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OFFENSE

HURRICANES FOOTBALL

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HURRICANES FOOTBALL. OFFENSE. Offensive Goals. HAVE FUN! Learn to love football, love to learn football Lead the league in rushing yards Team rush for more than 1,000 yards (125 yards a game) Lead the league in scoring Complete 50% or greater passes - PowerPoint PPT Presentation

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Page 1: HURRICANES FOOTBALL

OFFENSE

Page 2: HURRICANES FOOTBALL

Offensive Goals

HAVE FUN!HAVE FUN!

•Learn to love football, love to learn football

•Lead the league in rushing yards

•Team rush for more than 1,000 yards (125 yards a game)

•Lead the league in scoring

•Complete 50% or greater passes

•Convert greater than 50% of our 3rd downs

•Less than 12 offensive turnovers for the season

•Break a run for 50+ yards

•Complete a pass for 50+ yards

•Get at least 5 different players into the end zone

•Joe MacDonald Bantam Champions

Page 3: HURRICANES FOOTBALL

Principles of Our Offense

Our offense is designed for PERFORMANCE. Performance is easier said than done, so we want to ensure we equip ourselves with as many tools to ensure that each play is run with the utmost efficiency, increasing our rate of success and reducing the amount of things that could go wrong. To do this, we will live by one simple tenet on offense;

“Not only do we have to do things RIGHT, We have to do them BETTER than our competition!”.

1.No shortcuts to success – We will be play fundamental football

Fundamentals of offensive football are blocking, catching, and running. Practice doesn’t make perfect; Perfect Practice makes perfect! If you are sure of your job on a play, the chances of you fouling it up under the pressure of competition is not likely. We will only run plays that we have mastered in practice. If you cannot make a practice, you are limiting your ability to execute on game day, and lessen your value as a trustworthy contributor to our team’s success.

“Practice the way you play. Play the way your practice”

2. Playing to our strengths and advantages

We will play the cards we are dealt to our advantage. The “cards” we have on any play will be WHEN the play starts (snap count) and WHERE the ball is going (play call). Our opponents have as little time to prepare for us, as we for them. They can only prepare for a few of the concepts we will present them with. Because their “football experience” may not differ that much from our own, they will only be good at only one or two different defenses. With our formations and motions, we will take them out of their comfort zone and make them adjust to US. WE will instill as much anxiety and apprehension as possible before the ball is snapped.

“Speed is a great asset; but it’s greater when combined with quickness”

3. Don’t make the game harder than it has to be - Keeping concepts simple

Our offense is meant to LOOK complicated, but be extremely simple. It will not require phenomenal athletes or dominating strength – it will require a desire to learn and compete. Our playbook is designed to bring in a few similar techniques and using them in various ways. The bottom line is getting the football in the hands of players and setting them up to be able to make those plays without any extraordinary effort. It will be the coaches job to put the players in positions to make plays. It will be the player’s job to execute. The simpler the plays, the more likely the players will execute aggressively and confidently.

“Football is fun! Fun football leads to positive football, which in turn becomes winning football.”

4. We will prepare for the WORST case scenario

Being ready through preparation is the best way to avoid making a bad situation worse. It is our job to be able to execute a plan that provides us an ‘escape’ in any event. If our run game is stopped, we will have a solution in the pass game that emphasizes our personnel strengths and minimizes our loses. Knowing you have an “ace in the hole” means that you never have to lose your nerve in a difficult situation. This allows us to maintain our focus.

“We will prepare for the worst, but hope for, and expect the best.”

Page 4: HURRICANES FOOTBALL

Principles of Our Run Game

We will excel at three basic plays that do not require super physical strength or tons of football know how to execute and have success with.

This offense is designed to make our jobs of advancing the football for first downs and touchdowns as easy as possible while at the same time, making it difficult for a defense to get comfortable in knowing what we are doing on a given play. This hesitation on the defense will prevent them from being aggressive and attacking our formations. This will allow us the opportunity to make plays.

The main component of our offense this year will be the ZONE series that requires an initial push from the offensive line moving together, allowing four blockers on two defenders to the side of the play. Instead of one designated hole for the runner to run through, they will have two easily visible paths to choose from. From the base zone play, we can add several “little” things to it for different looks and eventually and eventually adding in a wide zone play, known as “stretch” and also a counter.

Our VEER series is a quick inside option run play that is centered around attacking the alignment of a defense by running to where the widest gap remains on the defensive line; We call this the “bubble”. This play leaves one defender unblocked who cannot tackle all of the three potential ball carriers. For the sake of simplicity, we’ll call the ball carrier rather than having the quarterback make reads or decisions on how to distribute the ball, at first. As our proficiency with this play increases, we can add more dimensions to this play to fully realize its multidimensional threat.

Our JET series is another play that is designed to attack an area of the field faster than the defense can get bodies to the ball carrier. The Jet is a speed sweep where any one of three ball carriers will go into motion before the snap then take the handoff while in stride for an immediate gain near one side of the field without having to make any cuts or avoiding defenders. After developing a level of confidence with the basic jet play, we can build off this series with misdirection, reverses, screens, and passes to further confuse the defenses.

