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History of Game Consoles. Caleb Baze. 1977 Atari 2600. Introduced Microprocessor-based Hardware Utilized Game Cartridges Allowed unlimited games to be written for the console rather than having to have the games hard coded into the console Simple 2D Graphics - PowerPoint PPT Presentation
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History of Game Consoles
Caleb Baze
1977Atari 2600 Introduced Microprocessor-based Hardware Utilized Game Cartridges
Allowed unlimited games to be written for the console rather than having to have the games hard coded into the console
Simple 2D Graphics Worked by processing what pixels and sprites
needed to be displayed before the next line of the television was scanned
Atari 2600 Specs
Hardware Spec
CPU 1.19MHz
RAM 128 bytes
ROM 4 kB
1983Nintendo Entertainment System (NES)
Also utilized game cartridges Lacked any sort of authentication hardware to
prevent unlicensed cartridges from working on the system. This was due to the unreliable 10NES
authentication chip used in the console. The circuit ended up being removed from the console with the introduction of the NES 2
Early games were designed by using LEDs on a grid with a digitizer, as no design tools existed
NES Specs
Hardware Spec
CPU 1.79 MHz
RAM 16 Kbit
Video RAM 16 Kbit
Max Cartridge Size 192 Kbit
1994Sony PlayStation Sony’s first major contribution to the gaming
console world Made use of CD-ROM instead of the older
game cartridge Introduced external storage in the form of 1MB
memory cards to save game data True 3 dimensional games were popular now
with the increased hardware capacity
PlayStation Specs
Hardware Spec
CPU 33.8688 MHz
RAM 2 MB
Storage 1 MB from each Memory Card
2000Sony PlayStation 2 Built along the same lines as the PlayStation 1, but
time allowed for a large increase in hardware capacity Allowed for much higher quality graphics in games
Implemented backwards compatibility with PlayStation 1 games.
At this point is where we start seeing a major increase in hardware technology. Compared to the PS1, the PS2 included: Around 30 x CPU speed 16 x RAM Dedicated graphics chip
PlayStation 2 Specs
Hardware Spec
CPU 294.912MHzRAM 32 MBGraphics 147.456 MHzStorage 8 MB Memory Cards
40 GB Hard Drive Add-On
Connectivity 100 Mbit Ethernet
2005Microsoft Xbox 360 Start to see a very rapid increase in technology at
this generation of consoles The focus of the console merges with other forms of
entertainment other than just gaming Apps for streaming videos, music, news and much
more Meant the console needed more processing power and
storage to efficiently handle games as well as entertainment applications
Introduction to high definition games Developers start focusing on realism more and more
Xbox 360 Specs
Hardware Spec
CPU 3.2 GHzRAM 512 MBGraphics 500 MHzStorage 250 GB Hard DriveConnectivity 100 Mbit Ethernet
2.4 GHz Wireless
2013Microsoft Xbox One The current generation of consoles Acts much more as an all around home entertainment
system Multi-tasking with all kinds of apps and games
OS integrates fluidly with Windows 8 Much more similar to a personal computer than any
console that has come before Development of the Kinect Sensor for the Xbox One
has been helpful in other fields of research using any kind of recognition software
Xbox One Specs
Hardware SpecCPU 1.75 GHz – 8 CoresRAM 8 GBGraphics 853 MHzStorage 500 GB Hard DriveConnectivity Ethernet
Wireless
Hardware Analysis – CPU Speed
Atari 2600 NES PlayStation PlayStation 2 Xbox 360 Xbox One0
0.5
1
1.5
2
2.5
3
3.5
CPU Speed by Console (GHz)
CPU Speed by Console (GHz)
Hardware Analysis – RAM
Atari 2600 NES PlayStation PlayStation 2 Xbox 360 Xbox One0100020003000400050006000700080009000
RAM by Console (MB)
RAM by Console (MB)
Hardware Analysis - Storage
Atari 2600 NES PlayStation PlayStation 2 Xbox 360 Xbox One0
100
200
300
400
500
600
Storage by Console (GB)
Storage by Console (GB)
Conclusion
Moore’s law apparent in hardware specifications of gaming consoles generation to generation
In many cases, customer want for gaming consoles actually pushed the research and development of better technology
Realism will continue to increase in consoles Will we ever reach a point to where games can’t be distinguished from live
video?