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HIGHLIGHTS - Sunfall · 2017. 5. 6. · In the end of may we will release the 2.0 edition of the docu-ment. Adding in Group overviews, ... from unlucky wastelanders or other people’s

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  • HIGHLIGHTS

    DATE4th - 9th July 2017

    LOCATIONBoesdal kalkbrud, Boesdalsvej 9, 4673, Rødvig stevns, Denmark

    AGE18+Dispension is possible

    TICKETwww.fritid.dk/event/355498

    [email protected]

    2017

    This year is all about creating a foundation and ta-king the first step into the next era of Sunfall. We are taking the best things from previous years and leaving the rest. This means there will be some changes in all aspects of Sunfall. It also means we share this opportunity with all our players to define where Sunfall will be headed now.

    To achieve this communication is key. This docu-ment and the updates that will be coming to it is one part of that, but we also want to talk with our players, that is one of the reasons for the group hand-inns this year. We want to know what you are creating and how you want to be a part of Sunfall. We want players and organisers to talk and co-crea-te an amazing experience together.

  • A Larp, not a festival

    Sunfall is a larp. So if you are looking for a festival to get drunk at, Denmark offers a lot of great op-portunities for that, but Sunfall isn’t one of them. Of course alcohol is welcome and there will be bars, but it’s part of an in-game premise and should be treated as such.

    Looking forward

    Sunfall is part of the same universe as FATE in Germany and all games are part of the Lost Ideas organisation. To this extent we are working closely with our german counterparts and integrating with them. This also means that the Lost Ideas rulebook is part of how we do things at Sunfall. The intenti-on is to share the same rules and overall approach to the larps. Something we seek to develop with our learning from 2017 to a stronger international platform in the future.

    How and what to readDesign documentThis is the core of the game and what we expect all our players to read and align with it. In the end of may we will release the 2.0 edition of the docu-ment. Adding in Group overviews, practical and some other good stuff.

    Rules documentCertain pages will be referenced in Design Docu-ment, they are part of the key. On an overall scale we acknowledge that the current document is de-veloped around FATE and therefore some elements may not seem relevant to our players. Other than referenced pages it is not a mandatory document.

    Group signup & Camp BookingThere will be a group signup form. All groups (even solo players) are expected to hand it in.

    To this year’s Sunfall players will pre-book their area. To this purpose a booking document will be released.

  • SETTINGSunfall is set in a dark and gritty world. Civilisation as we know it has ended, nobody remembers how or why and nobody cares. What matters is that new societies have risen from the ashes and they now form the world. A broken down, fucked up world.

    What the world was before isn’t remembered. Rem-nants of an old city is named whatever the people choose. Colours, banner, names almost nothing still exists and what is still there has gotten new meanings.

    Population numbers are low and still a life doesn’t carry much meaning unless you use it. Everybo-dy strives to find a way to survive and for many that means banding together in the few new cities. What isn’t inside these cities is considered waste-land, lawless and haunted by all sorts of monsters.

    THEMES IN SUNFALLCity lifeSunfall is first and foremost a larp about city life. Exploring how the people of a lost world has come together and make a living off and with each other. Because outside the gates lurks the wasteland and only those well prepared or truly desperate travel out there.

    Post Apocalyptic WorldThe world is fucked, new perspectives and philo-sophies emerge and dangers are everywhere. Exp-loring these perspectives and how a world would look is a core component of the larp.

    Scarcity The problem of unlimited human wants and limi-ted resources. Be it need for community and safe-ty, power and influence or clean food and water. There is always more to want and not enough to go around. An exploration of human needs.

  • FORMAT OF PLAYEveryday LifeAll groups and characters have some sense of everyday life that permeates what they do in Sun-fall and how they live their lives. Figuring out how you fit into that and with who is the core of the player experience at Sunfall. Do you have a lousy neighbors, are the Chids low and the horrid choice of begging or scavenging in front of you, who do you owe and for what. Life sucks, but what makes it worth living?

    The TrinityThe Trinity consists of the Temple of Lucoza, the Trade Guild and the Sheriffs (Texaco Rangers). They regulate the city of sunfall, mostly per their control over Rad-eX, big guns and their own inte-rests.

    Everybody knows that the when something’s wrong it will always be the ones furthest away from the Trinity that suffers first. First rule of thumb is pay what is due, that will mostly keep the wolves from the door. Next rule is The Trinity doesn’t care as long as their due is paid. Meaning that problems and scuffles arise and are resolved among the peop-le with shared interest. The Trinity is not fair, and also doesn’t care much except if you have a way to get them to care and there is lots of other people in Sunfall that are cheaper to get to care about your problems.

    The FestivitiesThis year we visit Sunfall on festive days, The Gre-at Burning, is being conducted and the Temple of Lucoza is leading the festivities. The holiday is all about releasing energies back out to the Circuits of Life, the first is of preparation, the second is buil-ding up to the Great Burning and the third is all

  • about the release. Three days of great experiences, but what do you bring to the festivities?

    A Safe CityIn this dangerous world, Sunfall is considered a safe city. Ordinary raiders wouldn’t dare attack it and life inside the city is only in danger from others living there. This doesn’t mean strict laws and or-der, it’s just better than the outside world.

