Upload
ronsaikowski
View
220
Download
0
Embed Size (px)
Citation preview
8/17/2019 Heroes of Ultramar – WIP (1)
1/21
HEROES OF
presents
Ultramar
8/17/2019 Heroes of Ultramar – WIP (1)
2/21
Contents
Shadow of the Behemoth 3
Heroes of the Ultramarines 6
New rules 8
Missions 10
I : Outer Bastions 10
II: Contingency 12
III : Waste Disposal 14
IV: Uplink 16
V: Last Stand 18
‘They have only one purpose andthere is nothing they wil l not do toaccomplish this, no matter how vile orloathsome it mig ht be.
These abominations mean to destroyeverything proud and noble, everything
we hold dear and have fought so longto achieve.’
-Inqisitor Agmar on Tyranids
Heroes of Ultramar Heroes of Ultramar
Aftermath 20
Credits 21
8/17/2019 Heroes of Ultramar – WIP (1)
3/21
A NAMELESS HORROR
Behemoth was the first major hivefleet thatinvaded the Imperium, and its detection
around the Tyran system gave the xenos thedread name Tyranid .
Under the auspices and l eadership ofMagos Varnak, the ocean planet of Tyranhoused a monitoring station with fourhundred staff. Swarmed by a cloud of l ivingships, and mysteriously unabl e to send awarning via astropath, Varnak ordered adata codex made of all the informationgarnered from the attackers before hidingit deep in a bore shaft. A last garbl edmessage, of the skies of Tyran turned black
with beasts, escaped the horror, before theplanet shuddered and died.
INQUISITOR KRYPTMAN
The respected Inquisitor Kryptman receivedword of the last message months after theattack. After a journey buffeted by warpphenomena, the Inquisitor's ship translatedinto the system nearly a year later. Unableto reconcile the dead, dry world hefound with oceanic Tyran, the Inquisitordescended to the surface of the planet.
After a long search, the Inqui sitor andhis team uncovered the data-codex hiddenby Varnak, and the terribl e knowledge itcontained of this most al ien of threats.Returning to his ship , Kryptman thendiscovered the acid-eaten hulk of theInvestigation , a ship declared missingmonths before the attack.
Crew missing, and the ship drifting,it was clear the same enemy that haddestroyed Tyran had been at work here. Theimplications were grave: this threat was notconfined to one world.
RACE TO THANDROS
Shrouded beneath a shadow on the warp,Kryptman's astropath was unable to senda warning to the Imperium. Desperateto contact his superiors and colleagues,Kryptman forged for Thandros, the nearesttelepathica booster matrix.
On arrival, he found the planets ofThandros as l ifeless as Tyran, the poorly-
defended miners long-gone and the worldsthemselves shrunken and d ead. Salvagingthe remains of the matrix, the team sentwarning to t he Imperium, and was orderedto Ultramar, to rendezvous with themobilising Ultramarines chapter.
PRELIMINARY BATTLES
The planet Belios IV was the site of theUltramarines’ f irst contact with the Tyranid
menace. The Ultramarines 5th Companylaunched a fierce assault, but were beatenback. The Dauntless class l ig ht cruiserBenedictio , along with her escorts, wasdispatched home ahead carrying geneseedfrom the fallen marines.
After some initial skir mishing with Tyranidvanguard flotil las, the main hive fleetlaunched an assault on Prandium, a world inthe Ultramar region. The Ultramarine fleetwas engaged in a b attle where the BattleBarge Seditio Opprimere was reduced to
a near hulk, and Ultramarines unit s on theground were slowly whittled down. Thesurvivors, led by Chaplain Cassius, took to
just three Thunderhawk gunships to escape.
THE STORM GATHERS
In 745.M41, the soldiers and citizens ofUltramar were amongst the first defendersof the Imperium to encounter the emergentTyranid menace. Marneus Calgar, Lord ofthe vaunted Ultramarines Chapter of Space
Marines, sent his f leet in a sally againstthe bioships of Hi ve Fleet Behemoth, highabove their capital wor ld of Macragge. Theire of the Ultramarines had b een raised,and the entire might of the Chapter nowstood against them. No foe, in the ten-thousand year history of the Chapter,had ever prevailed against their g atheredmight, and the marines’ spirits were high.
However, nothing in the annals of theChapter prepared the Ultr amarines forwhat they faced. A seething sea of l iving
ships lurked in the void, their numbersbreathtaking and horrifying. Undaunted,the marines engaged the enemy i n rakingsalvoes, following the holy Codex Astartes.However, such were the Tyranid’s numbers,the Ultramarines tactics were futile.
Shadow of the BehemothShadow of the Behemoth N MEL RRO
e e oth was t e irst major hivinv ded the Imperiu , and its d
aroun the T r stem gav threa am T ra i .
Und r h llea
8/17/2019 Heroes of Ultramar – WIP (1)
4/21
INVASION OF MACRAGGE
Outrider vessels of the Tyranid fleetsoon attacked Macragge, sweeping asidethe Ultramarines’ Strike Cruisers. Soon,thousands of spore-birthed beasts scurriedand ramped across Macragge, even as theUltramarines fleet rall ied and counter-
attacked. The Vae Victus led the assault,and five Strike Cruisers crippled two of thelarger Tyranid vessels. The Strike CruiserCassius was destroyed, taking a dozenTyranid vessels with it as its plasma drivewent critical. The four remaining st rikecruisers destroyed the two crippled bio-ships and then shadowed the hive fleetwhile conducting repairs.
The Benedictio , having met with troubleen route from Belios IV, arrived in Macraggeorbit bereft of her escorts, damaged, andwith fighting rag ing aboard ship. Theship broke up in the upp er reaches ofMacragge’s atmosphere. Lieutenant Varras,a Chapter serf, crash-landed an Aquilalander bearing the precious gene seed .Calgar dispatched the Second Companyto recover the g eneseed, rescue survivors,and terminate any Tyranids they found.What was to follow w ould be the openingskirmishes of the Battle for Macragge.
COLD STEEL RIDGE
The Battle of Cold Steel Ridge was foughtto delay t he vast Tyranid swarm as it sweptacross the frozen northern seas. MarneusCalgar himself led this b old rearguardaction, deploying the Second Companyand elements of the First, Fifth, and TenthCompanies to slow the aliens’ advance andeliminate key hive control organisms. Theirvital goal was t o buy time while the PolarFortresses, defended by the First Company,were made ready to face the onslaught ofthe Behemoth.
