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Page 1: Homicidal Transients rpg

8/10/2019 Homicidal Transients rpg

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2 Homicidal Transients by A. Miles Davis is licensed under a Creative Com- mons At tr ibu tion-NonCommerc ia l 3.0 Unported License.

Written by: A. Miles Davis

Layout by: Quinn Conklin

Keith J Davies, Matt Brooks, Christopher Andersen,Brian Murphy, Amy Davis, Rosemary Davis & GregHanson

Playtesters

Where to find stuff

344

5 5 6678

1011111212

Kickstarter thank you pageSettingRules

Rolling DiceSkillsExperienceCombat Who the hell are yaMonstersStuff OldtownOldtown Stuff Oldtown MonstersOptional rules

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3

Dan “Danny Boy” Aldridge,Drew “Mangey” Ange,

Phillip “Alligator Bait” Bailey, Lee “Hulla” Ballew,

Becca “Heck”,Nykki “Black Bottle” Boersma,

Joshua “Booster” Bricker, Alex “Camp Eye” Campbel l, John “Card Man” Colagioia,

Mikael “Roundhead” Dahl,R. E. “The Reverend Lazaro” Davis,Noah “Shiner” Diamond-Stolzman,

Brett “Eagle Eye” Easterbrook, Julie “Dyno” Elefante,

Matthew “Fenwick” Ewing , Don “Freedom Hater” Freeman,

John “Flopper” Frewin,Ken “Fingers” Finlayson, Mark “Ducky” Gedak,

Georgieanna “the Comet”,Harold “Ghost Story” Giffin,

Dustin “Gink” Gulledge, Jason “Hoop Chisler” Handby,

Kerry “Hooty” Harrison, Amparo “Facepunch” Herrera,

Gary “Farmer” Hoggatt, Jeremy Kyle “Junker” Jennings, Henrick “Sodcactus” Jernstedt,

John “Long Train” Johnson,Phil “Buttermilker” Kahn,

Kevin”Lefty” Kam“Saint” Matthew Kerwin

Stephen “Horrorface” King,

Our Eternal Thanks (In Alphabetical Order):

Jonathan “Miniver Cheevy” Korman, Ian “Mitts” Kragh,

Daniel “Key Man” Lewis, Amir “Mush Talk” Lohi,

Reynaldo Perez “Manifest” Madriñan Jr.“Muck Stick” Manadart,

C. W. “Cousin Jack” Marshall,Christopher “Talamond” Martin,

Steph “Flannel Mouth” McW,

Curt “Moocher” Meyer,David E. ”Peg” Mumaw,

Chris “No Reply” Noessel,Michael “Open Road” Ostrokol,

David “Pete Man” Panseri, Ian M. “Plinger” Perkins,

Phantom Reader 42,

Tina “Road Sister” Rowand, Ryan S(scoz),

Thomas “Sewer Hog” Southard, David “Shuffler” Starner , Zabet “Groznaya” Stewart,

Jim “Sea Food” Stutz, Bettina “Shanty Queen” Tan,

Amanda “Gun Moll” Taylor, Jesse “Timbers” Thacker, Jo “Tear Baby” Turover,Kimberly “Ing3nu” Unger,

Chris “Whistle Stop” Whissen, Alexander “SquidLord” Will iams,

Daniel “Wingy” Winterhalter,

Yolgie “the Shank”,Todd “One-eyed Zed” Zircher.

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T he se t t i n g i s wha t ev er you wan t . I had

con si der ed f or a f ew momen t s t ha t i t would t echni cally be a f an t a sy se t t i n g, bu t i n r eal-i t y ju s t be a bunch of i n sane homele s s people

goi n g on v i olen t r ampa ge s un t i l t he poli ce ki lled t hem t o s t op t he hor r or . In s t ead of

some ki nd of deep soci al commen t ar y, t he game wor k s be t t er a s a joke, bu t you do

wha t ev er you wan t .

Rule #0 If your health reaches 0, you're dead.Rule #1

Everyone uses the same die type during game play. Do you only have a handful of d6? That's the die used. Gotsome d20? Use that. Whatever die used is the same die typeeveryone at the table must use.Rule #2 All rolls add 1/2 your level (round down) to the die.You may have additional modifiers from other bonuses added after your base.Rule #3 Contested rolls, such as combat, go to the winner withties going to the defender.Rule #4 Uncontested rolls (like skill checks) are measured against a difficulty tier. Default difficulty for any- thing is Medium.Rolling lowest on a die is an automatic failure on all but Very Easy tasks. Rolling highest on adie is an automatic success.