    Mechanics.ReligionThe temple of Lucoza offers much to the people of Sunfall and there are different ways to engage with them. However the Beliefs are practised as a perso-nal aspect and depending on preferences offers gre-at ways to engage with other players.

    TradeThe Trade Guild has instituted trade laws in Sun-fall, among them is the free trade each day when the sun is highest and one hour forward, at this time most people gather to market, some with stalls others with blankets full of items. Everything is tra-ded and the human needs are met.

    ControlTwo things offers control Rad-eX and having the equipment to bully others. Nobody competes on Rad-eX due to the monopoly, so it’s an arms race. One that is lead by the Sheriffs. They however only take care of their own business and are renowned mercenaries that might be hired to do other jobs. Most areas are in one way or another under the control of some armed group, skirmishes happen for turf, but lethal methods are frowned upon in-side the city. Everybody knows a good clubbing works better anyway.

  • Should a group choose to use guns in the city the Sheriffs will step in and impose sanctions ranging from confiscating guns to punishment by death.

    PLAY STYLE

    Game MastersThe game masters will be present at the larp, run-ning the things behind the scenes. If a player needs a talk about their game or help to get going they are open for a talk. Some players will be used to expe-riences where a GM stands at a happening telling what is going on or facilitating a medical research, we aim to eliminate the need for GM’s for that kind of play. Are you doing medical experiments as part of plot, then there is a NPC you doing it with or on and they will explain what is going on if the need arises. However the game should be “what you see is what you get”.

    RaidersRaiders are just that, Raiders, as a rule they are not looking for a fight, but for easy pickings. Don’t expect to be facing Raiders or other NPC’s in bat-tle. This is not to say it can’t happen, but mostly we want the experience to be like a hold up where the better armed group robs the others, this is also enforced by the combat systems simple brutality. However if you see a group looking like cannibals and other murderous bastards it’s quite possible they will try to capture and kill your characters.

    Engaging NPC’s We will be running with some cool groups of NPC’s for different tasks. They are there to help the world come alive, challenge your moral or tell some stories. They are also people and like to have fun, be good to them and they will be good to you. The NPC’s also have the capability to storytell certain situations. NPC’s will also help storytell situations, eliminating the need of a present GM.

  • ScavengingIn the post apocalyptic world, the need to scavenge is very real. In this age what is scavenged is mostly from unlucky wastelanders or other people’s hid-den stashes. This is always conducted outside of the city and carries consequences.

    RadiationEverybody is radiated in this world and keeping check of the radiation is part of the everyday life of everybody. It’s a great motivator to explore, learn and engage. Meds are readily available to steady prices. It’s important to understand that the meds are economic drivers, and that there is enough for day-to-day needs.

    GROUPS AND CHARACTERS

    Belonging - CitizensEach group and character should decide if they in-habitants of Sunfall or they for one reason or ano-ther are passing through. We highly recommend players to be a permanent part of Sunfall. Do you come from somewhere else? No problem you could have settled. Do you have a place somewhere else? Your group could have a permanent outpost in Sunfall. Being part of the city makes the core city game more meaningful and enables characters to take part. Outsiders are generally seen as easy prey.

  • Write yourself - but stick to the frameworkEach group creates their own stories, but should stay within the framework. The four backgrounds (Vault dweller, Renovators, Tribes and Mutants page 37-45 rulebook) gives the base of each group, combined with the lore frames this creates a conti-nuity between players and groups. There is still lots of room to create what makes you unique and spe-cial while staying within the frames.

    Relations created by youThe relations are created among the players, giving Sunfall life and creating the stories you want to explore. With whom do you strife over turf or bat-tle for a trade monopoly? What offers do you have for other players to engage with you?

    ScarcityEverything is scarce, even the meaning with life in the new world is a sought after commodity. Scar-city covers everything from basic needs to the self realisation. Marslows needs is a great place to find inspiration. What do you need on multiple levels and what can you provide?

    Engagements - Player plots.Part of Sunfall 2017 is a greater investment in play-er “plots”, basicly we expect all groups to hand in simple plots with their group sign-up. It might be you have scouts that lost supplies in the wasteland and now you need to hire players to find and retri-eve it. It could be a need to settle peace with a riva-ling group and you need somebody to bring in the peace offering. Make it meaningful and relevant in what you offer and trust your fellow players to do the same.

  • Background and lore:

    LoreThe world beforeNot much is remembered from the world before and most of what exists is corrupted and twisted versions of the world between 1930 and 1960. So-mewhere around 2000 the world ended in a great fire and more than 160 years has passed. Its new world now, with new rules and possibilities.

    The North Everything is going to hell, especially the last year has been going downhill. The weather has gotten worse, plants are dying and the further north you travel the worse it gets. the changes has cost many lives and triggered and wandering south.

    Sunfall The Pearl of the North they call it. People have come and gone, but now with the great wandering and the Trinity taking control is become the only open and stable place in the north. The people fle-eing from the north often stop here to rest and tra-de before they continue south or settle in.