The Ultramarines’ stub born defenceof Cold Steel Ri dge cost them the livesof many battle brothers for l ittle gain.Marneus Calgar himself was woundedgravely at the height of the battle,
necessitatinghis withdrawal to his battlebarge, high in orbit aboveMacragge. The Tyranid swarm wasbarely slowed and now nothi ng stoodbetween it and the Polar fortresses.
Calgar withdrew to the orbiting Battle
Barge Octavius. Refusing all but the mostvital medical attention, t he Master ofMacragge took command of the fleet, andsought to save his world from destruction.
TERMINATORS
Crucially Calgar, master of strategy, hadprepared his defences well , leaving thefortresses manned by t he planetary defenceAuxilia and the awesome titans of the LegioPraetor. The crown of this powerful forcewere the eli te Astartes of the Ultramarine’s
veteran First Company, led by the dauntlessCaptain Invictus. Most of these staunchwarriors were formed into fearsomeTerminator squads, equipped wi th tacticaldreadnought armour and the best personalweaponry in the Imperium.
With the bulk of the Chapter locked i ncombat in the glitteri ng vastness of space,the First Company grimly looked to theirdefences. Company upon company ofeager and well- trained guardsmen werestationed behind a cunning and massive
nest of trenchworks, basti ons and redoubts.Facing invasion for the first time on theirhome soil, and with a hundred heroes attheir head, the defenders were confident oftheir victory.
Far out in the i ce fields of the polarregions, the hideous spore scracked openas they hit the snowy ground, disgorginga ghastly cargo of Genestealers and otherTyranid shock organisms. Soon, thousandsof Tyranids were teeming across the wastes.
In space, their loads disgorged, the hive
ships turned about ponderously. Desperateto prevent their escape, and with theancient wisdom of the Cod ex fail ing him,Calgar reluctantly gave the order to pursuethe Behemoth into the deep.
8/17/2019 Heroes of Ultramar – WIP (1)
5/21
SH AD O W OF T HE BE H E MO THSH AD O W OF T HE BE H E MO TH
Back on Macragge, the Tyranids gathered. As thoughguided by some malig n and monstrous intell igence, theswarm turned as one and began to surge towards the polarfortresses. Reaching weapon range, the d efenders beganto fire. Sickle-clawed beasts bounded for ward across
snowy plains pitted and scored by lasers, their numbersblurring individuals into a shifting mass of sliced hooksand piercing talons. Other monsters wheeled through thebleak, grey skies on leathery wi ngs and drooled their l iquidfire on the defenders below. The ear-splitting rattle ofbolters and the thump of arti l lery drowned out the bestial,hate-fi l led screams of the swarming Tyranids, but theyswept on wi th alien ferocity.
The size and power of the implacable swarm wasunbelievable; unprecedented in Ultramar’s ten-thousandyear history. In spite of the arctic cold, weapon barrelsglowed red-hot and jammed,
and though the fortresscontained stockpiles formonths of siege, ammunitionbegan to run low after merehours. The snows aroundthe fortresses were stainedarterial p urple wi th Tyranidichor for acres around, butthe horde stretched to thehorizon, and did not falter.At the northern fortress thebeasts overran the wallsusing the steaming piles oftheir own dead for cover.Titans were dragged downand ripped apart by sheerweight of numbers, l ikelions being swarmed ov er bysolider ants.
Even the Terminators,heroes of a hundredcampaigns, could notstand against the Tyranidsin hand-to-hand fi ghting.Six-limbed, armed and
armoured in shining chitin,the creatures spr ang forwardwith blinding swiftness,their claws l ashing out torip through ceramite andadamantium with impossibleease. The Ultramarines hadto rely on the heavy short-range firepower of theirstorm bolters, heavy flamersand assault cannons to bringdown the foe.
But it was not enough...Slowly but surely, the FirstCompany were forcedback out of their defensivepositions and into the darktunnels below their fortress…
The remaining First Companydetachments at t he southernfortress were wiped out late
in the batt le, attemptingto recapture a vital bastion
overrun by the Tyranids.
8/17/2019 Heroes of Ultramar – WIP (1)
6/21
C AP TA I N IN V I CT US
EP I ST OLAR Y A R C A D I U S
SE R G E A N T D AR DI N I US
Vig go In vic tus is the re no wn ed Li on ofMacragge, Captain of the Ultramarine’sfirst company, a veteran of hundreds ofcampaigns and uncounted battles.
Noted from youth for h is leadershipqualities and the abil ity to inspire thoseunder his command, Invictus is theRegent of Ultramar, expected to leadthe Chapter should the Lord Macraggeever fal l in battle. Despite the honour ofsuch a call ing, Invictus dreads such a daydue to his deep respect and love for theMaster of the Ultramarines.
As a sign of his favour, Calgar giftedInvictus with an ancient and precious
archeotech weapon from the dark daysof Heresy; the sole extant plasma blaster.
Invictus is marked by his cold humour,single-minded dedication to theChapter, and is possessed of a genius ineliciting the best from those under hiscommand; never accepting setback, letalone defeat...
As a young Obediator, Holon Arcadiusspent innumerable hours poring overvolumes of Chapter history in t heLibrarium, and at every tur n he has seen
the horror that the xenos breeds haveinfl icted upon humanit y.
A driven and gifted pyromancer,Arcadius progressed to Epistolary, hismind a fortress and a weapon.He loathes the alien hordes to an evengreater level than is required of aMarine by doctrine.
He especially hates those who employthe power of the w arp, spitting venom oftheir ‘dark perversion’ of his Emperor-given gifts in f rothing diatribes. Theopportunity to use h is own powersagainst xenos wit ches provides Arcadiuswith particular satisfaction.
Nero Dardinius is the sergeant of thefirst squad of the first company of th eUltramarines, a rank that brings t hehonorific ‘Brother-Captain’. It is anhonour that he strives t o l ive up toevery day of his l i fe. He seeks to dothis by following the honoured words ofGuil l iman to the let ter, never strayingfrom his holy text of battle.
