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How Gaming and Social Media Are Designed to Keep Your Teenager Hooked gamequitters.com camerondare.com | @camerondare | + 61 420 279 271

How Gaming and Social Media Are Designed to Keep Your ......Truth: 2B people game worldwide. WHO estimates 3-4% of gamers are addicted. •It’s a mental health problem. Truth: Depression

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Page 1: How Gaming and Social Media Are Designed to Keep Your ......Truth: 2B people game worldwide. WHO estimates 3-4% of gamers are addicted. •It’s a mental health problem. Truth: Depression

How Gaming and Social Media Are Designed to Keep Your Teenager Hooked

gamequitters.com camerondare.com | @camerondare | + 61 420 279 271

Page 2: How Gaming and Social Media Are Designed to Keep Your ......Truth: 2B people game worldwide. WHO estimates 3-4% of gamers are addicted. •It’s a mental health problem. Truth: Depression

What Will You Learn?

• What video game addiction is, and why it happens

• How to identify at-risk teenagers (including Screening Tool)

• How to communicate effectively about gaming

• Practical solutions to treatment and recovery

gamequitters.com camerondare.com | @camerondare | +61 420 279 271

Page 3: How Gaming and Social Media Are Designed to Keep Your ......Truth: 2B people game worldwide. WHO estimates 3-4% of gamers are addicted. •It’s a mental health problem. Truth: Depression

Who is Cam Adair?• Addicted to video games for 10 years

• Became an escape from intense bullying, anxiety, and depression

• Dropped out of high school, pretended to have jobs, wrote a suicide note

• Founded GameQuitters.com to help others, now serving 50,000 members each month in 94 countries

• Named one of Canada’s Leaders in Mental Health by CAMH

• Published in Psychiatry Research with Dr. Daniel King

gamequitters.com camerondare.com | @camerondare | +61 420 279 271

Page 4: How Gaming and Social Media Are Designed to Keep Your ......Truth: 2B people game worldwide. WHO estimates 3-4% of gamers are addicted. •It’s a mental health problem. Truth: Depression

Alarming Trends• 13% of students grades 7-12 report symptoms of a video game problem,

up 4% since 2007

• 10% of students report gaming at least 5 hours/day (CAMH, OSDUHS 2015)

• National College Health Assessment (US) found 20% of college students are depressed, anxious, or battling mental health issues, including 13% who seriously considered suicide in the past year (up 3.5% from 2013)

• 9% of students bring gaming problems to college in their first-year. (Gentile, 2011)

gamequitters.com camerondare.com | @camerondare | +61 420 279 271

Page 5: How Gaming and Social Media Are Designed to Keep Your ......Truth: 2B people game worldwide. WHO estimates 3-4% of gamers are addicted. •It’s a mental health problem. Truth: Depression

The Rise of Esports• Esports is a term for organized competition for video games

• Colleges in the U.S. are adding varsity Esports teams, and offering scholarships for Esports.

• Currently 98 schools and growing. Last year: 17 schools.

• Initiative to bring eSports teams to 19,000 high schools in the U.S. (SA)

• Will cross $1B in revenue next year

• Twitch.com - 15M daily visitors, 355 billion minutes watched (2017)

• eSports betting, eSports arenas in casinos

gamequitters.com camerondare.com | @camerondare | +61 420 279 271

Page 6: How Gaming and Social Media Are Designed to Keep Your ......Truth: 2B people game worldwide. WHO estimates 3-4% of gamers are addicted. •It’s a mental health problem. Truth: Depression

Games Have Changed• Back in the day: Atari, Pong, Pacman

• 1999-2003: Online First-Person Shooters (FPS)

• 2004-2008: Massive Multiplayer Online Role-Playing Games (MMORPG)

• 2012-2015: Multiplayer Online Battle Arena (MOBA)

• 2016:Overwatch (Hero Shooter)

• 2017: Battle Royale Gold Rush (Fortnite)

gamequitters.com camerondare.com | @camerondare | +61 420 279 271

Page 7: How Gaming and Social Media Are Designed to Keep Your ......Truth: 2B people game worldwide. WHO estimates 3-4% of gamers are addicted. •It’s a mental health problem. Truth: Depression

Fortnite Phenomenon•The hottest game in the world: 125 million people play

• Free to play - yet has over $1B in revenue

• Fortnite: World Cup has over $100M in prize money

•Parents are hiring coaches for their kids

•Battle Royale mode is a 100 player “last person standing”