    NovaIn the great vaults lies Nova, once a proud city now a place in change. The Change has prompted many to leave and others to dig in. The city still stands, but strong trade ties with Sunfall is what is keeping it alive. As the surrounding lands are emptying and nature turns against the survivors the fate of Nova is uncertain, but for now it lives.

  • The sorrounding landsThe lands around Sunfall have never been rich, but its new status as a hub for the people is changing things. People fleeing the Change are everywhere and this has attracted several groups of raiders and scavengers. Taking advantage of the needy. Every-body knows to keep their eyes open for the Change is bringing all kinds of things down to Sunfall.

    Aggressive mutations.Many have sought the secrets of Rad-eX and many believed to have found them. But with the Change came something that changed the way the things works. The many homebrewed versions of Rad-eX started to react, some report that it triggers violent and massive mutations other that is causes death.

    One thing is sure, the people will only touch Rad-eX from a clean source and condemn the ones experimenting with this needed medication.

    GROUP LORE

    CreationWhen putting together your own lore for your group there are some things to keep in mind. First is sticking to frames listed earlier in this document and in related pages of the rules. Chief among them is Background you choose to work with.

  • Next is the condition we have to create or groups after to make a shared world. Because we need to create a shared foundation to build or stories from and if everybody have stories about how they con-trol the same named town and have hundreds of people and resources, then the fiction collapses. So every group needs to remain within the following frames.- Population in excess of those present can’t be lar-ger than 40 people.- Areas controlled can’t be more than a couple of buildings and the area close around in cities. Small communities with 10-20 houses is also an option.-All communities North of Germany are strugg-ling. -We however encourage players to part of Sunfall and build their stories here instead of somewhere else. Exceptions or add-ons can be made in dialogue with the game design group.

    CombatRules pr rulebook. page 65-75.

    - Edit to “Deadly hit”. A Deadly hit has to be stated by the character performing the act. This is to en-sure that deadly hits are only performed with true intention of killing another’s character. Saying “Die Asshole!” while firing at a person bleeding on the ground would be one such act.

    Fighting in the CityFight might occur for many reasons. Often for con-trol of territory or struggles over disagreements. Common to all of them is that knives and bats are the preferred weapons of fighting inside the city. Sometimes a person will escalate the situation by bringing a pistol, but everybody knows this will bring the Sheriffs into the action and carry a harsh penalty.

  • Because of this, its not uncommon for groups to agree to meet outside of the city to deal with their affairs.

    Fighting outside the cityOutside Sunfall a group can bring their full might to bear, big guns, armors and hired mercenaries are all a stable in these kind of actions. Many even hire the medics to go out there from the get go. Off cou-rse fighting outside the city also attracts all kinds of scavengers.

    PRACTICAL

    The info

    When: 3-9 July 2017Ingame from the evening of the 5 to the evening of the 8th.

    WhereBoesdal Kalkbrud - Denmarkboesdalsvej 9 4673 roedvig stevns

    Camp BookingAt Sunfall all groups (Even if you are 1 person in your group) have to book their areas. To this pur-pose there will be an overview map of what can be booked. From there the group proceeds to the boo-king form and signs up.

  • Each group can book one square of 3x3 meters per 3 members in their group. Do you have special ne-eds because of a shop or the like then please con-tact us to make an agreement on this.

    There will be three overall living areas that are thematically subdivided. The Pyramid, “Zone 1” (outside) and the off-game sleeping area.

    Setting upAll players living in Sunfall will be able to set up their camps and start play inside the city.

    Played AreaThis year we have decided to move the off-game area outside quarry. This means a lot more area to explore and play in. With off-game areas like the Gamemaster bunker, toilets and the off-game sle-eping area remaining close, but out of the way for the game.

    Pyramid goodnight timeThe pyramid has some interesting acoustics. This means that its hard to get sleep in their if the noise level is loud. Because of this we are instituting low noice times in the pyramid, where activities, any electronic sound/music ect. will have to shut down. This is from 2:00am to 8:00am each night.

    BarsThere will be bars present at Sunfall, exciting pla-ces to explore and have chill drinks. The bars are part of the game and we want to see play at them. The bars themselves also put effort into making the experience in-game. The Primary bar is located in Kridthuset and are subject to their own opening hours. The Spill is located inside the pyramid.

    Payments in the bars is done with off-game money

  • FoodIt’s a player responsibility to figure out food. We are working on setting up deals with food providers, but nothing is settled yet. If you want to create a food provider for the game please don’t hesitate to contact us.

    When cooking yourselfs there will be restrictions on where fire can be made. More info on this will come later, but the pyramid is a no go zone.

    Wet and ColdWe are in Denmark and our sommers are notorio-usly fickle with the weather. So bring in-game op-tions to protect yourself from rain. There is also a lot of wind around Boesdal so make sure to bring warm clothing for the evenings and have tent and sleeping gear that can keep you warm.

    Keeping the area cleanAs players you are responsible to remove everything you bring to Boesdal from Boesdal again. If you buy something in-game, this also be-comes your responsibility to make sure it leaves Boesdal when Sunfall is over.

    - Keep surviving