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Technical Bid HotFace Games Lewis Payne, Luke Gray, Sam Taylor, Joe Turner, David Blake

HotFace Games Lewis Payne, Luke Gray, Sam Taylor, Joe Turner, David Blake

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Page 1: HotFace Games Lewis Payne, Luke Gray, Sam Taylor, Joe Turner, David Blake

Technical BidHotFace Games

Lewis Payne, Luke Gray, Sam Taylor, Joe Turner, David Blake

Page 2: HotFace Games Lewis Payne, Luke Gray, Sam Taylor, Joe Turner, David Blake

Game Concept

Story line – Paul finds himself in a fairytale world full of crime and is finding a way to escape.

Free Roaming Action/Adventure Game / RPG Elements

Page 3: HotFace Games Lewis Payne, Luke Gray, Sam Taylor, Joe Turner, David Blake

Game Engine Why?

• Tight integration with 3D models• Ability to use various scripting languages

C# Java Boo

• Can export to multiple platforms PC XBOX PS3

Page 4: HotFace Games Lewis Payne, Luke Gray, Sam Taylor, Joe Turner, David Blake

Code Our game includes

• Enemy AI• Combat• Player Controls

XBOX Mouse and Keyboard

• Camera• Many more! – OVER 80 SCRIPTS FROM

SCRATCH!!!

Page 5: HotFace Games Lewis Payne, Luke Gray, Sam Taylor, Joe Turner, David Blake

3D 3DS Max

• Buildings 15+• Characters 13+• Weapons• Cut scenes/ Trailers• Environment Objects• Animations

Unwrapped – Avoid Stretching Texturing

• Normal maps • Ambient Occlusion Layers• Bump maps

Page 6: HotFace Games Lewis Payne, Luke Gray, Sam Taylor, Joe Turner, David Blake

Usability Feedback

• XBOX controls Menu system Multiple camera movement

• Combat Block Multiple attacks

• Lag issues Occlusion culling Fog

Page 7: HotFace Games Lewis Payne, Luke Gray, Sam Taylor, Joe Turner, David Blake

Summary Programs Used

• Unity – Engine, Level Design, Scripting, Collision, Terrain, Lighting

• 3DS Max – Modelling, Animation, Lighting, Unwrapping

• Photoshop – Textures and 2D assets• Flash – Promotional Website• Vegas – Video Editing• Audacity – Sound Recording and Editing• Word Press – Project Management

AVERAGE HOURS PER TEAM MEMBER= 340 (so far)