• It’s cartoonish and retro (less gore and perceived violence)

gamequitters.com camerondare.com | @camerondare | +61 420 279 271

Page 8: How Gaming and Social Media Are Designed to Keep Your ......Truth: 2B people game worldwide. WHO estimates 3-4% of gamers are addicted. •It’s a mental health problem. Truth: Depression

Fortnite Phenomenon• It’s free to play (low barrier, especially for kids)

• Level progression with a seasonal window (unique rewards)

• Live map events and map changes (maintains hype)

•Daily challenges (keeps you coming back)

• Limited, daily-refreshed shop (inclined to check daily)

•Available on all platforms

gamequitters.com camerondare.com | @camerondare | +61 420 279 271

Page 9: How Gaming and Social Media Are Designed to Keep Your ......Truth: 2B people game worldwide. WHO estimates 3-4% of gamers are addicted. •It’s a mental health problem. Truth: Depression

Gaming? Or Gambling?• In-app purchases, micro transactions, loot boxes

• Loot boxes: contents are not revealed until after purchase

• Netherlands, Belgium: Loot boxes are gambling, illegal

• EA SPORTS under criminal investigation in Belgium due to non-compliance

• California Bill: Entertainment Software Association (ESA) now adding warning labels to all games with in-game offers

• Sixteen international gambling regulators, including Washington State have teamed up to address the risks of gaming and gambling

gamequitters.com camerondare.com | @camerondare | +61 420 279 271

Page 10: How Gaming and Social Media Are Designed to Keep Your ......Truth: 2B people game worldwide. WHO estimates 3-4% of gamers are addicted. •It’s a mental health problem. Truth: Depression

Gateway to Gambling• Video game loot boxes are linked to problem gambling

• A large-scale study found evidence for a link between the amount gamers spent on loot boxes and the severity of their problem gambling

• Paying for loot boxes is linked to problem gambling, regardless of specific features like cash-out and pay-to-win (Zendle, Cairns, 2018)

• Parent Zone found 10% of 13-18 year olds admitted to gambling on unregulated casino, esports betting or mystery box games, 450,000 teenagers in the UK, despite age-verification procedures

• Loot boxes in almost half of the 22 games analyzed met the criteria to be considered psychologically similar to gambling, even though they are rated as appropriate for adolescent players under the age of consent for gambling (Drummond & Sauer, 2018)

gamequitters.com camerondare.com | @camerondare | +61 420 279 271

Page 11: How Gaming and Social Media Are Designed to Keep Your ......Truth: 2B people game worldwide. WHO estimates 3-4% of gamers are addicted. •It’s a mental health problem. Truth: Depression

Gold Rush• Blizzard generated $4B in 2017 from in-game transactions

• Counter-Strike: Global Offensive (CS:GO) introduced skins

• Skins are a unique way to decorate your weapons

• Exploded popularity of the game by 1,500% in two years

• Buy skin for cash, place bet in game, sell skin on third party site

• 3M players wagered $2.3B worth of skins (2015), Valve received a 15% kickback

• CS:GO gambling industry was worth $7.4B in July 2016

gamequitters.com camerondare.com | @camerondare | +61 420 279 271

Page 12: How Gaming and Social Media Are Designed to Keep Your ......Truth: 2B people game worldwide. WHO estimates 3-4% of gamers are addicted. •It’s a mental health problem. Truth: Depression

NBA2K19

• Rated E (Everyone)

• Common Sense Media recommends for Ages 10+

• Basketball game, what’s the big deal?

gamequitters.com camerondare.com | @camerondare | +61 420 279 271

Page 13: How Gaming and Social Media Are Designed to Keep Your ......Truth: 2B people game worldwide. WHO estimates 3-4% of gamers are addicted. •It’s a mental health problem. Truth: Depression
Page 14: How Gaming and Social Media Are Designed to Keep Your ......Truth: 2B people game worldwide. WHO estimates 3-4% of gamers are addicted. •It’s a mental health problem. Truth: Depression
Page 15: How Gaming and Social Media Are Designed to Keep Your ......Truth: 2B people game worldwide. WHO estimates 3-4% of gamers are addicted. •It’s a mental health problem. Truth: Depression
Page 16: How Gaming and Social Media Are Designed to Keep Your ......Truth: 2B people game worldwide. WHO estimates 3-4% of gamers are addicted. •It’s a mental health problem. Truth: Depression
Page 17: How Gaming and Social Media Are Designed to Keep Your ......Truth: 2B people game worldwide. WHO estimates 3-4% of gamers are addicted. •It’s a mental health problem. Truth: Depression

NBA2K19• Rated E (Everyone)

• Common Sense Media recommends for Ages 10+

• Basketball game, what’s the big deal?

