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HIPerSpace
The Highly Interactive Parallelized Display Space
HIPerSpace
Next generation research tool for high resolution digital displays
Tiled display of 30” LCD monitors each with 2560x1600 pixel resolution 14 columns of 5 screens 286,720,000 pixels of total resolution
HIPerSpace
Driven by Dell XPS high end gaming rigs Core2Quad CPUs 4 Gigs of memory 2 Quadro FX5600 video cards
Each with 1.5 GB of memory Each card drives 2 4 MegaPixel screens
Dual gigabit NICs 1 on private 10-net LAN 1 on Optiputer next generation all fiber internet Plans to add 10Gb network cards
OptiPortals
Multiple other ‘OptiPortal’ tiled displays deployed In Calit2 (120 MP) UC Irvine (200 MP) NASA Ames Research University of Melbourn (80 MP)
What can you do with them?
What can we do now?
Large image visualization High resolution images (several giga-pixel) Large collections of images Image overlays
Multiple high resolution movies (HD now, 4K soon) Video streaming/teleconferencing
Real time HD video/audio Real time Wii/360/PS3/PC streaming
Custom applications for scientific visualization
What can’t we do now?
Currently 0 video games bummer
Development Environment
Cent OS5 Linux/ROCKS cluster roll CGLX Middleware
Cross-Platform Cluster Graphic Library Allows an OpenGL GLUT style application to be
built to run on a tiled display Handles UI events and display synchronization
via network message interface Provides framework for developing higher
performance tiled display applications
What is missing for video games?
User input is limited to mouse and keyboard events on a head node
There is no node-to-node messaging interface
What support would you have?
Full time Research Scientist dedicated to CGLX development We’re anxious to find out at what point the design paradigm
fails Add reasonable features as needed
Sample code for developing CGLX applications Support from PhD students actively developing their
own CGLX applications Support from me with some of the advanced
networking stuff