Hocks Gun Level 1

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    W. HOCK HOCHHEIM'sClose Quarter

    Gun/Counter-Gun CombativesLEVEL 1 COURSE ROUGH OUTLINE

    Segment 1: The Who, What, Where, When, How and Why Mission Lecture

    Segment 2: Use of force, rules of engagement, legal issues and gun safety review

    We use replicas and simulated ammo weapons in this program. We are each others safety officers.

    Look out for proper training weapons. Communicate with your training partners about old injuries, etc.

    Segment 3: To complete Gun Level 1, the practitioner must have completed a reputable

    live fire course, then complete this interactive level

    Segment 4: Level 1 Gun issues, facts, knowledge lecturesLevel 1 of this interactive course is very specific and limited. Due to its limited subject matter and due

    to the fact that the practitioner is to attend live fire courses, no undue time will be spent here in Level 1

    teaching range platform methods such as grip positions, weapon draw process, sight acquisition, etc.This course deals only with close quarters pistol and some shotgun combatives, say within 9 yards, but witheven more emphasis within 1 to 3 yards. This Level 1 module covers the very short time just before youdraw, why you draw, the draw itself and then to the first, second, third shots, or first burst. Then, technically,the quick draw process is over and other study categories in other the levels of this course begin.

    Lecture Point: How? It is the tricky, clever, tactically wise, guerrilla shooter who will win the gunfight. Sure he has learned to run his gun in a range environment, but he must work

    to outsmart his enemy with freestyle thought. One thing we do know for sure is thatall gun fights are highly, highly situational, based on the persons involved andthe surrounding mixed geography.

    Lecture Point: Where? The Weapon Carry Sites. Memorize these three! Learn the reaching handmovements to these three.

    Primary Carry Site: Think quick draw sitesSecondary Carry Site: Think backup sitesTertiary Carry Site: Think lunge and reach sites around him

    Lecture Point: When? The Physical Time to Quick Draw

    Sooner better than later?The best quick draw is the one that is pulled before the combatstarts. This is called getting the drop on the opponent.

    Later better than soonerWhen the close combat of gun arm grappling has occurred, orwhen you are capable of interrupting the enemys quick draw. Empirical experimentationshows that you are more successful when crashing and smashing the enemy during hisquick draw, interrupting him, then drawing your pistol. This is hard to grasp for the targetshooter, but easily proven when using interactive simulated ammo exercises.

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    Lecture Point: When? 2 Reasons to Quick Draw. Self protection is still the best legal defense fordrawing and using a firearm, whether you are in law enforcement or a citizen.

    Reason 1: Prevent violence before it happensReason 2: Stop violence while it is happening

    Segment 5: Practice and Interactive Experimentation

    Practise and Review the Six Common Stress Quick DrawsDespite the range platform of draw and shoot and then usually with a two-handed grip, whencitizens, enforcement officers and soldiers actually draw their handguns in the field it is a highly,highly situational event.

    If you actually operate in the field, here are 6 very common pistol draws. (Learn the specs ofyour one-hand grip and two-hand grip methods at the shooting range). In the field, weapons areoften drawn in suspicious, investigative circumstances way more than critical shoot/dont shootinstants. These draws do not require the weapon barrel be up and pointed at someone. Other timesthe weapon is pointed at suspicious people and places where suspicious people may beconcealed.

    Practice repetitions of these:

    Practical Draw 1: Pull and barrel points down beside leg. Barrel aims at ground (and notat your foot!). You investigate.

    Practical Draw 2: Pull and barrel points 1/4 down beside leg. Barrel still aims at ground.

    You investigate.

    Practical Draw 3: Pull to any one-handed grip

    Practical Draw 4: Pull to any two-handed grip

    Practical Draw 5: Pull while walking, both forward and back, one or two hand grip.Barrel up or down for investigation.

    Practical Draw 6: Pull while running, both forward and back, one or two-hand grip.Barrel up or down for investigation.

    These two barrel down, investigation draws are

    also two starting positions for classic point shooting.The common draws may evolve into a

    two-hand or one-handed grip.