All of these basic runs have variations built into them to attack any defense’s weakness to over pursuing the original play in the series. All of these plays can be run from several formations which we may be able to run this year. All of these run series offer play-action passes (fake runs) to take advantage of areas of the field that defenses will vacate by aggressively attempting to stop our run game.

Get ready, it’s going to be a fun season!

Page 5: HURRICANES FOOTBALL

I

I Slot

Big Slot

Big

Big Slot Right

Trips LeftEmpty

Strong IWeak I

FORMATIONS

XY

Z Q

F

A

X

ZQ

F

A

F

X

Q

A

Z

Y Y

Z

YF

X Q

A

Q A Z

YX

F

Q

F

A

YY

Q

F

A

X X

ZZAA

Q Q

YY

F

F

Page 6: HURRICANES FOOTBALL

X LT LG C RG RT Y

QB

A

Z

FORMATIONS:

ZONE SERIES

I – ACE –GUN –

34 / 35

PST

PSG

C

BSG

BST

Q

F

A

Y

Z

X

Drive step to overtake playside "C" gap

Drive step to overtake playside "B" gap

Drive step OR CUT to overtake playsdie "A" gap

Drive step OR CUT to overtake backside "A" gap - if no defender, cut backside linebacker

Downfield block near safety.

Recievers and Backs

Offensive Linemen

Open flat and look to block first outside defender in backside "C" gap - block any penetration first along route.

Take first step laterally reading the 1st playside down defender. If his helmet goes inside, push the vertical seam immediately. If his helmet goes outside, cut back just inside of him. Make one cut and GO!

Reach gap to play call,. If no near threat, "chip" to near backer or safety

Downfield block near defender.

Open at a steep 5 O'Clock and give to back. Continue a full speed bootleg to opposite "D" gap to hold DE / OLB.

Drive step to overtake playside "D" gap

"Zone" will serve as our base running play that is effective both strong and weak to get a vertical push with the ball. 'Zone' offers us two double-teams playside and affords our runner two options to gain positive yardage. From 'zone', all other running and passing plays are variations off the look that this play gives a defense.

F

Page 7: HURRICANES FOOTBALL

XLT LG C RG RTY

QB

A

Z

F

FORMATIONS:

48 / 49 JET SERIES

I -ACE -GUN - EMPTY -

"Jet" is our speed sweep series to allow individuals to reach the perimeter as fast as possible and isolate mismatched force defenders. We will put the ball carrier in motion before the snap and have the ball hiked once the runner reaches the backside tackle. Jet sweep is a perfect way to run the ball, especially when defenses stack the box. The presnap motion will lend itself to forcing defenses to adjust their numbers on one side of the ball - we will attack the side with the least amount of defenders from jet motion. Jet can be run by Z, A, or F to strong or weak sides.

PST

PSG

C

BSG

BST

Q

F

A

Y

Z

XPush vertically from the snap and look to crack on playside safety.

Recievers and Backs

Offensive Linemen

You will block force playside. Once the ball is hiked, shoot immediately to playside "D" gap looking to seal / cut off first defender on the perimeter.

Open up away from the call and wall off the backside "C" gap defender.

Release upfield to cut off deep safety

If ball carrier - you are in motion, looking to reach 3/4 speed by the time you reach near tackle. Receive the handoff and achieve full speed at playside tackle and head at a 45 degree angle for the field numbers - look to cut upfield once the playside sa

Snap ball once ball carrier reaches backside tackle and open up to them and handoff with inside hand. Continue running full speed on bootleg action away from play gaining width and depth.

Reach playside C gap

Reach playside B gap

Reach playside A gap

Release upfield immediately to cut off backer

Release upfield immediately to cut off backside backer

Page 8: HURRICANES FOOTBALL

X LT LG C RG RT Y

QB

A

F

Z

FORMATIONS:

VEER SERIES

I – ACE –GUN –

24 / 25

We can run veer out of any 1+ back set. We use veer to gain a quick three yards and threaten the edge of a defense. Veer works best when the edge player over commits to our perimeter run game, leaving us with a numbers advantage inside without having to block one defender. We run veer to the 1 technique / center shade (nose) side of the defensive front.

PST

PSG

C

BSG

BST

Q

F

A

Y

Z

X

Down block / double team first down lineman to your side of the ball

Post / double team first playside down linememan

Down block / hinge block away from playside

Down block / hinge block away from playside

Press vertically 6 yards then release inside to block force player.

Recievers and Backs

Offensive Linemen

Step playside and immediately receive handoff. Aiming point is for the inside foot of the playside tackle. Make no cuts / redirection until you are past the linebackers.

Step playside and continue laterally in an option-pitch relationship with the quarterback.

Release vertical upfield to block backside pursuit player.

Press vertically 6 yards then release inside to block backside force player.

