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    Page 1

    Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras).All Rights Reserved.

    Heretic - In-depth info

    Adeline Gan (aka Symphy)

    Justin Witol (aka DarkSeraphim)

    Simon Bgelund (aka Zeras)

    Last Updated: May 1, 2010

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    Page 2

    Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras).All Rights Reserved.

    To make use of the Ctr+F feature you can search for the text next to each listing in the ToC.

    Table of Contents:

    Copyright (COPY1)o Understanding My Rights (COPY2)

    About the Authors (AA1)o ShackelBerry/Zeras (AA2)o Alenael/DarkSeraphim (AA3)o Rurua/Symphy (AA4)

    Class Information (CBI1)o Background (CBI2)o Description (CBI3)

    Stat Discussion (SD1)o Stat Distribution (SD2)o Elemental Stats (SD3)o Status Stats (SD4)

    Builds (BUL1) Skills (SK1)

    o Holy Verdict (Sk2)o Death returns (SK3)o Soul Siphon (SK4)o Heal (SK5)o Exorcism (SK6)o Ode of Doom (Sk7)o Fortification (SK8)o Resistance (SK9)o Soul Link (10)o Angel Barrier (11)o Silence (SK12)o Chain of Life (SK13)o Bless (SK14)o Dark Scream (SK15)o Twin Torrent (SK16)o Spirit Fortify (SK17)o Absolution (SK18)o Angels Discipline (SK19)

    Gear Discussion (GRD1)o Gear Enchantment Bonuses (GD2)o Enchantment Scrolls (GD3)o Gear Building (GB1)

    Builds For PvP Heretic (GB2)

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    Page 3

    Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras).All Rights Reserved.

    Builds For PvE Heretic (GB3)o Gems (GD4)

    Gem Embedding Info (GE1) Offensive PvP Setup (GE2) Supportive PvP Setup (GE3) Offensive PvE Setup (GE4) Supportive PvE Setup (GE5)

    Pet Discussion (PD1)o Support Pet (PD2)o DPS Pet (PD3)

    Craft Discussion (CD1)o Research (CD2)o Alchemy (CD3)o Refining (CD4)

    PvE Discussion (PvED1)o Solo (PvED2)o In the Team (PvED3)o Instances (PvED4)o Skill Ranking Priority (PvED5)

    PvP Discussion (PvPD1)o Skill Ranking Priority (PvPD2)o PvP Skill Breakdown (PvPD3)

    Special Thanks (SPT) Conclusion (CON)

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    Page 4

    Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras).All Rights Reserved.

    Copyright (COPY1)If you would like to host this guide on your website please contact one of the Authors. You can

    find the Authors listed in the below section and our Email is listed at the end of the guide. We, as in the

    Authors, will generally give the OK to host the guide to anyone who would like to. We will take legal

    actions if you host the guide without our explicit permission.

    Sites allowed hosting of our guide:

    None at this time, please contact us if you would like to.If you are reading this guide from a website not listed above, please send an email with the websites

    URL to one of the Authors. Thank you!

    Understanding My Rights (COPY2)

    By continuing to read this document you agree that you have read and fully understand

    the rights listed below. If you do not agree or do not understand them please stop reading and close the

    document immediately and then dispose of it. You have the right to transfer this document among

    friends, family, and complete strangers as long as you are doing so free of cost. If we learn anyone has

    attempted or has successfully sold a copy of our work we will no longer offer as much freedom with it.

    This means we will only offer low quality publishings and printings, users will lose the ability to copy

    direct lines from the PDF files, and we will take any legal actions against person(s) who committed the

    act.

    This document is offered freely to anyone who wishes to use it and if you purchased it from someone or

    something you have been cheated and should notify the Authors immediately.

    By understanding the rights accompanied with the document we hope you enjoy the guide and can

    make good use of the information contained within it.

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    Page 5

    Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras).All Rights Reserved.

    About the Authors (AA1)

    ShackelBerry/Zeras: Orange (AA2)

    Hei my name is Shackelberry here on the forums. I play a 6x Heretic mostly based on the SPRstat. Me and the other authors decided to create this In-Depth info about the class heretic cause the

    devs were looking for guides for the class and the guides currently on the forum doesnt really sum up to

    being a guide in my opinion. This in-depth info will be a work of the community meaning that everyone

    interested can get access to it and edit in it. So Ill be looking forward to having people edit this

    guide/compilation of info and drop it in the dropbox created for this, so I can go through it and edit the

    original post which will be on the forums.

    Alenael/DarkSeraphim: Light Blue AA3)

    Forum name is Alenael but I am more commonly known by my Internet persona DarkSeraphim

    (Yes I use it everywhere I go). I am helping in conjunction with the other authors to write a very detailed

    and well documented class guide based on the class known as a Heretic within the game Battle of the

    Immortals (Referred to as BoI from here on). My personal build revolves around the use of Intellect for

    Crit and Spirit for my Mana and Mana Regen. I shoot for different percentages of Crit at different levels

    and dump the rest of my points into Spirit. My build will be discussed more in our Builds section. If you

    require any assistance feel free to whisper me and I will be glad to help you (/P DarkSeraphim HELP!!!!).

    Rurua/Symphy: Purple (AA4)

    My name is Rurua in the forums, and I hope you feel more knowledgeable after reading this

    humble guide we presented to you. Personally, I loved being healers and supporters in any MMO Itouched on. They are likely one of the most needed roles but usually require a lot of devotion. Despite

    the need of good supports in the instances as of BoI, they lack the ability to level quickly by soloing

    unless you have good gear and a good build to follow on. Therefore, we bring you this guide, with

    varieties of builds that you might follow or change as you require; guiding you to path which we think it

    is recommended. Even those who are experienced should also take a look at some advanced factors in

    playing a Heretic, since there might be factors you did not know of. Ill stop now, and we hope this guide

    will be helpful to you.

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    Page 6

    Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras).All Rights Reserved.

    Class Information (CI1)

    Background (CI2)Heretics come from a long line of religious fanatics. Once holy men, have now melded dark

    magic with light magic. Capable of dealing medium levels of magic damage, Heretics also have the

    ability to use magic defensively. Many of their abilities are capable of buffing or healing the caster.

    Heretics are a key component to any group encounter, whether it be against monsters or other players.

    Description (CI3)Heretic Zealous spell casters that control life and death itself. Heretics protect and mend the

    wounds of allies with light and corrupt enemies with shadow. Heretics are invaluable to any group,

    whether they stand against ancient evils or opposing factions. The heretic also remains a powerful single

    force with excellent durability and destructive power.

    More Specific Information (CI4)Heretics are a class that requires high stats to actually see any real difference in our ability to do

    damage or to heal. Despite of that, Heretics are probably one of the best soloing classes easily. As a

    heretic, you can: heal yourself and teammates, buff yourself and teammates, you have the second

    highest defense in the game, and still de descent amounts of damage when played correctly. For

    example, one of our main aspects when dealing damage is to not interrupt our auto attack which can

    add some enjoyment when playing by timing the use of spells to maximize DPS.

    However, when your overall attributes appear low you might feel like you are a leech because yougenerally do nothing but heal and auto attack (Which is a lot of the times what we do). But dont fret

    because being a good support member is a large part of being a Heretic. Do the job well and youre

    bound to get invited back by the members of that group!

    In all, if you are willing to sacrifice your mp to help your teammates, this class is for you! Being a support

    does have its own advantages and disadvantages when looking for a party, but if you do really like

    support classes or feel devoted to help others, you can read on to know more about it!

    And dont forget, having good pets to sync together with your character will help more than you have

    ever imagined.

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    Page 7

    Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras).All Rights Reserved.

    Stat Discussion (SD1)As mentioned before Heretics stats dont really seem to affect us very much. Instead most of

    our stats come from gear and its when we are wearing good (Or correct) gear that we notice how good

    of a class we can be.

    Below is some research done by a player named Iartnoob. Basically what these numbers show are the

    different effects of having a Full Spirit, Full Intellect, or Full Vitality build at the same level with the same

    gear. You can see at the bottom the small differences in damage/healing done when changing between

    these three different specs and how neither of them really stick out as being that much better than the

    others in any way.