T h e R u l e s

T h e S e t t i n g

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DrudgeWhen you need a little ex- tra muscle to get the jobdone or door open.

ImpetusQuickness and agility, and also initiative for combat.

Talky Bits:Oddly enough, sometimesstabbing in the face isn'tthe answer.

Tamper Dismantle or repairthings, including jury rigging.

Catastrophic Failure

The lowest roll you can make on a die

Critical Success

The highest roll on a die: R o l l i n g D i c e

Skill difficulty tiers:Very Hard – Low rate of successHard – Less than normal rate of successMedium – Normal rate of success and failureMarginal – Less than normal rate of failureEasy – The only failure is a Catastrophic FailureVery Easy – No chance of Catastrophic Failure

S k i l l s

Scrounge:Finding things is impor- tant, especially inside

things you stab.

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Level 1 – Every character is acombination of the Homicide andTransient styles. You choose onefrom each style and decide whether

your Homicide or Transient style isprimary. Starting Health 2.Level 2 – Acquire the rst primarystyle trait. Gain 1 healthLevel 3 – Acquire the rst sec-ondary style trait. Gain +1 to onecombat option, one skill, or health.Level 4 – Acquire the second pri-mary style trait. Gain 1 healthLevel 5 – Acquire the second sec-ondary style trait. Gain +1 to onecombat option, one skill, or health.

Y o u w a nt mo r e b e y o nd k il l i n g t h i n g s a nd g e t t i n g t he ir s t u f f ? G o u p a l e v e l w he ne v - e r t he G M s a y s s o .

All combatants begin the ght with full health.Roll Impetus at start of combat, adding all your modi ers. Highe

goes rst, ties go to players.Declare your actions in order of lowest impetus rank to highest anthen resolve your rolls.Highest die rolled per turn is the player’s combat die for purposesbeing targeted.Each round, you can accomplish one of the following tactics:

Attack –Roll against a target. If you win,you deal your target 1 damage.Defend –Roll against incoming Attackstargeting you. If you win, youheal 1 damage. You can onlyDefend if you have taken dam-age, you can only heal 1 damageper ght.

Hinder –Reduce a target’s single Attackor Defend by your Hinder roll.You can only Hinder once per

ght.Go Faster –Reroll Impetus to improve yourcombat rank. You can never re-

duce Impetus lower than yourinitial combat roll.

E x p e r i e N c e

Combat

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Kill –Simple and to the point, youfocus on getting that hit.Kill style gains the ability toreroll attacks in combat.

Mangle –You focus on making the en-emy less effective. Mangle stylehas more opportunities toHinder opponents.

Murder –You dabble in death so niceyou sometimes do it twice!

Getting Away With Murder isyour chance to get an extraattack in combat.

Slaughter –

Your aim is to make themhurt so bad. Slaughter style gains the ability to increasedamage in combat.

Slay –Sometimes you have a littleextra oomph in your swing.

Slay style gains the abilityto attack multiple targets incombat.

Slay

KillTalent 1 Reroll one attack per fight, taking the better of the two rolls.Talent 2 Reroll two attacks per fight, taking the better of the two rolls.

MangleTalent 1 Hinder one extra opponent action per fight.Talent 2 Hinder two extra opponent actions per fight.

MurderTalent 1 Gain one extra attack against one target once per fight.Talent 2 Gain one extra attacks against one target twice per fight.

SlaughterTalent 1 Increase successful damage by 1 once per fight.Talent 2 Increase successful damage by 2 once per fight.

Talent 1 Attack two different targets in a round once per fight.Talent 2 Attack three different targets in a round once per fight.

Homicide Advancement

Who the hell are y H o m i c i d e S t y l e s

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Transient Advancement

T r a n s i e n t S t y l e sBum –You’re good at rummagingabout for stuff. The Bum isskilled in Scrounge.

Grifter –You silver-tongued devil, you.The Grifter is skilled in TalkyBits.

Tramp –Not much keeps you in one place. The Tramp is skilled inImpetus.

Vagrant – You’ve a knack for doing thingsto things. The Vagrant is skilledin Tamper.

Who the hell are ya

Bum

Grifter

Hobo

Vagrant

Tramp

Talent 1 Increase scrounge checks by 1Talent 2 Increase scrounge checks by 2, once per fight, use Scrounge as your Go Faster roll.