Take one step to playside and handoff ball to fullback. Continue down the line staying parallel to the line of scrimmage (attacking edge lineman).

Down block to first defender (inside linebacker)

Page 9: HURRICANES FOOTBALL

Protection

LT LG C RG RT

QB

B

LT LG C RG RT

QB

B

90 (right) protection 190 (left) protection

Quick passing game will consist of a two-digit called system. The first number indicates the protection used, the second number ( 0 – 9 ) indicate the route structure. The digit “0” will be for called routes.

All two-digit packaged plays will indicate this is a right oriented read / play. We will use turn back protection AWAY from the call. Therefore, a two-digit route structure would be TO the right, requiring protection to protect the backside (left). The remaining back(s) would release TO the call side in protection.

Conversely, a three-digit packaged route would be to the LEFT. It would be oriented to the left and be read to the left. The backside now becomes the right side. The line would turn back to the right and the remaining back(s) would protect to the left.

1 = Hitch

2 = Out

3 = Slant

4 = Stop

5 = Turn

6 = Smash

7 = Post / Short

8 = Fade

“B” tag = backside designation to run a route package contrary to the ‘callside’ package

Page 10: HURRICANES FOOTBALL

Quick Passing Game

LT LG C RG RT

QB1

2

3

21

91 / 191 Hitch

6 yds6 yds

“get open”

“seam” “seam”

The Hitch will be run by the widest receiver (#1) regardless of position. The receiver will read the alignment of the corner. If the corner’s feet are 6 yards or deeper, the receiver will convert the route to a fade route. The receiver will press the corner vertically then make a sharp break outside at 6 yards depth to the fade on the top of the sideline numbers. The receiver should look for the ball on their outside shoulder outside the sideline numbers.

The second receiver from the sideline (#2) will run the seam route up the field. The second receiver is responsible for clearing the 2nd defensive player from the outside and press the vertical seam. If the receiver is re-routed or jammed, they must work to get their release and remain inside their original seam lane. If the 2nd defender turns their shoulders outside (to take away the hitch) the 2nd receiver should turn their shoulders inside and look for the football immediately.

The tight receiver or 3rd receiver (if present) will run a “get open” route that breaks at a depth of 7 yards. The receiver can break into any route anywhere within the ‘tackle box’ from a depth of 8 yards to 15 yards, so long as they do not interfere with the seam route being run to their outside.Ideally, we would like the #3 receiver to attack the middle of the field.

These route packages are mirrored (duplicated on each side) and the quarterback will be given the side of the field to read. The quarterback is reading the alignment of the corner. If the corner is tighter than 5 yards, the #1 receiver will automatically convert to a fade route and that is the route we want to throw outside the sideline numbers.We want to throw hitches against loose or “soft” corners (corners who align deeper than 5 yards from the outside receiver). The quarterback’s primary read on the Hitch route is the #2 defender (flat defender). The quarterback reads the shoulders of this player. If the defender’s (#2) shoulders stay parallel (basically back pedaling) we want to hit the hitch on the third (plant) step. If the defender’s (#2) shoulders turn and get outside of the seam receiver (getting into the lane of the hitch route), the quarterback should immediately throw to the seam receiver.

Page 11: HURRICANES FOOTBALL

Quick Passing Game

LT LG C RG RT

QB1

2

3

21

92 / 192 Quick Out

6 yds“get open”

“seam” “seam”

4 yds

4 yds

6 yds

The Quick / Speed Out will be run by the widest receiver (#1) regardless of position. The receiver will read the alignment of the corner. If the corner’s feet are 6 yards or deeper, the receiver will convert the route to a fade route. The receiver will press the corner vertically then make an elongated release, starting at 4 yards depth. attacking the outside shoulder of the corner. At a depth of 6 yards the receiver should make the distinct break outside, flat, parallel to the line of scrimmage, squaring up to the quarterback.

The second receiver from the sideline (#2) will run the seam route up the field. The second receiver is responsible for clearing the 2nd defensive player from the outside and press the vertical seam. If the receiver is re-routed or jammed, they must work to get their release and remain inside their original seam lane. If the 2nd defender turns their shoulders outside (to take away the out / flat) the 2nd receiver should turn their shoulders inside and look for the football immediately.

The tight receiver or 3rd receiver (if present) will run a “get open” route that breaks at a depth of 7 yards. The receiver can break into any route anywhere within the ‘tackle box’ from a depth of 8 yards to 15 yards, so long as they do not interfere with the seam route being run to their outside.Ideally, we would like the #3 receiver to attack the middle of the field.

These route packages are mirrored (duplicated on each side) and the quarterback will be given the side of the field to read. The quarterback is reading the alignment of the corner. If the corner is tighter than 5 yards, the #1 receiver will automatically convert to a fade route and that is the route we want to throw outside the sideline numbers.We want to throw outs against loose or “soft” corners (corners who align deeper than 5 yards from the outside receiver). The quarterback’s primary read on the out route is the #2 defender (defender over the second receiver). The quarterback reads the shoulders of this player. If the defender’s (#2) shoulders stay parallel (basically back pedaling) we want to hit the quick out on the third (plant) step. If the defender’s (#2) shoulders turn and get outside of the seam receiver (getting into the lane of the out route), the quarterback should immediately throw to the seam receiver.