This bull-headed adherance hasserved him and his men well over thelong centuries and made se rgeantDardinius an excellent source of tact icaladvice when it is needed most.
Softly spoken and conservative , hispersonal qualities contrast wit h those ofthe Lion of Macragge, and has led to afierce rivalry, kept from confl ict only byNero’s dutiful and sanguine nature.
HERO ES OF TH E ULTRA MA RI N ESHERO ES OF T H E ULTRA MA RI N ESTEXT
I N ES
A N T IQUA
SQUAD D AR DI N I U SSergeant Dardinius:
Storm bolter and power axe
Brother Numinor:Storm bolter and chainfist
Brother Gregorian:Assault cannon and power fist
Brother Baltus:
Storm bolter and power fist Brother Se ricon:
Storm bolter and power fist
8/17/2019 Heroes of Ultramar – WIP (1)
7/21
SE R G E A N T R UBI CUS
SE R G E A N T ION
The most recent promotion to t he firstcompany, Sinon Rubicus was advancedto the veterans from his role as a l inesergeant of a tactical squad in the thirdcompany.
Long held back by Captain Fabian forhis irreplacable experience, Rubicuslonged for many years to join thegreatest heroes of his chapter, fightingalongside them in the holy armour of theTerminator. As such he sees SergeantConjectus as an inspirational figure, andstrives to emulate his mastery of combat.
Rubicus is unusual in having first-
hand contact with the Tyranids,having assisted in drivin g off what wasretrospectively-named Hive Fleet Per seusa century before.
Ion is forever see king to expand and
improve his mastery of the close-rangedmartial disciplines, customarily fieldinghis squad as assault terminators orvanguard veterans. This focus hasled to him being fir st choice for anyfrontal assault; and winn ing him the
Vic to ry La ur el s in in te r-co mp an y Ho no urCombat no less than six times.
Although the doctrines of Guil l iman’sblessed codex espouse a range ofbattlefield roles as having equalweighting, Captain Invictus is happy toallow Trojus Ion to indulge his passionas it gives t he first company a hard coreof close combat experts to draw on intimes of need.
SE R G E A N T CON JECT US
Regarded as t he Chapter’s foremostexpert in the use and application ofTactical Dreadnought Armour, MoritonConjectus won particular honour forhis squad during the purging of theSpace Hulk Tears of Rust . Conjectus’application of the doctrine containedwithin the Codex Astartes to th e fluidsituation of the cleansing saved days ofbattle and many l ive s. His quick-wittedactions and surety of command earnedhim a noted commendation from LordCalgar himself .
Since then, Invictus has never askedthe sergeant to deploy f or battlein anything other than his belovedTerminator armour.
THE LIBATORS
SQUAD CON JECT USSergeant Conjectus:
Storm bolter and power sword
Brother Vehemens:
Storm bolter and chainfist
Brother Locrian:
Heavy flamer and power fist
Brother Helicon:
Storm bolter and power fist
Brother Dardax:
Storm bolter and power fist
IR O N C L A D S
SQUAD R UBI CUSSergeant Rubicus:
Storm bolter and power sword
Brother Lamens:
Storm bolter and chainfist
Brother Murdico:
Assault cannon and power fist
Brother Theodoton:
Storm bolter and power fist
Brother Ventris:
Storm bolter and power fist
THUN DER HEADSSQUAD ION
Under-strength after disast rousinitial sall ies, Ion and Falx are keen
to avenge their fal len comrades.
Sergeant Ion:
Lightning claws
Brother Falx:
Thunder hammer and storm shield
8/17/2019 Heroes of Ultramar – WIP (1)
8/21
NE W R ULESNE W R ULES
SPACE MARINE CAPTAIN
The Captains of the Space Marines are all
mighty champions of humanity; experiencedwarriors with unmatched skil l at arms andhundreds of years of tactical experience todraw upon.
Captains add +2 to their combat score.Additionally, they follow the same r ulesas Sergeants in respect to redrawingcommand points.
PLASMA BLASTER
Plasma Blasters are ancient and rareartefacts, few of which sti l l function in the
41st millennium. Only the mightiest heroesof a Chapter would be granted the honourof carrying one into battle. These arcaneguns combine the portabil ity of a StormBolter with the d estructive potential of aplasma gun. Their only downside is theircomparatively slow rate of f ire.
Plasma Blasters follow all the rules forStorm Bolters, with t he exception that theykil l on a 5+. Additionally, a plasma blastercannot fire on Overwatch as it cannotsustain such a high rate of f ire.
AIR DUCTS
Some areas of the northern polar fortress
are riddled with air ducts large enough toallow humanoid creatures passage. Whilethe marines of the First Company are notagile enough to make use of them, theyallow Genestealers swift passage throughthe fortress, unseen by human eyes.
Air ducts are marked on the appropriatemission maps in brown and are treated l ikecorridors with the following exceptions.• Genestealers, Lictors and Blips may enter an air
duct for 2APs and exit for 1AP. They must enterand exit using the square directly in front of theair duct: they may not move diagonally. Otherwise,
they move through them exactly l ike corridors.• Blips in corridors that convert adjacent to an air
vent may not place Genestealers in the air duct,and vice-versa. Models that cannot be placed arelost as normal.
• Space Marines may not enter or draw line of sightinto or through an air duct.
• Space Marines may not f ire any weapons into theair duct, with the single exception of the HeavyFlamer. The Marine must be directly in l ine with theair duct without any intervening models. Treat theduct as a separate board section.
• Psychic powers that do not require l ine ofsight may target the air ducts as though they
were corridors.• A Marine stood in the square directly in front of
the air duct exit may be attacked in close assaultby a Genestealer in the last square of the air duct.Fight combat as normal, but if the result is a drawthen the Genestealer wins. In either case thewinning model is placed in the exit square.
• Terminators attacked in close assault by aGenestealer in the air vent wi ll not be able to fireany Overwatch shots before the combat, as he hasno warning before the Genestealer attacks!
LICTORS
Lictors are deadly Tyranid vanguardorganisms that specialise in infi ltrationand scouting. They will infi ltrate ahead ofthe Tyranid swarm using their incrediblechameleonic powers to remain undetected,then striking f rom the shadows beforedisappearing once more, leaving onl y deathin their wake.
