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7/28/2019 Highlight Report (1)
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SHU Level 5Integrated Project
HIGHLIGHT REPORT
V1.0
Project Stage 1:
28/01/13 to 08/04/13
Group: Stillwater
Emily Burcham: B1032563
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Document History
Document Owner Emily Burcham
Document Location This document is only valid on the day it was printed and theelectronic version is located at: http://emilyburcham.wordpress.com/
Document Status draft
Meeting History Date of next meeting: 09/04/13
meetingnumber
meeting date Nextmeeting date
Summary of changes Changesmarked
1 26/02/13 05/03/13 defined idea Colin
2 05/03/13 12/03/13 Added group to asana Colin
3 12/03/13 19/03/13 Timeline was modified Colin
4 19/03/13 26/03/13 Easter roles defined Daren
5 26/03/13 09/04/13 (unable to attend)checked that charlotteknew role over Easter
Colin
Approvals This document requires approvals to be signed off and filed inproject files.
Name Responsibility Date of issue Meetingnumber
Colin Pons Client 29/01/13 1,2,3,4,5
Daren Eagles Client 29/01/13 1,2,3,4,5
Anna MellorMeecham
ProjectManager
18/02/13 1,2,3,4,5
Distribution This document has been distributed as follows
Name Responsibility Date of issue
Version
Colin Pons Client 29/01/13 1,2,3,4,5Daren Eagles Client 29/01/13 1,2,3,4,5
Emily Burcham Project Manager 18/02/13 1,2,3,4,5
Anna MellorMeecham
Project Manager 18/02/13 1,2,3,4,5
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Purpose The purpose of this Highlight Report is to provide the ProjectBoard with a summary of the stage status at intervals defined bythe Board. The Board will use the report to monitor stage andproject progress. The Project Manager (who has produced thisreport) also uses the report to advise the Project Board of any
potential problems or areas where the Board could help.
Content The Highlight Report below goes beyond the minimumrecommended PRINCE2 content for a Highlight Report. This isone of the least prescriptive project reports in that the ProjectManager, together with the Board should decide whatinformation they need to see regularly included.
Quality Criteria
Accurate reflection of checkpoint information Accurate summary of Risk & Issue Logs Accurate summary of plan status
Highlighting any potential problem areas
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3. Highlight Report
1. Project Information:They are creating a cinematic for a game, following the
Crytek brief, where the user finds themselves atStonehenge, which turns into a portal to different world. Asthey go through the portal they enter an underwater worldrun by a tribal community. When the king of the pyramidtemples is killed by the evil queen in order for the locked upevil king to rule, the good queen and the community mustkill the evil king who is trapped in one of the pyramidtemples before the evil queen releases him.
2. Project Status:Over the Easter break they are finishing building modelsand are currently texturing these models ready to be placedin the Cryengine
Budget Project
Planned Expected Variance
Planned(%ofprojectcomplete)
Delivered%
Variance+/-
hours 252 247 -5 70% 60% -10CompletionDate
29/04/13
The figures for the budget are a culmination of hours each task is estimated to take,with them taking slightly longer than expected. The figures for the project are apercentage of time, showing what the group is expected to have completed and howmuch they have completed, with them being slightly behind on what they expected.
3. Products to be Completed during this period
Keydeliverables
Planned Date Achieved Date Variance Explanation
Initial ideasand conceptart
26/02/13 26/02/13 n/a -
Models andstructure ofenvironments
19/03/13 27/03/13 7 days Models tookslightly longeras there wasmore to dothan planned
Texturing ofmodels andenvironments
27/03/13 - - -
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Composition oflevel andmodels
01/04/13 - - -
Animation ofcharacters and
environments
08/04/13 - - -
Filming ofcinematic
18/04/13 - - -
Finalizingproduct anpresentation
29/04/13 - - -
4. Change Control
ChangeImpact
Budget (days) Schedule
More time added to model making 7 Time was taken outof texturing themodels tocompensate
5. Issues and Opportunities:Overall the groups workflow is very consistent and
they communicate well to meet deadlines. Therewere some issues with the concept art being slightlylate and with software crashing, losing work.However these are issues that the group hasovercome by cooperating with each other. The groupalso wasnt very confident on how to texture correctlyand on how to use the Cryengine. However this wasresolved by talking to their tutor David who set upsome tutorials on texturing and on using theCryengine.
6. Major Risks:There was a slight risk when one of the groupmembers went abroad and missed the last meetingbefore Easter. This meant she also lost a bit of timeto complete work; however she kept in contact andthrough talking to the group she has managed tocatch up with this work over Easter.
7. Outlook and Next Period:The next step for our group is to finish texturing their
models and to composition and animate theircinematic ready for handover.
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Work Based Structure:
WBSNo
Detail DeliveryDeadline
DeliveredBy:
Notes Approved
1 Initial ideas 20/02/13 Group - Colin &
DarenResearch
2 presentation 26/02/13 Group - Colin &Daren
3 Concept drawing 19/03/13 Charlotte - Me &Anna
4 Asset modelling 19/03/13 Mark Took a while longer as there was more todo than thought
Me &Anna
5 Level design 19/03/13 Jamie - Me &Anna
6 Character and plantdesigns
19/03/13 Adam Concept design waslate so creaturedesign took longer
Me &Anna
7 Environment design 09/04/13 Jamie May take longer depending on whenthe textured assetsare ready
Me &Anna
8 UV mapping 09/04/13 Adam - Me &Anna
9 Asset texturing 09/04/13 Mark - Me &
Anna10 Building texturing 09/04/13 Charlotte - Me &Anna
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