Talent 1 Increase Talky Bits checks by 1Talent 2 Increase Talky Bits checks by 2, once per fight, use Talky Bits as your Hinder roll

Talent 1 Increase Drudge by 1Talent 2 Increase Drudge by 2, once per fight, use Drudge as your Attack roll

Talent 1 Increase Impetus by 1Talent 2 Increase Impetus by 2, once per fight, use Impetus as your Defend roll

Talent 1 Increase Tamper by 1Talent 2 Increase Tamper by 2, once per fight, use Tamper as your Hinder roll

Hobo –You at least know the meaning

of an honest day’s work.The Hobo is skilled in Drudge.

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Watch out this stuff wW r et ched Mut t

Scrounge f or Stuff None Scrounge f or MagicNone

Scrounge f or Moneys 1d6 per step above easy

Health 3Bonus +1

Cr ot chet y Old Man Scrounge f or Stu ff Hard and Hard

Scrounge f or Magic

Ver y Hard f or 1d3 Magic

Scrounge f or Mone ys

1d6 per step abo ve Medium

Health 2Bonus +1

Heal th 5Bonus +5

Really Bi g Mons t er Scrounge for S tu ff

Medium and Marginal

Scrounge for Magic

Medium for 1d4

Scrounge for Mone ys

1d6 per s tep abo ve Marginal

Heal th 3Bonus +4

Scrounge for S tu ff

Medium, Marginal and Eas y

Scrounge for Magic

Medium for 1d 4+1 Magic

Scrounge for Mone ys

1d6 per s tep abo ve Eas y

Hu ge Fuckin g Mons t er

Not Bi g Mons t er Bi g Monst er Sc r ounge f or St uff

Har d and Medium Sc r ounge f

or Magic Har d f or 1d3 Sc r ounge f or Money s 1d6 per st ep abov e Har d

Healt h 2Bonus +3

Scrounge for Stuff Hard and Marginal

Scrounge f or Magic Hard f or 1d4Magic Scrounge f or Moneys 1d6 per step above Medium

Health 3Bonus +3

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You can purchase Stuff in town with Moneys or go kill things and take theirs.When you find stuff roll 1d10 to figure out what sort of stuff you have found.

Magic cannot be bought. When you find it you can use it to Increase the bonus of an item by a +1 permanently. You may also use two Magics to create Hooch or Mooshine. No item can be modified more than once.

Stuff Cheap stuff(Cost 2d6 Moneys)

Inferior Work Boots: +1 to DrudgeBreath Spray: +1 to Talky BitsCoffee Mug: +1 to ImpetusTool Kit: +1 to TamperGoggles: +1 to Scrounge Moonshine: Single-use, gain highestdie roll for a single Skill roll

Expensive stuff(Cost 2d8 Moneys)

Better Weapon: +1 to AttackShield: +1 to Defend Di(stra)ctionary: +1 to HinderHooch: Single-use, gain the highestdie roll for a Defend action

There are all manner of beasts in the world, well beyond thesehalf-dozen monsters. Here are some modifiers that you canapply on the fly to any monster in order to change it up some.Each modifier improves or adds a new ability to the monster.It will also improve one of the creature’s scrounges. You canadd as many modifiers as you see fit or mix-and-match how-ever works best.Flying: increase Impetus by +1, decrease Magic by one step

Armored: increase Health by +2, decrease highest Stuff by one stepMore arms: increase Attack by +1, decrease lowest Stuff by one stepSlimy: increase Hinder by +1,decrease lowest Stuff by one step

Rich: use Talky Bits to bribe target to switch sides for next round, increasemoneys by 1 die.Super Rich: As Rich, but +2 Talky Bits, increase moneys by 1 die type.Squealer: Summons 1-2 more monsters of the lowest type in combat(50/50 chance) in 3 rounds

Monster Modifiers

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Amulet of Peace: With a mar- ginal Impetus check, you rubthe amulet the right way andit emits an awkward moan-ing that makes those engagedin battle stop ghting. Nobodycan engage in combat until youstop rubbing the amulet.Duct Tape: +1 to Hinder.Costs 2d6 Moneys. On thehighest roll of a die, the tar-

get loses its next action. On theroll of a 1, the user loses hisnext action instead.

Terrier On A Stick (TOASt):Single-Use item.When you make a successfulattack with TOASt, you lungea terrier in the target's faceand he falls to the ground,losing a turn beating the dogto death and getting backup. You get to keep the stickso you can duct tape anotherterrier to it, though. An un-successful attack does not usethe TOASt.Bull's Long, Hard Rod: +2 to

Attack (It's already got magic)

Squalid and ruined are two positive things to say about Oldtown.There are only three notable places amid the ruins and wreckage: An- gels' Brothel, The Old Abandoned Train Station, and Fuch Hall. There are a few vagrant camps within the former dog park, after the greatzombie dogocalypse wiped out all the yippy dogs other than terriers and left it open.