Lictors follow the rules for Broodlords inall respects, although their survivabilityshould be attributed to their inhumanreflexes and chameleonic scales rather than
the fighting prowess and psychic might ofthe Broodlord.
This section contains rules for new models and equi pment.They are not used in every scenario in this campaign pack,
just in the scenarios indicated.
A lictor vanguard organism regards thecarapace of a fallen Ultramarine veteran.
8/17/2019 Heroes of Ultramar – WIP (1)
9/21
MISSION I – OUTER B AS TION SMI SSI O N I – OU T E R B AST ION S
SERGEANT DARDINIUS C O U L D NOT BELIEVE TH E SCENE UNFOLDING BEFORE H IS EYES AS H E DISCHARGED H IS S T O R M BOLTER THROUGH TH E V I S IO N S L I T OF THE BUNKER . A SEETHING , ROLLING T I D E OF L IV ING BODIES WAS FLOODING ACROSS TH E I CE PLAINS TOWARDS H IS POSIT ION , DRAGGING DOWN S C O U T TITANS A ND CRACKING OPEN LAND RAIDERS W I T H O U T S O MUCH A S S L O W I N G DOWN . NOTHING I N A LL H IS LONG YEA RS OF WAR HA D PREPARED H IM F OR THIS , BUT H I S TRAINING AS A ULTRAMARINE D I D N’T A L L O W IT TO S H O W.
“MAINTAIN F I R E D I S C I P L I N E,” H E REMINDED H IS S Q U A D, BU T TH E ORDER WAS POINTLESS , EVEN UNDISCIPL INED F I R E C O U L D NOT M I S S TH E XENOS SWARM . DARDINIUS LOOKED D O W N AT H I S SCANNER .
+++300M+++ BEST IAL ROARS S P L I T TH E AI R ,SOUNDING STRANGELY DISTORTED THROUGH H I S AUTOSENSE F ILTERS.
+++200M+++ TH E TREMOR OF TH E GROUND BENEATH HI S FEET WAS NOTICEABLE NO W .
+++100M+++ C L I C K . H I S STORM BOLTER R AN D RY . DARDINIUS RELOADED I N A F L A S H.
+++CONTACT +++ TA L O N S S L A S H E D L E F T A ND
RIGHT THROUGH TH E BUNKER ’S V IS I ON S L I T S, AS S W I F T A S QUICKS ILVER A ND AS TOUGH A S STEEL .BEST IAL FACES ROARED AND TRIED TO S Q U E E Z E THEMSELVES THROUGH THE FA R-TOO-NARROW V I EW ING PORTS . DA RK I C H O R A ND BILE SPRAYED I N , H I S S I N G OF F TH E TERMINATOR’S ARMOUR .
SOMEWHERE E L S E I N THE BUNKER COMPLEX ,SOMEONE SCREAMED .
“SUSTAINED F I R E,” ORDERED DARDINIUS ,ENCOURAGING H IS S Q U A D TO KEEP SHOOTING .E VERY BOLT ROUND BLASTED APART A L I E N F L E S H AND SHATTERED C H I T I N, A ND A S EACH T YRA NID C O L L A P S E D H E EXPECTED TO SE E CHINKS OF DAYLIGHT SP ILL ING I N BEHIND THEM , BU T AL L HE S AW WA S A N EVEN FOULER CREATURE READY TO TAKE TH E P L A C E OF TH E ONE H E ’D J U S T K I L L E D.
THUNK . THUNK . THUNK . BOOM! SOMEWHERE
I N THE BASTION TH E M A C H I N E SP IR IT O F AN AUTO-B L A S T D O O R FAILED. THE SOUND OF GU N F IRE INTENSIF IED AND TH E COMM-NE T T R A F F I C SP IKED DRAMATICALLY . DARDINIUS STRUGGLED TO P ICK OU T H IS ORDERS FROM TH E STATIC.
“SQUAD , A S S U M E TACTICAL WITHDRAWAL FORMATION BETA ,” H E S A I D SUDDENLY , “BROTHER GREGORIAN , L AY DOWN COVER WITH YOUR ASSAULT CANNON . CAPTAIN INVICTUS H AS ORDERED U S TO FALL BACK A ND A S S U M E SECOND L I K E D E F E N S I V E POSIT IONS IN TH E L O W E R LEVELS .”
F IR IR ING O NE L A S T B U R S T INTO THE MASS O F
ALIENS APPENDAGES AND BODIES S T I L L PRESS ING THROUGH TH E F I R E S L I T S, DARDINIUS TURNED AND MOTIONED H IS S Q U A D TOWARDS THE HATCH THAT L ED TOWARDS THE LOWER LEVEL , WARILY REGARDING TH E BLIPS THAT C I R C L E D AROUND THEM ON HI S MOTION SCANNER .
8/17/2019 Heroes of Ultramar – WIP (1)
10/21
OBJECTIVES
The Space Marines must escape by exiting through thestairs, marked X, in the lower right-hand corner of the map.
FORCES
Marines
The Marine player has the following forces:Squad Dardinius
1 Marine Sergeant with Storm Bolter and Power Sword
2 Marines with Storm Bolter and Power Fist
1 Marine with Storm Bolter and Chain Fist
1 Marine with Assault Cannon and Power Fist
Genestealers
The Genestealer player starts with 1 blip and receives 1blips as reinforcements per turn.
DEPLOYMENT
Marines
The Marine player may dep loy his Marines in t he roomsmarked A, B and C, i n any square and facing any d irection.There must be at least one Marine in each of the rooms.
Genestealers
The Genestealer reinforcements can enter at any of themarked entry points.
SPECIAL RULES
Escape : Any Marine model may use the stairs marked ‘X’
on the map to escape to safety.
ENDING THE MISSION
The mission ends when there are no more Marines left inplay. If three or more Marines escaped then the Marineswin. Any other result is a draw.