    Stats FullSP FullInt FullVit

    pAttack 270-488 270-488 270-488

    mAttack 809 906 809

    Crit 3% 5% 3%

    Accu 556 556 556

    Eva 284 284 284HP Reg 3 3 3

    MP Reg 16 11 11

    PDef 277 277 277

    MDef 251 251 251

    LightAttack 105 105 105

    DarkAttack 0 0 0

    HP 10530 10530 12002

    MP 18388 15913 15913

    Vit 205 205 297

    Spr 307 208 208

    Str 55 55 55

    Int 106 198 106

    Dex 41 41 41

    * What surprised me was how +92 Vit didn't add more HP Reg to the FullVit

    build.

    **Spells like Bless and Exorcism were unaffected by the stat changes

    Heal 1537 1408 1408

    Against lvl35 Elite Terracotta Warriors

    RegAttack 700-850 800-950 700-850

    HolyVer 1100-1300 1200-1400 1100-1300

    SoulSip 454 + 450 444 + 450 444 + 450

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    Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras).All Rights Reserved.

    Stat Distribution (SD2)Vitality Vitality will give us more Health.

    1 Vitality point equals 20 of Health over all 1 Vitality point equals # of HP Regen

    Spirit Spirit gives Mana Regen and more total Mana over all.

    1 Spirit point equals 15 Mana overall 1 Spirit point equals # Mana Regen

    Strength Strength raises our Physical Attack

    1 Strength point equals 1 of Physical Attack 1 Strength point equals 1 Accuracy

    Intelligence Intelligence will grant us more Critical rating and more Magical Attack.

    It takes 35-45 Intelligence points to give us 1% to Critical (Need to confirm exact numbers) 1 Intelligence points give us 1 Magical Attack

    Dexterity Dexterity raises our Evasion rating and increases our Accuracy rating.

    1 Dexterity point gives us # Evasion rating 1 Dexterity point gives us 1 Accuracy rating 1 Dexterity point gives us # Critstrike Rate

    Note: If marked with a # it means the number is currently unknown. Help by submitted its actual

    number if you know it.

    Elemental Stats (SD3)

    You may have seen that some of our skills use light/dark attack as amplifiers. At level 1 we have no

    points in either light or dark stats. Light and Dark stats can only be obtained through gems and gear.

    Hitting level 40 we gain a passive skill that increases our Light and Dark defenses called Resistance.

    Light Attack Improves the damage of a lot of your spells and heals.

    Light Defense Useful or facing other Heretics and some bosses.

    Dark Attack Improves the damage of a lot of your spells and the amount healed when using certain

    spells.

    Dark Defense Useful or facing other Heretics and some bosses.

    There are Fire and Ice Attack as well but they are useless for us but the resistance for them can be useful

    in PvP and in PvE content.

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    Page 9

    Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras).All Rights Reserved.

    Status Stats (SD4)

    Silence Resistance Helps fight against those who can cast silence on you.

    Sleep Resistance helps fight against those who can cast sleep on you.

    Freeze Resistance Helps fight against those who can freeze you.

    Stun resistance Helps fight against those who can stun you.

    Order of importance is: Stun -> Silence -> Sleep -> Freeze

    I based this list off what I have seen in PvP so far. Generally I see myself being stunned or Silenced and

    have yet to see a Sleep or Freeze on myself. These are all important stats however and we have hardly

    scratched the surface of the game so we are unsure on how important each will be in PvE and PvP

    content. This information needs to be updated but its really hard to determine what is and isnt that

    important just yet so we need some discussions within the forum about it all before we go off making

    random decisions about the actual importance.

    Builds (BUL1)While different builds may exist, the stat points that your characters earn themselves are really

    useless (Almost). With 40 points to spend (Equivalent to leveling from 20-40) you only get 600 Mana

    from full Spirit and about 1.2% to Crit if you are pure Intellect. From these examples your skill attributes

    you receive from leveling up generally wont give a whole lot when you began getting Soul Gear and

    gemming it all. Since your gear is what is important we are only going to discuss builds that revolve

    around going full points into a single attribute and the ups and downs of that choice and what bonuses

    you get from it. The below stats are considering you reach level 100 with all points spent into a single

    stat.

    Full Vitality 2400 HP and some HP Regen

    Cons:o HP Regen is useless for us since we can heal

    Pros:o

    HP bonus is not great but you could do much worse with a stat

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    Page 10

    Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras).All Rights Reserved.

    Full Spirit 4000 MP and some Mana Regen

    Cons:o Mana Regen is currently bugged making it useless

    Pros:o The MP gained isnt too bad but at higher levels that isnt even going to put a dent in

    how much you have

    o Also grants us more healing done which equals to about 200-250 points of healingdifference at level 100

    Full Strength 160 Physical Attack and 160 Accuracy (If you get 1 point each attribute spent)

    Cons:o Everything! This is a horrible idea nothing we have relies on Physical Attack

    Pros:o Some Accuracy so we wont miss as often, yea thats about all

    Full Intellect 160 Magic Attack and about 5% Crit Rating

    Cons:o The Magic Attack isnt a whole lot considering, but can still useful at lower levels

    Pros:o The Crit from this is pretty nice bonus

    Full Dexterity 160 Accuracy (If you get 1 point each attribute spent), some Critstrike rating, and

    Evasion

    Cons:o Low amounts of Evasion to really make a difference, according to some Slayers who

    went full Dexterity they cannot notice any difference in the amount of attacks they

    dodge so why should we?

    Pros:o The Crit from this appears to be a bit more than a Full Intellect build however that is all

    this spec has going for it

    o Some Accuracy so we wont miss as oftenNote: This section is still being improved please feel to contribute whatever information on the subject

    of builds you wish to us so we can improve this section and others.

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    Copyright 2010 Adeline Gan (aka SympAll Rights Reserved.

    Skills (SK1)

    Holy VeCasts light upon the enemy's dark h

    Magic damage plus x amount of Bo

    Holy

    Verdict

    Exp.

    Required

    Mo

    Req

    1 0

    2 3.500

    3 5.000

    4 9.000

    5 16.000

    6 34.0007 70.000

    8 160.000

    9 660.000

    10 1.150.000

    Comments: This is the strongest

    spell starts off slow but with hig

    of respect. I suggest only rankin

    Do not waste time on this howe

    Magic attack its damage suffers

    Death RRip a spiritual rift in the area aroun

    affected targets Attack Rate by x%

    DeathReturn

    ExpRequired

    MoReq

    1 0

    2 3.500

    3 8.500

    4 16.000

    5 34.000

    hy), Justin Witol (aka DarkSeraphim), and Simon Bgelund

    dict (SK2)eart, dealing magic damage and bonus light damag

    nus Light Damage.

    ey

    ired

    MP Cost Magic

    Damage

    Bonus lig

    Damage

    0 58 84%

    1.365 75 88%

    1.783 97 92%

    2.772 126 96%

    4.267 163 100%

    7.511 211 104%12.910 242 108% 1

    24.000 278 112% 1

    69.467 319 116% 1

    05.352 366 120% 1

    spell you have in terms of large damage from o

    crit, magic attack, and upgrades it will becom

    it up to about rank 6 or so until you reach hig

    er if you do not have the gear ready because

    a lot.

    turn (SK3)you, dealing massive damage to enemies around

    for 5 seconds.

    eyired

    XP Cost AttackRate

    Reduction

    Duration

    0 1000 20% 5 secon

    1.365 1000 25% 5 secon

    2.655 1000 30% 5 secon

    4.267 1000 35% 5 secon

    7.511 1000 40% 5 secon

    Page 11

    aka Zeras).

    e. Deals x% of

    ht

    28

    41

    54

    67

    80

    9306

    19

    32

    45

    ne attack. This

    a spell worthy

    er levels (60+).

    ithout a lot of

    ou. Also reduces

    ds

    ds

    ds

    ds

    ds

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    Copyright 2010 Adeline Gan (aka SympAll Rights Reserved.

    6 70.000

    7 160.000

    8 660.000

    9 1.150.000

    10 3.400.000

    Comments: Try and upgrade this

    damage you can do every now a

    useless and do almost no damag

    possible.

