How do we spend time on our devices? 2 ? My own personal infographic… 3 ?

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Slide 2 How do we spend time on our devices? 2 ? Slide 3 My own personal infographic 3 ? Slide 4 Gaming The most important medium of 21 st century Humans are collectively spending more than 3 billion hours a week gaming. of all heads of households play computer/video games of young people play computer/video games 4 Slide 5 Technologys impact on learning Explosion in gaming 100,000s apps Mobile devices 5 Slide 6 How can we accomplish this? By harnessing the motivational power of games By developing activities that use the essential characteristics of games, we can engage students in meaningful learning that is enjoyable and that inspires them to continue learning. 6 Slide 7 Participation warmup! Getting to know you, getting to know all about you PollEverywhere 7 Slide 8 Participation warmup! 6 questions You may respond using: A text message from your phone send a text to 37607 ; the message of the text will be the number that corresponds to your answer. A mobile device (laptop, iPad, tablet) go to the following site: PollEv.com/candaceblack995 to enter your answers.PollEv.com/candaceblack995 8 Slide 9 Slide 10 Slide 11 Slide 12 Slide 13 Slide 14 Slide 15 What is a game? A game is a powerful tool for inspiring participation and motivating hard work. All games have four basic elements: Goal Rules Feedback system Voluntary participation 15 Slide 16 What makes games fun for students? Progress indicators & instant feedback Learner choice/control Collaboration / social interaction Increasing challenges 16 In short, a GAME creates a positive environment that motivates students to interact using the target language while focused on a common goal. Slide 17 What do students experience when playing games? They are challenged focused fully-engaged They feel a sense of power purpose community accomplishment 17 Slide 18 The educational benefits of games The freedom to fail and to try again without negative repercussions Bringing joy to the classroom Providing a manageable set of subtasks and tasks Raising esteem and academic achievement at the same time Fostering belonging & encouraging cooperation 18 Slide 19 The educational benefits of games And most importantly Games help students to engage authentically with the target language. Language becomes the necessary conduit by which they play the game. 19 Slide 20 No workshop on games would be complete without 20 As we play, please pay attention to the elements of the game: Identify the goals, rules, feedback system, and level of voluntary participation. What are the progress indicators? Is there player choice involved? Is feedback provided immediately? Are participants collaborating? Does the game become increasingly more difficult? Is there social interaction during the game? Slide 21 Game analysis Were the goals, rules, and feedback system obvious to participants? What was the level of voluntary participation? Was there a progress indicator? Was player choice involved? Was feedback provided immediately? Did participants collaborate? Did the game become increasingly more difficult? Was there social interaction during the game? 21 Slide 22 Changing the way we look at games Games are good for young children. Games are good for all learners. 22 Slide 23 Changing the way we look at games Games waste valuable instructional time. Properly designed games can be an effective use of classtime that accomplish instructional goals. 23 Slide 24 Changing the way we look at games Everything in moderation 24 Slide 25 Changing the way we look at games 25 Games motivate and engage, and as such, are a highly effective way to encourage natural interaction in the target language towards learning goals. Slide 26 P is for Pipeline Work together to maximize student learning Visit classes Communicate expectations for LOTE to teachers & counselors Become active in your local professional organization or language group 26 Slide 27 P is for Pipeline Promote, support and participate in the vast array of intercultural activities available including: Exchange programs Foreign language organizations/clubs Video conferencing 27 Slide 28 P is for Pipeline Offer workshops at local, state and national conferences! Share your talents! Network with others! NYSAFLT 2014 events Summer Institute @ Oneonta Annual Conference in Rochester Colloquium in Syracuse 28 Slide 29 Conclusion Bring the joy of play into the world language classroom! Play is our brains favorite way of learning. - Diane Ackerman (American author & poet) 29 Slide 30 Conclusion Breakout session 1:30-2:45 p.m. - Workshop #3 (Seminar room 202) Creating Interactive Game Shows in a Flash! Games templates, how to set them up and how to implement the games & lots of playtime! 30 Slide 31 Thank you! Questions? 31