8/17/2019 Heroes of Ultramar – WIP (1)
11/21
MISSION II – CO N TI N G EN CY MISSION II – CO N TI N G EN CY
SERGEANTS CONJECTUS AND RUBICUS MOVED THEIR SQUADS THROUGH TH E TUNNEL NETWORK AT DOUBLE -PACE . THE NAVIGATION INS IGNIA O N TH E WALLS INDICATED TH E RESERVE ARMOURY WAS DIRECTLY AHEAD OF THEM . TH EY WERE WELL OVER ONE HUNDRED METRES BELOW EAGLE BASTION AT THE NORTHERN DEFENCE FORTRESS , MARCHING THROUGH TUNNELS HEWN F R O M TH E I CY GRANITE OF
MACRAGGE ’S P O L A R CONTINENT . SO U N D S OF BATTLE D R I F T DOWN FROM ABOVE , SOUNDING M U F F L E D A ND DISTANT; A W H O L E W O R L D AWAY .
CAPTAIN INVICTUS H AD ORDERED TH E WITHDRAWAL TO TH E SECONDARY DEFENSIVE L I N E S IN THE L O W E R LEVELS . SQUADS CONJECTUS AND REBICUS W O U L D BE MOVING TO JOIN TH E REST OF THE F I R S T COMPANY SHORTLY , BU T THEY HA D BEEN ORDERED TO DETOUR V IA TH E RESERVE ARMOURY A ND SECURE AS MUCH AMMUNIT ION A ND EQUIPMENT A S P O S S I B L E.
“SPREAD OUT , OVERWATCH POSIT IONS ,” ORDERED CONJECTUS A S THEY REACHED T H E I R DESTINATION.
TH E ARMOURY WAS S P L I T ACROSS EITHER S I D E OF THE CORRIDOR , TH E TWO SQUADS SEPARATING TO SECURE EACH AL L APPROACHES TO THE ROOMS .
“GATHER A S MUCH AS YO U C AN ,” ORDERED RUBICUS , SURVEYING TH E ROOM . AMMUNIT ION
WA S P I L E D F R O M F L O O R TO CEIL ING , ENOUGH F OR MONTHS OF S I E G E. BU T W O U L D IT BE ENOUGH TO STOP TH E NIGHTMARISH T YRANIDS ? H E WONDERED .
“S I R , I DETECT MOVEMENT ,” REPORTED BROTHER STROMBO SUDDENLY , INDICATING TH E APPROXIMATE DIRECTION OF APPROACH WITH THE BARREL OF HI S ASSAULT CANNON .
RU B I C U S
LOOKED
DOWN
AT
H IS
S U I T
’S
SCANNER
.IT WAS TRUE , A SERIES OF B L I P S WERE C L O S I N G I N ON T H E I R POSIT ION . TH E T YRA NID S WERE SWARMING THROUGH TH E FORTRESS FA R FASTER THAN HE WOULD HAVE THOUGHT P O S S I B L E.
“HURRY , GATHER A S MUCH A S YOU C A N-“ BEGAN RUBICUS , B UT H I S FELLOW SERGEANT CU T HI M OF F MI D-SENTENCE .
“NO ,” S A I D CONJECTUS , “BROTHER , TH E APPROACHES TO THIS ARMOURY A RE VOI D F I E L D PROTECTED , A ND TH E ACTIVATION CONTROLS ARE NOT FA R FROM HERE . WE W I L L NEVER B E ABLE TO
CARRY AL L THIS AMMUNIT ION TO TH E REST OF THE COMPANY A ND A L S O F I G H T A G A I N S T THESE FOUL ABOMINATIONS. LE T US ACTIVATE THE S H I E L D S TO BU Y OURSELVES MORE T IME .
“A SOUND PLAN , BROTHER ,” NODDED RU B I C U S,“S Q U A D, MOVE OUT!”
8/17/2019 Heroes of Ultramar – WIP (1)
12/21
OBJECTIVES
The Space Marines must secure the armoury area andeliminate the Genestealer threat.
FORCES
Marines Squad Conjectus
1 Marine Sergeant with Storm Bolter and Power Sword
2 Marines with Storm Bolter and Power Fist
1 Marine with Storm Bolter and Chain Fist
1 Marine with Heavy Flamer and Power Fist
Squad Rubicus
1 Marine Sergeant with Storm Bolter and Power Sword
2 Marines with Storm Bolter and Power Fist
1 Marine with Storm Bolter and Chain Fist1 Marine with Assault Cannon and Power Fist
Genestealers
The Genestealer player starts with 2 blips and receives 2reinforcement blips per turn.
DEPLOYMENT
Marines
The Marine player may dep loy one squad in t he rooms
marked A, and the other sq uad in the room marked B.Marines may be deployed in any square and facingany direction.
Genestealers
The Genestealer reinforcements can enter at any of themarked entry points.
SPECIAL RULES
Armoury Lockdown Protocol : The entire armoury area isdesigned to enable i ts complete isolation from the rest of
the fortress in the event of an emergency. A Marine mayactivate this protocol by s tanding on the square marked‘o’ in the far right room and spending 4APs. These pointsmust be spent in one go on the same turn, but can includecommand points.
If a Marine successfully manages t his then the area hasbeen sealed. For the rest of the game the Genestealerplayer may not bring on any more Genestealers or blipsfrom any of the marked entry poi nts. Remove the spawnpoint marker arrows to remind you of this.
ENDING THE MISSION
The mission ends if there are no Genestealers or blipsremaining in play at the end of any Genestealer turn.If all the Marines are kil led before they can achieve this,then the Genestealer player wins. Any other result is aMarine victory.
You wi sh to best me?
I am an Ultramarine.
I have already won. Anon.
8/17/2019 Heroes of Ultramar – WIP (1)
13/21
MI SSI O N III – W AS TE DI S P O S A LMI SSI O N III – W AS TE DI S P O S A L
TH E F I V E H U L K I N G TERMINATORS S P L A S H E D PURPOSEFULLY FORWARD THROUGH THE PUDDLES OF
BRACKISH WATER . TH E S E WASTE D I S P O S A L CONDUITS H AD PROBABLY NEVER FELT THE TREAD OF A N ULTRAMARINE S I N C E THIS FORTRESS WA S FOUNDED ,BROTHER-L IBRARIAN AR C A D I U S THOUGHT RUEFULLY TO H I M S E L F, YET HERE THEY WERE SLINKING THROUGH THEM L I K E RATS IN A D R A I N.