    Soul SipDrains the life of the target enemy

    Wound that corrupts its body from

    10 seconds. Increasing your Dark d

    Soul

    Siphon

    Exp

    Required

    Mo

    Req

    1 0

    2 8.500

    3 10.000

    4 18.000

    5 32.0006 70.000

    7 160.000

    8 330.000

    9 660.000

    10 1.850.000

    Comments: Dont worry too mu

    a nice effect so upgrade it when

    it has become low enough. Durithat you get as it does free dam

    your own health.

    hy), Justin Witol (aka DarkSeraphim), and Simon Bgelund

    12.910 1000 45% 5 secon

    24.000 1000 50% 5 secon

    69.467 1000 55% 5 secon

    05.352 1000 60% 5 secon

    37.536 1000 65% 5 secon

    whenever possible because it is a large amoun

    nd then. If you fail to upgrade this too often it

    e at all. Try to shoot for at least one rank every

    hon (SK4)nd recover HP. You deal x amount of HP Drained a

    within, dealing x amount of Damage(Dark & Spirit)

    mage and Spirit will improve the life-stealing effec

    ey

    ired

    MP Cost HP Drained Damage

    (Dark &

    0 132 150 12.5/s

    2.655 164 200 19/s

    3.000 208 250 25.5/s

    4.662 252 300 32/s

    7.177 320 350 38.5/s12.910 400 400 45/s

    24.000 492 450 51.5/s

    41.305 600 500 58/s

    69.467 708 550 64.5/s

    50.487 960 600 71/s

    h about upgrading this too often. It does nice

    ver you have extra EXP/Coins or whenever yo

    g boss fights you should cast this on the boss age and will heal you meaning you need to pay

    Page 12

    aka Zeras).

    ds

    ds

    ds

    ds

    ds

    t of free

    ill become

    10 levels if

    nd then leave a

    every second for

    .

    prit)

    Duration

    cond 10 second

    cond 10 second

    cond 10 second

    cond 10 second

    cond 10 secondcond 10 second

    cond 10 second

    cond 10 second

    cond 10 second

    cond 10 second

    amage and has

    feel the cost of

    t any chanceless attention to

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    Copyright 2010 Adeline Gan (aka SympAll Rights Reserved.

    Heal (SHeals a friendly nearby target with

    x% of your Light Damage and Spirit.

    Heal Exp

    Required

    Mo

    Req

    1 0

    2 8.500

    3 10.000

    4 18.000

    5 32.000

    6 70.000

    7 160.000

    8 330.0009 660.000

    10 1.850.000

    Comments: This skill is one of th

    other classes. This spell makes u

    spell will make you very well lov

    difference in completing an obst

    this at least every 10 levels and

    ExorcisDeals x amount of Dark Damage to

    amount of Bleed Damage every 3 s

    amount of Dark Damage dealt. The

    Exorcism Exp

    Required

    Mo

    Req

    1 0

    2 38.000

    3 70.000

    4 100.000

    5 160.000

    6 330.000

    7 420.000

    hy), Justin Witol (aka DarkSeraphim), and Simon Bgelund

    5)sacred light, recovering x amount of HP plus bonus

    ey

    ired

    MP Cost HP

    Restored

    Light and

    to HP reg

    0 108 296

    2.655 132 392

    3.000 161 488

    4.662 196 584

    7.177 240 680

    12.910 262 776

    24.000 320 872

    41.305 391 96869.467 476 1064

    50.487 581 1160

    e Heretics main spells that make them stand ou

    s useful in a group while doing events, dungeon

    d (Or hated for the lack of using it) and can ea

    acle within the game. Like your XP skill you sh

    ou should take this skill over another should y

    (SK6)the target and also causes the targets wounds to f

    conds for 30 seconds. The caster will heal HP prop

    higher your Dark Damage is the better healing effe

    ey

    uired

    MP Cost Dark

    Damage

    Bleed

    Damage

    0 224 50 30/3se

    8.165 312 80 40/3se

    16.870 412 110 50/3se

    24.000 516 140 60/3se

    41.305 560 170 70/3se

    49.494 608 200 80/3se

    105.352 656 230 90/3se

    Page 13

    aka Zeras).

    healing equal to

    Spirit converted

    eneration

    60%

    70%

    80%

    90%

    100%

    110%

    120%

    130%140%

    150%

    t among the

    s, or PvP. This

    ily make the

    uld upgrade

    u have chooses.

    ster, dealing x

    rtional to the

    t it will have.

    Bleed

    Duration

    ond 30

    ond 30

    ond 30

    ond 30

    ond 30

    ond 30

    ond 30

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    Copyright 2010 Adeline Gan (aka SympAll Rights Reserved.

    8 1.115.000

    9 1.850.000

    10 3.400.000

    Comments: Like Soul Siphon thisEXP/Coins or when the cost of it

    on bosses any chance you get as

    Ode of DStrikes out at surrounding targets d

    equal to x% as damage from your S

    Ode of

    Doom

    Exp

    Required

    Money

    Require

    1 0

    2 38.000 8.1

    3 70.000 12.9

    4 100.000 16.8

    5 160.000 24.0

    6 330.000 41.3

    7 420.000 49.4

    8 1.150.000 105.39 1.850.000 150.4

    10 3.400.000 237.5

    Comments: The only AoE (Other

    damage so try and upgrade it w

    (Leave it to the other classes to

    when you are able to deal dama

    you want to rank up at least one

    hy), Justin Witol (aka DarkSeraphim), and Simon Bgelund

    150.487 708 260 100/3se

    237.536 760 290 110/3se

    832 320 120/3se

    spell should be upgraded only when you haveseems so small you wont notice. This spell sho

    it is free heals for you and damage on the boss

    oom (SK7)ealing x amount of Magic Damage and Additional D

    pirit. Also paralyzes affected targets for 2 seconds.

    MP Cost Magic

    Damage

    Additional

    Damage

    Spirit

    Dam

    0 173 100% 80

    5 199 100% 110

    0 228 100% 140

    0 260 100% 170

    0 295 100% 200

    5 334 100% 230

    4 376 100% 260

    2 420 100% 2907 463 100% 320

    6 509 100% 350

    than our XP Skill) that we get for a while. It do

    enever possible but chances are leaving it at 1

    PS). However some dungeons and events reall

    ge so you may feel that ranking this spell up is

    damaging spell I suggest this one.

    Page 14

    aka Zeras).

    ond 30

    ond 30

    ond 30

    the extrauld also be cast

    .

    amage equal to

    ge

    Paralysis

    Duration

    50% 2 seconds

    60% 2 seconds

    70% 2 seconds

    80% 2 seconds

    90% 2 seconds

    100% 2 seconds

    110% 2 seconds

    120% 2 seconds130% 2 seconds

    140% 2 seconds

    s some descent

    will be just fine

    y speed up

    ery useful. If

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    Copyright 2010 Adeline Gan (aka SympAll Rights Reserved.

    FortificIncrease the Vitality of all non-ene

    minutes.

    Fortification Exp Required

    1 0

    2 38.000

    3 70.000

    4 100.000

    5 160.000

    6 330.000

    7 420.000

    8 1.150.000

    9 1.850.000

    10 3.400.000

    Comments: Great spell should r

    upgrade this or Soul Link, pick S

    ResistaIncreases Physical Defense by x am

    Resistance Exp Required

    1 0

    2 70.000

    3 90.000

    4 160.000

    5 330.000

    6 660.0007 1.150.000

    8 1.850.000

    9 3.400.000

    10 6.200.000

    hy), Justin Witol (aka DarkSeraphim), and Simon Bgelund

    tion (SK8)y targets within the skills radius by x amount of Vi

    Money

    Required

    MP Cost Vitality

    Increase

    0 230

    8.165 258

    12.910 286

    16.870 314

    24.000 342

    41.305 370

    49.494 398

    105.352 426

    150.487 454

    237.536 482 1

    nk this up as often as possible. When determin

    ul Link it is simply a better spell in terms of use

    ce (SK9)unt as well as Light and Dark Resistances by x%.