• Ante-up (casino) to bet on basketball games with virtual currency

• Free Daily Spin (wait in line, can exit/re-enter 10x)

• ATM to use real $ to buy VC

gamequitters.com camerondare.com | @camerondare | +61 420 279 271

Page 18: How Gaming and Social Media Are Designed to Keep Your ......Truth: 2B people game worldwide. WHO estimates 3-4% of gamers are addicted. •It’s a mental health problem. Truth: Depression

Video Game Addiction is Real

•Official recognition in ICD-11 by World Health Organization

• ‘Gaming Disorder’ is characterized by a pattern of persistent or recurrent gaming behaviour characterized by impaired control over gaming, increasing priority given to gaming over other activities to the extent that gaming takes precedence over other interests and daily activities, and continuation or escalation of gaming despite the occurrence of negative consequences.

• For gaming disorder to be diagnosed, the behaviour pattern must be of sufficient severity to result in significant impairment in personal, family, social, educational, occupational or other important areas of functioning and would normally have been evident for at least 12 months.

gamequitters.com camerondare.com | @camerondare | +61 420 279 271

Page 19: How Gaming and Social Media Are Designed to Keep Your ......Truth: 2B people game worldwide. WHO estimates 3-4% of gamers are addicted. •It’s a mental health problem. Truth: Depression

Gaming Addiction Myths• It’s not common. Truth: 2B people game worldwide. WHO

estimates 3-4% of gamers are addicted.

• It’s a mental health problem. Truth: Depression and anxiety are co-factors, but gaming is a clinical entity on its own.

• Gaming is healthy. Truth: It can be, and many find a passion in gaming, but 3-4% struggle with addiction.

• It’s a moral panic! Truth: No empirical evidence of this.

gamequitters.com camerondare.com | @camerondare | +61 420 279 271

Page 20: How Gaming and Social Media Are Designed to Keep Your ......Truth: 2B people game worldwide. WHO estimates 3-4% of gamers are addicted. •It’s a mental health problem. Truth: Depression

Screening Tool

• The Internet Gaming Disorder Scale (Lemmens & Gentile, 2015) • Psychological Assessment, empirically supported • Published by the APA • DSM-5: 5 criteria met in last 12 months • Quiz for Gamers and Loved Ones on gamequitters.com

gamequitters.com camerondare.com | @camerondare | +61 420 279 271

Page 21: How Gaming and Social Media Are Designed to Keep Your ......Truth: 2B people game worldwide. WHO estimates 3-4% of gamers are addicted. •It’s a mental health problem. Truth: Depression

Warning Signs• Pre-occupation

• Withdrawal symptoms

• Tolerance (King, 2017)

• Unsuccessful attempt to control

• Loss of interest in previous hobbies

•Continued use despite negative impact

•Deception

•Use of games to escape/relief negative mood

• Jeopardized or lost a lost significant relationship, job, education

gamequitters.com camerondare.com | @camerondare | +61 420 279 271

Page 22: How Gaming and Social Media Are Designed to Keep Your ......Truth: 2B people game worldwide. WHO estimates 3-4% of gamers are addicted. •It’s a mental health problem. Truth: Depression

The Negative Impact• School grades, school refusal, struggles in college/dropout

• Unemployment, calling in sick to work to game

• Marriage challenges, divorce, poor relationships

• Increased anxiety, depression, suicidal thoughts and attempts

• Poor sleep, insomnia

• Loss of money, time

gamequitters.com camerondare.com | @camerondare | +61 420 279 271

Page 23: How Gaming and Social Media Are Designed to Keep Your ......Truth: 2B people game worldwide. WHO estimates 3-4% of gamers are addicted. •It’s a mental health problem. Truth: Depression

Demographics (GQ)• 90% Male, Average age: 23 years old

• 60% are college students

• 48% met criteria for Moderate or more severe Depression

• Started gaming at 9 years old

• Play an average of 25 hours/week, with over 25 hours/week of other online activities (porn, youtube, and mindless browsing)