Angels' Brothel is the only building in town that isn't inherentlydangerous. For the right price, about 3d6 Moneys, you can spend a night as close to heaven as you can get without dying. This has the benefit of giving you one extra health at the start of your next com- bat.

It's said that the tough-as-nails head of security down at the Train

Station keeps sewer cannibals as pets, forcing them to work for him and only letting them feed on the vagabonds he catches.The neighborhood that hosts Fuch Hall is riddled with carnivorousland-squid. It's rumored there's a fantastic amulet somewhere withinthe hall itself, but that it is guarded by a sinister force.

Nobody's seen the interior of Fuch Hall in generations.

Oldtown

O l d t o w n

S t u f f

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S p e c i a l

: A b i l i t y

E a t e r -

O n a s u c -

c e s s f u l a

t t a c k , t h e

M a w m

a y s t e a l

a n a b i l i t

y i n s t e a

d o f d e a

l i n g d a m

-

a g e. I t c

a n u s e a

n y a b i l i t

i e s i t

s t e a l s.

S p e c i a l : H e a

l t h E a t e

r - O n c e

p e r

f i g h t , a s u c

c e s s f u l a

t t a c k t h

a t d o e s

d a m a g e

h e a l s t h e M

a w.

E n t r o p

i c M a w

S c r o u n

g e f o r S

t u ff

H a r d

S c r o u n

g e f o r M

a g i c

M e d i u m

f o r 1 d 6

M a g i c

S c r o u n

g e f o r M

o n e y s

1 d 6 p e r s

t e p a b o

v e M e d i u

m

H e a l t h 2

B o n u s +

3

L a n d - S q u i d S c r o u n g e f o r S t u ff M e d i u m S c r o u n g e f o r M

a g i c

V e r y H a r d f o r 1 d 4 m a g i c

S c r o u n g e f o r M o n e y s 1 d 6 p e r s t e p a b o v e M o d e r a t e

H e a l t h 3 B o n u s + 2

Ar m s - O n t h e h i g h e s t r o l l o f a d i e ,

t h e L a n d - S q u i d g e t s a n e x t r a a t t a c k

a g a i n s t a d i f f e r e n t t a r g e t .

OlDtown Mons S e w e r C a n n i b a l s

S c r o u n g e f o r S t u ff

M e d i u m

S c r o u n g e f o r M a g i c

H a r d f o r 1 d 4 m a g i c

S c r o u n g e f o r M o n e y s

1 d 6 p e r s t e p a b o v e M e d i u m

H e a l t h 3 B o n u s + 2

B i g B u l l t h e W e r e - M i n o t a u r S c r o u n g e f o r S t u ff

M e d i u m a n d E a s y p l u s

p o s s e s s i o n b e l o w .S c r o u n g e f o r M a g i c

M e d i u m f o r 1 d 4 M a g i c

S c r o u n g e f o r M o n e y s 1 d 6 p e r s t e p a b o v e M a r g i n a l

H e a l t h 5 B o n u s + 4

S p e c i a l : W h e n t r a n s f o r m i n g i n t o

a m i n o t a u r , B u l l h e a l s 3 h e a l t h

a n d h i s b o n u s i n c r e a s e s b y + 1 .

P o s s e s s i o n : B u l l ' s L o n g , H a r d R o d .

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Really Catastrophic Failure:In combat catastrophic failuresdo damage to yourself or an ally (50/50chance).

Hyper-Critical Success:in combat critical successdo one extra point of damage.

Critical Success in Impetus:

regain one use of a trait (only once perght).Automatic Success/Failure:The highest/lowest number on a die isautomatic success/failure.

Random character creation:Roll 1d6 each for Homicide and Tran-sient styles. 6 is your choice.

Situational penalties: The GM assigns penalties as arbitrarypettiness allows or logic dictates

Two-die game: Assign two standard dice: one during

combat and one out of combat.You guys suck:Each Transient style suffers a -2 to oneskill and -1 to another s kill

Any or all of the optional rules may be utilized in a game, as long as thegroup agrees on them.

Optional Rules

John Johnson - Were-minotaur.Gary Hoggatt - Duct TapeAndrew Ange - Angels' Brothel. Don Freeman - TOASt.Reynaldo Madri'an - Entropic Maw.Jo Turover - Amulet of Peace.Georgieanna - Land-squid. Michael Ostrokol - Train station with sewer cannibals.

Old town and its environs are the work of the rsteight Kickstarter backers who pledged $10 or moreto make Homicidal Transients a reality. Again ourthanks and below credit where credit is due.