    Money

    Required

    Defense

    Increase

    Light & Dark

    Increase

    0 20

    12.910 30

    15.588 40

    24.000 50

    41.305 60

    69.467 70105.352 80

    150.487 90

    237.536 100

    372.747 110

    Page 15

    aka Zeras).

    tality for 15

    Duration

    2 15 min

    7 15 min

    3 15 min

    1 15 min

    0 15 min

    9 15 min

    0 15 min

    1 15 min

    5 15 min

    0 15 min

    ing if you should

    .

    Resistance

    2%

    3%

    4%

    5%

    6%

    7%8%

    9%

    10%

    11%

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    Copyright 2010 Adeline Gan (aka SympAll Rights Reserved.

    Comments: A very useful spell, h

    70+ range. Other classes dont s

    rank 1 until late into the game.

    Soul LinIncreases the Physical and Magic A

    minutes (tooltip explains 20 but in

    Soul link Exp required

    1 0

    2 70.000

    3 90.000

    4 160.000

    5 330.000

    6 660.000

    7 1.150.000

    8 1.850.000

    9 3.400.000

    10 6.200.000

    Comments: Great spell you shou

    damaging spells. Only spells that

    Try to upgrade it at least one ra

    see fit.

    Angel BSummons a magic shield that prote

    seconds.

    Angels

    Barrier

    Exp

    Required

    Mo

    Req

    1 0

    2 70.000

    3 90.000

    4 160.000

    5 330.000

    hy), Justin Witol (aka DarkSeraphim), and Simon Bgelund

    owever, do not waste time ranking this up unti

    art to hurt you in PvP for a long time so its fin

    k (SK10)tack of up to 12 surrounding non-enemy targets by

    eality it is 10).

    Money

    required

    MP cost Melee & Ma

    attack increa

    0 228

    12.910 285

    15.588 351

    24.000 419

    41.305 500

    69.467 580

    105.352 690

    150.487 800

    237.536 935

    372.747 1.100

    ld focus on ranking this up over your other buf

    should have more focus then this one is your

    k every 15 levels or so until 80+ then finish lev

    rrier (SK11)cts the target from the next x amount of attacks for

    ey

    ired

    MP Cost Invulnerabl

    e For

    Duratio

    0 264 2 attacks 10 se

    12.910 369 2 attacks 11 se

    15.588 474 2 attacks 12 se

    24.000 579 3 attacks 13 se

    41.305 625 3 attacks 14 se

    Page 16

    aka Zeras).

    l at least the

    keeping this at

    x% for 20

    ic

    se

    Duration

    1% 10 min

    2% 10 min

    3% 10 min

    4% 10 min

    5% 10 min

    6% 10 min

    7% 10 min

    8% 10 min

    9% 10 min

    10% 10 min

    s and even

    eal and Bless.

    ling it as you

    x amount of

    Skill

    Cooldown

    onds 75 seconds

    onds 72 seconds

    onds 69 seconds

    onds 66 seconds

    onds 63 seconds

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    Copyright 2010 Adeline Gan (aka SympAll Rights Reserved.

    6 660.000

    7 1.150.000

    8 1.850.000

    9 3.400.000

    10 6.200.000

    Comments: Great spell as well s

    skills. It is a bit expensive but we

    Second Cooldown).

    Additional comments: PvE Usag

    One of the many usage is to use

    runs, at the 2nd

    boss. You would

    heal your teammates who had l

    teammates if they have lower h

    before those Monkeys explode,

    high damage attacks. But howev

    take note.

    SilenceSilences the target making it unabl

    Silence Exp Require

    1

    2 1

    3 1

    4 2

    5 4

    6 7

    7 1.2

    8 2.2

    9 4.1

    10 6.5

    hy), Justin Witol (aka DarkSeraphim), and Simon Bgelund

    69.467 675 3 attacks 15 se

    05.352 729 4 attacks 16 se

    50.487 787 4 attacks 17 se

    37.536 849 4 attacks 18 se

    72.747 916 5 attacks 19 se

    ould be put under your buffs in terms of when

    ll worth it when you reach rank 7+ (Blocks 4 att

    : Foremost, I shall clarify this: The Attacks m

    it on yourself before the bombs explodes durin

    actually cancel off the damage of the bombs, al

    st health due to the bombs. You could shield t

    alth too. Another usage would be the final bos

    ou could do it too. A great skill if you used it a

    er, it does not work on DoT [Damage over Tim

    SK12)to use any Skills for x amount of Seconds.

    d Money Required MP Cost

    0 0 406

    6.666 17.706 434

    0.000 19.342 463

    0.000 30.474 493

    0.000 49.494 525

    6.666 77.727 558

    3.333 111.027 591

    3.333 175.251 627

    3.333 275.008 663

    3.334 387.679 701

    Page 17

    aka Zeras).

    onds 60 seconds

    onds 57 seconds

    onds 54 seconds

    onds 51 seconds

    onds 48 seconds

    to upgrade your

    acks with a 57

    ans any attack.

    g Spectre Island

    lowing you to

    e magus

    s of that Island,

    ainst any timed

    ], so please

    Silence Duration

    2 seconds

    2.5 seconds

    3 seconds

    3.5 seconds

    4 seconds

    4.5 seconds

    5 seconds

    5.5 seconds

    6 seconds

    6.5 seconds

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    Copyright 2010 Adeline Gan (aka SympAll Rights Reserved.

    Comments: Good spell for PvP si

    events, or doing dungeons. If yo

    then lock those opponents dow

    Chain oWhen attacked you have a x% chan

    Rate by x% for 2 Seconds.

    Chain of

    Life

    Exp

    Required

    Mo

    Req

    1 0

    2 106.666

    3 120.000

    4 220.000

    5 420.000

    6 766.666

    7 1.233.333

    8 2.233.333

    9 4.133.333

    10 6.533.334

    Comments: Another PvP move tSilence however could be just w

    useless. At max rank this spell is

    Bless (SInfuses a friendly target with holy li

    for x amount of Seconds.

    Bless ExpRequired

    MoReq

    1 0

    2 106.666

    3 120.000

    4 220.000

    5 420.000

    hy), Justin Witol (aka DarkSeraphim), and Simon Bgelund

    tuations but completely useless (Almost) when

    like to PK or PvP then pick some ranks up for

    .

    Life (SK13)ce to reduce the targets movement speed by X% an

    ey

    ired

    Chance Movement

    Speed

    Reduction

    Attack r

    Reducti

    0 5% 5%

    17.706 7% 6%

    19.342 10% 8%

    30.474 13% 9%

    49.494 15% 11%

    77.727 17% 13%

    11.027 20% 15%

    75.251 22% 17%

    75.008 25% 20%

    87.679 28% 25%

    at almost never will help you in PvE situations.at saves you when someone attempts to PK y

    extremely effective and will make enemies hat

    14)ght recovering x amount of HP and x amount of MP

    eyired

    MP Cost MP/HP Regen Amount

    0 741 274 MP & 200 HP/5 se

    17.706 782 260 MP & 274 HP/5 se

    19.342 825 275 MP & 386 HP/5 se

    30.474 869 289 MP & 480 HP/5 se

    49.494 916 305 MP & 550 HP/5 se

    Page 18

    aka Zeras).

    soloing, doing

    his spell and

    d their Attack

    te

    n

    Duration

    10% 2 seconds

    12% 2.5 seconds

    15% 3 seconds

    18% 3.5 seconds

    21% 4 seconds

    25% 4.5 seconds

    29% 5 seconds

    34% 5.5 seconds

    39% 6 seconds

    45% 6.5 seconds

    This plusu so it isnt that

    you so much.

    every 5 seconds

    Duration

    onds 20 seconds

    onds 20 seconds

    onds 20 seconds

    onds 20 seconds

    onds 20 seconds

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    Copyright 2010 Adeline Gan (aka SympAll Rights Reserved.

