29
http:// userlab.open.ac.uk / http:// userlab.open.ac.uk / Andrew Brasher [email protected] Andrew Brasher, Patrick McAndrew Userlab, IET, Open University Human-Generated Learning Object Metadata

Http://userlab.open.ac.uk/ Andrew Brasher [email protected] Andrew Brasher, Patrick McAndrew Userlab, IET, Open University Human-Generated Learning

Embed Size (px)

Citation preview

Page 1: Http://userlab.open.ac.uk/ Andrew Brasher a.j.brasher@open.ac.uk Andrew Brasher, Patrick McAndrew Userlab, IET, Open University Human-Generated Learning

http://userlab.open.ac.uk/

http://userlab.open.ac.uk/

Andrew Brasher

[email protected]

Andrew Brasher, Patrick McAndrew

Userlab, IET, Open University

Human-Generated Learning Object Metadata

Page 2: Http://userlab.open.ac.uk/ Andrew Brasher a.j.brasher@open.ac.uk Andrew Brasher, Patrick McAndrew Userlab, IET, Open University Human-Generated Learning

2

Summary

• Examine factors affecting quality of human generated metadata

• How can ontologies and systems which exploit them help?

• Conclusions

Page 3: Http://userlab.open.ac.uk/ Andrew Brasher a.j.brasher@open.ac.uk Andrew Brasher, Patrick McAndrew Userlab, IET, Open University Human-Generated Learning

3

Quality of human generated metadata

• Often neither complete nor consistent

• Factors which influence the quality of human produced metadata :– Motivation of the producers– Accuracy– Consistency

Currier, S., et al (2004) Chan, L.M (1989)

Page 4: Http://userlab.open.ac.uk/ Andrew Brasher a.j.brasher@open.ac.uk Andrew Brasher, Patrick McAndrew Userlab, IET, Open University Human-Generated Learning

4

Socio-cognitive engineering

Sharples et al. (2002)

Page 5: Http://userlab.open.ac.uk/ Andrew Brasher a.j.brasher@open.ac.uk Andrew Brasher, Patrick McAndrew Userlab, IET, Open University Human-Generated Learning

5

In this talk…….

• An ontology is a formal explicit specification of a shared conceptualisation (Gruber 1993)

but….

• Issues with langauge dependence (Guarino 1998)

Page 6: Http://userlab.open.ac.uk/ Andrew Brasher a.j.brasher@open.ac.uk Andrew Brasher, Patrick McAndrew Userlab, IET, Open University Human-Generated Learning

6

An aim of metadata

• To deliver right resources, to right people, in the right place, at the right time to aid these people achieve their learning goals

Content

Collaborative environment

People

Page 7: Http://userlab.open.ac.uk/ Andrew Brasher a.j.brasher@open.ac.uk Andrew Brasher, Patrick McAndrew Userlab, IET, Open University Human-Generated Learning

7

Implications

• To deliver appropriate learning objects implies descriptions of – Temporal, spatial context– Social context (including descriptions of people)

– Learning objects– Devices– Delivery infrastructure

• and processes to select and deliver the right resources

Page 8: Http://userlab.open.ac.uk/ Andrew Brasher a.j.brasher@open.ac.uk Andrew Brasher, Patrick McAndrew Userlab, IET, Open University Human-Generated Learning

8

For generation of LO metadata:

• Intrinsic

• Extrinsic

2 sources:contained within the resource itself, are a necessary part of the resource itself. E.g.: format of a resource, and title of a resource.

not contained within the resource itself. E.g.: personal or community views about the expected use of the resource.

Page 9: Http://userlab.open.ac.uk/ Andrew Brasher a.j.brasher@open.ac.uk Andrew Brasher, Patrick McAndrew Userlab, IET, Open University Human-Generated Learning

9

Generation of metadata

MetadataSource Process

Intrinsic sources. E.g.: format of a resource, and title of a resource.

Extrinsic sources. E.g.: personal or community views about the expected use of the resource.

Metadata?Process?