Page 12: HURRICANES FOOTBALL

Quick Passing Game

LT LG C RG RT

QB1

2

3

21

93 / 193 Slant

6 yds

slant

5 yds

6 yds

The Slant will be run by the widest receiver (#1) regardless of position. There is no conversion of these routes in this package. The out-most receivers in this package run a route that begins with an outside stemming / vertical pressing release, then a sharp and distinct break towards the inside (heading toward the far side goal post). Both the #1 receivers will run a on outside releasing stem, then breaking inside at 6 yards while the 2nd receiver to the three receiver side will also run the slant,except at a shallower depth.

The 3rd receiver ‘strong’ or the 2nd receiver ‘weak’ (basically the inside-most receiver on your side) will run the ‘shoot’ route. This route is a two step and break version of the quick out route. Against man coverage we would like to press the defender vertically first to create greater separation as we break to the sideline.

Again, the quarterback reads the defender over the second receiver. If the defender’s (#2) shoulders stay parallel (basically back pedaling) we want to hit the shoot on the third (plant) step. If the defender’s (#2) shoulders turn and get outside of the seam receiver (getting into the lane of the out route), the quarterback should immediately throw to the slant as the receiver turns into the break.

slant

shootshoot

slant

Page 13: HURRICANES FOOTBALL

Quick Passing Game

LT LG C RG RT

QB1

2

3

21

98 / 198 Fade

6 yds

seam

6 yds

The Fade will be run by the widest receiver (#1) regardless of position. There is no conversion of this route.The out-most receivers in this package run a route that begins with an inside stem to create a greater cushion between the deep defender and the sideline.

The 3rd receiver ‘strong’ or the 2nd receiver ‘weak’ (basically the inside-most receiver on your side) will run the ‘break out’ route. This route is an inside pressing vertical stem, which makes a sharp break flat to the sideline at a depth of 6 yards. Against man coverage we would like to press the defender vertically first to create greater separation as we break to the sideline.

These route packages are mirrored (duplicated on each side) and the quarterback will be given the side of the field to read. The quarterback is reading the alignment of the corner. If the corner is tighter than 5 yards, the quarterback will throw the fade route. The seam route of the #2 ‘strong’ receiver holds the deep safety from helping on coverage of the fade. If the corner is deeper than 6 yards, the quarterback again has the option of reading the defender over the #2 receiver. If the defender’s (#2) shoulders stay parallel (basically back pedaling) we want to hit the break out on the third (plant) step. If the defender’s (#2) shoulders turn and get outside of the seam receiver (getting into the lane of the out route), the quarterback should immediately throw to the seam receiver.

break out

fadefade

break out

Page 14: HURRICANES FOOTBALL

Quick Passing Game

LT LG C RG RT

QB1

2

3

21

97/ 197 Short

6 yds

slant

5 yds6 yds

The premise of this package is to use the width of the field to our advantage pitting two receivers against one defender, namely the defender over the #2 receiver. We want to make sure that whatever formation we align in, we align with the field width in mind, exaggerating the split between receivers, so that the next available defender is a great distance away.

The #1 receiver will run the “short” route, with the intention of replacing the position of the #2 defender at a depth of 3 – 4 yards. The receiver will attempt to get to this position as fast as possible, then throttle down to look for the ball or another crease in the coverage. Versus man coverage, we want this receiver to ‘stem’ or give an outside move to generate separation between themselves and the #1 defender.

The #2 receiver(s) will each run a “Post” pattern, breaking at 6 yards depth and heading for the opposite side of the field goal post. If there is a #3 receiver, they will run the exact same route, only breaking shallower at 5 yards.

The quarterback will take a 3 step drop (or even a quick 2 step) and read the #2 defender. If the #2 defender retreats, open / turns shoulders to take the #2 receiver, the ball must be immediately fired to the #1 receiver. If the #2 defender opens their shoulders away or comes to the line of scrimmage, the ball will be fired to the #2 receiver, breaking on the post.

slant

shortshort

slant

Page 15: HURRICANES FOOTBALL

Quick Passing Game

LT LG C RG RT

QB1

2

3

21

96 / 196 Quick Smash

6 yds6 yds

“get open”

“quick smash” “quick smash”

This package is meant to marry the concepts of 90 / 191 Hitch but adjusted to victimize cover 2 type coverage.

The #1 receiver will run the hitch without a read – they will run ONLY the 6 yard hitch. The receiver will run the 6 yard stem then plant and whip their head around to receive the hitch pass.

The #2 receiver will run a route identical to their “seam” route, but will make an aggressive plant and cut at 7 yards to the outside. The aiming point for the “quick smash” for the #2 receiver is the difference between the deep #1 defender and the short #1 defender.