    6 766.666

    7 1.233.333

    8 2.233.333

    9 4.133.333

    10 6.533.334

    Comments: A great spell the mo

    very useful spell that you can ke

    it further increases its effectiven

    Dark ScSummons a wyvern from the nethe

    the targets Light and Dark Resistan

    Dark

    Scream

    Exp

    Required

    Mo

    Req

    1 0

    2 390.000

    3 660.000

    4 1.100.000

    5 1.850.0006 3.200.000

    7 6.000.000

    8 9.800.000

    9 14.400.000

    10 21.000.000

    Comment: Seems to me like it is

    attacks as it decreases the targe

    also stuns the target which canuse for this other than if its Resi

    hy), Justin Witol (aka DarkSeraphim), and Simon Bgelund

    77.727 964 321 MP & 620 HP/5 se

    11.027 1.015 338 MP & 708 HP/5 se

    75.251 1.067 355 MP & 788 HP/5 se

    75.008 1.121 373 MP & 833 HP/5 se

    87.679 1.176 392 MP & 860 HP/5 se

    ment you get it try to focus on ranking this up a

    p on yourself or others to help there HP and

    ess by being able to keep 2 of these up at all ti

    eam(SK15)rworld immobilizing the target for x amount of seco

    ce by x%.

    ey

    ired

    MP Cost Dark & Holy

    Resistance Reduction

    0 558 5%

    46.818 645 6%

    69.467 741 7%

    01.898 846 8%

    50.487 964 9%26.977 1.093 10%

    63.692 1.234 11%

    25.461 1.380 12%

    01.282 1.538 13%

    30.648 1.709 14%

    a PvP spell that should be used first before usi

    s resistances values which allows for more da

    e an effective counter to many things. In PvE Istance Decrease is effective against bosses and

    Page 19

    aka Zeras).

    onds 20 seconds

    onds 20 seconds

    onds 20 seconds

    onds 20 seconds

    onds 25 seconds

    few ranks. Its a

    P. At max rank

    es.

    nds and reducing

    Stun and

    Resistance

    Reduction Duration

    3 seconds

    4 seconds

    5 seconds

    6 seconds

    7 seconds8 seconds

    9 seconds

    10 seconds

    11 seconds

    12 seconds

    g your other

    age from you. It

    dont see muchother mobs.

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    Copyright 2010 Adeline Gan (aka SympAll Rights Reserved.

    Twin TAttack surrounding enemies with d

    Damage.

    Comments: This is our second A

    how it compares to everything e

    more information on this spell a

    Spirit FYour increasing mastery of light an

    Twin

    Torrent

    Exp

    Required

    Mo

    Req

    1 0

    2 390.000

    3 660.000

    4 1.100.000

    5 1.850.000

    6 3.200.000

    7 6.000.000

    8 9.800.000

    9 14.400.000

    10 21.000.000

    Spirit fortify Exp required

    1 0

    2 390.0003 660.000

    4 1.100.000

    5 1.850.000

    6 3.200.000

    7 6.000.000

    8 9.800.000

    9 14.400.000

    hy), Justin Witol (aka DarkSeraphim), and Simon Bgelund

    rrent (SK16)uel energies dealing x amount of Light Damage and

    E ability but I cannot say much about how effe

    lse in damage as none of us have been able to

    a later date.

    rtify(SK17)darkness increases your Spirit by x%.

    ey

    ired

    MP cost Light Damage

    0 964 500

    46.818 1.040 600

    69.467 1.121 700

    01.898 1.205 800

    50.487 1.291 900

    26.977 1.380 1.000

    63.692 1.474 1.100

    25.461 1.572 1.200

    01.282 1.674 1.300

    30.648 1.781 1.400

    Money

    required

    Spirit increase

    0 5%

    46.818 10%69.467 15%

    101.898 20%

    150.487 25%

    226.977 30%

    363.692 35%

    525.461 40%

    701.282 45%

    Page 20

    aka Zeras).

    x amount of Dark

    ctive it is and

    se it yet. Expect

    Dark Damage

    700

    900

    1.100

    1.300

    1.500

    1.700

    1.900

    2.100

    2.200

    2.400

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    Copyright 2010 Adeline Gan (aka SympAll Rights Reserved.

    Comments: As the Tool Tip expl

    away as its free Spirit. Point this

    Absolu

    Restore the health of up to 10 non-

    Value. In addition increase their ma

    Comments: Our only AoE heal th

    it is an expensive spell to rank u

    AngelsFlay the target spiritually and deal

    Angels Discipline Exp Require

    10 21.000.000

    Absolution

    ExpRequired

    MonRequ

    1 0

    2 720.000 7

    3 1.150.000 10

    4 1.800.000 14

    5 3.200.000 22

    6 6.000.000 367 9.800.000 52

    8 14.400.000 70

    9 21.000.000 93

    10 29.000.000 1.18

    hy), Justin Witol (aka DarkSeraphim), and Simon Bgelund

    ins it is free Spirit. I suggest ranking this as far

    whenever possible for the rest of the game unt

    ion (SK18)

    enemy targets for x amount of HP plus x% of Light

    x HP by x% for 15 seconds.

    at we get so it should be pretty effective. Rank

    .

    iscipline(SK19)% of Dark Damage proportional to your current Ma

    d Money Required MP Cost Da

    Pr

    930.648 50%

    yired

    MPCost

    Max HPIncrease

    HPHealed

    LightDamag

    Spirit

    Conver

    To HP

    0 2.400 5% 400

    4.151 2.544 6% 500

    5.352 2.696 7% 600

    7.426 2.857 8% 700

    6.977 3.028 9% 800

    3.692 3.179 11% 9005.461 3.337 13% 1.000

    1.282 3.503 15% 1.100

    0.648 3.678 17% 1.200

    5.549 3.861 20% 1.300

    Page 21

    aka Zeras).

    s you can right

    il its maxed.

    amage and Spirit

    it up as you can

    na value.

    rk Damage

    portional To MP

    e &

    ted

    egen

    Duration

    60% 15 seconds

    70% 15 seconds

    80% 15 seconds

    90% 15 seconds

    100% 15 seconds

    110% 15 seconds120% 15 seconds

    130% 15 seconds

    140% 15 seconds

    150% 15 seconds

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    Page 22

    Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras).All Rights Reserved.

    1 0 0 1.662 7%

    2 720.000 74.151 1.785 9%

    3 1.150.000 105.352 1.914 11%

    4 1.800.000 147.426 2.049 13%

    5 3.200.000 226.977 2.184 15%

    6 6.000.000 363.692 2.319 17%7 9.800.000 525.461 2.454 19%

    8 14.400.000 701.282 2.589 21%

    9 21.000.000 930.648 2.724 23%

    10 29.000.000 1.185.549 2.859 25%

    Comments: Hard to determine how effective this will be will update when we know more.

    Gear Discussion (GRD1)Gears often make great differences in a character in most MMORPGs, and it makes much morein BoI. Getting ready different sets of gears for different purposes would make you a better Heretic,

    although it might be troublesome. Once you start getting Soul Gear and start to gem it you are able to

    make more eccentric gear for different purposes.

    For starters, buy the gear from the badge vendors. Those are bought from the NPC that specializes in

    Heretic gear just outside the Knights Jail. So we will not go in too deep into the aspect of obtaining gear,

    because the important stuff is what you do with the gear you obtain.

    Generally the set bonuses on a piece of gear will out way any individual item and if it doesnt chances

    are you are looking at a blue item and not a green one. You can usually toss any green pieces you locate

    while doing a dungeon away while hoarding the blue ones to use or sell yourself.

    Gear Enchantment Bonuses (GD2)

    [Combat Value Based]

    Forceful Gear contains Min Physical Attack Bonus

    Brutal Gear Contains Physical Attack Bonus

    Spiritual Gear contains Magic Attack Bonus

    Sturdy Gear contains Physical Defense Bonus

    Agile Gear contains Evasion Bonus

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    Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras).All Rights Reserved.

    [Status Based]

    Vitality Gear Contains Vitality Stat Bonus

    Dexterity Gear contains Dexterity Stat Bonus

    Spirit Gear contains Spirit Stat Bonus

    [HP/MP Based]

    Life/Defensive - Gear contains HP Bonus

    [Elemental Attack Based]

    Burning Gear contains Fire Attack Bonus

    Frosty Gear contains Ice Attack Bonus

    Bright Gear contains Light Attack Bonus

    Dark Gear contains Dark Attack Bonus

    Perfect Gear contains all the optimum stats for that gear alignment.