• Disenfranchised Male, MGTOW, Incels

gamequitters.com camerondare.com | @camerondare | +61 420 279 271

Page 24: How Gaming and Social Media Are Designed to Keep Your ......Truth: 2B people game worldwide. WHO estimates 3-4% of gamers are addicted. •It’s a mental health problem. Truth: Depression

Why Gamers Play:• Video games fulfill four specific needs: Temporary Escape, Social

Connection, Constant Measurable Growth, and Purpose

• Games are intentionally designed to keep you hooked using state of the art behavioral psychology

• Games are fully immersive, and provide dopamine overload

• Overexposure causes structural changes to your brain: numbed pleasure response, hyper-reactivity, and willpower erosion

• Gaming and the digital world is a safe place to fail

gamequitters.com camerondare.com | @camerondare | +61 420 279 271

Page 25: How Gaming and Social Media Are Designed to Keep Your ......Truth: 2B people game worldwide. WHO estimates 3-4% of gamers are addicted. •It’s a mental health problem. Truth: Depression

Gamers Are Defensive

• Society has shamed gamers for being gamers (lazy, wasting their potential, those are not your ‘real friends’)

• This has created an Us. vs. Them mentality

• Shame and stigma are barriers for people to ask for help

gamequitters.com camerondare.com | @camerondare | +61 420 279 271

Page 26: How Gaming and Social Media Are Designed to Keep Your ......Truth: 2B people game worldwide. WHO estimates 3-4% of gamers are addicted. •It’s a mental health problem. Truth: Depression

Screentime Guidelines

• American teenagers average nine hours of entertainment media use, excluding time spent at school or for homework. Tweens use an average of six hours’ (Twenge, 2015)

Berchford, 2018

gamequitters.com camerondare.com | @camerondare | +61 420 279 271

Page 27: How Gaming and Social Media Are Designed to Keep Your ......Truth: 2B people game worldwide. WHO estimates 3-4% of gamers are addicted. •It’s a mental health problem. Truth: Depression

Screentime Guidelines

gamequitters.com camerondare.com | @camerondare | +61 420 279 271

Page 28: How Gaming and Social Media Are Designed to Keep Your ......Truth: 2B people game worldwide. WHO estimates 3-4% of gamers are addicted. •It’s a mental health problem. Truth: Depression

Screentime Guidelines

gamequitters.com camerondare.com | @camerondare | +61 420 279 271

Page 29: How Gaming and Social Media Are Designed to Keep Your ......Truth: 2B people game worldwide. WHO estimates 3-4% of gamers are addicted. •It’s a mental health problem. Truth: Depression

Recovery Process•Commit to the “90 day detox” to reset the dopamine expectations, break

attachments, create a contrast, and build new habits

• “Fill the void” with three types of activities: Mentally Engaging (new skill), Resting (at home), Social (new friends)

• Find New Hobbies Tool: gamequitters.com/hobby-tool

•Add structure with a daily agenda (weekends/school breaks)

•Create a system of accountability and support

•Research shows a 2x improvement to overall well-being

gamequitters.com camerondare.com | @camerondare | +61 420 279 271

Page 30: How Gaming and Social Media Are Designed to Keep Your ......Truth: 2B people game worldwide. WHO estimates 3-4% of gamers are addicted. •It’s a mental health problem. Truth: Depression

Your Own Tech Addiction

• Parents need to address their own tech addiction first

• Research shows kids have behavioral problems when parents are addicted to tech

• No tech at the dinner table, keep tech use out of sight

• Be aware of your own justifications and double standards

gamequitters.com camerondare.com | @camerondare | +61 420 279 271

Page 31: How Gaming and Social Media Are Designed to Keep Your ......Truth: 2B people game worldwide. WHO estimates 3-4% of gamers are addicted. •It’s a mental health problem. Truth: Depression

Practical Tips• Find an alternative to YouTube/gaming after school before homework

• Turn autoplay off on YouTube (and Netflix)

• Require exercise and homework to be complete first

• Remove gaming devices from bedroom (centralize)

• Mix it up: not every day, be aware of bingeing cycles

• Block access to problematic games, apps, and websites

gamequitters.com camerondare.com | @camerondare | +61 420 279 271

Page 32: How Gaming and Social Media Are Designed to Keep Your ......Truth: 2B people game worldwide. WHO estimates 3-4% of gamers are addicted. •It’s a mental health problem. Truth: Depression

