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Social Networks and the semantic web technologies, are now laying the foundations for the new generation of E-learning which facilitates education driven by the human joy of sharing.
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How Web II and Web III How Web II and Web III Rescue E-LearningRescue E-Learning
Danit IsaacsDanit Isaacs
The Sixth International Conference on Excellence in Academia September 1-3, 2009; Ariel, Israel
Phases in Internet developmentPhases in Internet development
The First Generation E-learning – From High Hopes To Disappointment
• Digital texts did not meet the real needs of e-learners (6)
• Content was dumped into a portal without context or guidance of
mediators (7)
• Technical skills and technological literacy - learning curve
• Instructor’s intuition as to the students understanding
• The expectations of cutting costs have not yet been met.
• Systems were designed to meet content needs, they were not designed
to deal with the barriers of learning, such as different learning styles,
multiple intelligences and learning disabilities.
Online learning tools•Recording student enrolments, •Reporting progress and completions,
Not on engaging learners in rich, interactive experiences. course management systems are promoted as ways to “manage” learners.
"…Media are mere vehicles that deliver instruction but do not influence student achievement any more than the truck that delivers groceries causes change in our nutrition" (3)
(Richard Clark stated in 1983)
Web II
Image from Flicker courtesy of premiardiego
Learning Objects And Digital Repositories • Digital resources• Reusable in different contexts• Modular - each learning object is • Uniquely identified and • Could be of any size and type, free or not, reviewed
or not, connected or not. • Examples:
– Advanced Distributed Learning (ADL), – Co-Lab (http://www.academiccolab.org/index.html)– MERLOT (www.MERLOT.org)
Web III• Standardization of learning object's meta-data• Cataloging online learning materials • Forming searchable collections
Next Generation Of E-learning• service-oriented visions• support targeted personalization
Conclusion New generation of E-learning facilitates genuine learning experiences driven by the human joy of sharing.
Image Retrieved from :http://wiki.creativecommons.org/Sharing_Creative_Works_4
Refrenses 1. Utecht, Jeffrey. YouTube - Web 2.0. http://www.youtube.com. [Online] U Tech Tips, 3 8, 2006. [Cited:
8 9, 2009.] http://www.youtube.com/watch?v=nsa5ZTRJQ5w.2. Hafner, Kathie. Lessons Learned at Dot-Com U. - The New York Times. Times People. [Online] 5 2,
2002. [Cited: 8 15, 2009.] http://www.nytimes.com/2002/05/02/technology/circuits/02DIST.html.3. Richard, Clark E. Reconsidering Research on Learning from Media . Review of Educational Research.
53, Vols. 4 (Winter, 1983), pp. 445-459 . http://www.jstor.org/stable/1170217 .4. Russell, Thomas. No Significant Phenomenon. North Carolina : North Carolina State University,
Raleigh, 1999.5. Leggott, Mark. Fathom this Questia: eBrary’s Time Has Come? IslandScholar. [Online] 2001. [Cited: 8
17, 2009.] http://www.islandscholar.ca/fedora/repository/ir:ir-batch6-5820/OBJ/OTHER.pdf.6. Levin, Matt and Abram, Stephen. HR MANAGEMENT: IDEAS & TRENDS NEWSLETTER. [interv.] David
Creelman. Disappointment and Promise of e-Learning. New Mindsets, Toronto. http://www.newmindsets.com/resources/HRIdeasTrends_032102.PDF.
7. Ubiquitous Computing in Learning: Toward a Conceptual Framework of Ubiquitous Learning Environment. Luyi Li, Yanlin Zheng, Hiroaki Ogata, Yoneo Yano. 3, s.l. : Emerald Group Publishing Limited, 2005, International Journal of Pervasive Computing and Communications, Vol. 1, pp. 207 - 216. http://www.emeraldinsight.com/Insight/viewContentItem.do?contentType=Article&hdAction=lnkpdf&contentId=1615707. 1742-7371.
Refrenses 8. Wikipedia. Wikipedia. Web 2.0. [Online] 8 9, 2008. [Cited: 8 9, 2008.]
http://en.wikipedia.org/wiki/Web_2.0.9. Zimmer, Michael. Preface: Critical Perspectives on Web 2.0. First Monday [Online]. 3 2, 2008, Vol. 3,
13, p. 1. http://www.uic.edu/htbin/cgiwrap/bin/ojs/index.php/fm/article/view/2137/1943.10. Utecht, Jeff. The Thinking Stick. [Online] 3 12, 2008. http://www.thethinkingstick.com/moving-from-
consumer-to-producer-of-information.11. Testing the waters for distance education in adult education programs. King, K. P. 2002,
PAACE ]ournal of Life long Learning, Vol. 11, pp. 11-24.12. Online learning in higher education: A review of research on interactions among teachers and
students. Wallace, R. M. 2003, Education, communication, and Information, Vol. 2, pp. 241-280.13. Reusable learning objects: a survey of LOM-based repositories. Neven, Filip and Duval, Erik. New
York : ACM, 2002, Proceedings of the tenth ACM international conference on Multimedia, pp. 291-294. 1-58113-620-X.
14. Library, Ilumina Digital. The Ilumina Digital Library. The Ilumina Digital Library. [Online] April 7, 2009. [Cited: 8 2009, 19.] http://www.ilumina-dlib.org/index.asp.
15. Bennett, Kathleen, et al. The Promise and Pitfalls of Learning Objects. Educause Center for Applied Research. [Online] 3 4, 2002. [Cited: 8 17, 2009.] http://www.educause.edu/search?quick_query=Fathom+Questia+&Image1.x=59&Image1.y=12.
Refrenses 17. Tozman, Reuben. Another New Paradigm for Instructional Design. Learning Circuits - ASTD. [Online]
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http://www.wired.com/wired/archive/13.08/tech.html?pg=3&topic=tech&topic_set.19. Person of the Year: You. Grossman, Lev. December 25, 2006, TIME magazine.20. Dagger, D., et al. Internet Computing. IEEE : IEEE, May-June 2007. Service-Oriented E-Learning
Platforms: From Monolithic Systems to Flexible Services. http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=4196172.
21. McLuhan, Marshall. Understanding media: The extensions of man. California : McGraw-Hill, 1964.22. Surowiecki, James. The Wisdom of Crowds. Doubleday : Garden City, 4004.