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Hendrix Word Games: Memory Materials needed: 10 – 14 word cards, placed face down on table The first player turns over two cards. If the cards are a match and the child can read them, he/she keeps the cards and takes another turn. If the cards are not a match or the child cannot read them, the cards are returned to the face down position, and the other player takes a turn. » Words/Pictures can be the same or you can make a match with two cards that have the same vowel sound ( jet, wet.) The game is over when all the cards have been removed from the table.

Hendrix Word Games: Memory Materials needed: 10 – 14 word cards, placed face down on table The first player turns over two cards. – If the cards are a

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Page 1: Hendrix Word Games: Memory Materials needed: 10 – 14 word cards, placed face down on table The first player turns over two cards. – If the cards are a

Hendrix

Word Games: Memory• Materials needed: 10 – 14 word cards, placed face down

on table• The first player turns over two cards.

– If the cards are a match and the child can read them, he/she keeps the cards and takes another turn.

– If the cards are not a match or the child cannot read them, the cards are returned to the face down position, and the other player takes a turn.

» Words/Pictures can be the same or you can make a match with two cards that have the same vowel sound ( jet, wet.)

• The game is over when all the cards have been removed from the table.

Page 2: Hendrix Word Games: Memory Materials needed: 10 – 14 word cards, placed face down on table The first player turns over two cards. – If the cards are a

Hendrix

Word Games: RacetrackPlay Racetrack: Choose a sort or combine any two. If you want

to challenge your child, pick any random two or three different sorts. Make the cards that you chose and place the words/cards in the center of the Racetrack.

• Materials needed: Racetrack Board, die, two game markers• The first player rolls the die and then draws a word/picture.• She/he must read the word, cover it, and then spell the word,

put the word in a sentence, and if she/he is correct they move his/her marker forward the number of times they rolled on the dice. Then the next player draws a card and he/she will read, cover, spell, and put the word in a sentence.

• The game is over when one player reaches the finish line.

Page 3: Hendrix Word Games: Memory Materials needed: 10 – 14 word cards, placed face down on table The first player turns over two cards. – If the cards are a

Hendrix

Word Games: Bingo• Materials needed:

– Two Bingo boards– Two sets of word cards– Four “wild” cards

• Line leaders are placed across the top row of each player’s board.

• One player draws a card from the deck.– If he sorts and reads the card correctly, it remains on his board.– If he places the card in the incorrect column or misreads the word, the card is

placed on the bottom of the deck.– If he draws a wild card, he can place it anywhere on the board. He then takes

another turn.• The game is over when one player fills all the spots on his

board.

Page 4: Hendrix Word Games: Memory Materials needed: 10 – 14 word cards, placed face down on table The first player turns over two cards. – If the cards are a

Hendrix

Word Games: Speed Sort• Materials needed:

– One stopwatch– One set of word cards

• One child times her partner in sorting and reading the word cards.

• The children switch roles, and the other child is timed as he sorts and reads his cards.

• A second Speed Sort allows each child a chance to improve on the first score.

Page 5: Hendrix Word Games: Memory Materials needed: 10 – 14 word cards, placed face down on table The first player turns over two cards. – If the cards are a

Hendrix

Word Games: Pitty Pat• Materials needed

– 30 word/ picture cards (Choose and Make cards from their previous word sorts in their Notebooks.)

– Deal 8 cards to each child and place remaining 14 cards in deck on table. Each child should sort his/her cards.

• The first player turns over the top card in the deck. She can get rid of all the matching word cards and one additional word card of her choice. She must read each card as she plays it.– For instance, if she draws the word stop, she can get rid of all her short

o words and one additional word.• The second player now gets rid of all his short o words and one

additional word. If he had no short o words, he could draw the next card from the deck.

• The game continues in this manner until one player gets rid of all of his/her cards.