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History of Game Consoles
Caleb Baze
1977Atari 2600
Introduced Microprocessor-based Hardware
Utilized Game Cartridges
Allowed unlimited games to be written for the console rather than having to have the games hard coded into the console
Simple 2D Graphics
Worked by processing what pixels and sprites needed to be displayed before the next line of the television was scanned
Atari 2600 Specs
Hardware Spec
CPU 1.19MHz
RAM 128 bytes
ROM 4 kB
1983Nintendo Entertainment System (NES)
Also utilized game cartridges
Lacked any sort of authentication hardware to prevent unlicensed cartridges from working on the system.
This was due to the unreliable 10NES authentication chip used in the console. The circuit ended up being removed from the console with the introduction of the NES 2
Early games were designed by using LEDs on a grid with a digitizer, as no design tools existed
NES Specs
Hardware Spec
CPU 1.79 MHz
RAM 16 Kbit
Video RAM 16 Kbit
Max Cartridge Size 192 Kbit
1994Sony PlayStation
Sony’s first major contribution to the gaming console world
Made use of CD-ROM instead of the older game cartridge
Introduced external storage in the form of 1MB memory cards to save game data
True 3 dimensional games were popular now with the increased hardware capacity
PlayStation Specs
Hardware Spec
CPU 33.8688 MHz
RAM 2 MB
Storage 1 MB from each Memory Card
2000Sony PlayStation 2
Built along the same lines as the PlayStation 1, but time allowed for a large increase in hardware capacity
Allowed for much higher quality graphics in games
Implemented backwards compatibility with PlayStation 1 games.
At this point is where we start seeing a major increase in hardware technology. Compared to the PS1, the PS2 included:
Around 30 x CPU speed
16 x RAM
Dedicated graphics chip
PlayStation 2 Specs
Hardware Spec
CPU 294.912MHz
RAM 32 MB
Graphics 147.456 MHz
Storage 8 MB Memory Cards40 GB Hard Drive Add-On
Connectivity 100 Mbit Ethernet
2005Microsoft Xbox 360
Start to see a very rapid increase in technology at this generation of consoles
The focus of the console merges with other forms of entertainment other than just gaming
Apps for streaming videos, music, news and much more
Meant the console needed more processing power and storage to efficiently handle games as well as entertainment applications
Introduction to high definition games
Developers start focusing on realism more and more
Xbox 360 Specs
Hardware Spec
CPU 3.2 GHz
RAM 512 MB
Graphics 500 MHz
Storage 250 GB Hard Drive
Connectivity 100 Mbit Ethernet2.4 GHz Wireless
2013Microsoft Xbox One
The current generation of consoles
Acts much more as an all around home entertainment system
Multi-tasking with all kinds of apps and games
OS integrates fluidly with Windows 8
Much more similar to a personal computer than any console that has come before
Development of the Kinect Sensor for the Xbox One has been helpful in other fields of research using any kind of recognition software
Xbox One Specs
Hardware Spec
CPU 1.75 GHz – 8 Cores
RAM 8 GB
Graphics 853 MHz
Storage 500 GB Hard Drive
Connectivity EthernetWireless
Hardware Analysis – CPU Speed
Atari 2600 NES PlayStation PlayStation 2 Xbox 360 Xbox One0
0.5
1
1.5
2
2.5
3
3.5
CPU Speed by Console (GHz)
CPU Speed by Console (GHz)
Hardware Analysis – RAM
Atari 2600 NES PlayStation PlayStation 2 Xbox 360 Xbox One0
1000
2000
3000
4000
5000
6000
7000
8000
9000
RAM by Console (MB)
RAM by Console (MB)
Hardware Analysis - Storage
Atari 2600 NES PlayStation PlayStation 2 Xbox 360 Xbox One0
100
200
300
400
500
600
Storage by Console (GB)
Storage by Console (GB)
Conclusion
Moore’s law apparent in hardware specifications of gaming consoles generation to generation
In many cases, customer want for gaming consoles actually pushed the research and development of better technology
Realism will continue to increase in consoles
Will we ever reach a point to where games can’t be distinguished from live video?