jeff Lash :: [email protected]

UI Specifications

Jeff [email protected]

Page 34: IA Summit 2006  Wireframes: A comparison of purposes, process, and products Wireframes: A comparison of purposes, process, and products Anders Ramsay,

IA Summit 2006 :: Wireframes Comparison Panel :: Jeff Lash :: [email protected]

Written UI specifications• Documentation of complete user interface

specifications for systems

• Complete, detailed, “official”

• Developed over time, based on feedback from others (developers, architects, product managers, analysts… )

Page 35: IA Summit 2006  Wireframes: A comparison of purposes, process, and products Wireframes: A comparison of purposes, process, and products Anders Ramsay,

IA Summit 2006 :: Wireframes Comparison Panel :: Jeff Lash :: [email protected]

How they get developed• Prototype (usually HTML, sometimes

PowerPoint or Photoshop) created over informal iterations, evolves based on usability testing

• When “final,” serves as the basis for UI spec

• UI spec goes through many iterations

Page 36: IA Summit 2006  Wireframes: A comparison of purposes, process, and products Wireframes: A comparison of purposes, process, and products Anders Ramsay,

IA Summit 2006 :: Wireframes Comparison Panel :: Jeff Lash :: [email protected]

What they look like• Word document, with screenshots

– Can be done as HTML

• For each page / unit– Screenshot– Description of purpose– UI “widgets”– User actions– Error scenarios

Page 37: IA Summit 2006  Wireframes: A comparison of purposes, process, and products Wireframes: A comparison of purposes, process, and products Anders Ramsay,

IA Summit 2006 :: Wireframes Comparison Panel :: Jeff Lash :: [email protected]

The good• Ability to document all necessary details• Used as platform for communication with others –

allows questions, details to emerge• Serves as formal record of rules, patterns,

decisions• Can be understood (and read) by developers,

analysts, business stakeholders• Universal – same format regardless of design work

(web site, web app, desktop software, PDA, etc.)• Separates design decisions from documentation

decisions• Easily printable

Page 38: IA Summit 2006  Wireframes: A comparison of purposes, process, and products Wireframes: A comparison of purposes, process, and products Anders Ramsay,

IA Summit 2006 :: Wireframes Comparison Panel :: Jeff Lash :: [email protected]

The bad• Time-consuming – to develop, to read, to

change• Hard to manage various iterations• Don’t easily respond to change• Document size can become unmanageable• Creating/editing needs to be managed closely if

there are multiple IAs• Can often overlap with other documentation

(e.g. use cases, test plans)• Duplication and consistency throughout and

across specs needs to be closely monitored

Page 39: IA Summit 2006  Wireframes: A comparison of purposes, process, and products Wireframes: A comparison of purposes, process, and products Anders Ramsay,

IA Summit 2006 :: Wireframes Comparison Panel :: Jeff Lash :: [email protected]

When to use them• Best for stable projects

– Known and non-changing requirements– Large project teams– “All-at-once” delivery

• If multiple levels of signoff are needed• When compliance is an issue (e.g. Sarbanes-

Oxley)• When trust is an issue – if you need a written

record and commitment to ensure development is done “to spec”

Page 40: IA Summit 2006  Wireframes: A comparison of purposes, process, and products Wireframes: A comparison of purposes, process, and products Anders Ramsay,

Prototyping Tools

Laurie GrayManager of User Experience & Design

KnowledgeStorm.com

Page 41: IA Summit 2006  Wireframes: A comparison of purposes, process, and products Wireframes: A comparison of purposes, process, and products Anders Ramsay,

Copyright 2006 KnowledgeStorm, Inc. All rights reserved.

IA Summit – Vancouver 2006

Bridging: Wireframes to Prototypes

• Pros:

– Shows holes in your design

– Allow developers to see what this item actually is/does

– Potentially decreases documentation time

– Potentially increases development accuracy

– Gets you up and running quickly

• Cons:– Can be time

consuming– Development might

resist– Duplicated effort– Throwaway code– Versioning– Complicated tools– May not provide

enough information to developers

Prototyping: Quickly putting together a working model of an idea that is being developed. (adapted from wikipedia)

Page 42: IA Summit 2006  Wireframes: A comparison of purposes, process, and products Wireframes: A comparison of purposes, process, and products Anders Ramsay,

Copyright 2006 KnowledgeStorm, Inc. All rights reserved.

IA Summit – Vancouver 2006

Metrics For Deciding What to Use

• Fidelity: – how much or how little information is shown? How

“complete” can you make the prototype?• Speed of development:

– How much of a learning curve is there? Once you learn the tool, how quickly can you build things?

• Reusability: – Is the output throwaway or can your development team

utilize it?• Level of interactivity:

– Will it require considerable guidance of the user or is it able to be used independently?

• Level of editability: – Can you progressively improve it over time, or do you need to

start over each time?• Portability:

– Can anyone view it on any machine, or are plugins/special tools required?

Page 43: IA Summit 2006  Wireframes: A comparison of purposes, process, and products Wireframes: A comparison of purposes, process, and products Anders Ramsay,

Copyright 2006 KnowledgeStorm, Inc. All rights reserved.

IA Summit – Vancouver 2006

Possible Prototyping Tools

• DENIM• Axure• HTML• Mapped flat images• Paper• Visual Basic• Flash/Director• Various specialty tools

Page 44: IA Summit 2006  Wireframes: A comparison of purposes, process, and products Wireframes: A comparison of purposes, process, and products Anders Ramsay,

Copyright 2006 KnowledgeStorm, Inc. All rights reserved.