The tight receiver or 3rd receiver (if present) will run a “get open” route that breaks at a depth of 7 yards. The receiver can break into any route anywhere within the ‘tackle box’ from a depth of 8 yards to 15 yards, so long as they do not interfere with the seam route being run to their outside.Ideally, we would like the #3 receiver to attack the middle of the field.

The quarterback takes their 3 step drop and reads the play side corner. If the corner backs up or gives ground up at all, the ball is to be fired to the hitch. If the corner presses or remains shallow on our #1 receiver, the ball should be placed between the deep (safety) defender and #1 (shallow corner) defender to that side

7 yds“hitch”

“hitch”7 yds

Page 16: HURRICANES FOOTBALL

Quick Passing Game

LT LG C RG RT

QB1

2

3

21

95 / 195 Turn

6 yds

fade

6 yds

This package that provides us with an answer against the coverages that we will face that are geared to stop our hitch passes as well as attacking the weaker pass defenders on the field (the linebackers). This package allows us to get rid of the football as quickly as possible. This package is different than any other because it is not mirrored. There are front side routes and backside routes. The backside receiver(s) run slants. The front side receivers (3) run their various routes. If only two receivers are to the call side, the remaining back will run the #3 route. If there are two backs in the backfield, the “A” back will initiate the #3 route.

The #1 receiver runs a fade. Because of this, they should line up wider than any other formation to isolate the play side corner at a width of 16 – 18 yards. We want to press vertically from the snap to cut the corner off from breaking on any underneath routes.

The #2 receiver, or the next receiver from the sideline, runs the “turn” route. It is important that this receiver is able to get off the line of scrimmage with little or no interference (re routing / jamming). If we cannot get off the press from the #2 defender, we have no route. Getting up field at a depth of 6 yards, they will simply turn around and look for the ball. Once turned, the receiver can flatten out toward the sideline. Once the receiver catches and secure the pass, they are to pivot and turn and get UP field immediately.

The #3 receiver or the inside most receiver, takes one or two steps from the line of scrimmage then aiming (shooting) for 4 yards depth to the sideline. Once reaching the ‘flat’ part of the route, the receiver snaps their head around to look for the ball. Once securing the ball, the receiver turns up field down the sideline.

The quarterback will take a 3 step drop and again read the #2 defender. If the #2 defender WIDENS (to the shoot), then the “turn” route is open and the ball must be fired immediately to the #2 receiver’s outside shoulder pad..

If the #2 defender’s shoulder turn and he hangs in the area, the quarterback fires the shoot route immediately.

turn

shoot

slantslant

Page 17: HURRICANES FOOTBALL

Quick Passing Game

LT LG C RG RT

QB1

2

3

21

94 / 194 Stop

9 – 10 yds9 - 10 yds

“get open”

“seam” “seam”

The “Stop” package is extremely similar to the the 98/198 Fade package, but differs with the #1 receiver running the “stop” / deep drop out. Nothing should look different to the difference, and we want the #1 receiver to sell the fade route, then drop out at the last minute.

The #1 receiver will run the vertical pressing fade route to a depth of 9 –10 yards, then violently whip their head around, stopping to break back outside toward the sideline and toward the quarterback

The second receiver from the sideline (#2) will run the seam route up the field. The second receiver is responsible for clearing the 2nd defensive player from the outside and press the vertical seam. If the receiver is re-routed or jammed, they must work to get their release and remain inside their original seam lane. If the 2nd defender turns their shoulders outside (to take away the hitch) the 2nd receiver should turn their shoulders inside and look for the football immediately.

The tight receiver or 3rd receiver (if present) will run a “get open” route that breaks at a depth of 7 yards. The receiver can break into any route anywhere within the ‘tackle box’ from a depth of 8 yards to 15 yards, so long as they do not interfere with the seam route being run to their outside.Ideally, we would like the #3 receiver to attack the middle of the field.

These route packages are mirrored (duplicated on each side) and the quarterback will be given the side of the field to read. The quarterback should deliver the ball to the outside armpit of the #1 receiver at a depth of 9 yards.

Page 18: HURRICANES FOOTBALL

Introducing in-depth concepts of sprint-out Introducing in-depth concepts of sprint-out pass game, play-action passes, and run pass game, play-action passes, and run

game variations.game variations.

VARIATIONS PLAYBOOKVARIATIONS PLAYBOOK

Page 19: HURRICANES FOOTBALL

X LT LG C RG RT Y

QB

A

Z

FORMATIONS:

ZONE SERIES

I – ACE –GUN –

36 / 37 ‘STRETCH’

PSG

C

BSG

BST

Q

F

A

Y

Z

X

Drive step to overtake playside "C" gap

Drive step to overtake playside "B" gap

Drive step OR CUT to overtake playsdie "A" gap

Drive step OR CUT to overtake backside "A" gap - if no defender, cut backside linebacker

Downfield block near safety.

Recievers and Backs

Open flat and look to block first outside defender in backside "C" gap - block any penetration first along route.

