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8/18/2019 How to be - Part 1
1/12
2015© by Adam Baruch1
How To Be A Musician And Survive
A Crush Courseby
Adam Baruch
8/18/2019 How to be - Part 1
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2015© by Adam Baruch2
Timetable Day 1, 2 & 3
09.00h to 11.00h Part 1
11.00h to 11.30h Coffee Break
11.30h to 13.30h Part 2
13.30h to 14.30h Lunch Break
14.30h to 16.00h Part 3
Part 3 is an open panel with invitedguests, representatives of local
music industry
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2015© by Adam Baruch3
The Arts
• Visual Arts:Drawing, Painting, Sculpture, Photography, Film, Video, Architecture
• Literary Arts:Prose, Drama, Poetry, Comics
• Performing Arts:Dance, Music, Theatre, Opera, Mime
• Culinary Arts
• Martial Arts
• Video Games Art / Conceptual Art / etc.
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What Is Music?
• God’s greatest gift to Man?
• A form of Art?
• An aesthetic Pleasure?
• An emotional Need?
• A form of Entertainment?
• A form of Communication?• A Profession?
• A market / commercial Commodity?
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Music Industry Components 1
• Live Music:booking agents, promoters, road crew, tour managers, music
venues, festivals, social events
• Artist Management:talent managers, artist managers, business managers,entertainment lawyers
• Publishing:music publishers, performance and copyright organizations
• Recording:producers, studios, sound engineers, mixing, mastering, recording
equipment
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Music Industry Components 2
• Records / Physical Media:record labels, pressing / replication plants, graphic designers,
printers, distribution, wholesalers, retailers, chain stores, stocking,
online sales, merchandising
• Digital / New Media:downloads, streaming
• Soundtracks:cinema, TV, theatre, ballet, video, computer games, ringtones
• Broadcasting:radio, TV, satellite, internet, streaming, producers, DJs
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Music Industry Components 3
• Advertising:advertising agents and agencies, printed adds, video clips, media
campaigns
• Media:printed media, on-line media, journalists, critics, researchers
• Social Media:internet, Facebook, YouTube, Twitter, cell phone apps
• Hi-Tech Services:music servers, cloud storage and streaming
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Music Industry Components 4
• Music Education:elementary, high school, college, university, teachers, professors,
staff, private tutoring
• Music Instruments:design, manufacturing, wholesalers, retailers, on-line sales, repairs,maintenance
• Printed Music and Books:publishers, printers, authors, wholesalers, retailers, on-line sales
• Music Software:recording, mixing, editing, MIDI, effects, notification, transcription
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2015© by Adam Baruch9
Music Industry History 1
• Prehistory:Performing live music in exchange for a payment goes thousands of
years back.
• Printed Music:Printed music followed the invention of the printing press, withOttaviano Petrucci obtaining the first monopoly for printing music in
early 16th Century. Sheet music publishing dominated the industry
until the end of the 19th Century.
• Recorded Music:With the invention of the gramophone and radio broadcasting themodern music industry was born in the early 20th Century. The sheet
music publishing was replaced by the Record Industry.
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Music Industry History 2
• The Majors:Throughout the 20th Century and into the 21st Century the music
industry experienced a process of conglomeration and globalization,
forming large worldwide corporations incorporating all the
components of the entertainment industry (with music being just a
part of it). By the late 1980s the entire music industry was dominated
by the “Big 6” corporations: EMI, CBS, BMG, PolyGram, WEA and
MCA. By 2013 the “Big 6” were down to the “Big 3”: Universal
Music Group, Sony Music Entertainment and Warner Music
Group, holding a 88% share of the market.
• The Independents:So where are the missing 12% of the market? They are called “The
Independents” and they consist of tens of thousands medium, small
and infinitesimal business entities and individuals.
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Music Industry History 3
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Music Industry History 4
• The Digital Revolution:Since the dawn of the 21st Century the music industry witnessed the
disintegration of the classic business model and so far failed to
replace it by a new viable one. Digital distribution (downloads,
streaming, etc.) is rising steadily while physical media sales keep
dropping.