Holy Lands RPG: Paladin Character Class

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  • 7/28/2019 Holy Lands RPG: Paladin Character Class

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    Holy Lands: Light Edition - Fan Created Supplement

    Holy Lands RPG The Christian Role-Playing Game Copyright: Faith Quest Games 2013

    The PaladinAnd you will know my name is the Lord when I lay my vengeance upon thee.Ezekiel 25:17

    Playing the Paladin

    Paladins are the Crme-de-la-Crme of the Knight world.Where Knights answer to a King, Paladins answer only to God.They are holy warriors dedicated to fighting evil and defending theChurch as a special Cleric/Knight. If the Paladin ever commits a

    blatantly evil act, he must Save vs Sin or becomes a regular Clericinstantly and irrevocably.

    Advantages

    Special Miracle AbilitySame as the Cleric class

    Hedge of ProtectionPaladins are given the ability to defend against evil.

    Any being that would cause harm to the Paladin, must Savevs Holy Item or not be able to approach within 10 without

    taking 1d10 DAM per level of the Paladin.

    Rightious FuryOne time a day a Paladin may strike with a righteous fury

    against known evil. This strike allows the Paladin to add a bonus

    of +1 per Lvl to his choice of ATT or DAM. This attack may bewith any weapon.

    Limitations

    Armor RestrictionsPaladins wear the heaviest armor they can afford.

    Holy Armor is the ultimate and will be worn before others

    even if heavier mundane armor is available. Paladins willalmost always choose to use a Shield.

    Any,Heaviest Armor Possible (Holy if possible)

    Weapon RestrictionsThe Paladin is gifted with a Holy Weapon (normally a sword) upon investiture and must

    maintain that weapon or lose all Paladin abilities until recovered. The Holy Weapon gains power as thePaladin attains new levels by adding a bonus of +1 ATT/DAM/DEF per level to the weapon. The HolyWeapon has the following additional Holy properties: Light & Healing (see LE Rules, pg 70).

    Any, (preferring swords), except missile weapons which they never use.

    Original Art by Pozas

  • 7/28/2019 Holy Lands RPG: Paladin Character Class

    2/2

    Holy Lands: Light Edition - Fan Created Supplement

    Holy Lands RPG The Christian Role-Playing Game Copyright: Faith Quest Games 2013

    The Paladin

    Creating the Paladin

    Attribute Requirements

    Wisdom: 7

    Strength: 7

    Charisma: 7

    Life and Faith

    Life: 2d8(GE) + (Strength, Endurance, andWisdom)

    Faith: 2d6(GE)

    + (Patience)

    GiftsDemonologyHorsemanshipSacred Studies

    W.S. Combat ArmsW.S Shield Play

    TalentsChoose four (4) Talents and three (3) Crafts atLevel 1. You may select Skills from the

    following list of Skills below.BlacksmithCamp

    EdifyEmpower Crucifix

    FalconryLight Sleep

    MedicalMeditation

    MechanicsMiracles: ClericalPolitical Science

    PreachPresenceProfile Area

    Read/WriteRead/Write [additional language]

    Sorcery Studies

    TrackSpeak [additional language]SingingWeaponry

    Weapon SkillsYou may select a Weapon Skill from thefollowing list in place of selecting a Talent orCraft.

    W.S. Hand to Hand

    Initial Equipment

    Holy Weapon (see Weapon Restrictions)Med Shield (+4 Defend, 1d10 Damage)Chainmail Surcoat (AP: Chest/Leg, DEF: +6)Chainmail Cowl (AP: Head, DEF +2)

    Chainmail Skirt (AP: Leg, DEF: +2)Leather boots (AP: Feet, DEF: 0)

    Pouch of 3d6 Gold, 1d8 SilverSleeping blanket, small pack, med candle

    2d6 RationsRiding /Horse

    Progressing the Paladin

    Experience Points

    As Per Knight class.

    Life and Faith

    Add the following to the PaladinsLife and

    Faith upon reaching each new level:

    Life: + 1d10 +1(GE)

    Faith: +1d6 +1

    (GE)