Page 10: Http://userlab.open.ac.uk/ Andrew Brasher a.j.brasher@open.ac.uk Andrew Brasher, Patrick McAndrew Userlab, IET, Open University Human-Generated Learning

10

In practice, there are two types of sources which require human intervention at point of production to create metadata descriptors:• extrinsic sources

and

• most intrinsic sources within non-textual resources.

Human intervention

e.g. expected use

e.g. sound, movies, multimedia

Page 11: Http://userlab.open.ac.uk/ Andrew Brasher a.j.brasher@open.ac.uk Andrew Brasher, Patrick McAndrew Userlab, IET, Open University Human-Generated Learning

11

1) Interactivity Type; 2) Learning Resource Type; 3) Interactivity Level; 4) Semantic Density; 5) Intended End User Role;6) Context; 7) Typical Age Range; 8) Difficulty; 9) Typical Learning Time; 10) Description; 11) Language.

Most intrinsic sources within non-textual resources

Extrinsic sources e.g. expected use

Educational category of the IEEE Learning Object Metadata

1) Interactivity Type; 2) Learning Resource Type; 3) Interactivity Level; 4) Semantic Density; 5) Intended End User Role;6) Context; 7) Typical Age Range; 8) Difficulty; 9) Typical Learning Time; 10) Description; 11) Language.

2 sources requiring human generation of metadata

Page 12: Http://userlab.open.ac.uk/ Andrew Brasher a.j.brasher@open.ac.uk Andrew Brasher, Patrick McAndrew Userlab, IET, Open University Human-Generated Learning

12

Example

• Difficulty“How hard it is to work with or through this learning object for the typical intended target audience.”

“NOTE—The “typical target audience” can be characterized by data elements5.6:Educational.Context and5.7:Educational.TypicalAgeRange.”

very easyeasymediumdifficultvery difficult

IEEE, (2002).

Page 13: Http://userlab.open.ac.uk/ Andrew Brasher a.j.brasher@open.ac.uk Andrew Brasher, Patrick McAndrew Userlab, IET, Open University Human-Generated Learning

13

Example: “Learning in the connected economy”

Page 14: Http://userlab.open.ac.uk/ Andrew Brasher a.j.brasher@open.ac.uk Andrew Brasher, Patrick McAndrew Userlab, IET, Open University Human-Generated Learning

14

Example: “Learning in the connected economy”

Page 15: Http://userlab.open.ac.uk/ Andrew Brasher a.j.brasher@open.ac.uk Andrew Brasher, Patrick McAndrew Userlab, IET, Open University Human-Generated Learning

15

How to create difficulty meatadata?

• By authors using structured vocabularies

• Task analysis

Page 16: Http://userlab.open.ac.uk/ Andrew Brasher a.j.brasher@open.ac.uk Andrew Brasher, Patrick McAndrew Userlab, IET, Open University Human-Generated Learning

16

Metadata creation

Kabel et al., 2003 VDEX, 2004

Page 17: Http://userlab.open.ac.uk/ Andrew Brasher a.j.brasher@open.ac.uk Andrew Brasher, Patrick McAndrew Userlab, IET, Open University Human-Generated Learning

17

Example LO

Page 18: Http://userlab.open.ac.uk/ Andrew Brasher a.j.brasher@open.ac.uk Andrew Brasher, Patrick McAndrew Userlab, IET, Open University Human-Generated Learning

18

Example

Page 19: Http://userlab.open.ac.uk/ Andrew Brasher a.j.brasher@open.ac.uk Andrew Brasher, Patrick McAndrew Userlab, IET, Open University Human-Generated Learning

19

Categorisation

“Typical learning time” / hours “Difficulty”

< 1 Very easy

1 <= “Typical learning time” < 3 Easy

3 <= “Typical learning time” < 4 Medium

“Typical learning time” > 4 Difficult

Page 20: Http://userlab.open.ac.uk/ Andrew Brasher a.j.brasher@open.ac.uk Andrew Brasher, Patrick McAndrew Userlab, IET, Open University Human-Generated Learning

20

Multiple Contexts

• Previous idea works for a single context

• What about multiple contexts?– Who?– How could it be exploited?

