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Thesis Project Visual Process MLewallen 2/1/2012 This shows the research and process for the visual aspect of my thesis. I go room by room to show what I plan to create as far as models for the game content.

House Escape: Visual Process v1.0

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Page 1: House Escape: Visual Process v1.0

Thesis Project Visual Process

MLewallen

2/1/2012

This shows the research and process for the visual aspect of my thesis. I go room by room to show what I plan to create as far as models for the game content.

Page 2: House Escape: Visual Process v1.0

Overview

*All images found herein were found via google, and are only for use as reference.

The style of house I want is a kind of typical family look – modern, but with that lived in feel. Its not

classic and its not modern-sheek, either. There’s a lot of space to play with in a house, especially one

that is lived in the way an average family does.

While the textures and all might be different in the reference images, I do plan on matching things up so

its not a horrible mish-mash of things.

Programs:

Modeling: Autodesk Maya

Game Engine: UDK

Textures: Photoshop, xNormal

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Original House Plan:

I changed the house just a bit in the blockout process – one of the side bedrooms became a study, and

the funny room between the closets got split to give the closets more room.

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References for items in the house:

Kitchen

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Dining Room

I like the shape of the table and chair – though I think I like the texture of the chair better than the table.

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Living Room

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Master Bedroom

Hm. Not sure which one of these I like better.

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Kids Room

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Study

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Laundry Room

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Bathrooms

Master Bathroom

2nd Bathroom