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How to Succeed on PSN Exciting Stunts with Joe Danger

How to Succeed on PSN Exciting Stunts with Joe Danger

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Page 1: How to Succeed on PSN Exciting Stunts with Joe Danger

How to Succeed on PSN

Exciting Stunts with Joe Danger

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Hello Who?

• Four friends• Young Start-up• Joe Danger on PSN• Bedroom Developer and Publisher

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Advice

• First Game• New IP• Digital Download

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Numbers!

• Numbers and Graphs Follow• Reference MetaCritic + Gamasutra• Every PSN/XBLA Game• Released iOS stats• Confirmed Sales Figures• May Contain Lies

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Statistics

30% of presenters who don’t use Statistics are liars

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Statistics

Only 15% of Statistics in presentations are lies

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Avoid Number One!

Avoid: PUBLISHERS!

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Fact!

Small Studios are making the more money and better games on Digital

download than large publishers

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Joe Danger Release

• June 8th 2010• 113 Titles on PSN• Only 3 self published Titles• 2011 – 30+ self published titles

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XBLA Sales

25,00047%

100,00024%

200,00013%

200,000+17%

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25,00077%

100,000

12%

200,00012%

Publisher New IP

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Ten Defining Titles

Title % Developer

Braid 93 Number None

Flower 87 That Game Company

Splosion Man 84 Twisted Pixel

Geometry Wars 86 Bizarre

PixelJunk Shooter 87 Q

Trials 86 RedLynx

N+ 83 Metanet

Shadow Complex 88 Chair

The Maw 75 Twisted Pixel

Castle Crashers 82 The Behemoth

11….Joe Danger ? 87 Hello Games

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0-65 Metacritic

(30%)

65-75 Metacritic(30%)

75+ Metacritic(40%)

Self-Published Metacritic

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Publisher Metacritic

0-65 Metacritic

(68%)

65-75 Metacritic

(27%)

75+ Metacritic(5%)

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Are Publishers Stupid?

• Publishers not spotting good titles• Development Interference• Developers losing ownership• Low previous sales means low

budgets• Publishers overwhelming tiny studios• XBLA/PSN are the poor ginger step-

children

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Except on iPhone

• 43 of Top 50 are published• EA = 20 million iOS users• 20k units = #1 in US• US #1 is 40x sales multiplier

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Avoid Number Two!

Avoid: IPHONE!

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Get Rich Quick

iPhone is the best and worst thing to happen to videogames since Flash

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PSN XBLA Steam

Released Titles

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PSN XBLA Steam iPhone

Released Titles

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Statistics?

Never have so many bad games been played by so many for so little time

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Statistics?

The Average iPhone game costs $30,000+ to make and nets around

$2,000

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Average Revenue

PSN XBLA Steam iPhone-100000

0

100000

200000

300000

400000

500000

600000

700000

800000

Average Revenue (for most Titles)

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Average Platform Revenue

PSN XBLA Steam iPhone

Platform Developer Revenue

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Average Platform Revenue

PSN XBLA Steam iPhone

Platform Development Revenue

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All Time iPhone Most Paid Games

• Angry Birds• Doodle Jump• Pocket God• Flight Control• Bejeweled 2 + Blitz• Traffic Rush

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All Time iPhone Most Paid Apps

• Angry Birds• Doodle Jump• Pocket God• JOE DANGER• Flight Control (3.84 million

downloads)• Bejeweled 2 + Blitz• Traffic Rush

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Statistics

Apple has made $50+ million in developer registrations alone

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The Irony!

Hello Games is making an iPhone game –

it’s awesome

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Avoid Number Three!

Avoid: GOING BROKE!

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Publisher Costs

• Developer Man-Month• External Producer• Marketing• In-House QA• Middle Management

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Hello Games Costs

(Beans + Toast) x 4 People x 365 x 1.5 years

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Hello Games Costs

(Beans + Toast) x 4 People x 365 x2 x as long as you think it’ll take

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Hello Games Went Broke

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Avoid Number Five!

Avoid: SHYNESS!

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Hello Games is [email protected]/hellogames

www.hellogames.org

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