THE Y HA D L ITTLE C H O I C E I N THE MATTER ; THE SECOND L INE POSIT IONS HA D BEEN OVERRUN A ND CAPTAIN INVICTUS HA D ORDERED A FALL B A C K TO TH E VERY HEART O F THE FORTRESSES S U B LEVELS .D Y I NG WHERE THEY S T O O D WOULD HAVE SERVED NO PURPOSE , I T MADE FA R MORE TACTICAL S E N S E TO REGROUP
AND
POOL
T H E I R
F IREPOWER
ONCE
MORE
.
AR C A D I U S WAS L E A D I N G THE BATTLE -S C A R R E D AND WEARY SURVIVORS OF SEVERAL S Q U A D S
THROUGH TH E WASTE CONDUITS TO REACH THE RENDEZVOUS POINT . HE KNEW THAT THE T YRA NI D S AND T H E I R GENESTEALER VA NGUA RD C O U L D NO T BE FA R BEHIND . SOMETHING NEW H AD APPEARED I N THE L A S T WAVE OF THE SWARM TOO , GIANT ,L I T H E K I L L E R S WITH M A S S I V E MANTIS TALONS A ND FLICKERING , CHAMELEONIC S C A L E S. THEIR APPROACH WA S NOT E A S Y TO DETECT – EVEN F OR TH E L IBRARIAN – A ND HE KNEW THEY C O U L D BE METRES AWAY AND H E W O U L D NEVER KNOW…
8/17/2019 Heroes of Ultramar – WIP (1)
14/21
OBJECTIVES
The Marines must pass through the waste processing areaand link up with their brothers on lower levels.
FORCES
Marines
The Marine player has the following forces:
1 Marine Librarian with Storm Bolter and Force Axe
1 Marine with Lightning Claws
1 Marine with Storm Bolter and Power Fist
1 Marine with Storm Bolter and Chain Fist
1 Marine with Heavy Flamer and Power Fist
Genestealers
The Genestealer player starts with 1 blip in either of the
two rooms and receives 1 reinforcement blip per turn.
DEPLOYMENT
Marines
The Marine player sets up his forces as he wishes i n themarked corridor.
Genestealers
The Genestealer reinforcements can enter at any of themarked entry points.
SPECIAL RULES
Escape : Any Marine model may use t he stairs marked ‘X’on the map to escape to safety.
Lictor : The Lictor is available for the Genestealer player touse in this mission.
ENDING THE MISSION
The mission ends when there are no Marines left in play.If the Librarian and one additional Marine managed t o
exit the map via the stairs marked ‘X’ then t his is a Marinevictory. If two or more Marines exited to safety but theLibrarian did not then this is a dr aw. Any other result is aGenestealer victory.
To adm it defe at is
to blaspheme againstthe Emperor.
Roboute Guill iman
8/17/2019 Heroes of Ultramar – WIP (1)
15/21
MISSION IV – UPLI N K MISSION IV – UPLI N K
“BROTHERS , I W I L L S P E A K PLAINLY . THE S ITUATION I S DIRE , BUT WE A RE NOT W I T H O U T HOPE ,” S A I D INVICTUS , ADDRESS ING TH E A S S E M B L E D SURVIVORS O F TH E F I R S T COMPANY I N THE ROOM . “TH E T YRA NID SWARM HA S TEMPORARILY BEEN HALTED I N FRONT OF OU R F I N A L DEFENSIVE L INE , ALTHOUGH I D O NOT D O U B T THAT A S I S P E A K THEY ARE REGROUPING F OR ANOTHER ATTACK . BUT WE NOW KNOW T H E I R ATTACKS CA N BE HALTED . WE HAVE DONE I T ONCE A ND W E C AN D O I T A G A I N!”
THE BAND OF REMAINING TERMINATORS CHEERED LOUDLY AT THEIR BRAVE CAPTAIN’S W O R D S. THE S ITUATION WAS LOOKING GRIM , BUT ULTRAMARINES NEVER DESPAIRED.
“I HAVE RECEIVED WORD THAT LORD CA L G A R H AS VA NQU I S HED TH E T YRA NID F L E E T, SCATTERING I TS BLASPHEMOUS S H I P S TO THE FOUR CORNERS O F THE WARP . E V EN NOW H E RETURNS TO O UR HOME WORLD WITH
A LL
AVAILABLE
H A S T E
.”THE MARINES CHEERED A G A I N, LOUDER T H I S T IME .WH AT FO E C O U L D HOPE TO STAND BEFORE TH E AWESOME MIGHT O F THE LORD MACRAGGE ?
“BU T OUR TASK I S NOT YE T DONE . AS WELL AS FENDING O FF THE T YRANI D S UNTIL HE ARRIVES , I T
I S V I TA L WE APPRAISE HI M O F OUR S ITUATION. TH E M A C H I N E SP IR IT O F THE V OX-UNITS ON T H I S LEVEL OF TH E BASTION CANNOT PENETRATE TH E T H I C K ROCK ABOVE U S WITHOUT TH E A ID OF A VOX-UPLINK RELAY .
“THE NEAREST UPLINK I S NOT FA R FROM HERE ,AND I F W E CA N RETRIEVE I T A ND UNITE IT WITH
TH E COMM-UNIT HERE THEN WE C AN ESTABLISH COMMUNICATIONS W I T H TH E F L E E T.
“RETRIEV ING I T W I L L B E NO E A S Y TASK , AS I T W I L L MEAN LEAVING THIS POSIT ION AND H E A D I N G INTO TERRITORY HELD BY TH E T YR ANI DS . I W O U L D NOT AS K ANY M AN U N D E R MY COMMAND TO D O SOMETHING THAT I WA S NOT PREPARED TO DO , S O I W I L L LEAD TH E M I S S I O N. HOWEVER THIS I S NOT A TASK I CA N ACCOMPLISH S INGLE HANDILY . IS THERE A S Q U A D W HO W I L L VO LU NTE ER TO ACCOMPANY ME?”
“M Y MEN AND I W I L L ACCOMPANY YOU , S I R,”REPLIED SERGEANT CONJECTUS INSTANTLY , CUTTING
OF F TH E RAISED VOI C ES OF A LL TH E OTHER MARINES .“VERY WELL ,” ANSWERED INVICTUS , NODDING H I S
THANKS TO THE BRAVE O F F I C E R, “L ET U S DEPART IMMEDIATELY , THERE I S NO T IME TO LOSE!”
