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How Content Gains Meaning and Value in the Era of Spreadable Media Henry Jenkins, USC

Henry Jenkins

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Apresentação feita no evento "O Futuro da Educação", promovido pela Affero, nos dias 16 e 17 de outubro, no Rio de Janeiro e em São Paulo.

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Page 1: Henry Jenkins

How Content Gains Meaning

and Value in the Era of

Spreadable Media

How Content Gains Meaning and Value in the Era of Spreadable Media

Henry Jenkins, USC

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Content is transmediia

Content is Transmedia

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Transmedia storytelling

represents a process where

integral elements of a fiction get

dispersed systematically across

multiple delivery channels for

the purpose of creating a unified

and coordinated entertainment

experience. Ideally, each medium

makes it own unique

contribution to the unfolding of

the story.

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ADAPTATION EXTENSION

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STORY

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WORLD

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CHARACTER

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Four Primary Functions of

Transmedia:

1. Explore the world

Four Primary Functions of Transmedia:

1. Explore the world

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3. Flesh Out Secondary

Characters

3. Flesh Out Secondary Characters

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2. Extend the Timeline

2. Extend the Timeline

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4. Extend opportunities for

audience engagement 4. Extend opportunities for audience engagement

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The Problem of Engagement

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State of Rio Funding:

• “audiovisual projects in which content is developed, complementary, in multiple media, in order to explore and maximize the potential and characteristics of each one of them”

• “spreading, stimulate and strengthen the culture of our state.”

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• For the past five years, Brazil has been among the top five countries of the world, often ranking ahead of the United States, Japan, and other extremely developed countries, in terms of the amount of time the average user spends online.

• Brazil and India have been neck and neck in terms of social media usage, first on Orkut and now also on Facebook.

• Over the past few years, Brazil has shown the greatest growth among the world’s leading economies in terms of its consumption of media and entertainment products.

• The Brazilian market for computer and mobile games is expected to grow at a rate of 7.7 percent per year through 2015.

• Online video consumption in Brazil underwent an amazing increase of 74% between December 2010 and December 2011.

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Brazil – Hybrid Model

• Mixed Media, Music, Telenovela

• Documentary, Advertising

• Logic of Entertainment Education

• Focus on Cross-Cultural Understanding

• Rio Content Market Competition

• The Alchemists

• Public-Private Funding

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Content is Participatory

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Web 2.0 critique

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Grab snapshots/thumbnails

for the various videos

included her

http://dmlcentral.net/blog/raq

uel-recuero/brazil-kids-using-

digital-media-teach-each-

other-change-culture

*Special thanks to Raquel Recuero .

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Content is remixable

Content is Remixable

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content is spreadable Content is Spreadable

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"We are all susceptible to the pull of viral

ideas. Like mass hysteria. Or a tune that

gets into your head that you keep on

humming all day until you spread it to

someone else. Jokes. Urban legends.

Crackpot religions. Marxism. No matter how

smart we get, there is always this deep

irrational part that makes us potential hosts

for self-replicating information."

\\ Neal Stephenson

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Circulation vs.

Distribution

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Content is Global

Content is Global

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appropriation

collective intelligence networking

negotiation judgment

play performance

simulation

multitasking distributed cognition

transmedia navigation

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4Cs

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Fandom and Informal Learning

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“Education either functions as an

instrument which is used to

facilitate integration of the younger

generation into the logic of the

present system and bring about

conformity or it becomes the

practice of freedom, the means by

which men and women deal

critically and creatively with reality

and discover how to participate in

the transformation of their world.”

― Paulo Freire, Pedagogy of the

Oppressed

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“Play is the work of childhood” -- Jean Piaget

“Play is the work of

childhood” -- Jean Piaget

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Key Features

•A network of networks –

context matters

•Transparency while still

respecting privacy

•Mentoring Matters --

Assessment of

participation as well as

expertise both as a

network and an individual

•Co-Learning …everyone

can share their

knowledge and build

upon each other --

REMIX

•Collections of challenges

by themes or a multi-

linear paths.

Discove

r.

Learn. Teach.

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