Take first step laterally reading the 2nd playside down defender. If his helmet goes inside, push the vertical seam immediately. If his helmet goes outside, head for the sideline outside of him. Make one cut and GO! If the seam does not open, at the very least we want you stepping out of bounds at the LOS.

Reach gap to play call - look to double the end defensive player with the tackle. If no near threat, "chip" to near backer or safety

Downfield block near defender.

Open at a steep 5 O'Clock and give to back. Continue a full speed bootleg to opposite "D" gap to hold DE / OLB.

This is essentially our OUTSIDE ZONE play. Stretch is meant to press the area outside the tackle and either climb vertically through the crease outside of the tackle, or bounce outside toward the sideline. Different than zone, where we looked to get vertical movement on defenders, with stretch, we are looking to spread the defense out horizontally. We want to stretch the defense horizontally playside. Ideally, we do not want to cut these runs back.

F

Page 20: HURRICANES FOOTBALL

X LT LG C RG RT Y

QB

A

Z

FORMATIONS:

ZONE SERIES

I – ACE –GUN –

36 / 37 ‘STRETCH BOSS ’

PST

PSG

C

BSG

BST

Q

F

A

Y

Z

XDownfield block near safety.

Recievers and Backs

Offensive Linemen

Open flat and look to block first outside defender in backside "C" gap - block any penetration first along route.

Take first step laterally reading the 2nd playside down defender. If his helmet goes inside, push the vertical seam immediately. If his helmet goes outside, head for the sideline outside of him. Make one cut and GO! If the seam does not open, at the very least we want you stepping out of bounds at the LOS.Reach gap to play call,. If no near threat, "chip" to near backer or safety

Downfield block near defender.

Open at a steep 5 O'Clock and give to back. Continue a full speed bootleg to opposite "D" gap to hold DE / OLB.

Drive step to overtake playside "D" gap

Drive step to overtake playside "C" gap

Drive step to overtake playside "B" gap

Drive step OR CUT to overtake playsdie "A" gap

Drive step OR CUT to overtake backside "A" gap - if no defender, cut backside linebacker

This play is exactly like "stretch" with the exception of tagging it with "BOSS" (back on Strong Safety / OLB) - the full back will attack the first 2nd level defender outside of the Y.

F

Page 21: HURRICANES FOOTBALL

X LT LG C RG RT Y

QB

A

Z

FORMATIONS:

ZONE SERIES

I – ACE –GUN –

34 / 35 ‘ZONE BOB’

PST

PSG

C

BSG

BST

Q

F

A

Y

Z

X

Drive step to overtake playside "C" gap

Drive step to overtake playside "B" gap

Drive step OR CUT to overtake playsdie "A" gap

Drive step OR CUT to overtake backside "A" gap - if no defender, cut backside linebacker

Downfield block near safety.

Recievers and Backs

Offensive Linemen

Immediately open up to playside gap and fire through gap just outside of guard. Drive playside linebacker out of the seam.

Take first step laterally reading the 1st playside down defender. If his helmet goes inside, push the vertical seam immediately. If his helmet goes outside, cut back just inside of him. Make one cut and GO!

Reach gap to play call,. If no near threat, "chip" to near backer or safety

Downfield block near defender.

Open at a steep 4/ 8 O'Clock and give to back. Continue a full speed bootleg to opposite "D" gap to hold DE / OLB.

Drive step to overtake playside "D" gap

This is the exact same play as "zone", with the exception is has been tagged "BOB" (back on backer) - the full back will attack the first playside linebacker.This play becomes a lead isolation play against the playside linebacker to the point of attack of our standard zone play. Instead of blocking away from the tight end, the fullback will take off to the area just outside of the playside guard and immediately climb to the 2nd level, looking to drive out the first linebacker over the guard.

F

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X LT LG C RG RT Y

QB

A

F

Z

FORMATIONS:

VEER SERIES

I – ACE –GUN –

14 / 15 ‘FOLLOW’

"Follow" is run exactly like regular veer, except the fullback through the playside hole will serve as an isolation blocker for the quarterback, who fakes the handoff, and follows the fullback through the hole.

PST

PSG

C

BSG

BST

Q

F

A

Y

Z

X

Down block / double team first down lineman to your side of the ball

Post / double team first playside down linememan

Down block / hinge block away from playside

Down block / hinge block away from playside

Press vertically 6 yards then release inside to block force player.

Recievers and Backs

Offensive Linemen

Step playside and immediately receive handoff. Aiming point is for the inside foot of the playside tackle. Make no cuts / redirection until you are past the linebackers.

Step playside and continue laterally in an option-pitch relationship with the quarterback.

Release vertical upfield to block backside pursuit player.

Press vertically 6 yards then release inside to block backside force player.

Take one step to playside and handoff ball to fullback. Continue down the line staying parallel to the line of scrimmage (attacking edge lineman).