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    The Stop 6 Stress Quick Draws Module

    These exercises familiarize the practitioner with a person drawing a weapon right in front of him, anothervital experience obviously never done on a shooting range. Seeing these hand-to-gun reaches are vital

    survival experiences to be embedded deeply in the mind. Another valuable option is this simulated ammo

    module offers shoot/dont shoot training. Also, each position of the 6 has valuable support tips andsurvival strategies to learn.

    The Dont ShootWorkOutThroughout the Stop 6, the trainer moves for his weapon. The trainee pulls his. If the trainee doesnot complete the reach his weapon, the trainee orders the trainer to freeze. The trainer obeys.The trainee than orders the trainer face down on the ground and follows up with the movements

    required for the exact situation. The trainee must disarm the trainer. Extensive disarming and

    body searching appear later in this course.

    The Shoot WorkOut

    Throughout the Stop 6, the trainer moves for his weapon. The trainee pulls his. It appears asthough the trainer is fully committed to the draw of his weapon, the trainee shoots.

    The Shoot/Dont Shoot Work OutThe final purpose of the practice. Throughout the Stop 6, the trainer moves for his weapon.The trainee pulls his. The trainer is in charge! If the trainer does not reach his weapon, the traineeorders the trainer to freeze. But then the trainer then continues to reach for his weapon (even withhis other hand as some the Stop 6 positions will involve wrapped arms).

    Two or One-Hand Grip?In the following extreme close quarter experiments, do you use one-hand or two-handed grips?Practical experience through the Stop 6will dictate that you will probably have to pull to a one-

    handed grip through most of the module because the opponent will be entirely too close for you toextend both your arms in a two-hand grip. The enemy can slap your weapon aside, wrap yourarms, even attempt disarms. And, in these close quarters your support hand is usually busyfighting off the enemy and not available for chores such as to lift shirts up or rack the slide to place

    a round in the chamber. The singlebiggest problem with live-fire, range training is you are missing

    a moving, thinking opponent in front of you. There is much to learn. You are not learning how to gunfight unless you are being shot at, or are about to be shot at, by a moving, thinking person.

    Stand-off interview Hands on Forearms Clavicle/neck Bear hug/clinch Ground

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    In close quarters battle, such as in Stop 2 through 6, your support arm and hand are often very busy.

    These protected, one hand grip draws are most likely in close quarters. At times, a very secure,

    two-handed grip,

    contracted not extended,

    might be possible.

    Your distance from your close quarters enemy should

    dictate whether you draw your pistol to a one-hand or two-

    hand grip. Extensive, life fire, paper-target, range shooting

    will usually brainwash you into always using two hands.

    However, every time you draw your gun in the field, you

    have to make a decision on which grip you will use.

    Distance is a major factor. Unlike the mindless mantra,

    distance is NOT always your friend.

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    The Stop Six Quick Draw ExercisesUse simulated ammo weapons. Follow all common sense, safety precautions.Work manyrepetitions in each physical category.

    Stop 1: The Showdown/Interview Stop

    Stop 1a: Learn the ways of interview and ambush.(see Hocks other writings and the First ContactDVD set)

    Stop 1b: Learn the physical science of positioning(see Hocks other writings and the First ContactDVD set)

    Stop 1c: Learn the importance of command presence and selecting YOURpersonal interview stance (again the writings and First Contact DVD)

    Stop 1d: Learn the art and science of verbal skills (again Hocks writings and DVD)Stop 1e: Learn the tips and signs of concealed enemy weapon carrying

    (see the chart offered later in this outline for these numerous tips)

    Stop 1f: Learn the basic stress quick draw in this stand-off situationStop 1g: Learn the shoot/dont shoot exercise

    - dont shoot, control method- shoot in defense method

    Stop 1h: Continue to invent, experiment, develop problems and skills in Stop 1

    Stop 2: The Hands On Stop

    Stop 2a: Learn the basic hand releasing techniques- yank backs- joint lock/crank releases- circular releases

    - slap releases- other tricks

    Stop 2b: Learn the Center Lock Stall (see Hocks First Contact DVD)