IA Summit – Vancouver 2006

DENIM• http://dub.washington.edu/denim/

X

XX

X

Fidelity: LOW HIGH

Speed: SLOW FAST

Reusability: NO YES

Interactivity: LOW HIGH

Editability: LOW HIGHXPortability: LOW HIGHX

Page 45: IA Summit 2006  Wireframes: A comparison of purposes, process, and products Wireframes: A comparison of purposes, process, and products Anders Ramsay,

Copyright 2006 KnowledgeStorm, Inc. All rights reserved.

IA Summit – Vancouver 2006

FAST

• http://www.axure.com/

Axure

X

XX

X

Fidelity: LOW HIGH

Speed: SLOW

Reusability: NO YES

Interactivity: LOW HIGH

Editability: LOW HIGHXPortability: LOW HIGHX

Page 46: IA Summit 2006  Wireframes: A comparison of purposes, process, and products Wireframes: A comparison of purposes, process, and products Anders Ramsay,

Copyright 2006 KnowledgeStorm, Inc. All rights reserved.

IA Summit – Vancouver 2006

• http://www.macromedia.com/software/dreamweaver• http://www.nvu.com

HTML

X

XX

X

Fidelity: LOW HIGH

Speed: SLOW FAST

Reusability: NO YES

Interactivity: LOW HIGH

Editability: LOW HIGHXPortability: LOW HIGHX

Page 47: IA Summit 2006  Wireframes: A comparison of purposes, process, and products Wireframes: A comparison of purposes, process, and products Anders Ramsay,

Copyright 2006 KnowledgeStorm, Inc. All rights reserved.

IA Summit – Vancouver 2006

Mapped Flat Images

X

XX

X

Fidelity: LOW HIGH

Speed: SLOW FAST

Reusability: NO YES

Interactivity: LOW HIGH

Editability: LOW HIGHXPortability: LOW HIGHX

• http://www.adobe.com/products/photoshop/main.html• http://www.gimp.org/

Page 48: IA Summit 2006  Wireframes: A comparison of purposes, process, and products Wireframes: A comparison of purposes, process, and products Anders Ramsay,

Copyright 2006 KnowledgeStorm, Inc. All rights reserved.

IA Summit – Vancouver 2006

Paper• http://www.paperprototyping.com/

X

XX

X

Fidelity: LOW HIGH

Speed: SLOW FAST

Reusability: NO YES

Interactivity: LOW HIGH

Editability: LOW HIGHXPortability: LOW HIGHX

Page 49: IA Summit 2006  Wireframes: A comparison of purposes, process, and products Wireframes: A comparison of purposes, process, and products Anders Ramsay,

Copyright 2006 KnowledgeStorm, Inc. All rights reserved.

IA Summit – Vancouver 2006

Visual Basic• http://msdn.microsoft.com/vbasic/downloads/

X

XX

X

Fidelity: LOW HIGH

Speed: SLOW FAST

Reusability: NO YES

Interactivity: LOW HIGH

Editability: LOW HIGHXPortability: LOW HIGHX

Page 50: IA Summit 2006  Wireframes: A comparison of purposes, process, and products Wireframes: A comparison of purposes, process, and products Anders Ramsay,

Copyright 2006 KnowledgeStorm, Inc. All rights reserved.

IA Summit – Vancouver 2006

Flash/Director• http://www.macromedia.com/software/flash/flashpro/• http://www.macromedia.com/software/director/

X

XX

X

Fidelity: LOW HIGH

Speed: SLOW FAST

Reusability: NO YES

Interactivity: LOW HIGH

Editability: LOW HIGHXPortability: LOW HIGHX

Page 51: IA Summit 2006  Wireframes: A comparison of purposes, process, and products Wireframes: A comparison of purposes, process, and products Anders Ramsay,

Copyright 2006 KnowledgeStorm, Inc. All rights reserved.

IA Summit – Vancouver 2006

Various Specialty Tools• Do a search – many exist on the web

?Fidelity: LOW HIGH

Speed: SLOW FAST

Reusability: NO YES

Interactivity: LOW HIGH

Editability: LOW HIGH

Portability: LOW HIGH

?????

Page 52: IA Summit 2006  Wireframes: A comparison of purposes, process, and products Wireframes: A comparison of purposes, process, and products Anders Ramsay,

Copyright 2006 KnowledgeStorm, Inc. All rights reserved.

IA Summit – Vancouver 2006

Our Approach

• Interactive Wireframes– Hybrid approach

• Using Axure

Page 53: IA Summit 2006  Wireframes: A comparison of purposes, process, and products Wireframes: A comparison of purposes, process, and products Anders Ramsay,

Copyright 2006 KnowledgeStorm, Inc. All rights reserved.

IA Summit – Vancouver 2006

Page 54: IA Summit 2006  Wireframes: A comparison of purposes, process, and products Wireframes: A comparison of purposes, process, and products Anders Ramsay,

Copyright 2006 KnowledgeStorm, Inc. All rights reserved.

IA Summit – Vancouver 2006

Copies are available at www.lauriegray.com

Page 55: IA Summit 2006  Wireframes: A comparison of purposes, process, and products Wireframes: A comparison of purposes, process, and products Anders Ramsay,

IA Summit 2006 Wireframes: A comparison of purposes, process, and products

The Discussion