8/17/2019 Heroes of Ultramar – WIP (1)
16/21
OBJECTIVES
The Marines must retrieve the vox-uplink relay, then exitthe map via the Imperial entry point.
FORCES
Marines
1 Marine Captain with Plasma Blaster and Power Fist
1 Marine Sergeant with Storm Bolt er and Power Sword(Squad Conjectus)
2 Marines with Storm Bolter and Power Fist
1 Marine with Storm Bolter and Chain Fist
1 Marine with Heavy Flamer and Power Fist
GenestealersThe Genestealer player starts with blip in either of the tworooms and receives one reinforcement blip per turn.
DEPLOYMENT
Marines
The Marine player may dep loy in the marked corrid or.
Genestealers
The Genestealer reinforcements can enterat any of the marked entry points.
SPECIAL RULES
Vox-uplink Relay
The vox-uplink relay is an object, andfollows all the rules for objects. It isdeployed on the square marked ‘o’.
ENDING THE MISSION
The mission ends when a Marine carryingthe vox-uplink relay exits the board via the
Imperial controlled entry poi nt at the topof the map.
8/17/2019 Heroes of Ultramar – WIP (1)
17/21
MI SSI O N V – L AST STANDMI SSI O N V – L AST STAND
INVICTUS REGARDED TH E M A S S I V E SWARM OF B L I P S SURROUNDING T H E I R POSIT ION W I T H C O L D DETACHMENT. HE H AD BEEN CORRECT : THIS L A S T PART OF TH E POLAR BASTION S T I L L I N ULTRAMARINE H A N D S HA D BEEN S A F E F OR ONLY A S H O R T PERIOD O F T IME – THE T YRANI D S WERE INDEED REGROUPING F OR
ANOTHER ATTACK . INVICTUS GRINNED RUEFULLY THAT TH E PENITORIUM W O U L D BE TH E L A S T STRONGHOLD OF H E A ND H I S MEN . IT SEEMED GRIMLY POETIC .
“PREPARE YO URS ELV E S, BROTHERS” H E COMMANDED , TURNING AWAY FROM HI S AUSPEX TO REGARD EACH OF H IS WARRIORS IN TURN , “TH E ENEMY MASSES F OR TH E F I N A L ATTACK , AND ONLY ONE S P E C I E S W I L L LEAVE T H E S E CORRIDORS A L I V E.
“LORD CALGAR – TH E EMPEROR B L E S S HI S NAME – NOW KNOWS OF O UR S ITUATION AND HA S DESPATCHED CAPTAIN FA B I A N AND H IS THIRD COMPANY TO A S S I S T U S SOON . WE NEED MERELY H O L D B A C K TH E XENOS T IDE UNTIL THEN .”
A M A S S I V E A L I E N ROAR ECHOED D O W N TH E CORRIDORS SURROUNDING TH E TERMINATORS,
SEEMING TO C O M E FROM AL L DIRECTIONS AT ONCE .IN TRUTH , IT PROBABLY D ID .
INVICTUS TURNED BACK TO FACE THE BARRICADES ,DONNING H I S HELMET . HE KNEW A CHALLENGE W H E N H E HEARD ONE , REGARDLESS OF LANGUAGE . AS TH E ROAR DIED AWAY , TH E CLATTER A ND RATTLE OF HARD C L A W S A ND HOOVES BEATING OU T AN INSANE RHYTHM ON METAL FLOORS AND W A L L S C O U L D CLEARLY BE HEARD . TH E B L I P S DREW INEXORABLY CLOSER , MERGING AS O NE M A S S.
“NO MATTER WHAT HAPPENS THIS DAY , ALWAYS REMEMBER WH O YOU ARE ,” S A I D INVICTUS INTO TH E VOX-NET , H IS POWERFUL A ND REASSURING VO IC E REACHING INTO TH E S O U L OF EVERY MAN PRESENT ,“Y OU ARE SPACE MARINES ; SO NS OF GU I L L I M A N;HEROES OF ULTRAMAR!”
THE F I R S T GENESTEALER B U R S T INTO V I EW ,LEAPING OVER TH E BARRICADES FROM THE DARKNESS .INVICTUS TOOK AI M A ND SQUEEZED TH E TRIGGER OF H IS P L A S M A B L A S T E R.
8/17/2019 Heroes of Ultramar – WIP (1)
18/21
OBJECTIVES
The Marines have little hope of surviving t he waves ofGenestealers assaulting them without reinforcements, butevery minute they survive b rings Captain Fabian and the ThirdCompany relief force nearer to Macragge.
FORCES
Marines
1 Space Marine Captain with Plasma Blaster and Power Fist2 Marine Sergeants with Storm Bolter and Power Sword
6 Marines with Storm Bolter* and Power Fist
2 Marine with Storm Bolter and Chain Fist
Genestealers
The Genestealer player starts with 2 blips and gains 2reinforcement blips a turn.
DEPLOYMENT
MarinesThe Marine player may dep loy his Marines in t he rooms markedA, B, C and D, in any square and facing any direction. Theremust be at least one Marine in each of the rooms.
Genestealers
The Genestealer reinforcements can enter at any of the markedentry points.
SPECIAL RULES:
Last Stand : The Marines may have addit ional forces to aid
them depending on how well they performed in the previousmissions.
If they won Mission I, replace one of the Storm Bol ters marked‘*’ with a Heavy Flamer.
If they won Mission II , replace one of the Storm Bolters marked‘*’ with an Assault Cannon.
If they won Mission II I , the Marines gain a Librarian armed withStorm Bolter and Force Axe.
If they won Mission IV, the Marines gain a Marine Sergeantarmed with Lightning Claws and a Marine armed with ThunderHammer and Storm Shield.
If there are more than 12 or 13 Marines p resent at the start ofthe game (see Last Stand below) then the Genestealer playerstarts with 3 bl ips instead of 2. If there are 14 Marines presentat the start of t he game then the Genestealer player starts with4 blips instead of 2.
Lictor : The Lictor is available for the Genestealer player to usein this mission.
All out attack! : Genestealers, Lictors and Bli ps are not forcedto Lurk in this mission.
ENDING THE MISSION
The mission ends after 20 turns. If there are any Marines stil lalive at the end of turn 20 this is a Marine victory. Any otherresult is a Genestealer victory.