    Note: Although it is perfect, it does not mean you will have the max bonuses. It would have the highest

    chance of getting all 5 attributes inside that gear itself. It also means, although that gear might be for

    Magic Attack, there is still a chance that it will contain stats like Strength and also Dexterity.

    There is a chance for a non-perfect gear having better stats that you need than the perfect one. But

    ultimately, the perfect ones have better bonuses overall.

    The following tables show the minimum and maximum stat that each corresponding level accessories

    will give.

    Accessories [Rings& Necklaces]

    Level Requirement Min/Max Stat Gains Min/Max [MATK] Min/Max [HolyAtk] Min/Max [DarkAtk]

    4560 11/17 15/45 17/46 17/46

    75

    90

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    Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras).All Rights Reserved.

    Enchant scrolls (GD3)

    Still under development

    Gear Builds (GB1)

    Builds for PvP Heretic (GB2)

    As a PvP Heretic, there are slight differences to what gem you should embed into your gears.

    And these are the following which might do you good:

    Rank of Importance of Gems

    Rank of Importance Type of Gem

    1 HP Gem

    2 Light Attack Gem3 Critical Strike Gem

    4 Physical Defense

    Comments: No matter which build you want to go in PvP. HP is the key of survival. Heretics are weak in

    the HP sector, so we needed more HP gems to boost our HP up. Light Attack serves as the main

    attacking and healing boost, especially at Heal and Holy Verdict.

    Critical are needed as well, to boost our damage and heals through luck to a higher range of damage.

    Might be better for healing since you can heal yourself or others times two the amount you could heal.

    I placed Physical defense but not Magic Defense due to the fact that we have Silence. And usually

    physical damage is much more painful and for magic damage: Against Heretics, you have Light and Dark

    Resistance. Against magus, a single Silence will render them useless. Also, magus does have specific

    elements of spells, so you can easily block them off using elemental resistance gems.

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    Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras).All Rights Reserved.

    Builds for PvE Heretic (GB3)

    As a PvE Heretic, there are slight differences to what gem you should embed into your gears.

    And these are the following which might do you good:

    Rank of Importance of Gems

    Rank of Importance Type of Gem

    1 Light Attack Gem

    2 Critical Strike Gem

    3 Magic Damage Gem

    4 Health

    Comments: In PvE based, we will be putting more into Attacking. Even if it is for instance runs, this build

    works fine, but perhaps switch health with Magic Damage and you are done.

    Light Attack increases damage overall, you would be spamming Holy Verdict anyways. Also, it aids yourhealing too.

    Sadly to say, we Heretics need to do critical to do decent damage. So if you want more damage, go for

    more critical. If you wish to have stable yet average-high damage, go for Magic Damage.

    Lastly, health is always the key for survivability, and to fend off sudden PKs, allowing you to run away.

    Gems (GD4)

    After you obtain all the Soul Gears or the best gear at your level range and if you think that you

    require more power, you might want to look at this following guide.

    Level of gems and their corresponding bonuses

    Type of Gem / Level of Gem Lv 1 Lv 2 Lv 3 Lv 4 Lv 5 Lv 6 Lv 7 Lv 8

    Physical/Magic Attack 8 17 32 55 85 111 130 145

    Health/Mana 202 398 746 1277 1993 2637 3120 3482

    Elemental Attacks -

    Elemental Defense -

    Physical/Magic Defense 4 8 15 25 37 49 57 64

    Critical/Holy Strike -

    Type of Gem / Level of Gem Lv 9 Lv 10 Lv 11 Lv 12 Lv 13 Lv 14 Lv 15

    Physical/Magic Attack 155 163 169 173 176 178 180

    Health/Mana 3754 3957 4110 4223 4308 4372 4419

    Elemental Attacks -

    Elemental Defense -

    Physical/Magic Defense 68 71 73 75 75 75 75

    Critical/Holy Strike -

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    Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras).All Rights Reserved.

    Gem Embedding Info (GE1)

    Not all gears give you all four slots and some only offers two slots or even only one. This is where you

    can pick choices to customize your character for PvP or PvE.

    Caution: There are two types of gems, one being offensive another being defensive. Offensive gems

    are usually based on attacking ability, from Physical Attacks to Elemental Attacks and to Critical

    Strikes. Defensive gems ranges from Physical Defenses to Resistances and to HP/MP.

    Offensive PvP Build Gem Setup (GE2)

    1 v 1 Situation or as a spell caster to do powerful spells aligned to light element to players while

    maintaining high healing potential.

    Offensive Gems Setup

    Gem

    Slots

    Recommended Gem Setup Remarks

    1 Light Attack or

    Critical Strike or

    Magic Attack

    Inc. in Healing and Holy Verdict damage.

    Inc. in all damage and damage luck based.

    Inc. in all damage, not healing.

    2 Magic Attack + Critical Strike or

    Magic Attack + Light Attack or

    Light Attack + Critical Strike

    Big inc. in damage and healing. Luck Based.

    Focused on Healing and Holy Verdict.

    Inc. in Healing and Light based spells.

    3 Magic Attack + Critical Strike + Light Attack or

    Magic Attack + Light Attack + Accuracy or

    Magic Attack + Critical Strike + Accuracy

    Full setup on Healing and spell damage.

    Setup for Heal and Spells w/ Hit Rate

    Setup for Spells w/ Hit Rate. Luck Based.

    4 Magic Attack + Critical Strike + Light Attack + Accuracy Overall increased in healing and damage.

    Comments: This is pretty much straight forward. Light attacks are the best towards damage followed by

    Magic Attack. But the reason why Critical Strike is higher is due to the fact its for PvP. In PvP, raising

    small amounts of Magic Attack might not really work, unless its a big boost. Ill suggest doing more

    critical rather. But then again, its your choice. Accuracy comes into the picture where you have already

    two main gems embedded. Thought that it could help out in hitting Slayers or some other players who

    boosted Evasion.

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    Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras).All Rights Reserved.

    Defensive Gems Setup

    Gem

    Slots

    Recommended Gem Setup Remarks

    1 Health or

    Physical Defense or

    Magic Defense

    Higher rate of Survivability.

    Decrease damage against physical attacks.

    Decrease damage against spells.2 Health + Physical Defense or

    Health + Magic Defense or

    Physical + Magic Defenses

    Survivability with a pinch of physical defense.

    Survivability with a pinch of magic defenses.

    Armed with two kinds of defenses

    3 Health + Physical + Magic Defenses or

    Health + Physical Defense + Mana or

    Health + Magic Defense + Mana or

    Health + Mana + Elemental Resistances [Fire/Ice]

    Survivability with a both defenses.

    Survivability and Mana Pool w/ Physical Def.

    Survivability and Mana Pool w/ Magic Def.

    Survivability and Mana Pool w/ Elem. Resist

    4 Health + Physical + Magic Defenses + Elemental

    Resistances [Fire/Ice] or

    Health + Physical Defense + Mana + Elemental

    Resistances [Fire/Ice] or

    Health + Magic Defense + Mana + ElementalResistances [Fire/Ice] or

    Health + Mana + Elemental Resistances [Fire + Ice]

    Strong in defense against Fire or Ice Attacks

    Strong in physical defense with Mana Pool

    and against Ice or Fire attacks.

    Strong in magic defense with Mana Pool andagainst Ice or Fire attacks.

    Strong towards Fire and Ice attacks, with

    increased HP and MP pools.

    Comments: It is a good thing that the gems are split up into two sections and here is why. With the

    diverse family of gems, we now have the defensive section. These gems might be more favorable to

    most players, especially the HP gems. There is no need to explain why HP is first, without HP you are

    died, simple. But on the other hand, there might be debates about Physical or Magic Defense. But to me

    personally, you have your slience, so that would seal of magic attacks, hopefully. And your main threats

    are actually the stunners, so having more physical defense would help you fend off attacks from Slayersand other high DPS classes.

    Now now, what about magus? Well, we have resistance gems for them, so that would cripple their

    damage against you. You have your own Resistance which increases Dark and Light Resistances, so those

    relevant gems wont be that important.

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    Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras).All Rights Reserved.