    Stop 2c: Learn the pros and cons of catching- his pistol during his draw (probably a shoot instant)- his hand/wrist during his draw (probably a shoot instant)

    Stop 2d: Learn the Release and Step-Away retention tacticStop 2e: Learn the counter weapons scenario

    - hostage handgun (see photo progression later)

    - hostage rifle (see photo progression later)- learn the vital Ride the Gun Down tactic (see Hocks gun DVDs)

    Stop 2f: Review the shoot/dont shoot exercise here in Stop 2- dont shoot control method- shoot in defense method

    Stop 2g: Continue to invent, experiment, develop problems and skills in Stop 2

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    Stop 3: The Forearm to Forearm Crash Stop

    Stop 3a: The Critical Contact SeriesStop 3b: The Optional Block, Pass and Pin Drill with

    - 1/2 beat push and draws

    Stop 3c: Review the shoot/dont shoot exercises here- dont shoot control method- shoot in defense method

    Stop 3d: Continue to invent, experiment, develop problems and skills in Stop 3

    Stop 4: The Biceps/Clavicle Line Stop

    Stop 4a: Wrap his arm, draw your gunStop 4b: Catch his dropped arm as he tries to draw. Resort to Stop 2

    methods

    Stop 4c: Review the shoot/dont shoot exercises here- dont shoot control method

    - shoot in defense method

    Stop 4d: Continue to invent, experiment, develop problems and skills in Stop 4

    Stop 5: The Bear Hug Clinch Stop

    Stop 5a: Learn the best head positioningStop 5b: Learn the stress quick draw from hereStop 5c: Review the shoot/dont shoot exercises here

    - dont shoot control method- shoot in defense method

    Stop 5d: Continue to invent, experiment, develop problems and skills in Stop 5

    Stop 6: The Ground Zero Stop

    Stop 6a: Learn the ground retention and other horizontal holster restrictionsStop 6b: Learn the basic ground positions and problemsStop 6c: Learn the Knock Down and Shoot scenarioStop 6d: Work through the rattlesnake drills

    - Set 1: Trainer does not know you are pulling- Set 2: Trainer knows you are pulling and tries to stop it- Set 3: Both have pistols

    Stop 6e: Review the shoot/dont shoot exercises here- dont shoot control method

    - shoot in defense

    Stop 6f: Continue to invent, experiment, develop problems and skills in Stop 6

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    Some Stop 6 Scenario Samples

    The Hand Gun Hostage Sample

    The Long Gun Hostage Sample

    A Double Catch Sample

    A Protected Close Quarter Draw Sample

    ALWAYS be prepared for the enemy to violently pull his weapon back! Shoot him! Ride the gun down!

    ALWAYS be prepared for the enemy to violently pull his weapon back! Shoot him! Ride the gun down!

    ALWAYS be prepared for the enemy to violently pull his weapon back! Shoot him in the knee, then hip, then up!

    Ride the gun down as he falls, so he cannot still aim at you and shoot you as he falls or when he lands..

    Protected draw series. You get your gun to the rear. Lead arm up for business. Pull a tight draw. Tilt weapon outward

    so as to free slide action of any clothing interference. Let shells eject easily. (Lefties? Work on these problems!)

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    The Gun/Counter-Gun Level One Test

    Requirement 1: Complete one recognized, reputable live fire course.

    Requirement 2: Complete a mental and physical study of this material.

    Requirement 3: Complete a total of 20 hours of related training in precisely this and/or a similar

    program. (Other competent experience is recognized by this SFC) These hoursalso include the live fire course.

    Requirement 4: Execute:

    * Several stress pistol quick draws in each of the Stop Six stops* Utilize the Shoot/Dont shoot drills in each of the Stop Six stops

    Requirement 5: Any additional local instructor requirements

    Requirement 6: The test certification fee is $50

    You are not learning how to gunfight unless, moving

    thinking people are shooting back at you. - W. Hock Hochheim

    Find this material all taught in great detail inside these DVD sets

    www.HocksCQC.com

    [email protected]

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