Down block to first defender (inside linebacker)

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XLT LG C RG RTY

QB

A

Z F

FORMATIONS:

48 / 49 ‘JET (H/Z/F/X/A) __ REVERSE’ JET SERIES

I -ACE -GUN - EMPTY -

This is the counter off of our jet sweeps, which stretch a defense horizontally. Once we have conditioned defenses into over pursuing to stop the jet sweep, we can reverse the action with any of the original playside receivers. We will simply tag the player's position we wish to reverse the field with. We will call the jet play, run jet motion, block for the original jet play - the only thing different will be the reversing ball carrier and the back in the backfield and quarterback, who will be following action away from the jet motion and be lead blockers for the reversing ball carrier.

PST

PSG

C

BSG

BST

Q

F

A

Y

Z

XPush vertically from the snap and look to crack on playside safety.

Recievers and Backs

Offensive Linemen

You will block force playside. Once the ball is hiked, shoot immediately to playside "D" gap looking to seal / cut off first defender on the perimeter.

Open up away from the call and wall off the backside "C" gap defender.

Release upfield to cut off deep safety

If ball carrier - you are in motion, looking to reach 3/4 speed by the time you reach near tackle. Receive the handoff and achieve full speed at playside tackle and head at a 45 degree angle for the field numbers - look to cut upfield once the playside sa

Snap ball once ball carrier reaches backside tackle and open up to them and handoff with inside hand. Continue running full speed on bootleg action away from play gaining width and depth.

Reach playside C gap

Reach playside B gap

Reach playside A gap

Release upfield immediately to cut off backer

Release upfield immediately to cut off backside backer

Page 24: HURRICANES FOOTBALL

XLT LG C RG RTY

QB

A

Z F

FORMATIONS:

48 / 49 ‘JET (F/A) __SHOVEL’ JET SERIES

I -ACE -GUN - EMPTY -

This is our true counter play off of Jet sweep action. We are attacking the backside defensive end, who we are optioning on. We will fake Jet sweep, then the quarterback will continue on a wide and deep path to stretch the defensive end to contain them. The remaining back will take off on a path to where the defensive end was originally lined up. If the defensive end attacks the quarterback, the quarterback pitches inside to the back. If the defensive end attacks the back, the quarterback continues to run outside for a gain.

PST

PSG

C

BSG

BST

Q

F

A

Y

Z

XPush vertically from the snap and look to crack on playside safety.

Recievers and Backs

Offensive Linemen

You will block force playside. Once the ball is hiked, shoot immediately to playside "D" gap looking to seal / cut off first defender on the perimeter.

Open up away from the call and wall off the backside "C" gap defender.

Release upfield to cut off deep safety

If ball carrier - you are in motion, looking to reach 3/4 speed by the time you reach near tackle. Receive the handoff and achieve full speed at playside tackle and head at a 45 degree angle for the field numbers - look to cut upfield once the playside sa

Snap ball once ball carrier reaches backside tackle and open up to them and handoff with inside hand. Continue running full speed on bootleg action away from play gaining width and depth.

Reach playside C gap

Reach playside B gap

Reach playside A gap

Release upfield immediately to cut off backer

Release upfield immediately to cut off backside backer

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FORMATIONS:

ZONE / STRETCH BOOT PASS ZONE SERIES

I -ACE -GUN - EMPTY -

Receiver Route Coaching Points

PS No.1 ‘Corner’  Hard inside release to 8 – 12 yards, then a sharp 45 degree break to the deep sideline

PS No.2  ’Whip’ (if applicable)Hard inside release to a depth of 6 yards, then whip back

inside and towards the sideline at the same depth.  

PS No.3  NA  

BS No.1  ’Post’ Press upfield vertically for a depth of 12 yards, then make a sharp break inside towards the middle of the field. 

BS No.2 ‘Drag’ Press outside vertically. At a depth of 6 yards, break inside across the formation gaining depth no greater than 8 yards.

Get behind the linebackers! 

BS No.3 ‘Drag’  (if applicable)Press outside vertically. At a depth of 5 yards, break inside

across the formation and flatten out.  

QB  BootFake handoff, continue on boot action. Read PS 1 to PS 2.

You should be releasing the ball by the time you plant at the width of the tackle. If you haven’t thrown, continue running

the football upfield. 

X LT LG C RG RT Y

QB

A

Z

F

Just like the zone/stretch pass, we want to take advantage of over-aggressive defenses that are trying to stop our base runs. However, with the tag 'BOOT' we are going opposite of the called run. If we call a run to the left, we are going to be passing to the right. By 'booting' away from the run action, we are putting pressure on the defense to defend the length and width of the field while attempting to stop our base runs.

Page 26: HURRICANES FOOTBALL

ZONE / STRETCH PASS ZONE SERIES

I -ACE -GUN - EMPTY -

Receiver Route Coaching Points

PS No.1 ‘Fade’   Release outside and vertical – look for the ball outside towards the sideline.

PS No.2  ’Smash’ Release outside, get vertical, then at a depth of 10 yards, make a sharp break outside towards the sideline gaining

depth.