8/17/2019 Heroes of Ultramar – WIP (1)
19/21
ARRIVAL OF BAKKA
Battlefleet Bakka of Segmentum Tempestus, composed ofover two hundred ships, emerged from the warp in front
of the Tyranid fleet. The Ultramar fleet clumped int o atight wedge to keep the Tyranids at b ay with their massedbatteries while the Tempestus vessels spread i nto a broadavellan cross. As the Tyranids engaged Calgar’s ships thearms of the cross formed by Lord Admiral Rath’s f leetclosed in around them like the jaws of a trap. The battlewas short and brutal as the Tyranids were caught in thecrossfire between the two fleets. Though out numberedby over three to one the Imperial ships blasted their waythrough the hive fleet and scattered the bio-ships intosmall groups, making the Tyranids’ piecemeal counter-attacks easy to drive off. Cal gar had lost half of his
remaining ships and several Imperi al ships had to bescuttled as they were overrun by Tyranid boarding p arties.
The Imperial f leets headed toward Macragge, but anotherhive fleet, composed of hundreds of large bio-ships alongwith their smaller companions, emerged from the warpbehind them.
THE FATE OF THE FIRST
The survivors of the First Company were stil l f ightingunderground amongst the coolant stores and capacitors ofthe northern citadels defense lasers, but contact was lost.The remaining First Company detachments at the southernfortress were wiped out attempting t o counter-attackagainst a vit al bastion captured by the Tyranids, but smallpockets of Ultramar resistance held out in bunkers.
Calgar sent the Third and Seventh Companies aheadto Macragge in their strike cruisers while the rest of theUltramar fleet l imps slowly after them.
Lord Admiral Rath declared that t oo many of his shipswould be caught before they reached Macragge andturned away towards Circe. The greater part of the Tyranidfleet followed Battlefl eet Bakka, while the remaindereddogged the Ultramar fl eet with such numbers that t o turn
back would be suicidal.
THE BATTLE OF CIRCE
Battlefleet Bakka achieved a defensive position over Circe.The Tyranid fleet swept toward and were gunned down intheir hundreds. Finally, when only a fraction of t he Imperialships remained operational, Lord Admiral Rath gave theorder for his remaining ships to scatter, and overloadedhis warp engi nes, dragging all of the nearest Tyranid shipsinto the warp wit h him. Those further away were smashedin the swirling storm of dust, rocks and other detritusswept into the ship’s wake. Great f lares of incandescent
gas gouted up from Circe to incinerate the handful ofsurviving ships that remained in a holocaust of f lame. Onlya dozen other ships of the proud Tempestus fleet survivedthe battle of Circe. These limped away towards Macragge,though the battle for the Ultramarines’ homeworld wouldbe long over by the time they arrived.
A FTERMA TH A FTERMA TH
8/17/2019 Heroes of Ultramar – WIP (1)
20/21
As the Dominus Astra dragged the heartof the hive fleet t o oblivion the bi o-shipspursuing Calgar started to split up, thesmaller vessels rushing after the Ultr amarships while their l arger companions turnedback and left the Macragge system.
RECLAIMING THE FORTRESSES
The Seventh Company landed in the southunopposed, and linked up with survivorsabove ground. They pushed on to clearthe underground passages of Tyranids. Thesurviving Tyranids are uncoordinated, andwhile the seventh took casualties, resistancewas not too great.
The Third Company, however, came underattack as soon as they landed in the north.The landing zone was al most overrun byhundreds of Nids before Thunderhawkgunships arrived to support the company’s
Devastator squads.The Third pushed into the northern
fortress, f lushing out lone organisms withflamers, and suffering attack after attack.Two full sq uads were wiped out in a singleflank attack. Only one of the company’sdreadnought was able to block the Nids’rampage, having its arm ri pped off beforedestroying the Tyranids with its assaultcannon. The Third Company was assailedfrom all sides in a great chamber below Silo8. Three marines were kil led by a Hive Tyrant
before Ironclaw and Fabian got involved.The dreadnought Ironclaw and Captain
Fabian won laurels f or the first accreditedkill of a Hive Tyrant in close combat.
At the end of the fight belowSilo 8, barely a quarter of the 3rdcompany remained alive, and allthree dreadnoughts were damaged.
The 3rd Co. f inally fought their way tothe Penitorium where the First Company
had made their last stand. Tyranid bodieswere piled six deep around the doors andwithin the room a circle of Terminatorslay where they had fought back to back.The First Company had b een wiped out toa man. A hundred heroes had been l ostforever, and it would take centuries torebuild the Chapter.
HIVE FLEET BEHEMOTH’S FINAL ATTACK
In space the survivors of the Ultramar fleeteasily destroyed the last wave of bio-ships. The Tyranids drove straight forwardagainst the fleet and Macragge’s defenses,and each successive wave was destroyedbefore it came anywhere near the planet.Hive Fleet Behemoth had been defeated.
AFTERMATH
With the advent of the first, failedhivefleet i nvasion of Ultramar. Manystrange vessels and organisms are stil lreported especially in the Talassar system.
Rumours of a alien nest on one of itsmoons are stil l uncollaborated.
8/17/2019 Heroes of Ultramar – WIP (1)
21/21
Credits:
Space Hulk, Ultramarine, Space Marines, Genestealers and ass ociated imageryand concepts are trademarks of Games Workshop PLC. No challenge is inten dedto their intellectual property or copyrights. The authors of this document createdit as a fan- work and challenge no rights whatsoever.
Sincere and lasting thanks to:
CRasterImage of Warseer, for his fantastic map-making program;
Scott Aleric (http://striogi.deviantart. com),
Rhodri (http://rhodri.deviantart.com),
Fantasy Stock (http://fantasystock.deviantar t.com),
Nikolaus Ingeneri (http://www.ingeneri.com)and
Lord Hannu (http://lordhannu.deviantart.com) for their awesome artwork.
...and of course to Games Workshop for creating this wonderful game in the first
© Scott Aleric. (http://striogi.deviantart.com). Used with permission.
Eagle Bastion, NorthernDefence Fortress, as itstands today. The remainsof each of the veterans lostin the Battle for Macraggewere interred wit h fullhonours in the Hall ofHeroes, so that they will beforever remembered.