    PvE Build Gem Setup (GE2)

    Instance Runs with high healing potential and decent survivability. Could also be used to solo

    quest and grinding.

    Offensive Gems Setup

    Gem

    Slots

    Recommended Gem Setup Remarks

    1 Light Attack or

    Critical Strike or

    Magic Attack

    Inc. in Healing and Holy Verdict damage.

    Inc. in all damage and damage luck based.

    Inc. in all damage, not healing.

    2 Magic Attack + Critical Strike or

    Magic Attack + Light Attack or

    Light Attack + Critical Strike

    Big inc. in damage and healing. Luck Based.

    Focused on Healing and Holy Verdict.

    Inc. in Healing and Light based spells.

    3 Magic Attack + Critical Strike + Light Attack or

    Magic Attack + Light Attack + Accuracy or

    Magic Attack + Critical Strike + Accuracy

    Full setup on Healing and spell damage.

    Setup for Heal and Spells w/ Hit Rate

    Setup for Spells w/ Hit Rate. Luck Based.

    4 Magic Attack + Critical Strike + Light Attack + Accuracy Overall increased in healing and damage.

    Comments: Yes, same as PvP. Since Dark Attack doesnt affect the Dark based skills a lot, going for Light

    is a better choice.

    Again, Light Attack increases our damage ability, namely Holy Verdict and our normal attack. Also,

    Critical strike to increase our damage potential since we cant do much damage as other classes. Lastly,

    Magic Attack also do increase damage, but not to healing. You could swap Critical Strike with Magic

    Attack, if you want stable damage.

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    Defensive Gems Setup

    Gem

    Slots

    Recommended Gem Setup Remarks

    1 Health or

    Physical Defense or

    Magic Defense

    Higher rate of Survivability.

    Decrease damage against physical attacks.

    Decrease damage against spells.2 Health + Physical Defense or

    Health + Magic Defense or

    Physical + Magic Defenses

    Survivability with a pinch of physical defense.

    Survivability with a pinch of magic defenses.

    Armed with two kinds of defenses

    3 Health + Physical + Magic Defenses or

    Health + Physical Defense + Mana or

    Health + Magic Defense + Mana

    Survivability with a both defenses.

    Survivability and Mana Pool w/ Physical Def.

    Survivability and Mana Pool w/ Magic Def.

    4 Health + Physical + Magic Defenses + Mana Overall Setup that has HP and MP with

    Defenses

    Comments: Pretty much the same but without resistances like in the PvP build. I guess all of them

    should be easily understandable. But if in doubt, this would be helpful: Choose Physical if you aregrinding at Physical Monsters more, Magic if it is Magic Attacking monsters. Although I would say, a

    balance of the two would be the best.

    Pet Discussion (PD1)Pets can be very useful anytime in BoI. Because of this having multiple pets that do different

    jobs is usually a preferred method of staying on the top of your game. Generally as a Heretic you will

    need 2 separate pets. One being a Support pet, healing/buffing, and the other being a DPS Pet, fordamage/tanking.

    Support Pet (PD2)

    A support pet is going to be the pet you want to always bring with you into dungeons and

    instances and maybe into many PvP situations. The reason why is because a lot of your time will be

    spent healing and not actually attacking an enemy. A support pet will continue buffing, healing, etc.

    while you are also healing. But a pet designed for raw damage would not attack unless you are

    attacking. A support pet should be made from one that gains Spirit as it levels. The reason behind this is

    so it will have a lot of Mana to Buff/Heal with. You also want to teach it support spells of course. A good

    one to start with is a spell called Focus. It will buff you giving you 10% increased Spirit for 30 seconds

    (Advanced version gives 20% increased spirit). This buff will always be up and have no downtime

    (Unless your pet dies) so it is a great free buff to start you off with.

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    Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras).All Rights Reserved.

    DPS Pet (PD3)

    A good off-hand pet would be a pet that either focuses on STR or DEX, because this will boost

    your overall killing speed when you solo those long and dreadful kill X of Y quests. A good thing is to

    get a pet with high growth, dont focus so much on quality unless its perfect, high growth equals to

    stronger pet, where high quality equals to faster leveling of the pet.

    For a DEX based pet I would go with the Dark Elf pet from Rainbow valley, most of the time it

    comes with a 5% more to DEX passive, if youre lucky enough to get it with a free attack slot, you should

    immediately go and buy get either Shadow strike or Advanced Shadow strike to boost your killing speed

    even further. I use this Dark Elf and am currently level 63 and my Dark Elf is 46 and it out damages me

    skill-wise.

    Craft Discussion (CD1)

    Research (CD2)

    Not going to say much about this craft. There will be a point where you will be wondering why

    you cant level your other crafts anymore. The reason for this is because your research skill level isnt

    high enough. So do remember to keep this craft leveled according to the rest of your crafting levels,

    otherwise youll be stuck with leveling it for a day before you can level the others.

    Alchemy (CD3)

    I dont care what you say but picking up Alchemy as your craft when you start the game will

    really help you out (Or having a friend who picks it up). With it you can make some very good food early

    on that will save you a fair amount of coin and time restocking your food supplies (As well as having to

    stuff your face with food every 30 seconds). Later on you can create potions with it as well that also help

    out but become ineffective as you get into the higher levels and your overall mana becomes much

    larger.

    Refining (CD4)

    A long side leveling alchemy you should remember to level up your refining skill, so that you can

    combine more stuff and get higher tier of the former item. Ex. Copper ore refines into Copper chunk or

    Fine copper. This will help you on some quests later on, where you need at least level 10 in refining to

    solve some quests, including scenario and crazy shopping.

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    PvE Discussion (PvED1)

    Solo (PvED2)

    While soloing you should just auto attack everything; pull out a pet that can do some decent

    damage and it will speed killing things up a bit. I suggest you auto attack because while casting spells

    you tend to interrupt your auto attack at times. This causes you to miss using your most damaging

    moveauto attack. Yes you heard me your auto attack will easily do the same or more damage than

    your other abilities and each attack is initiated quickly and requires no mana. This allows you to save

    food/potions and allows you to focus on more important things like whos winning the ball game.

    In the Team (PvED3)

    No matter what you are told or what you may believe, you are a healer and everyone expects

    you to be one as well. In a team keep a watch on everyones health and heal them up if you feel they aregetting to low. Try to help out as much as possible by auto attacking the target the people in your group

    are targeting so you do not gain agro (hate) yourself. If you are having issues healing or dont feel its a

    very fun concept then you may want to reconsider playing a Heretic. Sometimes when in groups you

    may want to stow your pet thats meant for damage and pull out a pet better suited to helping the

    group. A fine example of this is a pet that brings buff to you or other party members or is able to heal.

    Remember if you do your job well in the group there is a good chance you will be invited back next time!

    Instances (PvED4)

    Dungeons are almost the same as when you are playing in a group. The largest difference of

    course is enemies hit a lot harder and you are expected to heal even more. Try to keep everyone topped

    off at full health for most of the dungeon. Some events may happen that make this challenging (Like

    large AoEs and other things the bosses do) but try to keep calm and continue healing. The most

    important person to keep alive is yourself, because, without you the group has no healer. So always take

    priority of healing yourself back up to full. The next priority is the tank, because, without him the boss

    may tear through everyone else with large hits. After yourself and the tank heal whoever currently has

    the lowest amount of health until everyone is back to full health. Dont forget to use Bless while in

    dungeons on yourself and others. Its really helpful for a DPS or Tank to continue doing their job when

    giving them 1k+ mana every 30 seconds (This is considering rank 1 usage). Angels Barrier is another

    great ability to make sure to use when you/party member start getting low on health. It can also be used

    to avoid large incoming damage or an onslaught of crits on the tank. It never hurts to keep debuffs on

    the boss as they will heal you and do damage to him. You should also spend time auto attacking the boss

    while not doing any of the above. Finally make sure you and the rest of the group understand exactly

    what is going to happen during the encounter you are attempting. It can make all the difference doing a

    quick rundown of an encounter before attempting it.

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    Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras).All Rights Reserved.