Practical Tips

• Stay firm and consistent in your boundaries (Family Therapy)

• If you limit wifi access, also limit phone access

• Learn Gaming Lingo, Culture, and Genres

• Shift to less risky game types: single-player, games that pause/end

• CBT (Cognitive Behavioral Therapy), Physical Therapy, Group Therapy, Mindfulness

gamequitters.com camerondare.com | @camerondare | +61 420 279 271

Page 33: How Gaming and Social Media Are Designed to Keep Your ......Truth: 2B people game worldwide. WHO estimates 3-4% of gamers are addicted. •It’s a mental health problem. Truth: Depression

Potential Triggers

• Continuing to watch gaming streams

• Paying attention to gaming news and websites

• Previous gaming friends inviting you to play

• New game releases (Sequels and Nostalgia)

gamequitters.com camerondare.com | @camerondare | +61 420 279 271

Page 34: How Gaming and Social Media Are Designed to Keep Your ......Truth: 2B people game worldwide. WHO estimates 3-4% of gamers are addicted. •It’s a mental health problem. Truth: Depression

Policy Suggestions• Warning labels and notifications

• Ethical responsible design

• Leverage eSports for good

• Guide Gamers in need

• Setup a Parent Committee in your community

gamequitters.com camerondare.com | @camerondare | +61 420 279 271

Page 35: How Gaming and Social Media Are Designed to Keep Your ......Truth: 2B people game worldwide. WHO estimates 3-4% of gamers are addicted. •It’s a mental health problem. Truth: Depression

Additional Resources• GameQuitters.com

• 200+ videos and community forum (free)

• Guides for gamers and parents

• List of professionals and treatment options (The Cabin’s Edge Program)

• Game Quitters Parent Facebook Group and Online Gaming Addiction Facebook Group

• Adelaide event for parents: Nov 13 (gamequitters.com/adelaide)

gamequitters.com camerondare.com | @camerondare | +61 420 279 271

Page 36: How Gaming and Social Media Are Designed to Keep Your ......Truth: 2B people game worldwide. WHO estimates 3-4% of gamers are addicted. •It’s a mental health problem. Truth: Depression

In Their Words• “I’m failing college right now. I’ve kept this to myself, but everyone knew

I was taking too much time playing instead of doing real work, they just see this more as a failure than a real problem.”

• “I didn’t request or receive any help from the school. I went to the in-house psychiatrist once, and I was diagnosed with having trouble adapting to a new environment. They didn’t ask me if I was gaming excessively, and I didn’t tell them either.”

• “I didn’t show up to classes, procrastinated immensely to skip tests and homework, and used gaming as an escape. My teachers and professors weren’t aware of it, and didn’t even care. No one asked any questions.”

gamequitters.com camerondare.com | @camerondare | +61 420 279 271

Page 37: How Gaming and Social Media Are Designed to Keep Your ......Truth: 2B people game worldwide. WHO estimates 3-4% of gamers are addicted. •It’s a mental health problem. Truth: Depression

In Their Words• Games change one’s understanding of value, work, and effort in the real world.

Games are extremely explicit in their expectations and consistent in their rewards. Real life is murkier; actions and outcomes often have no linear relationship. To a gamer this inconsistency can be extremely demotivating — getting your life on track doesn’t have an XP bar.”

• “You are up against an industry that made $30.4b in the United States in 2016. They are terrifyingly good at what they do.”

• “With gaming if I play a lot and try hard I get better and therefore a higher skill rank. It’s rewarding and I use it as a competitive outlet, but it simply takes too much time.”

• “Parents will think ‘at least my kids are not out there drinking and doing drugs’ without knowing how deep the spiral goes.”

gamequitters.com camerondare.com | @camerondare | +61 420 279 271

Page 38: How Gaming and Social Media Are Designed to Keep Your ......Truth: 2B people game worldwide. WHO estimates 3-4% of gamers are addicted. •It’s a mental health problem. Truth: Depression

Any Questions?camerondare.com | @camerondare | +61 420 279 271

[email protected] | invite me to speak!

programs & resources: gamequitters.com

Page 39: How Gaming and Social Media Are Designed to Keep Your ......Truth: 2B people game worldwide. WHO estimates 3-4% of gamers are addicted. •It’s a mental health problem. Truth: Depression

Contactcamerondare.com | @camerondare | +61 420 279 271

[email protected] | invite me to speak!

programs & resources: gamequitters.com