PS No.3  ’Get Open’ (if applicable)

Release vertically upfield, looking to occupy the middle of the field. 

BS No.1  ’Post’ Press upfield vertically for a depth of 12 yards, then make a sharp break inside towards the middle of the field  

BS No.2 ‘Drag’ (if applicable)

 Press inside vertically. At a depth of 6 yards, break inside across the formation gaining depth no greater than 8 yards.

Get behind the linebackers! 

BS No.3 ‘Drag’  Press inside vertically. At a depth of 5 yards, break inside across the formation and flatten out.  

QB  Half Roll Fake handoff, and immediately set up for throw at a depth of 7 yards. Read PS 1 to PS 2. If no one open – run inside. 

X LT LG C RG RT Y

QB

A

ZF

Zone & Stretch pass will look and be executed exactly the same. This is simple a play-action pass off of these runs. The pass will be to the same side as the run. After faking the handoff, the quarterback will quickly set up for the pass behind the back and make the read for the throw. We want to victimize aggressive run support that tries to stop our base runs.

Page 27: HURRICANES FOOTBALL

Roll Out Protection

LT LG C RT

QB

B

West (Left) protection East (Right) protection

Our deep passing game will be premised on getting outside quickly to make quick decisions and stretch the defense.

We will rely solely on sprint out passing to minimize our liabilities in protection before the ball is thrown.

We will aggressively step play side (the side we are sprinting out to), with the backside tackle gaining depth and fanning the last defensive linemen outside. The remaining back will become the additional edge blocker to ensure the quarterback can get outside of the pocket. By relying on sprint out passing, the quarterback is afforded multiple options to minimize our risks in the passing game. The quarterback can legally now throw the ball away, run with it, or choose between two or three receivers to throw to.

The Sprint Out passing game is premised on five concepts that can be adjusted to attack a multitude of defensive coverages. To facilitate learning and identifying each package, we will refer to each package after a major city along the Gulf Coast following Interstate 20.

Dallas – Mesh package

Monroe – Triangle package

Jackson – Smash package

Birmingham – Cross package

Atlanta – Over package

We will just call the formation, West / East, and the package to run….

Ex.

“Ace – F Motion – East Dallas”

“Ace – East Birmingham”

“Kings – Z Motion – West Atlanta”

RGLT LG C RT

QB

B

RG

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Roll Out Passing Game

LT LG C RG RT

QB1

2

3

2

1

“Dallas”

6 - 8 yds

“Dallas” is the basis of our deep game passing. It is built on the “Mesh” principle of a play side flood of receivers in close proximity. The Dallas package affords us multiple throwing options regardless of coverage used.

Receiver Route Coaching Points

PS No.1 ‘Whip’   

PS No.2  ’Smash’  

PS No.3 ‘Flat’   

BS No.1  ’Post’  

BS No.2 NA   

BS No.3 NA  

QB  Boot  

10 - 12 yds

5 yds

3 yds

Page 29: HURRICANES FOOTBALL

Roll Out Passing Game

LT LG C RG RT

QB1

2

3

21

“Monroe”

9 – 10 yds

“Monroe” builds off the ‘Dallas’ package premised on building a triangle read for the quarterback and straining defensive coverages.

Receiver Route Coaching Points

PS No.1 ‘Fade’   

PS No.2 ‘Whip’   

PS No.3 ‘Option’   

BS No.1 ‘Post’   

BS No.2  NA  

BS No.3  NA  

QB Boot   

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Roll Out Passing Game

LT LG C RG RT

QB1

2

3

1

“Jackson”

9 – 10 yds

“Jackson” alters the routes presented thus far with creating two inside and two outside receiving options at various levels of the defensive coverage.

Receiver Route Coaching Points

PS No.1    

PS No.2 ‘Smash’   

PS No.3 ‘Get Open’   

BS No.1 ‘Fade’   

BS No.2 NA   

BS No.3  NA  

QB Boot   

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Roll Out Passing Game

LT LG C RG RT

QB1

22

1

“Birmingham”

9 – 10 yds

“Birmingham” is built to create a mesh / cross in the middle of the field. This concept affords itself to initiate a rub / pick of the middle defender(s), freeing up one or both receivers in a seam.

Receiver Route Coaching Points

PS No.1 ‘Drag / Cross’   

PS No.2  ’Post’  

PS No.3    

BS No.1 ‘Fade’   

BS No.2 ‘Cross’   

BS No.3    

QB Boot   

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Roll Out Passing Game

LT LG C RG RT

QB1

2

3

1

“Atlanta”“Atlanta” is designed to create a three-level crossing read to stress a defense. We want to reach the perimeter quickly and attack one side of the field at various levels.

Receiver Route Coaching Points

PS No.1 ‘Take Two’  Get  

PS No.2  ’Flare’  

PS No.3  NA  

BS No.1  (Deep) ‘Cross’  

BS No.2(Middle) ‘Cross’ 

 

BS No.3 ‘Drag’   

QB  Boot