    Skill Ranking Priority (PvED5)

    The idea of this section is to give you an idea on what spells go over other spells. Its completely

    your choice on which skill you should rank up and when you should rank it up and these are merely

    suggestions for you to take when ranking your skills for PvE content. To read this I have split spells into 3

    separate groups. Group 1 is the most important group with Group 3 being the least important. Listedunder each group are a list of Spells and the order I feel there importance should be when thinking of a

    PvE experience. I only go up to level 55 spells by then you should understand more about your character

    and be able to make your own decisions.

    Group 1 Group 2 Group 3

    Heal Angel Barrier Soul Siphon

    Bless Holy Verdict ExorcismSoul Link Ode of Doom Chain of Life

    Death Return Resistance Silence

    Fortification

    PvP Discussion (PvPD1)

    Skill Ranking Priority (PvPD2)

    The idea of this section is to give you an idea on what spells go over other spells. Its completely

    your choice on which skill you should rank up and when you should rank it up and these are merely

    suggestions for you to take when ranking your skills for PvP content. To read this I have split spells into 3

    separate groups. Group 1 is the most important group with Group 3 being the least important. Listed

    under each group are a list of Spells and the order I feel there importance should be when thinking of a

    PvP experience. I only go up to level 55 spells by then you should understand more about your character

    and be able to make your own decisions.

    Group 1 Group 2 Group 3

    Heal Soul Link Death Return

    Resistance Bless Ode of Doom

    Angel Barrier Soul Siphon Holy Verdict

    Fortification Exorcism

    Silence

    Chain of Life

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    Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras).All Rights Reserved.

    PvP Skill Breakdown and Usage (PvPD3)

    Now, lets go into each and every skill and breaking down them to usage and usefulness in PvP areas.

    Just as a reminder, this section is purely written by prediction and estimations, the actual PvP

    techniques must be further studied and developed by each and every player. This is just a guide on

    which skills are useful and which arent. Of course discussions on usefulness as well, but its you, thereader that see fit which one is better than the others.

    Name: Heal

    Category: Restorative

    Comments: Well, this skill is one of the staple skills for any situation. It is the skill that makes us Heretics,

    so there is no need to further explain this.

    Name: Resistance

    Category: Self Passive Buff

    Comments: We can actually compare this skill to Champions. But with a lower defense increase but

    some light and darkness resistance. This self buff is great when facing Heretics as they do Dark and Light

    Damage against you. It also does well against Slayers who focus on Dark Damage. The increase in

    Physical Defense would not be too great, but it would be still great to have extra defense against

    attacks.

    Name: Angel Barrier

    Category: Self/Targeted Active Protection

    Comments: The one skill that makes people hate Heretics. Time it well to block off a series of combo

    skills and you will laugh off their stupidity of wasting their skills on you. It is possible as this skill does not

    cause much animation cancelling and at higher levels, this skill would be surely an asset to you while

    PvPing since you can block more attacks with a shorter spell cool down.

    Usage: This skill can be used on yourself and also others. You can cast it on an ally that is being attacked

    to prevent any further damage for a few seconds and also heal his lost HP back. If it is used on you,

    make sure you do not attack players as it would reduce the duration of the shield, try to support others

    using buffing skills and also healing. Doing this would maintain the duration of the shield to its

    maximum.

    Name: Fortification

    Category: AoE Allied Buff

    Comments: Having higher HP is good and in PvP situations, it is always a plus. But just be sure you cast it

    more than once since it only affects 10 people around you if it is a big PvP battle. If not, keep it always

    up when PvPing, to gain extra HP.

    Name: Silence

    Category: Targeted De-buff/Disable

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    Comments: One of the essential skills in the PvP area. This is one of the most useful disables; cast it on

    those who use spells like Magus, or enemy Heretics to prevent them from healing and buffing.

    Usage: It has a kind of long cool down. So it is up to you to select the player you wish to stop from

    casting spells. However, I would target Magus and Heretics first. After all, they are the main backbone

    of the PvP fight, AoE spells and also healings. If it is a 1v1 situation, this spell would usually be the tide-turner, but really, its all based on your prediction and judgment. Try to figure out the spell cool down of

    your enemy.

    Name: Chain of Life

    Category: Self Passive De-buff on Enemies

    Comments: A great skill to fend off attacks and run away when in trouble. Or in big PvP battles, use it to

    run to a fellow teammate to allow him to assist you more. Do not underestimate this skill, the reduction

    in movement speed and attack rate, does not only aid you to run away, but also allowing you and your

    friends to chase the target.

    Name: Soul Link

    Category: AoE Active Buff

    Comments: For this skill, it would bring more effects when you are stronger, as the increase is

    percentage based. But anyway keep it up as always and it follows Fortification as well. They work the

    same way anyways, just that this adds damage.

    Name: Bless

    Category: Targeted Active HoT

    Comments: A good support skill that can be casted on those who need some recovery of HP and MP.

    The healing still works when you are stunned or silenced, so keep it up at all times if you are in a 1v1

    situation. If its a mass PVP, its all up to you.

    Name: Soul Siphon

    Category: Targeted Active DoT/Life Drain

    Comments: It can be a bad or a good skill depending who you are targeting. Do note that Heretics have

    dark resistance and the amount of HP drained is based on the damage you do to it. So try to select

    targets that have lesser dark resistance for the best life leech.

    Usage: A good skill that could do damage and still drain back HP. If you are a Heretic that adds more

    Dark Attack, this might be your healing skill. But for those who prefers more Light Attack, do rely on

    your heal more. However, this spell would still do decent damage if you are going for Pure Spirit, so tryto use it as often you can.

    Name: Exorcism

    Category: Targeted Active DoT/Life Drain

    Comments: Same as above, just that this skill drains HP by intervals. However the main difference is that

    this DoT effect lasts longer.

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    Usage: A good skill that could do damage and still drain back HP. If you are a Heretic that adds more

    Dark Attack, this might be your healing skill. But for those who prefers more Light Attack, do rely on

    your heal more. However, this spell would still do decent damage if you are going for Pure Spirit, so try

    to use it as often you can.

    Name: Death ReturnCategory: AoE Nuke/De-buff

    Comments: Well, it reduces damage to players, but it is a great skill to get rid of monsters that are

    attacking you during PvP. But I guess its just that. The reduction of attack rate is great as well but due to

    its high consumption in XP. Try to time well as to get a winning edge.

    Name: Ode of Doom

    Category: AoE Damage/De-buff

    Comments: A great skill but it is not for doing damage. The paralyze effect is great though. But then

    again, it is all about when you use it. Combine with other allied Heretics for a longer effect.

    Name: Holy Verdict

    Category: Targeted Nuke

    Comments: Important and might not be important, this skill does Light Damage. I would think most

    players will have fire and ice resistances up, but I might be wrong. In the case where they ignore light

    resistances and went for fire or ice or both, this spell would work great on them. But then again, the

    damage from this spell is still pretty average as compared to the others.

    Usage: I feel that it is common sense but, you have to know that fellow Heretics that are PvPing you

    have resistances to light as well. So do not use at them unless you have no other targets.

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    Special Thanks: (SPT)http://boinova.info/ - First fan site for North American release of BoI. Hosts a version of our guide and is

    where we retrieved some of our information from.

    Iartnoob For their contribution of great stat comparisons between Full Spirit, Full Intellect, and Full

    Vitality (http://boi-forum.perfectworld.com/showthread.php?p=243471#post243471).

    Ziiv For many things such as errors and mistakes, explaining some things, and general work put in for

    our Class (http://boi-forum.perfectworld.com/member.php?u=14523167000).

    Conclusion (CON)In conclusion, we hope you enjoyed this guide and learned a lot about your class. If you have any further

    questions/comments please respond in a reply to the forum link listed below. If you have

    contradictions/suggestions please post in the other forum link listed below, with as much detail as

    possible, and we will get back to you as soon as possible. If you feel we should expand on any subjectwithin the guide or that we left out one please suggest it and we will gladly go into more detail on those

    subjects. If your suggestion or point seems valid we will include it in the guide and mark you in the

    Special Thanks section if you allow us too.

    Shackelberry/Zeras [email protected]

    Alenael/DarkSeraphim [email protected]

    Symphy/Rurua [email protected]