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Herod ABILITIES (FOCUSES) -1 Communication 3 Constitution (Stamina (Master)) -1 Cunning (Military Lore (Master)) 4 Dexterity (Initiative) 1 Magic 0 Perception (Seeing) 7 Strength (Axes (Master), Intimidation (Master), Might (Master) 1 Willpower (Faith) COMBAT RATINGS SPEED HEALTH DEFENSE ARMOUR RATING 14 150 14 5 ATTACKS WEAPON ATTACK ROLL DAMAGE Ravager + 10 3D6 + 13 POWERS Favoured Stunts : Lethal Blow 3sp, Whirlwind 5sp, Dual Strike 2sp, Stunts: Whirlwind 5sp - Herod spins around able to move at half speed. Every enemy in range is automatically hit (repeatedly) for for full weapon damage until they either pass a TN 19 Dexterity (Acrobatics) test or voluntarily dive aside and prone, taking damage and a half. Powers: Always Berserk: Herod always causes 3 damage extra, but takes 3 damage extra too. Explosive Personality : Rolls of a 6 on the dragon die explode.

Herod Age Conversion

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Page 1: Herod Age Conversion

Herod ABILITIES (FOCUSES)

-1 Communication

3 Constitution (Stamina (Master))

-1 Cunning (Military Lore (Master))

4 Dexterity (Initiative)

1 Magic

0 Perception (Seeing)

7 Strength (Axes (Master), Intimidation (Master), Might (Master)

1 Willpower (Faith)

COMBAT RATINGS

SPEED HEALTH DEFENSE ARMOUR RATING

14 150 14 5

ATTACKS

WEAPON ATTACK ROLL DAMAGE

Ravager + 10 3D6 + 13

POWERS

Favoured Stunts: Lethal Blow 3sp, Whirlwind 5sp, Dual Strike 2sp,

Stunts: Whirlwind 5sp - Herod spins around able to move at half speed. Every enemy in range is automatically hit (repeatedly) for for full weapon damage until they either pass a TN 19 Dexterity (Acrobatics) test or voluntarily dive aside and prone, taking damage and a half.

Powers: Always Berserk: Herod always causes 3 damage extra, but takes 3 damage extra too.

Explosive Personality: Rolls of a 6 on the dragon die explode.

I’m The Leader: Enemy rolls of 1 on the dragon die implode (minus) subtractively.

Frenzy: When Herod takes 30 or more damage, he gains an extra turn on the initiative table that lasts for 4 turns.

Page 2: Herod Age Conversion

Rushing Charge: Herod can charge double the normal distance. The attack from this charge deals 2D6 more damage than usual.

Champion of the Order: Herod is immune to any effect that slows, roots, sleeps or in any way affects his capability to move under his own power. He can simply shake such magical tricks off. He is also immune to the Taunt stunt.

Trainees Attack!: If defeated in his boss room, 20 trainees run in at once and attack the group. Each of these have 15 hp. Are +6 to hit and cause 2D6 + 2 damage each.

Equipment: Herod’s Shoulder, Raging Berserker’s Helm, Scarlet Leggings, Ravager.

LOOT:

Herod’s Shoulder: Light Mail. Once per day, Dragon Die of 6 explodes, meaning you keep rolling it over again with cumulative results until you don’t roll a 6 anymore.

Raging Berserker’s Helm: Light Mail. Gain Strength (Intimidation) focus. When you take a prepare action you do not have to state what it will be beforehand.

Scarlet Leggings: Light Mail.Gain Strength (Might) focus. Re-roll failed Strength (Might) tests.

Ravager: Two-Handed Axe. +3 Damage. Can dual strike for 2sp.