Page 21: Http://userlab.open.ac.uk/ Andrew Brasher a.j.brasher@open.ac.uk Andrew Brasher, Patrick McAndrew Userlab, IET, Open University Human-Generated Learning

21

Goal

• To enable a system to compare the difficulty of LO’s on the same topic– designed for different ‘target audiences’

• Looking for a general ‘solution’

Page 22: Http://userlab.open.ac.uk/ Andrew Brasher a.j.brasher@open.ac.uk Andrew Brasher, Patrick McAndrew Userlab, IET, Open University Human-Generated Learning

22

context2 (museum)

Metadata museum

Metadata degree

context1 (Art History degree)

easyeasy

Target audience

Target audience

relationship

LO degreeLO museum

Page 23: Http://userlab.open.ac.uk/ Andrew Brasher a.j.brasher@open.ac.uk Andrew Brasher, Patrick McAndrew Userlab, IET, Open University Human-Generated Learning

23

• Art history degree course team create difficulty metadata

• Museum guide team create difficulty metadata

• Relationship metadata created by ‘managers’

Metadata CreationAutomatic generation?Task analysis,

endemic motivation

Task analysis, endemic motivation

Page 24: Http://userlab.open.ac.uk/ Andrew Brasher a.j.brasher@open.ac.uk Andrew Brasher, Patrick McAndrew Userlab, IET, Open University Human-Generated Learning

24

context2 (museum)

Metadata museum

Metadata degree

context1 (Art History degree)

easyeasy

Target audience

Target audience

relationship

LO degreeLO museum

ContextRelationship classThe ContextRelationship class describes relationships between assignments of difficulty in different contexts. An example of how data contained within an instance should be interpreted is: "For students in the Museum context, the assignments of difficulty made for students in the Art History degree context are more difficult."

Page 25: Http://userlab.open.ac.uk/ Andrew Brasher a.j.brasher@open.ac.uk Andrew Brasher, Patrick McAndrew Userlab, IET, Open University Human-Generated Learning

25

Ontology• Assignments of difficulty made in this context context1 are perceived as “more difficult” than assignments of difficulty made in this context context2

• Assignments of difficulty made in this context context1 are perceived as “less difficult” than assignments of difficulty made in this context context2

• Assignments of difficulty made in this context context1 are perceived as “as difficult” as assignments of difficulty made in this context context2

Page 26: Http://userlab.open.ac.uk/ Andrew Brasher a.j.brasher@open.ac.uk Andrew Brasher, Patrick McAndrew Userlab, IET, Open University Human-Generated Learning

26

Multiple contexts

context2 (museum)

context1 (Art History degree)

easyeasy

Possibility of disagreements?

Possibility of refinements?

“More difficult than”

“Less difficult than” “Less difficult than”context3 (Secondary school)

easy

Page 27: Http://userlab.open.ac.uk/ Andrew Brasher a.j.brasher@open.ac.uk Andrew Brasher, Patrick McAndrew Userlab, IET, Open University Human-Generated Learning

27

Conclusions

• Consider and exploit endemic motivation in the system design

• Single context: LOM schema sufficient(?)

• Multiple contexts: more complex

Page 28: Http://userlab.open.ac.uk/ Andrew Brasher a.j.brasher@open.ac.uk Andrew Brasher, Patrick McAndrew Userlab, IET, Open University Human-Generated Learning

28

Future plans

• More complex representation needed– Ontology / OWL

• Other domains– User Profiles

• Task modelMetadata creation task model- Ontologies are one of the many tools that can be used

• Forget this: it’s never going to work!

Page 29: Http://userlab.open.ac.uk/ Andrew Brasher a.j.brasher@open.ac.uk Andrew Brasher, Patrick McAndrew Userlab, IET, Open University Human-Generated Learning

29